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ABYSSAL ROTFIEND

Abyssal Rotfiend
Large Undead (Demon), Chaotic/Evil

Armour Class - 17 (Natural Armour)


Hit Points - 364 (27d10 + 216)
Speed - 30 ft., Fly (Hover) 30 ft.

STR - 26 +8
DEX - 21 +5
CON - 29 +9
INT - 20 +5
WIS - 21 +5
CHA - 30 +10

Damage Resistances - Fire, Necrotic,


Condition Immunities - Fear
Vulnerabilities - None
Senses - Truesight 100 ft.
Languages - Common, Abyssal
Challenge - 16 (15,000 XP)

Proficiency Bonus - +5
Proficiencies - None

Traits
Abyssal Fields
No enemy can teleport within 25 ft. of an abyssal rotfiend

Destructive Possession
When the rotfiend is reduced to 0 Hit Points, the skins sewn together to form its body
separate, freeing the trapped spirit inside. If any creature is within 10 ft. of the
rotfiend when this happens, it will attempt to possess them. The targeted creature
must make a CHA save (DC 15) or be possessed.
If the creature becomes possessed, the rotfiend now controls the body but doesn't
deprive the target of awareness. The rotfiend can't be targeted by any attack spell, or
other effect, except ones that turn Undead, and it retains its alignment, Intelligence,
Wisdom, Charisma, and immunity to being Charmed and Frightened. It otherwise
uses the possessed target's Statistics, but doesn't gain access to the target's
knowledge, Class Features, or proficiencies.
The possession lasts until the body drops to 0 hit points, or the rotfiend is turned or
forced out by an effect like the Dispel Evil and Good spell. When the possession
ends, rotfiend’s spirit is sent back to its plane of origin, unless otherwise destroyed.

Actions
Skullsplitter
Melee,10 ft., targets one creature, DEX save (DC 20) for half damage.
Hit: 23 (3d8 + 10) Psychic damage.

Conjure Abscess
Ranged, 50 ft., targets one creature, CON save (DC 20)
Hit: 19 (2d8 + 10) Psychic damage.
If the target fails it’s CON save, it’s body begins to swell with noxious abscesses and
bulbous tumours. If a creature under the effects of this ability moves more than 5 ft.
on its turn, it will take an additional 9 (2d8) Acid damage.

Floating Despair
Targets a 20 ft. area within 100 ft.
The rotfiend creates a 20 ft. radius zone of dark miasma. This zone is considered
magical darkness. Any creature that starts it’s turn in the effected area takes 11
(2d10) Psychic damage. In addition, if the rotfiend makes an attack roll against a
creature within the miasma, it does so with advantage.
The rotfiend is able to move the zone up to 25 ft. at the start of each of it’s turns.
The zone lasts for 10 minutes, or until the rotfiend’s concentration is broken.

Maddening Revelation
Ranged, 10 ft., targets one creature, CHA save (DC 20) negates.
The rotfiend peels back the flesh around it’s “head”, revealing the terrible spirit
trapped within.
A creature subject to this ability is shown a truly horrific sight. It could be a fate
they’re trying to prevent, a reminder of something horrible they did, or something
entirely fictional that is meant to disturb them on a personal level. No matter what
they are shown, a creature who fails their CHA save has their mind temporarily
broken, and is subject to one of the effects on the short term madness table from the
DMG (see below).
Short-Term Madness
d100 Effect (lasts 1d10 minutes)

The character retreats into his or her mind and becomes Paralyzed. The
01–20
effect ends if the character takes any damage.

The character becomes Incapacitated and spends the Duration


21–30
screaming, laughing, or weeping.

The character becomes Frightened and must use his or her action and
31–40
Movement each round to flee from the source of the fear.

The character begins babbling and is incapable of normal Speech or


41–50
spellcasting.

The character must use his or her action each round to Attack the
51–60
nearest creature.

The character experiences vivid hallucinations and has disadvantage on


61–70
Ability Checks.

The character does whatever anyone tells him or her to do that isn’t
71–75
obviously self- destructive.

The character experiences an overpowering urge to eat something


76–80
strange such as dirt, slime, or offal.

81–90 The character is Stunned.

91–100 The character falls Unconscious.

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