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Copyright Notice
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Table of Contents
Table of Contents
Foreword 5
Introduction 7
GUIDELINES 8
General Attitudes 17
The Politics of Usability. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
The Ethics of Usability Testing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Recruiting Participants 22
Finding Good Participants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Re-using Participants. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Making Sure Participants Show Up. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Reporting Results 47
Reporting Process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Report Format & Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
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Table of Contents
Remote Testing 62
Remote Moderated . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
Remote Unmoderated. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
References 80
Basic Textbooks About Usability Testing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Politics of Usability. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Ethical Guidelines. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Acknowledgements 82
About NN/g 83
Our Experts Do it All. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Publications and Content. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
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Foreword
Foreword
These days, there are many resources available to learn the basics of usability testing
including: techniques for facilitating sessions, how to develop test plans, analyzing data,
and presenting the findings. Compared to when the first edition of this report was published,
information about the basics is very accessible. In fact, there are many excellent textbooks
listed in the References section that are well suited for those who are completely new to the
practice. However, going from the basics to knowing everything about usability testing is
much more difficult. This report is intended for people who already understand the basics
of conducting usability tests and are looking to improve their skills. This report will increase
the effectiveness of already established UX testers. You may know several of the tips in this
report, but you probably don’t know all of them. Nobody is perfect, but we can all improve.
It has become clear over our more than 20 years of work in the field of user experience
that there is a great interest all over the world in finding ways to improve the outcome of
usability testing.
For the last twenty years, we spent an exorbitant amount of time on the very first step of
getting companies to include any usability activities in their development process. We still
need to evangelize this basic concept because many companies are still not enlightened
about the value of usability. Better companies have progressed up the UX maturity curve,
however, and are now at the stage where they need to reflect on their own methodology and
find ways of improving it.
This report contains 186 tips. Not all of them will apply to all organizations. Find the ones that
work for you, and I would not be surprised if you end up improving the effectiveness of your
UX team by a good deal more than 1%.
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Foreword
For those who are entirely new to usability testing, we have a full-day training seminar1 that
will empower you to conduct quick and cheap usability tests throughout the project lifecycle.
This course will teach you the benefits of traditional usability testing techniques and online
testing tools. You will learn how to facilitate sessions, develop test plans, analyze data, and
present the findings. This course is ideal for people who are new to usability testing or have
some usability testing experience, but no formal training.
—Jakob Nielsen
1
See https://www.nngroup.com/courses/usability-testing/
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Introduction
Introduction
This report describes a number of tips and tricks that we have compiled over the course many
years of practical usability testing. We’ve discovered most of these tips the hard way: By making
mistakes. Other tips have come from watching and listening to other UX professionals to learn
about their practices.
Some of the tips explicitly refer to websites. However, almost all of the tips apply equally well for
testing any product or service.
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Guidelines
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Guideline List
Guideline List
General Attitudes 17
1. Don’t test your own design, when you can avoid it............................................................. 17
8. Sell your ignorance by insisting that only research has the right answers....................... 18
14. Document and sell even small successes to your colleagues and to management........ 19
15. Spend time in management meetings to get visibility and report on UX activities,
as well as to understand the pressures on your stakeholders........................................... 19
18. Don’t allow managers to watch usability tests if their staff are the participants............. 20
19. Emphasize that you’re testing the product, not the participant........................................ 20
Recruiting Participants 22
22. Use online panels if you need people “off the street.”........................................................ 22
23. Use a recruitment agency if you need people who meet a certain
demographic profile................................................................................................................ 22
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Guideline List
25. Ask for lists of people who have contacted customer service........................................... 22
32. Ask practical questions to screen for level of comfort using technology......................... 24
33. Screen out people like you – anyone who works in design,
development, or marketing.................................................................................................... 24
38. Describe what it’s like to participate in a usability test before the test............................ 26
41. Avoid words that make a usability test sound like a scientific experiment...................... 26
45. When increasing incentives doesn’t work, emphasize the altruism of participation...... 28
49. Write or customize tasks so that they are realistic for each participant........................... 30
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Guideline List
55. Give the participant a goal but avoid describing the steps................................................ 32
57. Work with your product team to define the user profile..................................................... 33
58. Ask your product team what feedback they may already have and where they
got that feedback..................................................................................................................... 34
59. Work with your product team to create the test scenarios................................................. 34
60. Make it as easy as possible for your clients (managers, developers, designers) to
watch the tests......................................................................................................................... 34
62. Ask the product team members to take notes of what they observe................................ 34
64. Leave sufficient time between test sessions for key activities........................................... 35
67. Provide an observation area where observers can watch tests without restrictions...... 36
69. Write the nondisclosure and consent form in plain language — not in legalese............ 37
74. Start with an open-ended task to allow participants to get comfortable with the
website or interface................................................................................................................. 41
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Guideline List
79. Help immediately if the participant is struggling with something that you
already have sufficient data about........................................................................................ 43
81. Watch your body language, facial expressions, and unconscious reactions................... 43
90. Ensure that participants leave the test feeling no worse than when they arrived.......... 45
91. Follow the sessions with a findings workshop to build early consensus among
the group................................................................................................................................... 45
Reporting Results 47
94. Ask your client about reporting requirements...................................................................... 47
97. Record usability problems in the bug tracking system used by your organization......... 48
98. Get involved in sessions where managers decide what bugs need to be fixed............... 48
99. Let the project team comment on the usability report before you show it to others...... 48
100. Make sure that you know who should get usability reports............................................... 48
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Guideline List
110. Organize findings in a way that is useful to the particular audience. .............................. 52
114. Be careful with findings that were observed with only one participant............................ 53
115. Consider using a table that indicates which participants had what problems................ 53
119. Provide brief notes about relevant basic UX or human factors principles........................ 54
123. Create logistics templates to make testing plans reusable and easy to repeat............... 56
127. Consider the Rapid Iterative Testing and Evaluation (RITE) Method for
experienced researchers......................................................................................................... 57
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Guideline List
136. Talk to people who know users well, such as customer service representatives
(if you’re unable to talk to actual users)............................................................................... 60
Remote Testing 62
138. Avoid recruiting professional testers..................................................................................... 62
139. Ensure that remote testing is the right method for your study.......................................... 62
140. Take advantage of remote tool demos before committing to a testing tool.................... 62
142. If the testing tool’s chrome covers the interface, remind users to hide the
chrome while they work.......................................................................................................... 63
143. If you need certain technical requirements, include this in your screener....................... 63
144. If you are testing a live product, notify the entire product team about testing
dates and check that nothing will be changed during the study....................................... 64
145. Prepare scripts for all types of participant communications in advance and save
in a format that allows you to easily copy and paste.......................................................... 64
146. When choosing a tool for remote moderated testing, consider features needed
for observers, the type of meeting setup you need, and the experience you
need for your participants....................................................................................................... 65
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Guideline List
149. Specify upfront how you will provide participants with remuneration. Immediate
payment methods are recommended................................................................................... 66
150. Set your computer to do-not-disturb mode and/or shut off any distracting
notifications or applications that could interrupt the session........................................... 66
151. Determine how you will send and receive consent to record the user.............................. 66
152. Have observers arrive well in advance of the session to ensure their technical
setup and settings are correct before participants arrive................................................... 67
153. Plan to use a specific private channel for any communications between the
facilitator and observers during sessions............................................................................. 67
154. When choosing a tool for unmoderated testing, consider recruiting needs, what
type of data you need, and how your study must be designed......................................... 68
155. Consider using a remote unmoderated testing platform that allows you to
recruit your own participants and invite them to the test.................................................. 69
