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HARRY POTTER

ERA OF THE MARAUDERS


Created by /u/RichardWhereat

This is the era of the First Wizarding War, a time when Lord Voldemort was at his strongest, most insidiously
charming, and magically powerful. The War has only just broken out, and people are getting married early, all
living in fear of who could be attacked next.
You start with 1,000 points, on June 27th, 1971.

SPECIES

000 Wizard, Pretty normal, you're a human with magical abilities.

100 Half-Breed, You're not entirely Human, being a Half-Giant, Half-Goblin, Half-Vampire, Quarter-Veela, or
Werewolf. You get the racial perk for free, along with the racial complication.

600 Squiddie, Deep in the lake at Hogwarts swims a friendly beastie named Squiddie. If you wave and ask
for a fish, he'll throw you one. Well, now you're Squiddies little sibling and only slightly smaller than he. As a
magical Squiddie you are magic resistant, massive, and insanely strong. You have a great reputation
amongst the wizarding community.

2000 Dangerous Magical Beast, Clearly you're not satisfied with the option of being a Wizard or Witch, and
you'd rather be a Phoenix or a Dementor. Well, pick either Dementor or Phoenix, and you've all their powers.
Dementors must take the drawback 'A Nasty Reputation' for no points.

ORIGINS

Drop In - You wake up with a hangover in a dark booth in the Hogs Head. Aberforth hasn't closed yet, but it
looks like he's going to want to charge you rent for that table.

New Student [Age 11] Your invitation to attend school will arrive later today.

Professor [4d8+15] Albus has invited you to attend a job interview for the coming school year. Don't worry,
you'll likely get the job. The following positions are already filled; Transfiguration, Charms, Herbology, Flying,
History of Magic, Potions, Care of Magical Creatures.

Adult [4d8+15] You are an adult witch or wizard, graduated with NEWTS, in the Wizarding World. Your
opportunities are boundless.
PERKS: 50% discount for origin 100cp perks are
free for their respective origins.
UNDISCOUNTED

100 A Badgers Loyalty, The loyalty you have for your fellows will always be returned. If you're not the type
to betray a persons trust, it'd take a hell of a lot for them to betray you.
100 The Eagle Scholar, Understanding where to begin your studies on a topic will always be instinctual for
you, and learning materials will always make themselves known to you, if it's possible for a thing to be learnt.
100 A Lions Bravery, You will not flinch from danger, nor will your bravery ever override your common
sense. You keep a cool head in danger.
100 The Serpents Nest, You will find it easier to make connections with people, irregardless of House
standing, so long as you do nothing to personally annoy them.
100 Wealthy, You have business interests that earn you a large passive income, paid monthly into your
accounts, or directly to you.
100 Attractive, You're an incredibly beautiful or handsome member of your species. You will turn heads of
any who are attracted to your gender, preferred species or not.
200 Metamorphmagus, You are a witch or wizard with the ability to change their physical appearance at will.
400 Plot Protection, Unless you deliberately instigate specific changes, things will more or less turn out the
way they did in canon. The right people will still be born, with the same names, personalities, and do the
same things.
400 Genius, You're far more intelligent than you were before. If you were previously less intelligent than a
genius, you're now a Genius. Your ability to link concepts together is now far faster, and as a result you're
able to use magic in more creative and efficient ways.

RACIAL

400 Strength of Nature, (Free for Werewolf) You have all the benefits of a Werewolf, like greatly increased
senses, and twice your normal strength which slowly increases the closer you get to the full moon, to be ten
times as strong as normal.
400 Goblin Cunning, (Free for Half-Goblins) You're magic resistant, and are far more intelligent than you
were before.
400 Veela Heritage, (Free for Quarter-Veela) You turn the heads of males who will now do almost anything
for you. They want you sexually, you now appear to them to be an ideal physical partner. Only the strongest
willed can resist your siren call. This cannot be turned off without a perk.
400 Giant Blooded, (Free for Half-Giants) You're magic resistant, and stand a full 25% taller than you would
have normally, with a proportional build.
400 Immortality in the Shade, (Free for Half-Vampires) As long as you stay out of direct sunlight, you will
not age past your prime. Going into the sunlight, or having it reflected onto you removes that benefit until you
return to the safety of darkness.

