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A.

Conceptual Modeling

 Database Modelling
Is the process to create an Entity Relationship Diagram that will be stored, managed,
process the data.

 Operations Modelling

Is a flow of transaction data for database design that allows users to plan how it
organizes and uses it then to know how to normalize the tables.

 View Modelling
Is designed to store and manage User Interface related data in a lifecycle conscious way
then allow data to survive configuration changes such as responsive and screen rotation.

 Web Interaction Type Modeling

Programmers are confronted by a series of challenges when they design interactive Web
programs. Web interactions take place via Web browsers. With browsers, consumers
can whimsically navigate among the various stages of a dialog and can thus confuse the
most sophisticated corporate Web sites. In turn, Web services can fault in frustrating
and inexplicable ways. The quickening transition from Web scripts to Web services lends
these problems immediacy. To address this programming problem, we develop a
foundational model of Web interactions and use it to formally describe two classes of
errors. The model suggests techniques for detecting both classes of errors. For one class
we present an incrementally checked record type system, which effectively eliminates
these errors. For the other class, we introduce a dynamic safety check, which catches
the mistakes relative to simple annotations of the programmers.

B. Web Interaction Type Style Options

1. Signs are visual markings or sounds that present information and metaphors cue
users about the functionality of the site through the use of icons or images. Together,
Signs and Metaphors create the look and feel of the site.
2. Information Architecture organizes Signs and Metaphors into a cohesive structure. In
addition, it lays down the path for navigating through the site.
3. Software comprises underlying components (applications) that enable the display of
Signs and Metaphors. In addition, software creates, stores, and manages all resources
available over the Web.
4. A network is a series of computers that communicate with each other. Common
protocols used on the Internet are TCP, IP, HTTP, FTP, and SMTP (the Internet email
protocol).
5. Hardware includes the user's computer equipment, also
1) Web servers, 2) database servers, 3) mail servers, 4) domain name servers, and 5)
firewall servers.
On the network side, hardware includes fiber optic cables, routers, hubs, and other
network equipment.

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