157. Have a teammate proofread tasks and instructions before launching a test.................. 70
160. Don’t just use the stock charts the remote unmoderated platform gives you.
Download an exported spreadsheet, remove outliers, & make your own charts............ 71
162. Consider the internal and external marketing effect of testing with
experienced users.................................................................................................................... 72
163. Include both a novice and an expert user in your pilot testing.......................................... 72
164. When recruiting, ask contacts to suggest known experienced users to you.................... 72
165. Ask each participant to bring typical examples of their work related to your
target product........................................................................................................................... 73
166. Ask participants to postpone work they will do with the product or website, so
they can do this work while you are present........................................................................ 73
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Guideline List
169. Consider asking expert users these questions: to get their input..................................... 73
172. Don’t assume that the USA, UK, and Australia are the same just because English
is their primary language........................................................................................................ 75
175. Arrange for one person to supervise all usability tests across countries......................... 75
177. Ask about the native language of local providers you seek to help coordinate
your particular test................................................................................................................... 76
178. Ask for task translations and check the quality in advance................................................ 76
179. Prepare a detailed facilitator’s guide that describes how you want the tests
to be run.................................................................................................................................... 76
183. Notice whether their sample usability report focuses too much on visual design.......... 78
184. Check the recommendations in the sample usability report: Are they detailed
enough to follow for people who were not involved in testing?........................................ 78
185. Inquire about the experience and qualifications of the facilitator who will run
your study.................................................................................................................................. 78
186. Notice whether they have any requirements or questions for you.................................... 79
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General Attitudes
General Attitudes
1. Don’t test your own design, when you can avoid it.
Ask another person to test products to which you contributed significant design input. Chances
are that you are not sufficiently unbiased to evaluate polite criticism of key design decisions.
Of course, testing your own design is better than no testing at all, if those really are the only
options available to you.
You can test a product that you have already tested after changes have been made, and it can
be very efficient to do so because you’ll already know the product. Often, you will be able to offer
deeper insights. But you should be aware that you might also be biased, because you have a
personal interest in showing that your previous recommendations were good.
Seek and listen to feedback on your processes from the product team. Remember to model a
willingness to iterate and improve your process design, just as you would ask the product team to
iterate their designs.
Record yourself facilitating interviews and usability tests, and reflect on your facilitation skills with
another colleague.
Explain to participants that they were chosen for their specific and unique qualifications and that
they needn’t worry about representing other people. Tell them you want to see them working with
the product as if they were at their office or home. Opinions often differ from performance, and
it’s the latter that’s (usually) more important.
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General Attitudes
Any comments about problems in a usability test procedure or in a usability test report should be
taken very seriously.
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General Attitudes
14. Document and sell even small successes to your colleagues and
to management.
When usability testing helps discover and solve design problems, publicize it. Make sure people
know that those successes are the reasons why UX research is important.
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General Attitudes
It is essential that participants leave a usability test session feeling no worse (and possibly better)
than when they arrived.
18. Don’t allow managers to watch usability tests if their staff are
the participants.
If you’re testing an internal product, like an intranet, protect employees’ privacy. Don’t run the test
if managers insist on being present. You want employees to feel safe sharing honest feedback.
Show only completely anonymized test results to managers.
19. Emphasize that you’re testing the product, not the participant.
Make this clear when the participant is recruited. Repeat it in the confirmation email. Say it again
when you greet the participant. Emphasize it once more if the atmosphere in the testing room
becomes tense.
2
APA (https://www.apa.org/)
3
ACM (https://www.acm.org/)
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General Attitudes
A simple task might be something like, “Visit ACME.com. What products or services does this
company provide?”
Make sure your organization has strict rules for who can watch recordings from usability tests,
where they will be stored, and how they will be shared. Be sure that you are treating the
participants with the respect they deserve.
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Recruiting Participants
Recruiting Participants
Note: For a much more extensive and in-depth set of advice for getting participants, please
see our separate report Recruiting Participants for User Research: Tips and Tricks. There
is a small amount of overlap between the tips provided in this report and the recruiting report;
however, the recruiting report provides more detailed advice on finding and enticing users to
participate in your studies.
22. Use online panels if you need people “off the street.”
Participants from online recruitment panels are often a good value. However, these panels
typically include very general users, so they aren’t great if you need a very specific profile.
23. Use a recruitment agency if you need people who meet a certain
demographic profile.
Recruitment agencies all vary in their ability to recruit target users. Make sure to ask them how
big their panel of users is, and where they recruit them from.
25. Ask for lists of people who have contacted customer service.
Often, such people are quite motivated to provide comments. We don’t recommend recruiting
more than 40% of the participants this way, however, because such people are often on the
extremely knowledgeable and motivated end of the continuum.
