Professional Documents
Culture Documents
Expert Appraisal:
Expert 1: Khalid Nahar, an illustrator and designer, who has previously designed a parody of a Monopoly
board game, therefore has knowledge in designing them. The following questions reflect the design of the
board game, and poses questions on their efficiency in portraying the topic and general aesthetics:
Q1: Is the size of the board game adequate for the playability?
Q2: Are the size of the figurines too large for the size of the game squares? Do I have to make the pieces
smaller or the game squares larger?
Q3: Are the sizes of the cards adequate for easy distribution and playing? Should they be larger or
smaller?
Q4: Are the colors of the board and figurines too simple? Or should I add more color or detract some?
Q5: Is the design of the board satisfactory for the topic (The Scientific Revolution) or should the style of
the pictures change?
Q6: Do the pictures have to cover the entire surface of the board or can it only be one section? If not, do I
have to change the design, or can I keep it as it is?
Expert 2: The second expert is the MYP year 5 History Teacher, Joan Jawabreh, who has experience
teaching the Scientific Revolution to students, therefore the following questions will target the reliability
of the data within.
Q1: Do you think the following pictures reflect the theme well? If so how can they be improved?
Q2: Are the facts on the playing cards reliable?
Q3: Do you think that this topic with this medium of presentation will intrigue students to learn more
about History and be motivated to learn more?
Expert 3: The third expert is a professional Board Gamer, Joan Miller, someone who has had over 70
years of experience in playing board games. The questions will reflect the playability of this product:
Q1: Are the number of squares adequate for a 30-minute game time?
Q2: Should the cards be drawn out every turn or every two turns, according to the restrictions and
upgrades shown on the cards? If it’s every two turns should I change what I have currently?
Q3: Are the number of dice that I am using adequate for gameplay?
Q4: Are the figurines of appropriate size for gameplay?
Q5: Is the objective of the game logical?
Client Appraisal:
Interviewing the client and asking about the results of the product:
Q1: Does this part include the parts necessary to create a fun, gaming atmosphere?
Q2: Is this product educational enough for your needs?
Q3: Is the game long enough?
Q4: Does the game have enough diversity in its topic compared to other board games?
These questions are specific to what the client wanted in the beginning and focuses on the aspects of the
game and how the content of the game satisfies his wishes in terms of playability, education and
amusement.
Example 1
Example 2
Example 4
Q5: Have you learned anything about the Scientific Revolution through interacting with the playing
cards?
Example 5
Example 6
Example 7
Q8: How was the design of the board? Was it suitable to the topic?
Example 8
Those questions target the playability of the game and whether they enjoyed it. If the needs of the client
are satisfied, then the next priority comes in mind, the amusement and satisfaction of the target audience,
through a source of amusement – a board game.
Yes No N/A
Following the rubric above, the evaluation of the Design Specifications according to the final product are
as follows:
# of Specification 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35
Evaluating the Design Specifications that did not pass:
Performance evaluation: