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Percy​ ​Jackson:​ ​Gods​ ​and​ ​Heroes

A​ ​Jumpchain​ ​CYOA

Remember​ ​those​ ​old​ ​legends,​ ​of​ ​Gods​ ​and​ ​Heroes?​ ​Of​ ​Men​ ​and​ ​Monsters?​ ​What​ ​if​ ​I​ ​told​ ​you
those​ ​stories​ ​were​ ​real?​ ​You​ ​were​ ​born​ ​with​ ​the​ ​unique​ ​gift​ ​to​ ​see​ ​through​ ​the​ ​Mist,​ ​the
supernatural​ ​force​ ​that​ ​prevents​ ​Mortals​ ​from​ ​seeing​ ​the​ ​Supernatural,​ ​be​ ​that​ ​by​ ​some
unknown​ ​supernatural​ ​quirk,​ ​being​ ​chosen​ ​as​ ​an​ ​Oracle,​ ​or​ ​just​ ​bog-standard​ ​Blood​ ​of​ ​Gods.
But​ ​beware,​ ​my​ ​friend.​ ​The​ ​supernatural​ ​world​ ​is​ ​a​ ​dark​ ​place,​ ​and​ ​those​ ​who​ ​look​ ​into​ ​this
abyss​ ​invariably​ ​find​ ​something​ ​staring​ ​right​ ​back.

Percy​ ​has​ ​just​ ​killed​ ​Alecto​ ​the​ ​Math​ ​Teacher,​ ​and​ ​Camp​ ​Halfblood​ ​is​ ​getting​ ​ready​ ​for​ ​the
Summer​ ​Campers.​ ​The​ ​Romans​ ​are​ ​basically​ ​just​ ​doing​ ​drills​ ​and​ ​dicking​ ​around​ ​in​ ​their​ ​city.

Take​ ​1000​ ​CP.​ ​See​ ​you​ ​on​ ​Olympus.

Origins:
(Demigod​ ​Origins​ ​must​ ​take​ ​the​ ​Fatal​ ​Flaw​ ​and​ ​Demigod​ ​drawbacks​ ​for​ ​no​ ​points)

● Mortal​ ​(Free):​ ​Congratulations,​ ​you​ ​can​ ​see​ ​through​ ​the​ ​Mist...and​ ​basically​ ​nothing​ ​else.
Well,​ ​you​ ​do​ ​get​ ​to​ ​add​ ​ten​ ​to​ ​your​ ​age,​ ​meaning​ ​you​ ​are​ ​between​ ​sixteen​ ​and​ ​twenty
three.​ ​This​ ​is​ ​the​ ​Drop-In​ ​option.

● Greek​ ​Demigod​ ​(100​ ​CP):​ ​One​ ​of​ ​your​ ​parents​ ​was​ ​an​ ​ichor-bleeding,​ ​mortal-smiting
God​ ​of​ ​the​ ​Greek​ ​Pantheon.​ ​They​ ​pride​ ​individualism​ ​and​ ​heroics.​ ​As​ ​the​ ​child​ ​of​ ​a​ ​god,
you​ ​have​ ​some​ ​of​ ​their​ ​powers.​ ​It​ ​may​ ​be​ ​numerous​ ​minor​ ​powers,​ ​or​ ​just​ ​a​ ​few​ ​major
ones,​ ​or​ ​some​ ​combination​ ​thereof.​ ​Also,​ ​Satyrs,​ ​Monsters,​ ​and​ ​Gods​ ​can​ ​track​ ​you​ ​by
your​ ​Scent,​ ​a​ ​trail​ ​left​ ​by​ ​your​ ​natural​ ​aura.

● Roman​ ​Demigod​ ​(100​ ​CP):​ ​One​ ​of​ ​your​ ​parents​ ​was​ ​an​ ​ichor-bleeding,​ ​mortal-smiting
God​ ​of​ ​the​ ​Roman​ ​Pantheon.​ ​They​ ​pride​ ​loyalty​ ​and​ ​teamwork.​ ​As​ ​the​ ​child​ ​of​ ​a​ ​god,
you​ ​have​ ​some​ ​of​ ​their​ ​powers.

● Legacy​ ​of​ ​the​ ​Gods​ ​(100​ ​CP):​ ​While​ ​you​ ​yourself​ ​are​ ​not​ ​a​ ​Demigod,​ ​one​ ​of​ ​your​ ​recent
ancestors​ ​was.​ ​Your​ ​powers​ ​are​ ​weaker,​ ​you​ ​are​ ​unlikely​ ​to​ ​get​ ​quests,​ ​and​ ​Demigods
may​ ​look​ ​down​ ​on​ ​you.​ ​However,​ ​your​ ​scent​ ​is​ ​lessened​ ​for​ ​each​ ​generation​ ​removed
you​ ​are,​ ​and​ ​it​ ​is​ ​easier​ ​to​ ​gain​ ​Champion​ ​status​ ​with​ ​Minor​ ​Gods.