Watch out for highly dissatisfied customers who wish to use the test session as an outlet for their
complaints — this is not the sort of motivation you want. One or two articulate, critical devil’s
advocates can be quite useful in a test, however.
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Recruiting Participants
If you need participants who do not yet use the product, and the company has more than one
product, contact users from those other product customer lists. You may also be able to identify
potential future users from lists of sales leads.
When you use these channels, just be mindful not to recruit people you know too intimately, as
stated in the next guideline.
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Recruiting Participants
Additionally, if you speak often to your close friends and relatives about design, they be primed to
analyze interfaces a bit more than the average person who has no background in UX.
If your own friends and relatives match the user profile it may be OK to recruit them but ask a
colleague to facilitate those tests so your participants don’t feel like they have to tell you only
good things.
Ask “If you are on a web page, how do you return to the page you just came from?” Don’t ask
“How experienced are you in using the web?”
33. Screen out people like you – anyone who works in design,
development, or marketing.
Unless your product or website is intended for developers, it’s a good idea to screen out people
who claim to know a programming language or to have created a website.
You may want to screen out anyone who currently or previously worked in any of these fields:
• UX or CX design
• Marketing
• Visual or graphic design
• Development or computer engineering
• Quality assurance
• Customer service
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Recruiting Participants
You might even suggest a deal where everyone benefits: “Usually we pay $120 to a participant. If
you get another qualified participant for us, we’ll pay both of you $180.”
In one case where we successfully applied this method, the participant immediately suggested:
“And if I get you two qualified participants, how much will you pay?”
RE-USING PARTICIPANTS
When participants are tested too frequently, they may learn too much about the product or UX
research to be an “average” user.
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Recruiting Participants
38. Describe what it’s like to participate in a usability test before the test.
Provide this information both when the participant is recruited and in the confirmation email.
It’s always wise to usability test the directions you intend to provide to make sure they’re clear —
poor directions are a major cause of no-shows. Go beyond providing an address.
• Suggest places for the participant to park if they drive.
• Let them know if they may need to pay for parking.
• Tell them how early to arrive to find parking.
• Send a photo of the parking lot and/or entrance to the facility.
• Tell them what level the test lab is on and how to navigate the building to find it.
• Let them know if they should expect to check in with a receptionist.
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Recruiting Participants
After they have read the message, remove it and ask them to recall a few points from the email.
Iterate on the communication as needed.
If you find participants using a recruitment agency, sometimes those people are used to being
recruited for focus group studies with 5-8 people per session. If the participant doesn’t realize
this is a different type of study, he might think it doesn’t matter much whether or not he shows up
– he doesn’t realize your facilitator will be wasting his time. If you recruit with this method, stress
that the study will be a “one-on-one” session.
For internal studies on products like intranets, promotional gifts like company coffee mugs
or pens might be enticing. But for external participants, they may be considered worthless.
Ask yourself, “How much am I — the facilitator — getting paid to run this test? Why should a
participant do it for less?”
Although the incentive should not be the driving force behind participation, a substantial gift
shows that you appreciate that the participants have set aside precious time to help you.
In 2020, decent incentives seem to be in the $100–$150 range for a 90-minute test. If you recruit
a rare, busy, or highly-paid professional participant (like doctors or lawyers) you may need to offer
more to attract participants.
Keep in mind that some participants may not be allowed to accept compensation of any kind
(government workers for example).
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Recruiting Participants
This approach can be particularly effective when testing a nonprofit or charity product.
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Writing Good Tasks
46. Focus your test on core tasks, rather than on what’s new, fun or easy
to test.
Focus on the key purpose of a product. Ask yourself: What user goals are crucial to the success of
this product?
Test non-core tasks only after the basic functionality has been covered completely.
If testing an email client, for example, include test tasks that involve inboxes containing so many
messages that scrolling is required, or very long messages.
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Writing Good Tasks
49. Write or customize tasks so that they are realistic for each participant.
If it is appropriate, consider using tasks based on the participants’ personal goals, background,
or interests.
For example, in a job search website, you might have a formal task that asks a participant to find
an industrial engineering job in London, England. If the participant works as a receptionist, that
specific job will be irrelevant to him.
The process that participants use for this irrelevant task may be quite different than if you asked
them to describe a job that they would be interested in and then have them locate one that
matches their specific goals.
Consider customizing each task to fit the person who will perform it, and ensuring that recruited
participants would realistically perform the tasks.
However, be careful not to overdo the scenario writing. Provide only as much context as is needed
to set the stage for the task – no more than that.
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Writing Good Tasks
Many usability problems occur because designers have not tested thoroughly the end-to-
end service, but have focused only on one touchpoint of a string of touchpoints. After a user
completes an activity, write a followup scenario for them to look at whatever messages were
generated from that activity to see if they meet expectations set by the prior interaction.
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Writing Good Tasks
55. Give the participant a goal but avoid describing the steps.
Step descriptions often contain hidden clues.
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How to Perform Tests
56. Spend some time with the product team or client, so that you can
identify and better meet their needs.
Just like you ask your product teams to spend some time with their users, spend time with your
users. Ask your product teams what questions they would most like to ask users. Consider these
questions when you write the test script and when delivering the findings.
57. Work with your product team to define the user profile.
Often your product team will have some knowledge of users, but you may have to help them to
identify and focus on the significant characteristics you must screen for.
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How to Perform Tests
58. Ask your product team what feedback they may already have and
where they got that feedback.
Help them to recall what they know and what they don’t know about the usability of the product,
and help them to evaluate the quality and source of existing feedback.
Often product teams have user data that they forget to consider before launching into new
research projects. This feedback will often be vague, for example “users have trouble finding
things.” However, it can trigger more detailed research questions.
59. Work with your product team to create the test scenarios.
This exercise — seeing the system through the eyes of a typical users — is often worthwhile
in itself. Members of the product team (developers, product marketing, quality assurance
specialists) can give valuable input and trigger research questions, but test scenarios are best
written by the UX professional writing the test plan. This is because UX professionals are trained
in how to write the tasks to avoid hints and mirror realistic user goals. Ask the product team to
comment on and approve the task scenarios to ensure all research questions will be touched on
during sessions.