DROP IN

100 Occlumens, Your mastery of Occlumency means a fully ordered mind with the ability to instantly recall
any memory, and hold off Legilimencers through use of memory redirection or brute force. You can resist
veritaserum.
200 Legilimens, Your mastery of Legilimency allows you to edit your own memories, and invade the minds
of others, either hearing their mental voice and implanting your own voice, ideas, or crafted memories, or sift
through their memories.
300 Non Verbal Magic, Your spellcraft no longer needs a vocal component, you can cast wordlessly.
400 Skilled Flying, You're one of the best flyers in the world, and the best at Hogwarts. You fly with supreme
grace, and quick reflexes, feeling relaxed in the air. As a result, you no longer unconsciously hold your speed
back when on a broom. You can use them to their fullest.
STUDENT

100 Prince of Pranksters, To be a brilliant prankster, you've got to have a creative mind, and the technical
ability to repurpose potions, charms, transfigurations, and ordinary mundane items to create pranks.
Purchasing this perk grants you that creativity. You are now much more creative.
200 Unnatural Reflexes, Holy shit, you can catch shit like Harry Potter. Also, you can use these skills to
enhance your combat skills, or plant shit on unsuspecting suckers.
300 Animagus, At some point in the past you managed to become an Animagus. You can turn into a single
mundane animal at will.
400 Sight Unseen, Keeping your head down in a crowd of people isn't always difficult, but you've mastered
the ability to do so even when people are actively looking for you. No-one will find you if you don't want them
to, and your stuff is also suitably anonymous. People trying to prank you won't get too far, and people trying
to hunt you won't know where to start.

PROFESSOR

100 School Subject Master, You are a master of a single Hogwarts subject, knowing a great many things
you can do with it, and ways to make them more efficient. As long as the Subject has been taught at
Hogwarts, you can choose it as the one you've mastered.
200 Skilled Duelist, Your combat reflexes are some of the best ever seen, making you one of the most
dangerous magical combatants of the era.
300 Enthralling Charisma, You have a way about you, don't know what it is, but when you get going you're
able to enthrall a classroom. When you focus on being charismatic, only the strongest willed independent
sorts are able to ignore your charms, For over an hour, an amount of people equal to three times your age
are enthralled by you. While charmed in this way, the audience effect can take the form of a menacing air
that keeps your target audience subdued and demoralised, or makes you seem more persuasive in an utterly
charming manner, or your performances draw in your audience in a captivating way. This effect ends after an
hour, if the audience takes any damage, if you attack them, or if they witness you attacking or damaging any
of their allies. Your abilities to intimidate, persuade, perform, or deceive are all improved.
400 Teaching Skills, Teaching comes naturally to you, almost as if you were born to do the job. No matter
the subject you're teaching, so long as you have mastered it yourself, you're able to pass along your skills in
far less time than it'd take others to learn. A days teaching is as if they've been studying all week, a months
teaching gets them the benefit of a semesters focused study, teaching someone for most of a decade is like
you've taught them for a century.

ADULT

100 Navigating the Byzantine, You know everything you need to know, to navigate the byzantine and often
ludicrously complex rules of a magical bureaucracy. After this, any muggle bureaucracy will be a piece of
cake. You instinctively know what paperwork you need to file, and where, with whom, and by when, in order
to get what you need done. Comes with a downside of the occasional dreams about rubber stamps and
queues.
200 Investigator, You now have the skills necessary to be a professional investigator. Maybe you work for
the Aurors.
300 Wandless Magic, Your spellcraft no longer needs a somatic component, or a focus. You can cast
wandlessly.
400 Skilled Apparition, You can apparate safely and efficiently, over distance of 5,000 kms.
Items: 50% discount for origin 100cp perks are
free for their respective origins.

UNDISCOUNTED

• 000 Wand, What? You've got a Wand? Fuck yeah, cast magic with it.
• 50 Luggage full of clothing, It's your luggage with a muggle-proof switch. Down the ladder you'll
find a small room that serves as a walk in robe. This wardrobe contains period and culturally
appropriate clothing for whatever jump, origin, and location you picked.
• 50 Magical Booze, A case of Ogdens finest, refills once a semester.

DROP IN

• 100 Unicorn Blood, A Gallon of unicorn blood which will keep you alive if you are on the very edge
of death, but from the moment it passes your lips, your life will be cursed until the end of the jump.
Still, it does keep you alive, and that's often all that actually matters.
• 200 Chamber of Adjectives, Hidden somewhere surprising in either Hogwarts, or Diagon Alley, this
chamber will open only for you, and through it you can reach your Warehouse. It's as big as the
Chamber of Secrets, and designed to reflect your aesthetics, though in a very basic manner. After
this jump it can either attach to your warehouse, or turn up in a major location important to the story.
• 300 Magical Familiar, You have a very magical familiar. Rather oddly, a magical animal came and
picked you as its lifelong friend. You can understand each other. Choose between a Phoenix, a
Thunderbird, an Occamy, a Griffin, or a Runespoor. Companion.
• 400 Horcrux, Unlike Voldemort, you have only managed to split your soul into two pieces, binding
one of them into an item of your choosing. Should you be killed, this will serve to keep you in a
wraith like state until you can regain your body and continue. This should work until someone finds
and destroys your Horcrux.