Age,​ ​Gender,​ ​and​ ​Location:


Your​ ​age​ ​is​ ​5​ ​+​ ​1D8.​ ​Your​ ​gender​ ​is​ ​whatever​ ​it​ ​was​ ​last​ ​jump.​ ​Pay​ ​50CP​ ​to​ ​change​ ​either​ ​or
both.​ ​(Age​ ​must​ ​remain​ ​between​ ​six​ ​and​ ​thirteen)

Roll​ ​1D8​ ​for​ ​your​ ​location,​ ​or​ ​pay​ ​50​ ​CP​ ​to​ ​choose:
1. Camp​ ​Halfblood​ ​(Reroll​ ​if​ ​not​ ​Greek):​ ​A​ ​home​ ​for​ ​Greek​ ​Demigods.​ ​It​ ​is​ ​guarded​ ​by​ ​a
magical​ ​barrier​ ​and​ ​presided​ ​over​ ​by​ ​the​ ​Trainer​ ​of​ ​Heroes,​ ​Chiron,​ ​and​ ​the​ ​Twiceborn,
Mr.​ ​D.
2. Wolf​ ​House​ ​(Reroll​ ​if​ ​not​ ​Roman):​ ​The​ ​Twelve​ ​Legion​ ​of​ ​Rome​ ​apparently​ ​survived​ ​the
fall​ ​of​ ​the​ ​empire.​ ​Mostly​ ​because​ ​it​ ​is​ ​the​ ​Demigod​ ​Legion.​ ​All​ ​future​ ​Legionnaires​ ​start
out​ ​under​ ​Lupa​ ​at​ ​the​ ​Wolf​ ​House​ ​and​ ​you​ ​are​ ​no​ ​different.
3. Los​ ​Angeles:​ ​The​ ​City​ ​of​ ​Angels.​ ​A​ ​major​ ​city​ ​in​ ​California.​ ​It​ ​houses​ ​multiple​ ​rich
people,​ ​and​ ​DOA​ ​(Dead​ ​on​ ​Arrival)​ ​Recording​ ​Studios,​ ​the​ ​entrance​ ​to​ ​the​ ​Underworld.
4. New​ ​York:​ ​The​ ​Big​ ​Apple.​ ​A​ ​major​ ​city​ ​in​ ​the​ ​state​ ​of​ ​the​ ​same​ ​name,​ ​and​ ​the​ ​Trade
Capital​ ​of​ ​the​ ​World.​ ​Houses​ ​the​ ​UN​ ​building,​ ​as​ ​well​ ​as​ ​Olympus​ ​on​ ​the​ ​600th​ ​floor​ ​the
Empire​ ​State​ ​Building
5. Washington​ ​DC:​ ​The​ ​capital​ ​of​ ​the​ ​US,​ ​not​ ​technically​ ​part​ ​of​ ​any​ ​state.​ ​While​ ​heavily
influenced​ ​by​ ​Gods,​ ​and​ ​constantly​ ​bringing​ ​in​ ​Monsters,​ ​its​ ​biggest​ ​supernatural
attraction​ ​is​ ​the​ ​Smithsonian​ ​Museum,​ ​which​ ​houses​ ​a​ ​few​ ​mislabeled​ ​Godly​ ​Artifacts.
6. Miami:The​ ​Magic​ ​City.​ ​A​ ​major​ ​city​ ​in​ ​Florida;​ ​While​ ​it​ ​has​ ​no​ ​attractions​ ​by​ ​itself,​ ​it​ ​is
close​ ​to​ ​the​ ​Sea​ ​of​ ​Monsters,​ ​otherwise​ ​known​ ​as​ ​the​ ​Bermuda​ ​Triangle,​ ​and​ ​as​ ​such
receives​ ​more​ ​than​ ​its​ ​fair​ ​share​ ​of​ ​washed-up​ ​supernatural​ ​detritus.
7. The​ ​Labyrinth:​ ​Congratulations.​ ​You​ ​just​ ​had​ ​to​ ​end​ ​up​ ​lost​ ​in​ ​Daedalus's​ ​Labyrinth,
didn’t​ ​you.​ ​Welp,​ ​hope​ ​you​ ​have​ ​a​ ​Clear-sighted​ ​Mortal​ ​with​ ​you,​ ​or​ ​you​ ​could​ ​be​ ​lost​ ​for
a​ ​long​ ​time.​ ​Might​ ​be​ ​a​ ​good​ ​time​ ​to​ ​pray​ ​to​ ​your​ ​Patron​ ​and/or​ ​Parent?
8. Free​ ​Pick:​ ​Choose​ ​any​ ​city​ ​in​ ​the​ ​continental​ ​US,​ ​or​ ​options​ ​One,​ ​Two,​ ​or​ ​Seven.