62. Ask the product team members to take notes of what they observe.
It takes some practice to take good notes so you might want to offer some minimal training on
what to look for while observing.
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How to Perform Tests
64. Leave sufficient time between test sessions for key activities.
You should build in at least 30 minutes between sessions to complete the following important
activities before the next participant arrives. You might use this time to quickly discuss with your
team, or to reset the testing device (clearing cookies, for example.) You’ll also want time for your
team to take a restroom break between each session.
This buffer is also useful if people show up a little late (or early). If possible, have a waiting area that
is set apart from the testing area, so people can wait in comfort if there is an unexpected delay.
This can save time, but some participants will forget. Have spare copies of the forms ready in case
a participant forgets the completed documents.
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How to Perform Tests
Even if you think the observation room is perfectly soundproof, hold a pre-test meeting to train
all observers in basic lab etiquette. Summarize it in a one-page etiquette handout and post it in
the lab:
• Speak softly. Noise or laughter can make the participant uncomfortable, and can impact
the study.
• Assume that the participant can hear your comments.
• Don’t slam the doors if you must go in and out.
• Never speak about a participant in the office because you never know when that person
may be around the next corner or come back into the lab to pick up a forgotten item.
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How to Perform Tests
69. Write the nondisclosure and consent form in plain language — not
in legalese.
Writing consent forms in plain language is important to ensure informed consent. Consider
testing your consent form for comprehension with potential participants.
When the contract terminates, Participant will return all papers and other
materials provided by this study. Participant agrees not to disclose any
“Proprietary information” and to take all reasonable precautions to prevent its
unauthorized dissemination, both during and after the contract. Participant
agrees not to use any “Proprietary information” for Participant’s own benefit or
for the benefit of anyone other than the sponsoring companies.
Signature:
___________________________________________________
Print name:
___________________________________________________
Date: ________________
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How to Perform Tests
Consider the example below as inspiration for your own plain language consent form. Please
note that you need to work with your team and legal department to ensure that your own
consent form meets all your specific internal standards and legal requirements.
Study Consent
What This Study Is About
You may take a break or leave the session at any time without giving a reason.
You may also withdraw from the study after the session.
Other NN/g researchers may observe your session remotely, or join us in this
room (if in a physical space). They may also view session recordings or notes
in the future.
Your Consent
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How to Perform Tests
o NN/g to take photographs during the session which may contain me.
If you want to withdraw your consent in the future, contact the primary
researcher listed below, who will destroy any personal data collected as part of
this research. Otherwise, we will store and process your personal information
and session data in the U.S. until we deem the content no longer necessary for
the research purposes outlined above.
I hereby consent to participate in this study and for NN/g to collect and use
data as agreed upon by me and outlined above. I agree with the related
storage of my personal data, including my name, email address and phone
number by NN/g researchers. I am aware that I may withdraw my consent at
any time.
___________________________________________________
Signature Date
___________________________________________________
Print Name
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How to Perform Tests
Consider creating a spreadsheet template that notetakers follow. Discuss whether a taxonomy
for tagging insights will be helpful for analysis or locating particular quotes or findings for a
resulting report.
This screenshot shows an Excel spreadsheet with notes from a study on Indian
ecommerce websites. The top of the page (rows 1-4) has high-level information
about the participant and the session. The first column (column A) has an Excel
function that automatically generates a timestamp when a note is made in
the other columns (columns C, D, and E.) This helps when re-finding important
moments in the video recordings during analysis.
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How to Perform Tests
Note, however, that the use of nondisclosures often depends on how soon a product will go to
market and on corporate policy. If your organization feels a nondisclosure agreement is necessary,
you can certainly use one.
You might prefer to avoid asking questions about expectations early on if you’re showing the
participant something brand new and he or she has not had time to grasp it yet.
Providing this type of open-ended task early on is also a great way to get first impressions from
participants. As they think aloud in these broad tasks, they will voice their initial reactions.
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How to Perform Tests
After the first task, if the participant has been thinking aloud, we say, “Great, thank you for doing
that activity. By the way, I know this can feel strange, talking out loud like this and having us
watch you quietly. But you’re doing exactly what we need you to do, and this is very helpful and
interesting to us. We really appreciate it.”
Make a point of saying some variation of this reassurance, whether or not the participant is
showing any signs of distress or discomfort.
“Everything you’ve done so far makes perfect sense. Remember that we’re testing
the product, not testing you. This is all just part of the process, it’s normal.”
This feedback works because it directly acknowledges the participant’s cognitive abilities in a way
that the rather lame “Don’t worry, it’s not your fault” can’t. The remark also works well because it’s
not offensive to any product team member who might be watching the test.
Otherwise, the usability test will become a demonstration of the application. Provide the
minimum help necessary to get the participant to start acting independently again.
Offering help too early may cause you to miss valuable feedback or interesting user behavior.
While learning when to intervene, try this trick: if you think you want to help, count to 60 in your
head before speaking.
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How to Perform Tests
Again, don’t offer help too early, but know that users will rarely solve a problem if they have been
stuck for ten minutes. Observing them during this period provides valuable lessons about users’
problem-solving approaches and the design’s ability to communicate the available options.
Because of this risk, some facilitators have a firm policy of not providing any help at all during a
test session; if participants run into insurmountable problems, they just ask them to proceed to
the next task.
If you’re trying to learn to be an excellent facilitator, consider having an additional camera in the
testing room pointed towards you. That way, you or your colleagues can watch the video and
provide feedback on your body language as you facilitate.
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How to Perform Tests
When moving on to the next task, we often say, “Here’s the next activity. Please remember to read
the instructions out loud.”
DEBRIEFING
The debriefing portion of the session should be used to elicit any final input, to ask clarifying
questions, and to wrap up the session and put the participant in a good frame of mind.
If the observers are in a separate observation area, excuse yourself for a moment and get the
questions from the observers. You can make this easy by having your observers write down
questions on note cards and just picking them up at the end of the test session. You could also
have them private message you their questions via email or chat.
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How to Perform Tests
90. Ensure that participants leave the test feeling no worse than when
they arrived.
