You are on page 1of 6

AKUMA

TEKKEN 7 SEASON 3 OVERVIEW & CHANGES


OVERVIEW

In the Street Fighter series Akuma


(or Gouki) is an aggressive all-or-
nothing character who overwhelms
opponents with his ambiguous
mix-ups and devastating combo
damage.

These traits have been faithfully


carried over to Tekken 7, where
Akuma stands as one of the
most powerful, if somewhat
controversial, additions
to the roster.
STRENGTHS WEAKNESSES

Mix-Ups Panic Moves Aerial Approach Meter Dependent Execution

Akuma’s d+3 to FADC cancel fireball is With EX-Shoryuken, an invincible Like other “2D-characters” Akuma All of Akuma’s key-defining Akuma needs to take risks and
an unseeable low that leads to a reversal, Akuma can blow through can jump at the opponent to initiate strengths rely on meter. go in if he wants damage.
full combo on a clean-hit and attacks even when at a severe pressure. He also has a demon-flip Without it he has to take On the whole he requires
continued pressure on block. disadvantage, meaning the to close space and enforce mix- disproportionate risks for some very demanding
This makes Akuma’s mix-up opponent always has to be ups, which can be very difficult for middling reward. execution, especially if you
game absolutely terrifying careful how they pressure him. some characters to deal with. want to optimise his combos.
and almost without question, As in Street Fighter though, if this
the best in the entire game. is baited then Akuma is toast. Movement

However Akuma can slip under A sluggish backdash and weak


pressure in a far less riskier way with sidestep mean that his movement is
Punishment d+1,2, which combos on counterhit underwhelming. This makes his game-
and comes out in 10 frames, or d+2 plan quite different from most other
With meter Akuma can launch
to fireball, which is slower at 12 Tekken characters whose movesets
punish from a mere jab. Outside
frames but is a natural combo. are designed around movement.
of Yoshimitsu’s Flash which is
very situational, this makes it
the fastest launcher in the game, Damage Neutral
fundamentally changing the
risk / reward dynamic of how many Incredible damage output when Akuma’s tools in the neutral are
characters can pressure Akuma. he has meter. One of the few lacking, with poor tracking and
characters who can land match range on most of his moveset. While
By comparison, the fastest any
practical death combos. he can slow down the pace of a
other character can launch is
match with his fireballs, this is more
at -13, and even this is quite
of an annoyance than anything.
impractical in a real match.
SEASON 3 ROUND UP
CHANGES

In Season 3 Akuma’s combo On the other hand his neutral Finally, Akuma can now Akuma is overall the This is subject to change though,
damage has been slightly game is slightly better, with land his Rage Art, the Shun same in Season 3, albeit Akuma is a highly unconventional
reduced, with minor some recovery shaved Goku Satsu, after a screw. slightly more rounded. character, so it’s only recently
damage reductions to his off of his f+3 and f+4, that skilled players have been
Previously he needed to He was one of the most
fireballs, the first hit of giving him more options. able to show us just what he’s
wallsplat. This makes underrated characters
QCB+4 and d+1,2 string F+4 now also leads to more capable of on a global stage.
his comeback potential for most of Season 1 and
which is one of his damage on counter-hit.
even more explosive. Season 2’s competitive life.
best panic moves.
As players adapt and get
accustomed to the match-up we
Akuma also has a new move in By the end of Season 2 many believe his position at the top
His okizeme is also slightly d/f+1+2. This is a power-crush- top players agreed that Akuma will likely be contested. However
weaker with f+1+2 no longer ing mid wallsplat with slight was top 5, and with everyone the Raging Demon will almost
spiking. This used to force a backswing blow properties. above him now weaker, and certainly remain one of the most
reasonably strong oki setup Though in some match-ups Akuma slightly stronger, he powerful characters in Tekken 7.
at the wall with either the this is very punishable at -14. takes his crown as the
opponent waking up into his current King of Iron Fist.
50/50 or getting resplatted by
d+3 xx DP. B+1 has lower pushback
making combo extensions
easier but damage has also
been slightly reduced.
TYPE D I F F I C U LT Y

MIX-UP/2D ADVANCED

T O P P L AY E R T O P P L AY E R T O P P L AY E R
S U P E R A KO U M A AWAIS HONEY FARZEEN

T O P P L AY E R T O P P L AY E R OTHER RESOURCES TO
GOUKIAKUMA R I CKSTA H CHECK OUT
HQRUBBISH

You might also like