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STR DEX CON INT WIS CHA

22 (+6) 26 (+8) 26 (+8) 20 (+5) 20 (+5) 30 (+10)


Lacor, “The One Left Behind”
Large Celestial, Chaotic Good

Armor Class 21 (Natural Armor)


Hit Points 300 (20d10 +180)
Speed 60 ft, fly 200 ft.

Saving Throws Con +12, Wis +12, Cha +17


Skills Persuasion +12, Religion +12, Perception +12
Damage Resistances Radiant, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Diseased, Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., passive Perception 22
Languages All, Telepathy 120 Ft.
Challenge 21 (33,000 XP)

Magic Resistance. Lacor has advantage on saving throws against spells and other magical effects.

Dead God Blessing. An invisible aura surrounds a 30-foot-radius sphere around Lacor for as long as it
lives. Any harmful spell of 5th level or lower cast from outside the barrier can’t affect creatures or objects
within it, except if the spell is cast using a higher-level spell slot.

Bless the Living. Lacor attacks are magical, and they are charisma based. Any mortal creature reduced to
0 HP by its attacks is automatically stabilized.

Divine Awareness. Lacor knows if it hears a lie.

Innate Spellcasting. Lacor spell casting ability is Charisma (spell save DC 25). It can innately cast the
following spells, requiring no material components:

At will: detect evil and good, revivify, cure wounds (5th level slot)
3/day each: greater restoration, resurrection, regenerate, heal
1/day each: power word heal, true resurrection, control weather (Without concentration), Gate

Legendary Resistance (3/ Day). If Lacor fails a saving throw, he can choose to succeed instead.

ACTIONS

Multiattack. Lacor makes two Sacred Visage attacks.

Sacred Visage. Ranged Weapon Attack: +17 to hit, reach 100 ft., one target. Hit: 40(8d8 + 10) radiant
damage. If the target can die of old age it must succeed on a DC 25 Charisma saving throw or it can no
longer feel pain making him unable to know its own hit points. The effect dissipates after a being reduced
to 0 hit points.

Out of the Grasp of the Reaper (Recharge 5-6). Lacor targets a mortal creature that it can see within 30
feet of it. The target must make a DC 25 Charisma saving throw, on a failed save its physical age is
reduced by 4d10+5 years, up to becoming a recently born baby.

LEGENDARY ACTIONS

Lacor can take 3 legendary actions, choosing from the options below. Only one legendary action option
can be used at a time and only at the end of another creature’s turn. Luminal regains spent legendary
actions at the start of their turn.
- Teleport. Lacor magically teleports, along with any equipment it is wearing or carrying, up to
300 ft. to an unoccupied space it can see.
- Guardian Angel. Lacor cast a spell to a target other than itself
- Still Standing (Costs 2 Actions). Lacor regains 50 hit points

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