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INSPIRATION DOMAIN

The deities of beauty, eloquence, joy, leadership, magnetism, love, poetry, song and trade have acces to the
inspiration domain. In the Realms, deities of inspiration include Llira, Milil, Sune and Waukeen. In Greyhawk,
deities of inspiration include Lirr, Myhriss, Mouqol, Zilchus. In other world deities of inspiration include Lugh,
Aphrodite, Apollo, Hathor and Freya.

INSPIRATION DOMAIN FEATURES


Cleric Level Feature
1st Domain Spells, Persuasive, Motivate
Determination
2nd Channel Divinity : Divine Inspiration
th
6 Motivate Greater Determination
8th Potent spellcasting
th
17 Legendary presence

INSPIRATION DOMAIN SPELLS


Cleric Level Spells
1st charm person, command
rd
3 enthrall, suggestion
5th beacon of hope, hypnotic pattern
th
7 charm monster, compulsion
th
9 dominate person, hold monster
Persuasive
When you choose this domain at 1st level, you gain the persuasion skill and your proficiency bonus is doubled
for any ability check you make that uses Persuasion skill.

Motivate Determination
Starting at 1st level Your mere presence is suficient to inspire hope and determination in others. When you
complete a short or a long rest, up to 12 allies of your choice gain temporary hit points equal to your charisma
modifier (minimum 1).

Channel Divinity: Divine inspiration


Starting at 2nd level,you can inspire others through stirring words. As a standard action you can use your
Channel Divinity to give a Divine inspiration die, a D6, to a number of creature you choose equal to your
charisma modifier (minimum 1) within 60 feets of you.

Once within the next 10 minutes, each crealure you choose can roll the die and add the number rolled to one
ability check, attack roll, ar saving throw it makes. The creature can wait until after it rolls lhe d20 before
deciding to use the Divine Inspiration die, but must decide hefore the DM says whether the roll succeeds ar
fails. Once the Divine Inspiration die is rolled. it is losl. A creature can have only one Divine ispiration or Bardic
Inspiration die at a time.

Your Divine Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5 th level,
a dlO at 10th level, and a d12 at 15th leveI.

Motivate Greater Determination


Starting at 6th level, the temporary hit points granted by your inspire determination ability increase to 5 plus
your charisma modifier (minimum 1).
Potent Spellcasting
Starting at 8th leveI, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Legendary presence
Your confident presence inspires confidence in all those who speak with you and keeps your allies who stand
close to you from fear and the harmful influence of your enemies. Starting at 17th level, you always roll your
persuasion check with advantage. Also, you and friendly creatures within 30 feet of you can't be charmed or
frightened while you are conscious.

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