STUDENT

• 100 Pet Owl, Need to write home during the school year, send out for orders, or write to friends
during the break? You can do it all with your trusty owl friend. Can be a companion.
• 200 Racing Broom, A Racing Broom to fit the time period. It flies at the upper speed of your peers
brooms. Well done, you can play Quidditch if you want to.
• 300 Marauders Map, This charmed map shows you where everyone is in Hogwarts and on the
Hogwarts Grounds, along with their real name, in real time. It cannot be fooled by magic, and only a
password that you set will reveal the map. Otherwise it shows just a blank parchment, and insults
those who try to reveal its secrets. In later jumps the map shows you an equivalent map of a place
you spend a lot of time and consider to be a home.
• 400 All School Supplies, Your schooling is free, covered by the Ministry of Magic, but you've still
gotta buy all your own supplies. Well, you could just buy them each year as you need them, or you
could spend valuable cp on them. If you spend that cp, your supplies refill once a month. Also, you
get them all at once in a special magical trunk. This trunk keeps your potions supplies fresh, and
travels easier due to the latest in magical innovations (wheels afixed to the bottom).
PROFESSOR

• 100 Salaried Tenure, You've got something great, a job that you cannot be fired from. Oh, if you
screw up too badly, you might be arrested, but outside of being thrown into Azkaban, you won't be
fired. This comes with a modest income, as well as room and board.
• 200 Proper Teaching Materials, In depth material that covers seven years of teaching material for a
particular subject of study. Along with a notepad that will assist with writing a syllabus and a small
bookshelf that updates with theoretical material for that subject, you can provide cutting edge
knowledge with time honored theory to make your students into the best they can be based on their
work ethic . Perfect to help get you into the proper mindset for what your duties will entail at
Hogwarts. One last book is meant for you only, a mildly enchanted book that will help you study and
prepare to teach the course you selected at a level that will rival someone who has done this for ten
years. Granted, for some wizards, that tends to not be too much time. The little confidence boost
should help you not flub while teaching.
• 300 Pensieve, For when you need to recall your memories and see them from another angle, this is
a Pensieve, where you can do just that. As long as you are skilled in Occlumency. You can bring
eight people along for viewing purposes. Wand and Occlumency skills sold separately.
• 400 Dumbledores Nose, Never misses a trick, that Dumbledore. Seems to have his nose
everywhere when it comes to the happenings and goings on. Also knows when it comes to finding
what secrets to reveal and which ones to ignore. You might not be quite as connected, but this
crystal ball will give you a little more of a head start than normal. This will assist you when you scry
for information. You won't know all, but you will be at least two steps ahead of what might be going
on. If only it wasn't so cryptic in how it relayed information.

ADULT

• 100 A House Elf, This little slave has various magical abilities, and will do whatever you tell them. If
you treat it decently, it will be extremely loyal. Can teleport from place to place, and ignore anti-
apparition jinxes. Can be a companion.
• 200 A Magical Home, You own a home, it's fucking magical. There are at least 8 bedrooms in that
sucker, and it's filled with space expanding charms and shit so it's literally bigger on the inside. The
home has a comfortable living room, a fireplace big enough to connect to the floo network, a nice
kitchen and dining room, and other necessary amenities. Your Home can take on any appearance it
needs to fit in in its location. Does not travel in time or space, except in the relative dimensions
necessary to remain where it is comparitively with other houses in existence. So, it's technically a
TARDIS, even if the only time travel it does is forward through time one second at a time, and the
only space travel it does is in its location relative to whatever orbit necessary to stay where it is. You
know what I mean. In other jumps, this home can be anywhere within 500kms of your starting
location.
• 300 Your Very Own Business, Your business pulls in a reasonable passive income whether you
work at it actively or not. If you put the hours alongside your staff, you can earn lots more money
than if you hadn't. Your business
• 400 A Seat on the Wizengamot, You now have an uncontested seat in the Wizengamot, the highest
parliament in Wizarding Britain, and its highest court of law. Whether you have that seat as a full
seat, or as the sole Youth Representative, before going on to a full seat, is up to you. Either way, you
have a vote in the laws that get passed, a voice in the chamber to pass laws, and a right to sit on the
sole magical jury in Britain. When you jump into different worlds, this becomes a seat in similar
government position. This comes with a nifty set of plum robes that never wrinkle.
Companions:
• 50 Import Companion, Your standard import option. Each imported companion gets 800 CP to
spend.
• 200 Local Companion, Someone from here you want to take along? Well sure. Locals who match
your Origin are discounted by 50%. Dark Lords count as the Drop-In origin. (Includes familiars)

You can give each of your companions more CP by spending yours, at a 1:4 ratio.
That is, spending 50 CP gives 200 CP to every companion, not just one.
Each get natural magical ability, the same Origin as you, as well as a legal identity in this world.