Your goal should be to never make a participant feel that they failed or disappointed. You are
testing the interface, so no matter what the participant does it is correct. It would be unfortunate
to ruin a person’s day because of a test session.
DISCUSSING RESULTS
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How to Perform Tests
It’s best to convene this way directly following test sessions, so the findings are still fresh in
everybody’s mind. At the end of the meeting everyone will have a common understanding of
the most important usability problems in the interface. Corrections of the usability problems
can start immediately.
This method is sometimes called the “KJ–method” after the Japanese ethnologist Kawakita Jiro.
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Reporting Results
Reporting Results
The primary purpose of a usability test is to cause beneficial changes to the user interface — not
to write a good test report.
Even the best test report is worthless if it does not cause beneficial changes to the user
interface. Communicating and selling test results to product team members is a crucial task for
usability professionals.
The facilitator must try to convince the product owners how important it is to allocate time in their
busy schedules to correcting the problems found.
REPORTING PROCESS
Depending on deadlines, you may have to send out initial results before you’ve had time to
completely analyze all of the data. For example, if a specific feature needs to be launched soon,
you might first review all session recordings when participants used that feature, so you can send
the needed findings as quickly as possible.
Pay attention to comments from your users (developers, designers, managers) regarding the
usability and usefulness of your test reports.
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Reporting Results
98. Get involved in sessions where managers decide what bugs need to
be fixed.
You can lobby for serious usability bugs and increase the visibility of your usability efforts.
99. Let the project team comment on the usability report before you
show it to others.
The first version of a report sometimes contains simple misunderstandings. Make sure that
misunderstandings can be corrected without causing tension. It is unfortunate when project
teams feel bad about having been criticized unjustifiably because of a misunderstanding.
100. Make sure that you know who should get usability reports.
Make this clear with your sponsor. Some companies publish all reports company-wide; others
want only the immediate team to have the report.
Taking this step also avoids redundant research. Maybe an in-depth study of a particular user
group has already happened in another department in your company, and a second study on that
group would be a waste of your time.
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Reporting Results
However, for long reports with many subsections consider how else you might provide a macro-
level analysis for stakeholders to understand how the product tested without reading each
section in depth.
Example chart indicating how the software performed in specific areas. In the left
column are listed categories about the ease of various activities and the quality of
information provided. The analyst rated these general categories with a scale of
low, medium, and high.
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Reporting Results
Focus on major usability issues. Avoid getting too detailed here. Discuss the issues that could
lead to likely product failure or user complaints in the marketplace, like “Three out of six
participants were unable to put products in the shopping cart.” Avoid micro-usability issues like
“Four out of six participants expected the company logo in the upper left corner to be a link to the
home page.”
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Reporting Results
In a qualitative usability test (as described here) you cannot make claims about proportions or
averages. It’s fine to say “4 out of 5 participants were successful,” but you should not report that
you found an 80% success rate unless you actually performed a quantitative usability test with
around 30-40 participants.
Ideally there should be one positive finding for each problem. However, it is rare to have more
than one positive finding for each three problems. This ratio seems to be acceptable.
Make sure to mention specifics on positive findings, rather than just generalizing. Specificity
makes the comment more useful and seem more credible. A test report seems insincere if it starts
by saying “Generally, the participants were very happy about this website,” and then lists more
than 30 problems without any positive findings to substantiate the initial claim.
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Reporting Results
Consider keeping the master list of problems in a spreadsheet so the problems can be sorted
on various columns, for example object, priority, problem category. Then duplicate the table and
sort it according to the particular audience. Furthermore, using one large table allows you to
add a new column for additional sorting. For example, you could add and sort by the projected
resources needed to fix each problem.
Almost every finding should have at least one screenshot paired with it.
When working on websites, make sure to grab screenshots the day you do testing, if possible,
because sites change content and designs often.
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Reporting Results
If the participant who encountered the problem didn’t perfectly fit the user profile (for example,
that person was less experienced in the field), then consider whether that participant is truly
representative of your users.
If a problem could lead to severe consequences, however, it still might be good to include it.
Example:
Two or three examples would have been useful in that example. Which terminology? What did
participants say was confusing about the language?
Maintain the integrity of quotes by using quotation marks to indicate the participants’ exact
words. If you paraphrase the participant, do not use quotation marks. This implies that you need
to mark quotes in your notes — after the test, you won’t be able to tell whether you were quoting
or paraphrasing the participant unless you take the time to review the test recording.
Consider slight modifications of the quotes if they have overly provocative language, for example
offensive words. The paraphrases should appear within [editorial brackets] if used inside
quotations, however.
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Reporting Results
Be prescriptive, but also indicate that recommendations are suggestions, as some project
teams prefer to find their own solutions to usability problems, while others insist on getting
your expert advice.
Whether to include recommendations with the problems can be a political issue. Ask your project
team or your client how they would like you to report findings.
“Four out of six participants did not understand what an ‘I like you Pooh Gram’
is. The detailed product description was not helpful either.
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Testing in a Lean UX or Agile Environment
For example, if you have Provide offline functionality as an item on your backlog, you’ll want to
do research to determine if users even want to use your product without network access. Write a
research question that captures this and sets you up to conduct research, such as “Will our users
want to use our application offline?”
Once you have a list of questions, you can prioritize them and decide which you’d like to explore
further through research.
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Testing in a Lean UX or Agile Environment
123. Create logistics templates to make testing plans reusable and easy
to repeat.
Because you will be conducing test-based research in a regular cadence, enable yourself to
recreate and run these test sessions swiftly as you progress. Creating reusable planning and
notetaking templates (either in standard text documents or in a Kanban board) can help teams
achieve this. Templates can be easily duplicated, allowing team members to fill in the specifics for
that sprint’s test session.4 Consider including the following details in these templates:
• Goals — Realistic research goals for the week
• Links — Quick links to the screener, participant list, interview guide, consent forms,
and prototype
• Participant Details — Scheduled participants for each day of research
• Quotes — Important quotes tagged with the participant who said it
• Insights — Patterns of behavior shared across three or more participants
• Action Items — New features and next steps to take that address user insights
4
Medium, “Everything you need to plan and share user research with Trello”
(https://medium.com/product-labs/everything-you-need-to-plan-and-share-user-research-with-trello-41e6f101327e)
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Testing in a Lean UX or Agile Environment
127. Consider the Rapid Iterative Testing and Evaluation (RITE) Method
for experienced researchers.
