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[Week 6 & 7 assignment]

HCI-PROGRESSIVE ASSIGNMENTS
Try all questions below  WEEK SIX & SEVEN ASSIGNMENT

 CHAPs 6 & 7. UI DESIGN PRINCIPLES & USER EXPERIENCE

1. What is user interface and why should you care about it?
2. User Interface design is same as user-centered design. Explain
3. Discuss four principles of interface design and their importance.
4. User Interface designer must take into considerations users’ important aspects as well as
mental and physical capabilities. What are those aspects? What if they are ignored?
5. What do you understand by DESIGN in the context of interactive systems?
6. What is the need of understanding users in UI design process?
7. Describe those several phases and processes in the user interface design.
8. What do you while designing and facing ccompeting rules & conflicting goals?
9. Differentiate user experience and usability.
10. Discuss four usability attributes.
11. Evaluation and prototyping are important steps in system development. Why is it so
especially for human centered systems?
12. User interfaces matter for efficiency, convenience, commercial success and even for life
and death. Give explanations for each case.
13. Why is it important to offer “keyboard short-cuts” for equivalent mouse actions?
14. What is the worst UI you ever used? Which design principles did it violate?
15. What’s the worst web site you’ve used recently? How would you fix it?
16. What’s good or bad about the MS-Word help system?
17. You can identify many of the problems users will likely encounter during a usability test
and in actual use of an application, telephone or a website. Ask three questions to
unearthing some of those problems. [Hint: use the heuristics provided]
18. Referring to Nielsen evaluation Heuristics for usability, ask three questions based on which
you test a web site for Flexibility and efficiency of use.

19. Talk about advanytages and disadvantages of (a) GUI (b) menu (c) Command interface
20.
a. Below are heuristics for Mobile phones, and applications. Group the given below tests under the
①Match between system and real world, ② User control and freedom or ③Consistency and
standards.

a) Are the words, phrases and concepts used familiar to the user?
b) Does the task sequence parallel the user's work processes?
c) Is information presented in a simple, natural and logical order?
d) Is the use of metaphors easily understandable by the user?
e) Are facilities provided to "undo" (or "cancel") and "redo" actions?

ZPC
[Week 6 & 7 assignment]

f) Are there clearly marked exits (for when the user finds themselves somewhere unexpected)?
g) Is the use of terminology, controls, graphics and menus consistent throughout the system?
h) Is there a consistent look and feel to the system interface?
i) Is there consistency between data entry and data display?
j) Have ambiguous phrases/actions been avoided?

b. How important are these heuristics as matched/grouped under ①Match between system and real
world, ② User control and freedom or ③Consistency and standards?
c. Is there any problem if nothing of the above is taken care of? If yes, give two examples.

ZPC

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