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Tome Archon Angelic Magic. The archon's spell attacks score a critical
hit on a roll of 18, 19 or 20.
Large Celestial (Archon), Lawful Good
Divine Awareness. The archon knows if it hears a lie.
Armor Class 18 (natural armor) Innate Spellcasting. The archon's spellcasting ability is
Hit Points 210 (20d10+100) Wisdom (spell save DC 23). It can innately cast the
Speed 30 ft., fly 120ft. following spells, requiring no material components:
At will: continual flame, detect evil and good, detect
STR DEX CON INT WIS CHA magic, detect thoughts
16 (+3) 19 (+4) 20 (+5) 27 (+8) 28 (+9) 26 (+8) 3/day: any cleric spell of 5th-level or lower
1/day: any cleric spell of 8th-level or lower
Saving Throws Con +11, Int +14, Cha + 14 Limited Magic Immunity. The archon can't be affected or
Skills Arcana +14, History +14, Insight +15, Perception detected by spells of 6th level or lower unless it wishes
+15, Religion +14 to be. It has advantage on saving throws against all
Damage Resistances radiant, bludgeoning, piercing, and other spells and magical effects.
slashing from nonmagical attacks
Damage Immunities necrotic, poison Actions
Condition Immunities charmed, exhaustion, frightened,
petrified, poisoned Multiattack. The archon makes two Radiant Beam
Senses truesight 120 ft., passive Perception 25 attacks.
Languages all, telepathy 120 ft.
Radiant Beam. Range Spell Attack: +15 to hit, range
Challenge 20 (25,000 XP)
150ft., one target. Hit 23 (5d8) radiant damage.
Legendary Resistance (3/Day). If the archon fails a saving Bonus Actions
throw, it can choose to succeed instead.
Teleport. The archon magically teleports, along with any
equipment it is wearing or carrying, up to 120 ft. to an
unoccupied space it can see.