Complications:
• +0 The First Wizarding War, Extends the length of the jump from 1969 until 1982.
• +0 The Second Wizarding War, Starts the jump in 1991.
• +0 Continuing the Story, The jump is now extended from 1971 until July 1998.
• +0 Grindlewalds War, This jump now starts from 1926 and continues until 1948.
• +0 A Continuance of the story, History in the Fantastic Beasts jump carries over.
• +0 Book Purist, The Fantastic Beasts movies don't count towards the history of this world.

• +100 Embarrassing Name: You have an embarrassing name, it will be a constant subject of
mockery.
• +100 Scar or Blemish of some sort: You got a scar or a blemish of some sort (such as oily hair), it
is visible, it is distinct, and it will attract mockery.
• +100 Poor: You are poor, even if you aren't you at least look like you are. You wear worn out, old
and unfashionable clothes. Any good ones you wear? They will be two or three century old at the
least. Don't expect buying clothes or taking another's to work, because it won't, either they will
supernaturally quickly get wornout or something else will happen to make you wear the clothes a
beggar would wear.
• +100 Bad Eyesight: You are blind as a bat without your glasses. Better not lose them, or all you'll
see are indistinct blurs.
• +100 Stuttering Mess: Nervousness? You? Pft! Nope! No one would imagine you being afraid, or
being incompotent, and surely your shuttering is endearing. Better getting used to keeping your gob
shut, because you will shutter, and the more you shutter the more embarrassed you get, causing you
to shutter worse until eventually you just open your mouth and no sound leaves if you manage to
push your to that point. When alone you won't have any problem talking normally, but near someone
you don't know well? Lying? Being mean? No. You look as harmless as a hamster.

• +200 Allergy: Ah, the potions class. It is hell. For you that is. Because you needed that sweet CP
you went and bought the harmless sounding drawback called Allergy, better hope you didn't take it
for full or you'll be spending one day in the infirmary. No, this won't allow you to drop Potions as a
subject, what this will instead do is pushing the class to Friday so your sick day won't interfere with
your classes directly, but good luck studying when you are feeling like shit.
• +200 A Nasty Reputation, (Mandatory for Werewolf, Goblins, Half Giants, and Half Goblins, for no
points) People are afraid of you. Whatever type of half breed you are, or how decent you are as a
person, people will fear you for that reputation. You'll have to work hard to overcome it, and no perks
you have can help here.
• +200 Obsession and Loneliness, (Mandatory for QuarterVeela, for no points) Women will have an
obsessive jealousy of you, and for all your great points, you won't have a lot of choices for good
friends who won't disrespect you, or men who can be in your presence without acting the loon.
• +200 Diminutive Size, (Mandatory for Goblins and Half-Goblins, for no points), You're damned tiny.
Like a hobbit. But more like a half-goblin, like Filius. Good luck getting respect from the heightists,
from all the way up there, bastards.
• +200 Where wolf? There wolf!, (Mandatory for Werewolf, for no points) You cannot choose whether
or not to transform and will no longer remember who they are. You have no control over your body,
and would kill even their best friend given the opportunity once transformed. You don't get the
benefits of being a werewolf, without the related perk.
• +200 A Prejudiced World, (Mandatory for Half-Breeds for no points) Parts of the world seem
prejudiced against you for whatever reason. Maybe it's because you're a muggleborn, or muggle
raised, or maybe because you're a half breed, or a non human being. Either way, you're going to
have to struggle to deal with the prejudice each prejudiced person gives you, individually.
• +200/300 A Vampiric Visage, (Mandatory for Half-Vampires and Vampires, for no points) You have
a pallor to your skin, and longer canines. You almost look like a vampire. You sunburn easily. For a
further 100cp, your skin has a white marble sheen, your teeth are longer and sharper, and your iris's
are blood red. You now need to drink blood to survive and avoid garlic, and if you walk into direct
sunlight, you will quickly burn to death. You are a vampire with all their weaknesses. You do not get
the benefits of being a vampire, without purchasing the Vampire racial perk.

