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A Jumpchain CYOA
Remember those old legends, of Gods and Heroes? Of Men and Monsters? What if I told you
those stories were real? You were born with the unique gift to see through the Mist, the
supernatural force that prevents Mortals from seeing the Supernatural, be that by some
unknown supernatural quirk, being chosen as an Oracle, or just bog-standard Blood of Gods.
But beware, my friend. The supernatural world is a dark place, and those who look into this
abyss invariably find something staring right back.
Percy has just killed Alecto the Math Teacher, and Camp Halfblood is getting ready for the
Summer Campers. The Romans are basically just doing drills and dicking around in their city.
Origins:
(Demigod Origins must take the Fatal Flaw and Demigod drawbacks for no points)
● Mortal (Free): Congratulations, you can see through the Mist...and basically nothing else.
Well, you do get to add ten to your age, meaning you are between sixteen and twenty
three. This is the Drop-In option.
● Greek Demigod (100 CP): One of your parents was an ichor-bleeding, mortal-smiting
God of the Greek Pantheon. They pride individualism and heroics. As the child of a god,
you have some of their powers. It may be numerous minor powers, or just a few major
ones, or some combination thereof. Also, Satyrs, Monsters, and Gods can track you by
your Scent, a trail left by your natural aura.
● Roman Demigod (100 CP): One of your parents was an ichor-bleeding, mortal-smiting
God of the Roman Pantheon. They pride loyalty and teamwork. As the child of a god,
you have some of their powers.
● Legacy of the Gods (100 CP): While you yourself are not a Demigod, one of your recent
ancestors was. Your powers are weaker, you are unlikely to get quests, and Demigods
may look down on you. However, your scent is lessened for each generation removed
you are, and it is easier to gain Champion status with Minor Gods.
Roll 1D8 for your location, or pay 50 CP to choose:
1. Camp Halfblood (Reroll if not Greek): A home for Greek Demigods. It is guarded by a
magical barrier and presided over by the Trainer of Heroes, Chiron, and the Twiceborn,
Mr. D.
2. Wolf House (Reroll if not Roman): The Twelve Legion of Rome apparently survived the
fall of the empire. Mostly because it is the Demigod Legion. All future Legionnaires start
out under Lupa at the Wolf House and you are no different.
3. Los Angeles: The City of Angels. A major city in California. It houses multiple rich
people, and DOA (Dead on Arrival) Recording Studios, the entrance to the Underworld.
4. New York: The Big Apple. A major city in the state of the same name, and the Trade
Capital of the World. Houses the UN building, as well as Olympus on the 600th floor the
Empire State Building
5. Washington DC: The capital of the US, not technically part of any state. While heavily
influenced by Gods, and constantly bringing in Monsters, its biggest supernatural
attraction is the Smithsonian Museum, which houses a few mislabeled Godly Artifacts.
6. Miami:The Magic City. A major city in Florida; While it has no attractions by itself, it is
close to the Sea of Monsters, otherwise known as the Bermuda Triangle, and as such
receives more than its fair share of washed-up supernatural detritus.
7. The Labyrinth: Congratulations. You just had to end up lost in Daedalus's Labyrinth,
didn’t you. Welp, hope you have a Clear-sighted Mortal with you, or you could be lost for
a long time. Might be a good time to pray to your Patron and/or Parent?
8. Free Pick: Choose any city in the continental US, or options One, Two, or Seven.
Perks:
● Mortal Perks:
○ Clear-sighted (100 CP, Free for Mortal): You can see through the Mist, revealing
the truth of the world to your gaze. You are unlikely to be fooled by illusions and
trickery, and will not be swayed by pretty words. Also, you are able to navigate
the Labyrinth.
○ Illusionist (200 CP, Discount Mortal): Not only can you see through the Mist, but
you also have a native talent in manipulating it. You can create illusions and
implant suggestions into Mortals and weaker Demigods, in addition to the usual
“nothing supernatural here” effect.
○ Hunter (400 CP, Discount Mortal): While you may not be a Demigod and
therefore not obligated to fight Monsters, you do so anyway. You have training in
firearms as well as more traditional weapons, and knowledge of the supernatural
in spades. Basically, you are “Grimm” meets “Supernatural”.
○ Oracle (600 CP, Discount Mortal): You have been selected to act as the Oracle
for some future-seeing god. As a plus, you can see the future. As a minus, you
are basically restricted to one of the camps if you are identified.
● Demigod Perks:
○ Minor Powers (100 CP, Free Demigod): You gain all the minor powers of a single
god. Choosing Triton will allow navigation at sea and control of boats you are on,
for example. While choosing Hades allows for wielding of Stygian Iron and
perfect night vision.