Perks:

● Mortal​ ​Perks:

○ Clear-sighted​ ​(100​ ​CP,​ ​Free​ ​for​ ​Mortal):​ ​You​ ​can​ ​see​ ​through​ ​the​ ​Mist,​ ​revealing
the​ ​truth​ ​of​ ​the​ ​world​ ​to​ ​your​ ​gaze.​ ​You​ ​are​ ​unlikely​ ​to​ ​be​ ​fooled​ ​by​ ​illusions​ ​and
trickery,​ ​and​ ​will​ ​not​ ​be​ ​swayed​ ​by​ ​pretty​ ​words.​ ​Also,​ ​you​ ​are​ ​able​ ​to​ ​navigate
the​ ​Labyrinth.

○ Illusionist​ ​(200​ ​CP,​ ​Discount​ ​Mortal):​ ​Not​ ​only​ ​can​ ​you​ ​see​ ​through​ ​the​ ​Mist,​ ​but
you​ ​also​ ​have​ ​a​ ​native​ ​talent​ ​in​ ​manipulating​ ​it.​ ​You​ ​can​ ​create​ ​illusions​ ​and
implant​ ​suggestions​ ​into​ ​Mortals​ ​and​ ​weaker​ ​Demigods,​ ​in​ ​addition​ ​to​ ​the​ ​usual
“nothing​ ​supernatural​ ​here”​ ​effect.

○ Hunter​ ​(400​ ​CP,​ ​Discount​ ​Mortal):​ ​While​ ​you​ ​may​ ​not​ ​be​ ​a​ ​Demigod​ ​and
therefore​ ​not​ ​obligated​ ​to​ ​fight​ ​Monsters,​ ​you​ ​do​ ​so​ ​anyway.​ ​You​ ​have​ ​training​ ​in
firearms​ ​as​ ​well​ ​as​ ​more​ ​traditional​ ​weapons,​ ​and​ ​knowledge​ ​of​ ​the​ ​supernatural
in​ ​spades.​ ​Basically,​ ​you​ ​are​ ​“Grimm”​ ​meets​ ​“Supernatural”.
○ Oracle​ ​(600​ ​CP,​ ​Discount​ ​Mortal):​ ​You​ ​have​ ​been​ ​selected​ ​to​ ​act​ ​as​ ​the​ ​Oracle
for​ ​some​ ​future-seeing​ ​god.​ ​As​ ​a​ ​plus,​ ​you​ ​can​ ​see​ ​the​ ​future.​ ​As​ ​a​ ​minus,​ ​you
are​ ​basically​ ​restricted​ ​to​ ​one​ ​of​ ​the​ ​camps​ ​if​ ​you​ ​are​ ​identified.

● Demigod​ ​Perks:

○ Minor​ ​Powers​ ​(100​ ​CP,​ ​Free​ ​Demigod):​ ​You​ ​gain​ ​all​ ​the​ ​minor​ ​powers​ ​of​ ​a​ ​single
god.​ ​Choosing​ ​Triton​ ​will​ ​allow​ ​navigation​ ​at​ ​sea​ ​and​ ​control​ ​of​ ​boats​ ​you​ ​are​ ​on,
for​ ​example.​ ​While​ ​choosing​ ​Hades​ ​allows​ ​for​ ​wielding​ ​of​ ​Stygian​ ​Iron​ ​and
perfect​ ​night​ ​vision.

○ Major​ ​Powers​ ​(200​ ​CP,​ ​Discount​ ​Demigod):​ ​You​ ​gain​ ​all​ ​the​ ​major​ ​powers​ ​from​ ​a
single​ ​god.​ ​Gods​ ​of​ ​the​ ​Sea​ ​would​ ​grant​ ​Hydrokinesis,​ ​while​ ​a​ ​God​ ​of​ ​Healers
would​ ​grant​ ​a​ ​healing​ ​touch,​ ​and​ ​more​ ​varied​ ​gods​ ​would​ ​give​ ​abilities​ ​related​ ​to
one​ ​or​ ​two​ ​aspects​ ​of​ ​their​ ​domains.

