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Warlock: Servants From Another World
Warlock: Servants From Another World
Warlock Warlocks can ask servants from their patron, which are
Requirements: Minimum CHA 9, WIS 9 treated exactly as Retainers. These servants can be any
Prime Requisite: CHA, WIS creature appropriate to the patron as determined by
Hit Dice: 1d4 the referee. If they lack a class, treat their HD as their
Armour: none level (each asterisk count as another HD for this).
Weapons: dagger, patron’s paraphernalia (see below)
Languages: Alignment, Common, Secret language of Gold and XP share: The promised salary and treasure
their occult Servants share must be sacrificed to the patron. If the servant
lacks a class, the XP is awarded normally but lost.
Warlocks are adventurers who made a pact with an Secret language: Warlocks and their occult servants
otherworldly creature to get occult powers in exchange speak a secret language unique to them: no warlock
for their soul. The pact is transactional in nature: speak the same secret language. Once a servant is
warlocks do not have to serve, but they always have to released, they lose this knowledge.
pay. The body of a warlock show signs of their pact,
Summoning: This uses the Retainers hiring process, but
reflecting the nature of their patron: they are usually
the bargaining is done between the patron and the
subtle but grow more overt as they gain levels.
warlock. Once a deal is struck, the servants join the
Alignment: A Warlock cannot be lawful. If the warlock in a manner appropriate to the patron, as
character’s alignment ever changes (for any reason), determined by the referee.
they lose all class abilities but combat ability, hit dice,
Patron disfavor: Warlocks must pay their patron their
saving throws and XP progression. The referee may
due. Warlocks who fail to do so may incur penalties.
allow the character to strike a new bargain with their
patron to regain their status as a warlock. Occult Magic
Spell casting: From 2nd level, warlocks learn a number of
Prime requisite: A warlock with at least 13 CHA and 13
spells from their patron. The level progression table
WIS gains a +5% bonus to experience. A warlock with a
(opposite) shows the number of spells the warlock
CHA of at least 16 and a WIS of at least 13 receives a
knows, determined by the character’s experience level.
+10% XP bonus.
Thus, a 2nd level warlock knows 1 spell, selected by the
Combat referee (who may allow the player to choose). Warlocks
Warlocks cannot wear armor and cannot use shields. can get spells from any spell list.
Their choice of weapons is limited to daggers.
A warlock can cast any spell they know. Every time the
Patron’s paraphernalia warlock casts a spell, roll 1d6. On a 1, they lose a
A warlock can instantly summon to their hand a melee number of hp equal to the level of the spell cast but
weapon of their choice and on themselves an armor retain the ability to cast spells of that level (or die if that
equivalent to plate mail (AC 3 [16]). brings them to 0 hp). Otherwise, they lose the ability to
cast spells of that level until the next day.
The weapon and armor weight nothing and their clearly
unnatural appearance are appropriate to the nature of Using magic items: Warlocks cannot use magic items
the warlock’s patron. The weapon is treated as magical limited to arcane or divine classes. They cannot use
for resistance purposes. spell scrolls.