The RITE Method is similar to traditional usability testing, with the main difference being that the
prototype being tested can be changed as soon as a problem is identified, and a clear solution
is determined. In traditional user tests, you would test the same prototype with all of your
participants, but when using the RITE Method, you test with one user, learn about major issues,
iterate on the prototype, and then test again with another participant. You can continue with
additional participants until you feel good about the design.
Using this method allows you to test your improved design and uncover new problems rather
than just wasting time on many users who are likely going to uncover the same issue.
Since the RITE Method relies on identifying glaring usability issues from potentially one user, it
is recommended for experienced researchers who have conducted several user tests and can
identify a glaring issue from a user’s personal preference.
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Testing in a Lean UX or Agile Environment
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How To Test on a Minimal Budget
130. Run at most six participants with one set of test tasks.
If you have resources to run more tests, continue after the most important usability problems
have been fixed to make sure the fixes actually work.
Take notes even if you are recording. That way you are clearly showing the participants that their
views matter to you, and you have the recording to review later if there is an important moment
you missed or where your notes were not sufficient.
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How To Test on a Minimal Budget
136. Talk to people who know users well, such as customer service
representatives (if you’re unable to talk to actual users).
Consider talking quarterly with different customer service representatives. Ask them to highlight
the top ten usability issues that come up in their conversations with customers. You can do a
briefing to the customer support team to explain what you are looking for first.
Below we show some basic pricing estimates for both remote moderated and unmoderated research.
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How To Test on a Minimal Budget
90 min / participant
Conducting sessions
(60 min sessions)
Remote moderated usability testing: A five-participant study might cost from $415 to $,1680 and might
require 32–48 researcher hours.
30 min / participant
Watch recordings
(20 min sessions)
Remote unmoderated usability testing: A five-participant study might cost from $250 to $1,250 and might
require 11–27 researcher hours.
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Remote Testing
Remote Testing
138. Avoid recruiting professional testers.
Professional participants are people who participate in too many studies, too frequently. Often,
these people have learned too much UX, user research, or design to be considered to behave as
a “regular” person not in our industry. Or, they may be overly motivated to please the researcher,
or to move quickly through tasks just to get paid.
Try to screen these people out of your study. For example: Ask, “When was the last time you
participated in a study?” and exclude people if they’ve participated within the past 3 months.
139. Ensure that remote testing is the right method for your study.
Remote testing may not be the best method if your study includes:
• Very personal tasks or sensitive data
• A user population with poor internet access or low technical experience
• Children or teenagers
• A product behind a firewall or a paywall
If you have any of these situations and in-person testing is an option, it might be best to avoid
remote testing.
However, you might be able to make remote testing work for these situations if necessary. For
example, if you need to test with American children ages 5-7 years old, and you live in Europe,
an in-person study may not be practical. You just might have to do extra work in recruiting and
preparation to ensure that your participants’ parents will be available to help keep the child
focused on the study.
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Remote Testing
142. If the testing tool’s chrome covers the interface, remind users to
hide the chrome while they work.
When participants are completing tasks through an unmoderated testing platform, or sharing
their screens through a video conferencing tool, those tools often have little toolbars or instruction
window panes (also called “chrome”). The chrome can cover substantial portions of the user’s
screen, and participants don’t always know that they’re allowed to minimize that window.
The screenshot above shows how the chrome from testing tool Userlytics, is
covering the website, including the navigation.
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Remote Testing
144. If you are testing a live product, notify the entire product team
about testing dates and check that nothing will be changed during
the study.
This is particularly important if you will be running the study over several days. Ensure that
nobody will be pushing code changes to the product while you’re testing.
Be sure to think through everything you want to say in each of those instructions, and write out
your scripts in advance to save you time.
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Remote Testing
REMOTE MODERATED
Participants:
• Install an app or plugin
• Tech requirements
• Webcam sharing and recording
• Calendar plugins for easy scheduling
• Ability to allow participants to control the facilitator’s screen
• Mobile app support (for mobile moderated testing)
Meeting setup:
• Ability to record the session
• Chat
• Document sharing within the session
Observers:
• Hide attendee list
• Force muting
• Any limitation on the number of attendees or session length
This is particularly useful when you have high-priority observers in the sessions (like a client or
a person in a leadership position). You don’t want to waste their time trying to debug technical
issues that could have been avoided.
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Remote Testing
149. Specify upfront how you will provide participants with remuneration.
Immediate payment methods are recommended.
If you are conducting moderated testing through a testing platform, participant payments
are often built into the service. However, if you are not using a testing platform, but instead
conducting remote moderated sessions over video conferencing tools, providing payment is
something you will have to plan for and manage on your own. It’s best to select a payment
method that allows you to immediately send payment following the session, using checks sent
via the postal service is inconvenient for users, who must trust that you will follow through with
payment, and there’s a chance the payment will get lost.
There are many digital payment channels available. We recommend choosing 2-3 that you are
willing to use and leave it up to the participant to dictate how they would like to receive payment.
When advertising and screening for participants, be sure to specify which channels you can use
to provide payment.
151. Determine how you will send and receive consent to record the user.
If you need to record the sessions for any reason, it’s important to ask your participants for their
consent to record their face and voice, due to privacy concerns and regulations. You should
communicate and receive this consent in writing as a way to record this agreement for the safety
of both parties.
We recommend getting user consent before the sessions begin if possible. Doing so during the
session will take up valuable time and requires both parties to juggle multiple technologies.
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Remote Testing
If you have access to online document signing services, these can be a convenient way to facilitate
a way for users to digitally sign your consent form. However, if you do not it is also possible to ask
users to print a PDF version of the form and return a photo of the signed document.
152. Have observers arrive well in advance of the session to ensure their
technical setup and settings are correct before participants arrive.
You and your colleagues and stakeholders should do a trial run of the sessions before the actual
participant sessions take place. This will allow everyone to get their technical setup correct and
practice how to operate things on the day of the test.
