You are on page 1of 3

BLINDHEIM

Blindheim
Medium monstrosity, Neutral

Armour Class - 15 (natural armour)


Hit Points - 32 (5d8 + 10)
Speed - 30 ft., climb 20 ft., swim 20 ft.

STR - 13 +1
DEX - 16 +3
CON - 15 +2
INT - 5 -3
WIS - 12 +1
CHA - 6 -2

Damage Resistances - Poison


Condition Immunities - Blinded, poisoned
Senses - Passive Perception 11
Languages - -
Challenge - 3 (700 XP)

Traits

Keen Senses.
A blindheim has advantage on all perception checks that rely on hearing.

Blinding Gaze.
A blindheim’s eyes emit a 30 ft. cone of bright light. Any creature within
that area must make a DC 13 Dexterity save, or be blinded for 1 hour.
Creatures who succeed on this save are immune to the blinding effect of
a blindheim’s gaze for 24 hours, however they are still unable to look
directly at a source of such bright light and make all attacks at
disadvantage as long as they are within the 30 ft. cone emitted by the
blindheim.
A blindheim can control this ability and choose to stop or start emitting
light at any time, even if it is not its turn.

Actions

Multiattack.
The blindheim makes two attacks, one with it’s bit and one with it’s
claws.

Bite.
Melee weapon attack, +5 to hit, targets one creature within 5 ft.
Hit: 6 (1d6 + 3) piercing damage.

Claws.
Melee weapon attack, +5 to hit, targets one creature within 5 ft.
Hit: 7 (1d8 + 3) slashing damage.

You might also like