○ Twice-Blessed​ ​(400​ ​CP,​ ​Discount​ ​Demigod):​ ​A​ ​Twice-Blessed​ ​Demigod​ ​is​ ​a​ ​child
of​ ​two​ ​gods​ ​that​ ​for​ ​some​ ​reason​ ​is​ ​mortal.​ ​While​ ​they​ ​are​ ​almost​ ​twice​ ​as
powerful​ ​as​ ​a​ ​normal​ ​demigod,​ ​they​ ​also​ ​have​ ​twice​ ​the​ ​scent.​ ​Everything​ ​you​ ​do
is​ ​better;​ ​you​ ​get​ ​more​ ​out​ ​of​ ​the​ ​same​ ​amount​ ​of​ ​training,​ ​and​ ​your​ ​powers
come​ ​to​ ​you​ ​as​ ​easily​ ​as​ ​breathing.​ ​Also,​ ​kiss​ ​your​ ​Dyslexia​ ​goodbye,​ ​because
Twice-Blessed​ ​Fanon​ ​Bullshit.

○ Favored​ ​Child​ ​(600​ ​CP,​ ​Discount​ ​Demigod):​ ​You​ ​are​ ​favored​ ​by​ ​your​ ​Divine
Parent,​ ​gaining​ ​a​ ​closer​ ​connection​ ​to​ ​them​ ​and​ ​their​ ​domains.​ ​Your​ ​powers
granted​ ​by​ ​Divine​ ​sources​ ​are​ ​stronger.

● Legacy​ ​Perks:

○ Minor​ ​Power​ ​(100​ ​CP,​ ​Free​ ​Legacy):​ ​Oh,​ ​your​ ​great-grandpa​ ​was​ ​Poseidon?​ ​Ok,
you​ ​can​ ​talk​ ​to​ ​horses​ ​and​ ​breath​ ​underwater.​ ​Your​ ​grandmother​ ​was​ ​Venus?
Looking​ ​good,​ ​forever,​ ​with​ ​a​ ​talent​ ​for​ ​French.​ ​Gain​ ​a​ ​few​ ​minor​ ​abilities​ ​related
to​ ​a​ ​single​ ​god.​ ​While​ ​this​ ​Perk​ ​can​ ​be​ ​taken​ ​multiple​ ​times,​ ​only​ ​the​ ​first​ ​one​ ​is
free​ ​or​ ​discounted.

○ Bit​ ​More​ ​Mortal​ ​(200​ ​CP,​ ​Discount​ ​Legacy):​ ​Most​ ​people​ ​look​ ​down​ ​on​ ​Legacies.
After​ ​all,​ ​what​ ​can​ ​a​ ​diluted,​ ​weaker​ ​demigod​ ​do?​ ​But​ ​there​ ​has​ ​always​ ​been​ ​on
thing​ ​Mortals​ ​are​ ​good​ ​at:​ ​not​ ​getting​ ​hurt​ ​by​ ​Godly​ ​metals.​ ​With​ ​this​ ​perk,​ ​you
are​ ​resistant​ ​to​ ​godly​ ​metals​ ​(though​ ​not​ ​immune).​ ​A​ ​slash​ ​becomes​ ​a​ ​nick,​ ​an
amputation​ ​becomes​ ​a​ ​deep​ ​cut,​ ​and​ ​a​ ​stab​ ​to​ ​the​ ​heart​ ​will​ ​still​ ​kill​ ​you.

○ Major​ ​Power​ ​(400​ ​CP,​ ​Discount​ ​Legacy):​ ​You​ ​have​ ​a​ ​single​ ​Major​ ​Power​ ​from​ ​a
single​ ​God.​ ​Perhaps​ ​your​ ​Great-Grandfather​ ​was​ ​Zeus,​ ​King​ ​of​ ​the​ ​Skies,​ ​and​ ​as
such​ ​you​ ​have​ ​inherited​ ​his​ ​Aero-kinesis,​ ​meaning​ ​you​ ​can​ ​manipulate​ ​Air​ ​and
Winds.​ ​Or​ ​maybe​ ​your​ ​mother​ ​was​ ​a​ ​Daughter​ ​of​ ​Ceres,​ ​and​ ​as​ ​such​ ​you​ ​are​ ​a
cut-rate​ ​Poison​ ​Ivy.

○ Champion​ ​of​ ​Olympus​ ​(600​ ​CP,​ ​Discount​ ​Legacy):​ ​You​ ​are​ ​the​ ​Champion​ ​of​ ​a
Major​ ​God,​ ​be​ ​they​ ​an​ ​Olympian,​ ​or​ ​Hades.​ ​They​ ​will​ ​favor​ ​you​ ​for​ ​quests,​ ​grant
you​ ​a​ ​Major​ ​Power​ ​of​ ​theirs,​ ​give​ ​you​ ​all​ ​their​ ​Minor​ ​Powers,​ ​and​ ​generally​ ​rate
as​ ​equivalent​ ​of​ ​a​ ​Godly​ ​Parent.