In addition to this trial run, you should also request that all observers arrive at the meeting about
20 minutes prior to the participants. Even with a trial run, there is likely something that will be off
on the day of the session.
Meet ahead of time and ensure everything is ready to go before the session is set to begin. It’s
unprofessional and time consuming to deal with your own staff’s technical issues while you have
your participant online.
If your moderated testing tool has a waiting room feature, you can use it to double-check that
your observers are set before admitting the participant to the meeting session.
Specify ahead of time how your testing team will communicate with each other outside of the
session. Some testing platforms may have private messaging, but for messaging between more
than one person this may need to be done via text or any other messaging platform.
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Remote Testing
If you intend to be sharing your screen at all during the session, be cognizant of where your
messaging application is on your desktop and ensure it is not shared. You do not want your
user to see a messaging thread between you and your colleagues. An even safer approach is to
designate a secondary device dedicated to this communication.
REMOTE UNMODERATED
Recruiting
• Participant panel needs (size, location, demographics, cost)
• Are there quotas for multiple user types?
• Are custom screening questions allowed, and is there an extra cost?
• Does the platform support multiple languages?
• Can you bring your own users?
• Is there integration with external recruiting panels?
Study Setup
• What testing setup does the platform support? (desktop, mobile, app, prototype)
• Do you need to support persistent access to study instructions?
• Can you customize the welcome screen and final screens?
• Is there skip logic to personalize the task flow?
• Can you randomize task order?
• Are you able to share and collaborate with team members in the project?
Qualitative Data
• Does the platform record the user with a webcam?
• Is note-taking supported?
• Are notes timestamped?
• Can you export notes?
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Remote Testing
Quantitative Data:
• Does it provide support for simple rating questions?
• Can you customize rating questions
• Does it record time on task?
• Does it identify and filter out speeders and cheaters?
• Can you export this data?
It’s a good idea to choose a platform that allows you to bring your own participants. That way you
can recruit through a recruitment agency, within your product, or using your own contacts. Many
platforms offer this option.
So instead of , “See if the TSA blog gives any helpful advice for traveling over the holidays.” Try
something with a clear endpoint like, “Find out how much a Nest Thermostat costs to purchase
and install.”
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Remote Testing
For this reason, always remind users to limit the background noise in any instructions provided at
the beginning of the session.
However, the more time that passes between study kickoff and analysis, the more difficult it is
to refamiliarize yourself with the goals and context of your study. When conducting moderated
remote testing, you have at least observed the sessions as they took place, so it’s simpler to
extract insights later on. With unmoderated, you are removed from the session, so extracting
insights is easier if you do it soon after sessions have finished.
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Remote Testing
160. Don’t just use the stock charts the remote unmoderated platform
gives you. Download an exported spreadsheet, remove outliers, &
make your own charts.
Many remote unmoderated testing platforms have built-in quantitative analysis tools. While
these are nice, they probably aren’t comprehensive enough to do all of your analysis for your
quantitative remote unmoderated study.
You’ll want to download the spreadsheet version of your data and remove any outliers or cheaters
from your data.
Create your own data visualizations and charts with the cleaned-up data, and make sure you
calculate confidence intervals and statistical significance where necessary.
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Testing with Experienced Users
This section deals primarily with participant’s experience with the product you are testing.
162. Consider the internal and external marketing effect of testing with
experienced users.
Experienced users and expert users often have the ear of management. In some organizational
settings, it could be a nice bonus if those users suggest further improvement of the product to
management based on their experiences during test sessions.
163. Include both a novice and an expert user in your pilot testing.
Pilot testing is critical for any usability test. It can help you identify problems in your technical
setup, tasks, and prototype if you’re using one. Take the time to run at least 2 participants
through your study before you begin testing all of your participants. Choosing a novice and an
expert ensures you will get varying perspectives on your test plans.
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Testing with Experienced Users
165. Ask each participant to bring typical examples of their work related
to your target product.
For some scenarios such as internal software testing, using actual use cases for testing and
observation is ideal, rather than writing faux tasks and asking participants to take action. If
you are testing a live product that people are currently using, ask them to come prepared to
complete that work during the session. This may include bringing documents and printouts or
representative files (as long as they are not proprietary). Ask for a variety of samples; one typical
example, one easy example, and one difficult sample.
166. Ask participants to postpone work they will do with the product or
website, so they can do this work while you are present.
Asking participants to carry out their own tasks during the usability test will garner the most
organic behaviors. Ask participants if they have upcoming work they intend to use the system
for. Ask them if they can wait to do the work until the session, so you are able to observe real
scenarios instead of manufactured ones.
169. Consider asking expert users these questions: to get their input.
• “What are the three most important changes you would like to see?”
• “What are the three things you like most [in this product]?”
• “What small issues [in this product] annoy you?”
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Testing with Experienced Users
If the data in the prototype is not accurate or represents impossible situations, you risk losing the
entire test session. Do not ask users to pretend the data is accurate, as this is very difficult to do.
Many users will get hung up on data that couldn’t possibly exist in a normal context, and this will
derail your session. They may not be able to proceed and provide valuable feedback on what you
are interested in testing.
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International Usability Testing
172. Don’t assume that the USA, UK, and Australia are the same just
because English is their primary language.
These countries have different dialects and expressions.
When you run tests in English, native users are likely to suppress comments you would consider
important because they can’t easily express themselves in a foreign language. People are more at
ease when expressing tactful criticism in their own language.
Even the test of an English interface should be conducted in the local language. This may mean
you need to hire a local consultant, as discussed in the next guideline.
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International Usability Testing
For example, an American company wants to do usability testing in China. They should
also coordinate the assistance of a translator to observe the test session in Chinese and
simultaneously translate to English for the English observers.
Doing this in real-time is important, because it allows the usability professionals to react and
adjust in the moment if necessary. They can suggest prompts and alternative tasks if necessary.
This would not be possible if the translation was done based on a recording.
Be aware, however, that those translations might be imperfect. The translator might have to speak
quickly to keep up with the pace of the study, and even small mistranslations can impact findings.
For example, consider the difference between a participant saying, “I would use this product” vs.
“I have used this product.”
177. Ask about the native language of local providers you seek to help
coordinate your particular test.
