You are on page 1of 1

d30 Adventure Seed Generator

PART II OF II “d30 Adventure Seed Generator Part II”: © 2012, New Big Dragon Games Unlimited

AG6: PHENOMENA AG7: VILLAIN GOAL/REASON AG8: ARTIFACT/RELIC AG9: THEME AG10: KEY NPC
1 charm 1 amusement/boredom 1 amulet 1 blood 1 cleric (see pp.38-41)
2 darkness 2 avoid loss/pain 2 bowl/brazier/censer 2 darkness/night 2 druid/cleric* (see pp.38-41)
3 decay 3 corruption 3 box 3 death 3 fighter (see pp.38-41)
4 delusion 4 debt (owes one) 4 bracers 4 destiny 4 paladin/fighter* (see pp.38-41)
5 disease 5 derangement/insanity 5 candle 5 doom 5 ranger/dwarf* (see pp.38-41)
6 disembodied voices 6 destiny 6 codex/manual/tome 6 freedom 6 magic-user (see pp.38-41)
7 energy drain (hp) 7 domination/control 7 cube 7 forbidden 7 illusionist/magic-user (see pp.38-41)
8 energy drain (level) 8 eliminate species 8 cup 8 enchantment 8 thief (see pp.38-41)
9 fear 9 enslavement 9 figurine/idol 9 evil 9 assassin/halfling* (see pp.38-41)
10 fever 10 envy 10 flask 10 flame(s) 10 monk/elf* (see pp.38-41)
11 fog/mist 11 experimentation 11 gem/jewel 11 glory 11 animal trainer
12 fungi/mold/slime 12 fascist stooge (higher "boss") 12 grimoire 12 gold 12 hermit
13 hallucinations 13 fear 13 horn/instrument 13 greed 13 merchant (see NPCO2a, p.42)
14 hauntings 14 forgotten reason 14 mask 14 innocence 14 misc. artist (see NPCO2c, p.42)
15 lights/colors 15 guilt 15 medallion 15 immortality 15 pilgrim (as 1st-level cleric)
16 loss of memory 16 greed 16 mirror 16 judgement 16 sage (see pp.44-45)
17 mania 17 hatred 17 necklace 17 justice 17 scribe
18 monster plague 18 honor 18 orb/sphere 18 life 18 spy (as thief)
19 nightmares 19 immortality 19 pearl 19 light/day 19 smith
20 noises/sounds 20 ideology (strange) 20 potion 20 madness 20 tradesman (see NPCO2b, p.42)
21 panic/paranoia 21 loyalty (misplaced) 21 ring 21 mystery 21 king
22 paralyzation 22 mass destruction 22 rod 22 power 22 queen
23 poisoning(s) 23 mischief 23 scarab 23 rebirth 23 queen mother
24 shadows 24 noble goal, extreme measures 24 scepter 24 revenge 24 noble (see NPCN1/NPCN2, p.43)
25 sickness 25 power 25 spellbook 25 shadow 25 noble household (see NPCH, p.43)
26 sightings of dead 26 pride/vanity 26 staff 26 terror 26 noble teacher (see NPCT, p.43)
27 sleep 27 pure evil 27 stone 27 treasure 27 castle employee (see NPCJ, p.43)
28 strange vegetation 28 revenge 28 talisman 28 vengeance 28 soldier
29 strange weather 29 self-preservation/survival 29 wand 29 wonder 29 slave
30 transformation 30 utopia (at all costs) 30 weapon 30 wrath 30 peasant

* for Oe and 1e editions use indication on left


for BX editions use indication on right

You might also like