● Non-Discount​ ​Perks:

○ Godly​ ​Boon​ ​(100​ ​CP):​ ​A​ ​God​ ​smiles​ ​upon​ ​you.​ ​They​ ​have​ ​granted​ ​you​ ​a​ ​power
related​ ​to​ ​their​ ​domain,​ ​but​ ​just​ ​one.​ ​Could​ ​be​ ​immunity​ ​to​ ​poisons​ ​and​ ​illness,
could​ ​be​ ​the​ ​ability​ ​to​ ​shadow-travel.​ ​Depends​ ​on​ ​the​ ​god.

○ Magic​ ​(200​ ​CP):​ ​In​ ​addition​ ​to​ ​any​ ​other​ ​abilities​ ​your​ ​heritage​ ​may​ ​grant​ ​you,
Hecate/Trivia​ ​herself​ ​has​ ​said​ ​“Yer​ ​a​ ​Wizard,​ ​Jumper”.​ ​You​ ​have​ ​the​ ​ability​ ​to
use​ ​spells​ ​like​ ​a​ ​child​ ​of​ ​Hecate​ ​would,​ ​except​ ​MUCH​ ​weaker​ ​than​ ​any​ ​of​ ​her
actual​ ​children.​ ​Your​ ​power​ ​grows​ ​with​ ​use,​ ​and​ ​it​ ​is​ ​boosted​ ​by​ ​any​ ​other​ ​Magic
perks​ ​you​ ​may​ ​have​ ​from​ ​previous​ ​jumps.

○ Titan-Blooded​ ​(600​ ​CP):​ ​Instead​ ​of​ ​having​ ​a​ ​God​ ​as​ ​your​ ​parent,​ ​you​ ​have​ ​a
Titan.​ ​Enjoy​ ​a​ ​life​ ​as​ ​the​ ​Son​ ​of​ ​Kronus,​ ​or​ ​maybe​ ​the​ ​Daughter​ ​of​ ​Hyperion.

Items:

● Gold​ ​Drachmas​ ​(50​ ​CP):​ ​A​ ​leather​ ​pouch​ ​containing​ ​fifty​ ​golden​ ​drachma.​ ​Replenishes
once​ ​a​ ​week.​ ​Think​ ​of​ ​it​ ​as​ ​your​ ​Godly​ ​Parent​ ​giving​ ​you​ ​an​ ​allowance.

● Hidden​ ​Weapon​ ​(50​ ​CP):​ ​With​ ​the​ ​Mist​ ​obscuring​ ​their​ ​senses,​ ​it​ ​is​ ​hard​ ​for​ ​mortals​ ​to
realize​ ​what​ ​is​ ​really​ ​happening​ ​around​ ​them.​ ​That​ ​doesn’t​ ​mean​ ​they​ ​don’t​ ​get​ ​the​ ​gist
of​ ​it,​ ​and​ ​as​ ​such​ ​you​ ​really​ ​need​ ​to​ ​NOT​ ​CARRY​ ​A​ ​SWORD​ ​BIGGER​ ​THAN​ ​YOU​ ​ARE,
DARNNIT!​ ​It​ ​may​ ​be​ ​a​ ​sword​ ​that​ ​turns​ ​into​ ​a​ ​pen,​ ​a​ ​spear​ ​that​ ​turns​ ​into​ ​a​ ​can​ ​of​ ​mace,
or​ ​shield​ ​that​ ​turns​ ​into​ ​a​ ​watch.​ ​Just​ ​know​ ​that​ ​it​ ​is​ ​made​ ​of​ ​Celestial​ ​Bronze​ ​(or
Imperial​ ​Gold),​ ​and​ ​is​ ​disguised​ ​as​ ​a​ ​common​ ​item.

● Spartan​ ​Armor​ ​(50​ ​CP):​ ​Basic​ ​armor,​ ​as​ ​worn​ ​by​ ​Greek​ ​warriors.​ ​As​ ​opposed​ ​to​ ​the​ ​Iron
that​ ​real​ ​Spartans​ ​wore,​ ​this​ ​set​ ​is​ ​made​ ​of​ ​Celestial​ ​Bronze,​ ​making​ ​it​ ​much​ ​more
durable.
● Roman​ ​Legionnaires​ ​Kit​ ​(100​ ​CP):​ ​A​ ​Spatha,​ ​a​ ​Spear,​ ​and​ ​Shield,​ ​some​ ​Armor,​ ​and​ ​a
Medkit.​ ​Everything​ ​a​ ​Roman​ ​soldier​ ​needs.​ ​Please​ ​note​ ​that​ ​while​ ​the​ ​sword​ ​and​ ​spear
are​ ​made​ ​with​ ​Imperial​ ​Gold,​ ​the​ ​rest​ ​is​ ​just​ ​steel.