○ Major Powers (200 CP, Discount Demigod): You gain all the major powers from a
single god. Gods of the Sea would grant Hydrokinesis, while a God of Healers
would grant a healing touch, and more varied gods would give abilities related to
one or two aspects of their domains.
○ Twice-Blessed (400 CP, Discount Demigod): A Twice-Blessed Demigod is a child
of two gods that for some reason is mortal. While they are almost twice as
powerful as a normal demigod, they also have twice the scent. Everything you do
is better; you get more out of the same amount of training, and your powers
come to you as easily as breathing. Also, kiss your Dyslexia goodbye, because
Twice-Blessed Fanon Bullshit.
○ Favored Child (600 CP, Discount Demigod): You are favored by your Divine
Parent, gaining a closer connection to them and their domains. Your powers
granted by Divine sources are stronger.
● Legacy Perks:
○ Minor Power (100 CP, Free Legacy): Oh, your great-grandpa was Poseidon? Ok,
you can talk to horses and breath underwater. Your grandmother was Venus?
Looking good, forever, with a talent for French. Gain a few minor abilities related
to a single god. While this Perk can be taken multiple times, only the first one is
free or discounted.
○ Bit More Mortal (200 CP, Discount Legacy): Most people look down on Legacies.
After all, what can a diluted, weaker demigod do? But there has always been on
thing Mortals are good at: not getting hurt by Godly metals. With this perk, you
are resistant to godly metals (though not immune). A slash becomes a nick, an
amputation becomes a deep cut, and a stab to the heart will still kill you.
○ Major Power (400 CP, Discount Legacy): You have a single Major Power from a
single God. Perhaps your Great-Grandfather was Zeus, King of the Skies, and as
such you have inherited his Aero-kinesis, meaning you can manipulate Air and
Winds. Or maybe your mother was a Daughter of Ceres, and as such you are a
cut-rate Poison Ivy.
○ Champion of Olympus (600 CP, Discount Legacy): You are the Champion of a
Major God, be they an Olympian, or Hades. They will favor you for quests, grant
you a Major Power of theirs, give you all their Minor Powers, and generally rate
as equivalent of a Godly Parent.
● Non-Discount Perks:
○ Godly Boon (100 CP): A God smiles upon you. They have granted you a power
related to their domain, but just one. Could be immunity to poisons and illness,
could be the ability to shadow-travel. Depends on the god.
○ Magic (200 CP): In addition to any other abilities your heritage may grant you,
Hecate/Trivia herself has said “Yer a Wizard, Jumper”. You have the ability to
use spells like a child of Hecate would, except MUCH weaker than any of her
actual children. Your power grows with use, and it is boosted by any other Magic
perks you may have from previous jumps.
○ Titan-Blooded (600 CP): Instead of having a God as your parent, you have a
Titan. Enjoy a life as the Son of Kronus, or maybe the Daughter of Hyperion.
Items:
● Gold Drachmas (50 CP): A leather pouch containing fifty golden drachma. Replenishes
once a week. Think of it as your Godly Parent giving you an allowance.
● Hidden Weapon (50 CP): With the Mist obscuring their senses, it is hard for mortals to
realize what is really happening around them. That doesn’t mean they don’t get the gist
of it, and as such you really need to NOT CARRY A SWORD BIGGER THAN YOU ARE,
DARNNIT! It may be a sword that turns into a pen, a spear that turns into a can of mace,
or shield that turns into a watch. Just know that it is made of Celestial Bronze (or
Imperial Gold), and is disguised as a common item.
● Spartan Armor (50 CP): Basic armor, as worn by Greek warriors. As opposed to the Iron
that real Spartans wore, this set is made of Celestial Bronze, making it much more
durable.
● Roman Legionnaires Kit (100 CP): A Spatha, a Spear, and Shield, some Armor, and a
Medkit. Everything a Roman soldier needs. Please note that while the sword and spear
are made with Imperial Gold, the rest is just steel.
● Enchanted Item (200 CP): A single item that has magical properties. It may be a sword
that lights on fire, or a ballcap that makes you invisible. This can apply to the same item
as “Hidden Weapon”, allowing you to recreate Riptide.
● Ambrosia and Nectar (200 CP): A bit of the food and drink of the gods. While it will heal
a Demigod faster than usual, too much and they will literally immolate themselves. For
mortals, too much means any at all.
● Stygian Iron Weapon (300 CP): You have a weapon made of Stygian Iron. If used to kill
a Monster or other Divine Being, said being will remain dead for as long as the weapon
remains. This weapon is enchanted to be usable only by you.