• +300 Targeted By The Marauders: Did you think that the only person the Marauders targeted was
Severus Snape? Oh dearie me no. You're also one of their regular prank targets. Whether you
decide to take it in good humour or not is up to you, as is whether you choose to respond in good
humour or not, or not respond at all. Still, even if you have fun with it, they won't stop. No matter
what you do to them, they won't die, though they might fake it to play to your expectations. Expect to
be pranked at least once a fortnight for at least ten years.
• +300 Unlucky in Love, No matter how attractive, charming, witty, or lucky you are, for your first ten
years in this world you will be unable to get a date. No-one will see you as a viable romantic partner,
or want to start a romantic relationship with you. It's not them, it's you, if you're going to change this
at all, you're going to need to change something drastic. Otherwise, have fun sticking your foot in
your mouth the entire time you try to start a relationship.
• +300 A Dark Cloud Hangs Over You, For some reason people seem to believe that something
you've done makes you a budding dark lord. It creates a stigma in your peers that will not go away.
Expect ordinary people to shie away from you, good people to try to oppose you, and the nastier sort
to keep an eye on you for any advantage they can get.

• +400 Voldemort Target, Tom Riddle knows you're not from around here, and are more powerful
than you let on, and he wants to torture you for your secrets and put you in the ground to prevent
you aiding Albus during this war. Expect his followers to come for you, and if they can't get you,
expect him yourself.
• +400 Ancient, Your age is now over a hundred years old, and you aren't as fit as you once were.
Your reflexes and speed are halved, your endurance next to non existent, and your sex drive is
gone. If you're a male, you do at least have an outstanding beard, and Gandalf eyebrows. You will
draw attention from a lot of people, even if it's just so they can keep an eye on your health. Perks for
hiding won't help you.
• +400 Dumbledore's Eye On You: Dumbledore thinks you are the second coming of Voldemort,
Grindelwald, and himself combined. He will watch, but if you do anything but being a good little
Hufflepuff? He will come down upon you hard. Expect distrust, and surveillance on the level he
would keep for known Death Eater students. Don't expect to be pranking with the Marauders, in fact,
expect any retaliation from you looking like the work of Voldemort in Leader of Light's eyes.

• +600 Born without Power: Born without magic, either this is normal for you as a Muggle, or unlucky
as hell for you as a Squib. As a muggle you will only be allowed into magical areas with a magical
close relative, but will not be able to see Hogwarts. As a Squib, you'll be allowed anywhere in the
magical world, and able to see Hogwarts, or even work there if you're lucky. Either way, you've
forfeited the option of having Harry Potter magic from this point forward (unless you go to a different
HP jump), and all of your out of jump powers during this jump. Welcome back to base mortality.
CLARIFYING NOTES:
Genius is a capstone perk, and getting it unlocks higher forms of certain perks.

• GENIUS - Sight Unseen, Your disillusionment charms are as good as Deaths Cloak of Invisibility,
that they prevent anything from tracking you non magically. Furthermore, you can keep a secret so
well that even the government cannot find out, unless you tell someone on purpose. And even then,
no-one you haven't told, will believe you're hiding a secret that could get you in trouble, without some
form of evidence.
• GENIUS - Skilled Apparition, You're able to silently apparate, with a couple of side-alongs, up to a
distance of 7,500 km, to any location you've seen in a detailed photo that hasn't been purposefully
jinxed against apparition.
• GENIUS - Skilled Flying, Can now fly without a broom, using your own magical power, using
charms developed in secret. Your flight speed is up to 600kmph.
• GENIUS - Teaching Skills, You can also gift someone with knowledge and ability to have one of
your perks, but that perk will be unavailable to you for the duration of their use. If you gift it to them
for the remainder of that jump, it is theirs forever. But you get to use it again in future jumps.

Combining the Universal Drawback Start at the Beginning, with Dangerous Magical Beast.
Since Phoenixes and Dementors have been around since time immemorial, you have the option of being one
of the old ones, and multiplying your Origins starting age by 250, or being a fresh faced youngster and
sticking with the origin's age.

Special Thanks:

To the r/Jumpchain posters; /u/Nerx, /u/DrakonianRogue, /u/RealityWanderer, /u/SillyWickedWitch, /u/


Rosh1n, /u/YamanKurt, /u/Patience_Endures, /u/HealthyDragonfly, /u/ThotIsTot, /u/Doug89

And to the /r/Jumpchain community as a whole.

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