● Enchanted​ ​Item​ ​(200​ ​CP):​ ​A​ ​single​ ​item​ ​that​ ​has​ ​magical​ ​properties.​ ​It​ ​may​ ​be​ ​a​ ​sword
that​ ​lights​ ​on​ ​fire,​ ​or​ ​a​ ​ballcap​ ​that​ ​makes​ ​you​ ​invisible.​ ​This​ ​can​ ​apply​ ​to​ ​the​ ​same​ ​item
as​ ​“Hidden​ ​Weapon”,​ ​allowing​ ​you​ ​to​ ​recreate​ ​Riptide.

● Ambrosia​ ​and​ ​Nectar​ ​(200​ ​CP):​ ​A​ ​bit​ ​of​ ​the​ ​food​ ​and​ ​drink​ ​of​ ​the​ ​gods.​ ​While​ ​it​ ​will​ ​heal
a​ ​Demigod​ ​faster​ ​than​ ​usual,​ ​too​ ​much​ ​and​ ​they​ ​will​ ​literally​ ​immolate​ ​themselves.​ ​For
mortals,​ ​too​ ​much​ ​means​ ​any​ ​at​ ​all.

● Stygian​ ​Iron​ ​Weapon​ ​(300​ ​CP):​ ​You​ ​have​ ​a​ ​weapon​ ​made​ ​of​ ​Stygian​ ​Iron.​ ​If​ ​used​ ​to​ ​kill
a​ ​Monster​ ​or​ ​other​ ​Divine​ ​Being,​ ​said​ ​being​ ​will​ ​remain​ ​dead​ ​for​ ​as​ ​long​ ​as​ ​the​ ​weapon
remains.​ ​This​ ​weapon​ ​is​ ​enchanted​ ​to​ ​be​ ​usable​ ​only​ ​by​ ​you.

● Daedalus’​ ​Laptop​ ​(400​ ​CP):​ ​This​ ​laptop​ ​is​ ​top-of-the-line​ ​with​ ​added​ ​features,​ ​including
scent-blocking​ ​tech​ ​to​ ​allow​ ​you​ ​to​ ​surf​ ​the​ ​web,​ ​and​ ​a​ ​strange​ ​cup-holder-thingy.​ ​It​ ​also
contains​ ​the​ ​collected​ ​works​ ​of​ ​Daedalus​ ​and​ ​Da​ ​Vinci,​ ​two​ ​of​ ​the​ ​greatest​ ​inventors​ ​in
history.

● Dragon​ ​Teeth​ ​(400​ ​CP):​ ​A​ ​bag​ ​of​ ​ten​ ​Dragon​ ​Teeth.​ ​Plant​ ​them​ ​in​ ​the​ ​ground​ ​and​ ​water
them​ ​in​ ​blood​ ​to​ ​gain​ ​ten​ ​eternally-loyal​ ​skeletal​ ​minions.​ ​They​ ​are​ ​tough,​ ​though​ ​rather
stupid.​ ​Teeth​ ​replenish​ ​only​ ​when​ ​the​ ​skeleton​ ​warriors​ ​die.

● Divine​ ​Artifact​ ​(600​ ​CP):​ ​Somehow,​ ​you​ ​have​ ​obtained​ ​a​ ​perfect​ ​replica​ ​of​ ​god’s​ ​Symbol
of​ ​Power.​ ​It​ ​could​ ​be​ ​armor,​ ​like​ ​Hades’​ ​Helm,​ ​or​ ​it​ ​could​ ​be​ ​a​ ​tool​ ​like​ ​Apollo’s​ ​Lyre,​ ​or​ ​it
could​ ​even​ ​be​ ​something​ ​more​ ​abstract​ ​like​ ​the​ ​Flames​ ​of​ ​the​ ​Hearth.​ ​This​ ​is​ ​discounted
if​ ​it​ ​is​ ​instead​ ​the​ ​real​ ​item,​ ​and​ ​you​ ​take​ ​the​ ​“Wanted”​ ​drawback​ ​for​ ​free​ ​on​ ​the​ ​god​ ​in
question.

Companions:

● Collected​ ​Companions​ ​(50​ ​CP):​ ​If​ ​you​ ​have​ ​collected​ ​companions​ ​on​ ​previous​ ​jumps,
you​ ​may​ ​import​ ​them​ ​with​ ​this​ ​option.​ ​They​ ​gain​ ​600​ ​CP​ ​to​ ​spend.

● Protector​ ​(50​ ​CP):​ ​Your​ ​Satyr​ ​Protector​ ​has​ ​decided​ ​to​ ​become​ ​a​ ​companion​ ​for​ ​you.​ ​If
your​ ​origin​ ​does​ ​not​ ​make​ ​sense​ ​for​ ​you​ ​to​ ​have​ ​a​ ​Satyr​ ​Protector,​ ​it​ ​is​ ​a​ ​satyr​ ​you​ ​are
friendly​ ​with.