● Daedalus’ Laptop (400 CP): This laptop is top-of-the-line with added features, including
scent-blocking tech to allow you to surf the web, and a strange cup-holder-thingy. It also
contains the collected works of Daedalus and Da Vinci, two of the greatest inventors in
history.
● Dragon Teeth (400 CP): A bag of ten Dragon Teeth. Plant them in the ground and water
them in blood to gain ten eternally-loyal skeletal minions. They are tough, though rather
stupid. Teeth replenish only when the skeleton warriors die.
● Divine Artifact (600 CP): Somehow, you have obtained a perfect replica of god’s Symbol
of Power. It could be armor, like Hades’ Helm, or it could be a tool like Apollo’s Lyre, or it
could even be something more abstract like the Flames of the Hearth. This is discounted
if it is instead the real item, and you take the “Wanted” drawback for free on the god in
question.
Companions:
● Collected Companions (50 CP): If you have collected companions on previous jumps,
you may import them with this option. They gain 600 CP to spend.
● Protector (50 CP): Your Satyr Protector has decided to become a companion for you. If
your origin does not make sense for you to have a Satyr Protector, it is a satyr you are
friendly with.
● Random Demigod (100 CP): You have a random Demigod from your pantheon as a
companion. They are averagely powerful for a demigod of their parentage, but have
in-depth knowledge of Greco-Roman Mythology.
● Canon Character (200 CP): You have a canon character as a companion. They come
with all their skills and powers for the point you removed them
Drawbacks:
● Demigod (+0 CP): You are a Demigod. That means that you have ADHD for Battle
Reflexes and Dyslexia for anything that is not Greek or Latin (depending on Pantheon
and excepting French for Venus/Aphrodite)
● Fatal Flaw (+100 CP): For all Divine or Semi-Divine beings, there is some facet of their
personalities that their entire being orbits. Be it Pride or Greed, or Loyalty or Courage, it
is always a dominate trait that can help or harm them, depending on how it is managed.
No matter what, your Fatal Flaw is somehow known by and exploited by your enemies.
● Divine Disdain (+100 CP): One of the gods doesn’t like you. While it is not outright hate,
and they won’t really waste any energy finding you, they will cause trouble for you if you
somehow enter their domains and their servants will be...less than helpful.
● Cursed (+200 CP): You managed to piss of some god enough that they have
permanently* cursed you. You have some failing related the domain of the one who
cursed you. Apollo makes you suck at ranged weapons, Aphrodite ruins your love life,
and Zeus kills you if you go too high up (including tall buildings).
● Wanted (+200 CP): Congrats, you have gained the attention of a God. Tell me, when
has this ever turned out well? Whether it is out of a desire to bed you or to kill you, you
now have a god that wants nothing more than you. Being captured is a jump-failure
condition.
● Oath on the Styx (+200 CP): You have made a really stupid oath on the Styx. While it
won’t be terrible (like swearing off violence) it will make things difficult. Examples include
not using ranged weapons, not refusing hospitality, or always telling the truth.
● Child of Fate (+300 CP): There is some minor prophecy about you. It won’t be Great
Prophecy worthy, but it will be bigger than the standard Quest Prophecy. Invariably, you
will be forced to complete this prophecy.
● Jumper Jackson, Child of Poseidon (+300 CP): Instead of being a random Demigod, you
are Percy Jackson, or his female counterpart. You are locked in to Percy’s canon
powerset, but can add to it with Legacy perks. Plus, Riptide is free!
● Gates of Tartarus (+300 CP): You know how monsters are supposed to take years to
reform, if not centuries? Yeah, not anymore. Monsters will reform if days if not hours,
and will hold a grudge against the ones that kill them.
Notes:
● *Permanent meaning “Until the end of the jump” rather than “For all time” due to the
nature of Drawbacks.
● Canon starts in 2010, with The Lightning Thief. 2014 marks the end of PJO and the start
of HoO, which ends in 2016. 2017 has Apollo as a Mortal, though those books are still
being written. Ages relate to the age you will be in 2010, even if you choose to start your
jump a little earlier.
● While you may be a Legacy of multiple gods, you really should pick the same god for
your Minor and Major powers as a Demigod. Yes, being a water-breathing Umbrakinetic
would be fun, but it is not possible in-setting without Legacies.
● This CYOA is specifically designed for the Percy Jackson and the Olympians book
series, as well as the other Greco-Roman Demigod books by Rick Riordan. While it
exists alongside the more general jump, this jump allows one to ignore the Norse and
Egyptian books.