You may need to request the help of a local firm or market research lab you employ to help prepare
the test and recruit participants. Check to see they have staff available who are native speakers of
the target language. Their help will be needed to translate and prepare the tasks for your study.
178. Ask for task translations and check the quality in advance.
You probably will supply the tasks in English to be translated into the local language. Ask for a
copy of the translated tasks. If you don’t understand the local language, have the tasks translated
back into your language by a third party, possibly a colleague.
Then check the twice-translated test tasks for important changes in content and for the usual task
problems such as hidden clues and unclear instructions.
179. Prepare a detailed facilitator’s guide that describes how you want
the tests to be run.
The facilitator’s guide must spell out everything in detail for the hired usability professional,
anticipate all contingencies, and provide a backup plan for potential issues.
Stress an absolute, authoritarian adherence to the tester’s guide. Otherwise some of the testers
may take small liberties with the administration of the test. For example, testers may omit one or
two scenarios because they decide that some of the scenarios do not apply to their situation.
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International Usability Testing
On written test tasks, consider showing the month in text form. The only widely used, clear
way to differentiate between day and month is to spell out the month name. For example,
neither 2 Nov 2020 nor 11 Feb 2020 can be misinterpreted. As a bonus, this date format
doesn’t need punctuation.
5
https://www.nngroup.com/reports/ecommerce
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Assessing the Quality of a UX Research Agency
183. Notice whether their sample usability report focuses too much on
visual design.
An established and qualified research agency should provide findings on all aspects of an
interface: interaction and content, as well as visual design. If the report focuses too much on
color or branding, they may not have an adequate background or understanding of human-
computer interaction.
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Assessing the Quality of a UX Research Agency
186. Notice whether they have any requirements or questions for you.
A good research agency will have certain requirements of its clients. If they’re willing to accept
you as a client without any standards whatsoever, it may be a sign that they’re too desperate.
If the agency doesn’t ask about these things, it can be a sign that they don’t completely
understand how important context can be in running a study.
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References
References
2. Jeff Rubin
Handbook of Usability Testing: Second Edition. Jeffrey Rubin, Dana Chisnell, Wiley, 2008.
ISBN 978-0470185483
3. Jakob Nielsen
Usability Engineering. Academic Press, 1993
ISBN 0–12–518405–0
POLITICS OF USABILIT Y
4. Deborah Mayhew
The Usability Engineering Lifecycle, chapter 18, “Promoting and Implementing the Lifecycle.”
Morgan Kaufman Publishers, 1999
ISBN 1–55860–561–4
5. Deborah Mayhew
Strategic Development of the Usability Engineering Function. interactions, volume VI.5,
September 1999.
ETHICAL GUIDELINES
6. Association for Computing Machinery (ACM). ACM Code of Ethics and Professional Conduct.
https://www.acm.org/code-of-ethics
7. American Psychological Association (APA). Ethical principles of psychologists and code of conduct.
http://www.apa.org/ethics/code.html
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About the Authors
Prior to joining NN/g, Salazar worked as a User Experience Designer for Berkley Technology
Services, focusing on design and usability for enterprise software solution for large property
casualty insurance corporation, W.R. Berkley Corporation. Before that, she worked in a similar role
for a digital advertising agency doing research and UX design for clients in a variety of industries
including, food and beverage, financial services, insurance, and telecommunications. She also
previously held a variety of software development roles at Principal Financial Group.
Salazar holds a B.S. in Computer Science from Central College, and master’s degree in Human
Computer Interaction from Iowa State University.
Kate Moran is a Senior User Experience Specialist with Nielsen Norman Group. She conducts
research and leads training seminars to help digital product teams expand and improve their UX
practice.
Kate has extensive experience conducting user research to guide UX strategy for websites and
applications. She provides UX advice to clients from a wide variety of industries, including finance,
healthcare, government agencies, ecommerce, B2B, and nonprofit organizations.
Kate’s recommendations and research findings are informed by her background in information
theory and design, as well as her development experience. Prior to joining NN/g, Kate worked
at IBM, first as a Web Content Manager and then later as a Front-End Web Developer. She also
worked in UX design for a small web design agency.
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Acknowledgements
Acknowledgements
We would like to acknowledge the following usability professionals for their excellent work and
contributions to the first edition of this report.
• Maria Rosala, for her help in authoring tips for testing ethics
• Rachel Krause, for her help in authoring tips for testing in a lean UX and agile environment
• Rolf Molich, the original author of this report’s first edition. Rolf owns DialogDesign
in Denmark and has been working in usability since 1984. He has previously been a
successful independent usability consultant for more than five years, head of IT for a small
bank, and responsible for development methodology and user interface standards at a
large insurance company. He is currently a visiting lecturer in usability engineering at the
Technical University of Denmark.
Molich is the co-inventor of the heuristic evaluation method (with Jakob Nielsen), and
is the author of the best-selling Danish book User Friendly Computer Systems, which
has sold more than 25,000 copies to date. He also conceived and coordinated the
comparative usability evaluation studies CUE-1, 2, 3, and 4 where multiple professional
usability teams tested the same applications.
Molich has an M.S. in Software Engineering from the Technical University of Denmark from 1974.
• Chauncey Wilson
• Marie Tahir
• Carolyn Snyder
• Kara Pernice
• Caroline Jarrett
• The CUE (Comparative Usability Evaluation) teams
• The professional CUE team captains were Scott Butler, Ian Curson and Nigel Bevan, Erika
Kindlund and Dana Miller, Jurek Kirakowski, Barbara Karyukina, Klaus Kaasgaard and Ann
D. Thomsen, Lars Schmidt, Meghan Ede, Wilma van Oel, Joseph Seeley, and Kent Norman.
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About NN/g
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A Leading Voice In The Field of User Experience Since 1998
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With more than 40 courses available, there’s something for everyone. Courses are
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A Leading Voice In The Field of User Experience Since 1998
Reports
Our research library contains more than 60 published reports and books addressing a variety of
topics including but not limited to the following:
• Doing UX in Agile Environments
• UX Design for specific audiences (e.g., children, college students, seniors, people with
disabilities)
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A Leading Voice In The Field of User Experience Since 1998
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