● Random​ ​Demigod​ ​(100​ ​CP):​ ​You​ ​have​ ​a​ ​random​ ​Demigod​ ​from​ ​your​ ​pantheon​ ​as​ ​a
companion.​ ​They​ ​are​ ​averagely​ ​powerful​ ​for​ ​a​ ​demigod​ ​of​ ​their​ ​parentage,​ ​but​ ​have
in-depth​ ​knowledge​ ​of​ ​Greco-Roman​ ​Mythology.
● Canon​ ​Character​ ​(200​ ​CP):​ ​You​ ​have​ ​a​ ​canon​ ​character​ ​as​ ​a​ ​companion.​ ​They​ ​come
with​ ​all​ ​their​ ​skills​ ​and​ ​powers​ ​for​ ​the​ ​point​ ​you​ ​removed​ ​them

Drawbacks:

● Demigod​ ​(+0​ ​CP):​ ​You​ ​are​ ​a​ ​Demigod.​ ​That​ ​means​ ​that​ ​you​ ​have​ ​ADHD​ ​for​ ​Battle
Reflexes​ ​and​ ​Dyslexia​ ​for​ ​anything​ ​that​ ​is​ ​not​ ​Greek​ ​or​ ​Latin​ ​(depending​ ​on​ ​Pantheon
and​ ​excepting​ ​French​ ​for​ ​Venus/Aphrodite)

● Fatal​ ​Flaw​ ​(+100​ ​CP):​ ​For​ ​all​ ​Divine​ ​or​ ​Semi-Divine​ ​beings,​ ​there​ ​is​ ​some​ ​facet​ ​of​ ​their
personalities​ ​that​ ​their​ ​entire​ ​being​ ​orbits.​ ​Be​ ​it​ ​Pride​ ​or​ ​Greed,​ ​or​ ​Loyalty​ ​or​ ​Courage,​ ​it
is​ ​always​ ​a​ ​dominate​ ​trait​ ​that​ ​can​ ​help​ ​or​ ​harm​ ​them,​ ​depending​ ​on​ ​how​ ​it​ ​is​ ​managed.
No​ ​matter​ ​what,​ ​your​ ​Fatal​ ​Flaw​ ​is​ ​somehow​ ​known​ ​by​ ​and​ ​exploited​ ​by​ ​your​ ​enemies.

● Divine​ ​Disdain​ ​(+100​ ​CP):​ ​One​ ​of​ ​the​ ​gods​ ​doesn’t​ ​like​ ​you.​ ​While​ ​it​ ​is​ ​not​ ​outright​ ​hate,
and​ ​they​ ​won’t​ ​really​ ​waste​ ​any​ ​energy​ ​finding​ ​you,​ ​they​ ​will​ ​cause​ ​trouble​ ​for​ ​you​ ​if​ ​you
somehow​ ​enter​ ​their​ ​domains​ ​and​ ​their​ ​servants​ ​will​ ​be...less​ ​than​ ​helpful.

● Cursed​ ​(+200​ ​CP):​ ​You​ ​managed​ ​to​ ​piss​ ​of​ ​some​ ​god​ ​enough​ ​that​ ​they​ ​have
permanently*​ ​cursed​ ​you.​ ​You​ ​have​ ​some​ ​failing​ ​related​ ​the​ ​domain​ ​of​ ​the​ ​one​ ​who
cursed​ ​you.​ ​Apollo​ ​makes​ ​you​ ​suck​ ​at​ ​ranged​ ​weapons,​ ​Aphrodite​ ​ruins​ ​your​ ​love​ ​life,
and​ ​Zeus​ ​kills​ ​you​ ​if​ ​you​ ​go​ ​too​ ​high​ ​up​ ​(including​ ​tall​ ​buildings).

● Wanted​ ​(+200​ ​CP):​ ​Congrats,​ ​you​ ​have​ ​gained​ ​the​ ​attention​ ​of​ ​a​ ​God.​ ​Tell​ ​me,​ ​when
has​ ​this​ ​ever​ ​turned​ ​out​ ​well?​ ​Whether​ ​it​ ​is​ ​out​ ​of​ ​a​ ​desire​ ​to​ ​bed​ ​you​ ​or​ ​to​ ​kill​ ​you,​ ​you
now​ ​have​ ​a​ ​god​ ​that​ ​wants​ ​nothing​ ​more​ ​than​ ​you.​ ​Being​ ​captured​ ​is​ ​a​ ​jump-failure
condition.

