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Legacian Ascendant (CR 25)

XP 1,638,800
LG, LN, or LE Large outsider (elf, lawful, native, reptilian, temporal)
Init +9; Senses darkvision 1,000 ft., low-light vision, perceive unencrypted wifi/radio/television
signals, scent, see in darkness, true seeing; Perception +4

AC 22, touch 20, flat-footed 16 (+5 Dex, +1 dodge, +5 insight, +2 natural, -1 size)
hp 320 (20d10+120)
Fort +14, Ref +17, Will +17; +2 vs. enchantment
Immune ability damage, ability drain, aging, cold, fire, magic and psionics, negative energy,
radiation, temporal effects, sleep, suffocation, vacuum; Resist acid 20, electricity 20, force 20,
pleasure 20, sonic 20; SR 31

Speed 40 ft., fly 150 ft. (perfect)


Melee 2 slams +29 (1d6+10 plus 2d10 energy*/x2)
Ranged energy blasts +24/+19/+14/+9 (4d12 energy*/19-20/x2, 1,000 ft. range increment)
Spell-Like Abilities (CL 20th)
Constant – detect magic, true seeing
At will – detect thoughts, disguise self, disintegrate, dispel magic, enlarge person (self only),
ethereal jaunt, greater teleport, interplanetary teleport, mage armor, major creation (see text),
message, warp envelope
1/day – divine favor, lightning bolt, spiritual weapon, stabilize, time stop, tongues, wish

Str 30, Dex 20, Con 22, Int 20, Wis 20, Cha 18, App 25
Base Atk +20; CMB +31; CMD 54
Feats Awesome Blow, Dodge, Flyby Attack, Great Fortitude, Hover, Improved Bull Rush,
Improved Initiative, Mobility, Power Attack, Wingover
Skills Bluff +24, Concentration +26, Diplomacy +24, Escape Artist +27, Fly +25, Hide +25,
Intimidate +24, Knowledge (all) +25, Move Silently +25, Perception +27, Sense Motive +25;
Racial Modifiers +2 Escape Artist, +2 Perception
Languages Common, Legacian; truespeech, telepathy 500 ft.
SQ greater starflight, no breath, poison use, weapon familiarity

Environment any
Organization usually solitary
Equipment & Treasure wildly variant – some Legacian Ascendants own nothing while others
create vast castles of gold, glass and diamond as a personal fortress, varies between none to 3-4x
standard at the creature’s whim

Creation Ex Nhilo (Sp): A Legacian Ascendant can rearrange matter or even create matter
directly from energy, allowing it to create vast and impossible structures at a whim. A Legacian
Ascendant can use major creation at will, however it can only create massive, monumental
structures and objects. These creations are permanent until they are dispelled or the Legacian
Ascendant chooses to dismiss them, however, the Legacian Ascendant cannot create rare
materials, such as adamantine or alchemical silver, in this manner.
If the Legacian Ascendant uses this ability to trap a target within a rapidly assembling structure,
this effect effectively functions as wall of iron instead (though the exact material can vary) and
has a REF Save DC 21.

Quantum Demi-God (Su): The Legacian Ascendant is a perfect being, down to individual
spin-states of its quanta. The Legacian Ascendant is immune to almost any spells or psionic
power that allows spell or power resistance. Symbol spells (such as symbol of death, symbol of
stunning, etc.) affect the Legacian Ascendant normally, as its neural functioning is still mortal-
like enough.

The Legacian Ascendant gains maximum Hit Points per Hit Die and gains an insight bonus to
AC equal to its INT modifier (typically +5).

The Legacian Ascendant can also choose what energy type its energy blasts and slams inflict as
part of the attack action. The Legacian Ascendant usually wields Force unless its opponent
proves resistant to this energy type, and rarely wields Pleasure.

Reassembling the Pieces, in Correct Order (Su): If a Legacian Ascendant is slain, the creature
will automatically reform, as if resurrected by true resurrection within 3d6 minutes at the point
of its demise. The Legacian Ascendant suffers no ill effects from being returned to life in this
manner, save for the loss of any items carried on its former body.

A Legacian Ascendant can only return to existence like this once within any given 24 hour
period. If slain again within 24 hours of a previous resurrection, the Legacian Ascendant is truly
destroyed.

As a lesser aspect of this power, as a move equivalent action, the Legacian Ascendant can
attempt a Knowledge (physical sciences) check. The Legacian Ascendant regains Hit Points
equal to 10 + the result of this skill check. This aspect of the ability is usable at will.

Temporal Puppetry (Su): At the beginning of any encounter, the Legacian Ascendant rolls a
number of D20 equal to its INT modifier (typically 5D20). Record these die results. At any time
during the encounter, the Legacian Ascendant can replace any D20 roll, either its own or that of
any creature it is aware of within 1,000 ft, with any of these chosen die results. Once a die result
is used, it is crossed out. The Legacian Ascendant (or the affected creature) uses the result of the
chosen die roll rather than the initially rolled number. Activating temporal puppetry is an
immediate action.

If a Legacian Ascendant completely expends this ability, it typically retreats via its teleportation
powers, allowing it to heal itself via Reassembling the Pieces. If the Legacian Ascendant chooses
to return, it does so only minutes later, beginning a new encounter and re-engaging its adversary.
If a Legacian Ascendant feels the battle is truly necessary, it will repeat this hit and run tactic as
many times as necessary to win.

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