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INTRO TO HCI OUESTION

\QUESTION PAPER
UNIVERSITY EXAMINATIONS: 2011/2012
YEAR II EXAMINATION FOR THE BACHELOR OF SCIENCE IN
INFORMATION TECHNOLOGY
BIT 2308 HUMAN COMPUTER INTERACTION
DATE: APRIL 2012 TIME: 2 HOURS
INSTRUCTIONS: Answer Question One and Any other Two Questions
QUESTION ONE
a) Describe, using an examples, the principles of [4 Marks]
i. Visibility
ii. Affordance
b) There are a large number of factors which should be considered in the analysis and
design of a system using HCI principles. Many of these factors interact with each other,
making the analysis even more complex. State any three of these factors [3 Marks]
c) List any four Jacob Nielsen’s Usability Heuristics principles for Commercial Web sites [4
Marks]
d) One of the techniques used in the usability life cycle is task analysis. In relation to task
analysis, explain the concept of GOMS [4 Marks]
e) State any three goals of carrying out evaluation in human computer interaction [3 Marks]
f) Describe participatory design approach in HCI [3 Marks]
g) Explain any three facilities included in an interactive system that allows users to recover
from their
mistakes [3 Marks]
h) State and briefly explain any two problems of Adaptive Help system [4 Marks]
i) Cognition is the process by which we gain knowledge. List any four processes that
contribute to cognition [2 Marks]
QUESTION TWO
a) Design rationale is information that explains why a computer system is the way it is. List
any two
benefits of design rationale [2 Marks]
b) Groupware can be classified by “Function”. Discuss [5 Marks]
2
c) Using a table, compare and contrast User-Centred and Usage-Centred design paradigm
[5 Marks]
d) Define cognitive aids and their applications in systems design [2 Marks]
e) Enumerate and explain briefly any four principles affecting flexibility principle [4 Marks]
f) Differentiate between Multi-modal system and multimedia system [2 Marks]
QUESTION THREE
a) The process of interaction design involves four basic activities. Discuss [4 Marks]
b) Describe Norman’s Model of Interaction [4 Marks]
c) List the Usability Engineering Lifecycle phases [4 Marks]
d) Produce an HTA for the process of buying a book from an online store [3 Marks]
e) Outline the ecological theory of perception and explain how it has influenced HCI
designers
[3 Marks]
f) Explain, using a suitable example, the concept of a Composite metaphor [2 Marks]
QUESTION FOUR
a) Jakob Nielen describes top quality as HOMERUN. Discuss the meaning [7 Marks]
b) Compare and contrast the concept of Groupware and computer Supported Cooperative
Work in
HCI [4 Marks]
c) State any three essential differences between the HCI design model and the Software
Engineering
design model [3 Marks]
d) Define “Cognitive Walkthrough” concept [2 Marks]
e) Describe rule-based techniques for knowledge representation in an Adaptive Help
System [2 Marks]
f) Discuss any four problems associated with interface metaphors [2 Marks]
QUESTION FIVE
a) The focal point of Gestalt theory is the idea of "grouping," or how we tend to interpret a
visual field or problem in a certain way. Explain briefly the four main factors that determine
grouping
[4 Marks]
b) List and explain the stages of Knowledge Analysis of Task [5 Marks]
c) Discuss direct manipulation as used in HCI [2 Marks]
d) Direct manipulation interaction style describes systems that have certain features.
Enumerate such three core features [3 Marks]
e) Describe by use of a diagram the Extended human information processing [6 Marks]

COMPUTER SCIENCE TRIPOS Part II – 2017 – Paper 7 Human–Computer Interaction (AFB) This
question relates to the design of interactive augmented reality applications. Consider a future
application in which a (static) public billboard is augmented so that people passing in the street can
see and modify an enhanced view, for example adding and editing caption text or speech bubbles
over their personalised view of the billboard. This augmented functionality will be available either
using hand-held mobile devices such as a touch-screen phone, or head-mounted displays such as
Microsoft Hololens. Whichever type of device is used, users should be able to control the application
either using hand gestures or gaze control. (a) Discuss the requirements for sensor configuration and
computer vision processing, to achieve the necessary detection and registration of the augmented
interaction in each of the four possible combinations of the display and control methods described
above. [8 marks] (b) This part relates only to the head-mounted display version of the proposed
product. (i) Describe a technical approach that applies Bayes’ theorem to improve the performance
of command gesture recognition. [6 marks] (ii) Describe a technical approach that applies Bayes’
theorem to improve the performance of gaze-controlled text entry

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