● Oath​ ​on​ ​the​ ​Styx​ ​(+200​ ​CP):​ ​You​ ​have​ ​made​ ​a​ ​really​ ​stupid​ ​oath​ ​on​ ​the​ ​Styx.​ ​While​ ​it
won’t​ ​be​ ​terrible​ ​(like​ ​swearing​ ​off​ ​violence)​ ​it​ ​will​ ​make​ ​things​ ​difficult.​ ​Examples​ ​include
not​ ​using​ ​ranged​ ​weapons,​ ​not​ ​refusing​ ​hospitality,​ ​or​ ​always​ ​telling​ ​the​ ​truth.

● Child​ ​of​ ​Fate​ ​(+300​ ​CP):​ ​There​ ​is​ ​some​ ​minor​ ​prophecy​ ​about​ ​you.​ ​It​ ​won’t​ ​be​ ​Great
Prophecy​ ​worthy,​ ​but​ ​it​ ​will​ ​be​ ​bigger​ ​than​ ​the​ ​standard​ ​Quest​ ​Prophecy.​ ​Invariably,​ ​you
will​ ​be​ ​forced​ ​to​ ​complete​ ​this​ ​prophecy.

● Jumper​ ​Jackson,​ ​Child​ ​of​ ​Poseidon​ ​(+300​ ​CP):​ ​Instead​ ​of​ ​being​ ​a​ ​random​ ​Demigod,​ ​you
are​ ​Percy​ ​Jackson,​ ​or​ ​his​ ​female​ ​counterpart.​ ​You​ ​are​ ​locked​ ​in​ ​to​ ​Percy’s​ ​canon
powerset,​ ​but​ ​can​ ​add​ ​to​ ​it​ ​with​ ​Legacy​ ​perks.​ ​Plus,​ ​Riptide​ ​is​ ​free!
● Gates​ ​of​ ​Tartarus​ ​(+300​ ​CP):​ ​You​ ​know​ ​how​ ​monsters​ ​are​ ​supposed​ ​to​ ​take​ ​years​ ​to
reform,​ ​if​ ​not​ ​centuries?​ ​Yeah,​ ​not​ ​anymore.​ ​Monsters​ ​will​ ​reform​ ​if​ ​days​ ​if​ ​not​ ​hours,
and​ ​will​ ​hold​ ​a​ ​grudge​ ​against​ ​the​ ​ones​ ​that​ ​kill​ ​them.

Notes:

● *Permanent​ ​meaning​ ​“Until​ ​the​ ​end​ ​of​ ​the​ ​jump”​ ​rather​ ​than​ ​“For​ ​all​ ​time”​ ​due​ ​to​ ​the
nature​ ​of​ ​Drawbacks.

● Canon​ ​starts​ ​in​ ​2010,​ ​with​ ​The​ ​Lightning​ ​Thief.​ ​2014​ ​marks​ ​the​ ​end​ ​of​ ​PJO​ ​and​ ​the​ ​start
of​ ​HoO,​ ​which​ ​ends​ ​in​ ​2016.​ ​2017​ ​has​ ​Apollo​ ​as​ ​a​ ​Mortal,​ ​though​ ​those​ ​books​ ​are​ ​still
being​ ​written.​ ​Ages​ ​relate​ ​to​ ​the​ ​age​ ​you​ ​will​ ​be​ ​in​ ​2010,​ ​even​ ​if​ ​you​ ​choose​ ​to​ ​start​ ​your
jump​ ​a​ ​little​ ​earlier.

● While​ ​you​ ​may​ ​be​ ​a​ ​Legacy​ ​of​ ​multiple​ ​gods,​ ​you​ ​really​ ​should​ ​pick​ ​the​ ​same​ ​god​ ​for
your​ ​Minor​ ​and​ ​Major​ ​powers​ ​as​ ​a​ ​Demigod.​ ​Yes,​ ​being​ ​a​ ​water-breathing​ ​Umbrakinetic
would​ ​be​ ​fun,​ ​but​ ​it​ ​is​ ​not​ ​possible​ ​in-setting​ ​without​ ​Legacies.

● This​ ​CYOA​ ​is​ ​specifically​ ​designed​ ​for​ ​the​ ​Percy​ ​Jackson​ ​and​ ​the​ ​Olympians​ ​book
series,​ ​as​ ​well​ ​as​ ​the​ ​other​ ​Greco-Roman​ ​Demigod​ ​books​ ​by​ ​Rick​ ​Riordan.​ ​While​ ​it
exists​ ​alongside​ ​the​ ​more​ ​general​ ​jump,​ ​this​ ​jump​ ​allows​ ​one​ ​to​ ​ignore​ ​the​ ​Norse​ ​and
Egyptian​ ​books.

● This​ ​CYOA​ ​was​ ​created​ ​by​ ​Mitchelltrt.

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