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Throne Archon Divine Awareness. The archon knows if it hears a lie.


Huge Celestial (Archon), Lawful Good Magic Resistance. The archon has advantage on saving
throws against spells and other magical effects.
Armor Class 18
Hit Points 243 (18d12+126)
Actions
Speed 30 ft., fly 90ft. Multiattack. The archon makes three Greatsword
attacks, or makes makes two Greatsword attacks and
uses its Penitentiary Gaze.
STR DEX CON INT WIS CHA
Greatsword. Melee Weapon Attack: +13 to hit, reach 10
25 (+7) 13 (+1) 25 (+7) 20 (+5) 21 (+5) 26 (+8) ft., one target. Hit 28 (6d6 + 7) slashing damage plus
13 (3d8) radiant damage.
Saving Throws Str + 13,Con +13, Cha +14
Penitentiary Gaze. The archon fixes its gaze on one
Skills Insight +11, Intimidation + 14, Perception +11
creature it can see within 30 feet of it. The target must
Damage Resistances radiant, bludgeoning, piercing, and
succeed on a DC 20 Charisma saving throw. A lawful-
slashing from nonmagical attacks
good creature automatically succeeds this save, while a
Damage Immunities lightning
creature that failed it's save against the archon's Aura of
Condition Immunities charmed, exhaustion, frightened,
Menace makes it save with disadvantage. On a failed
petrified
save, the creature becomes wracked with guilt and
Senses truesight 120 ft., passive Perception 21
filled with remorse over it's life's actions that weren't
Languages all, telepathy 120 ft.
lawful or good, and suffers an effect depending on its
Challenge 18 (20,000 XP)
alignment until the end of its next turn:
Angelic Weapons. The archon's weapon attacks are Neutral: The targets speed is halved
magical. When the archon hits with any weapon, the Chaotic: The target takes 10 psychic damage
weapon deals an extra 3d8 radiant damage (included in
the attack). Evil: The target has disadvantage on attack rolls and
saving throws.
Aura of Menace. Any non-lawful good creature that
starts its turn within 30 feet of the archon must make a Bonus Actions
DC 20 Wisdom saving throw. On a failed save, the Teleport. The archon magically teleports, along with any
creature can't willingly move away from the archon and equipment it is wearing or carrying, up to 60 ft. to an
has disadvantage on attack rolls against other targets
unoccupied space it can see.
than the archon for 1 minute or until they successfully
hit the archon. If a creature's saving throw is successful
or the effect ends for it, the creature is immune to any
archon's Aura of Menace for the next 24 hours.
1

Tome Archon Angelic Magic. The archon's spell attacks score a critical
hit on a roll of 18, 19 or 20.
Large Celestial (Archon), Lawful Good
Divine Awareness. The archon knows if it hears a lie.
Armor Class 18 (natural armor) Innate Spellcasting. The archon's spellcasting ability is
Hit Points 210 (20d10+100) Wisdom (spell save DC 23). It can innately cast the
Speed 30 ft., fly 120ft. following spells, requiring no material components:
At will: continual flame, detect evil and good, detect
STR DEX CON INT WIS CHA magic, detect thoughts

16 (+3) 19 (+4) 20 (+5) 27 (+8) 28 (+9) 26 (+8) 3/day: any cleric spell of 5th-level or lower
1/day: any cleric spell of 8th-level or lower
Saving Throws Con +11, Int +14, Cha + 14 Limited Magic Immunity. The archon can't be affected or
Skills Arcana +14, History +14, Insight +15, Perception detected by spells of 6th level or lower unless it wishes
+15, Religion +14 to be. It has advantage on saving throws against all
Damage Resistances radiant, bludgeoning, piercing, and other spells and magical effects.
slashing from nonmagical attacks
Damage Immunities necrotic, poison Actions
Condition Immunities charmed, exhaustion, frightened,
petrified, poisoned Multiattack. The archon makes two Radiant Beam
Senses truesight 120 ft., passive Perception 25 attacks.
Languages all, telepathy 120 ft.
Radiant Beam. Range Spell Attack: +15 to hit, range
Challenge 20 (25,000 XP)
150ft., one target. Hit 23 (5d8) radiant damage.
Legendary Resistance (3/Day). If the archon fails a saving Bonus Actions
throw, it can choose to succeed instead.
Teleport. The archon magically teleports, along with any
equipment it is wearing or carrying, up to 120 ft. to an
unoccupied space it can see.

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