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Credits:

Dante: Graphics Options, Coop Hack, Cutscene skip


Raz0r: Trainer GUI, Floating Pause Menu hack, Savefile Import, Hotkeys, assistance
with coding, testing

Graphics options: Enables changing graphics options that are not fully customizable
via the ingame graphics menus.

Boss Swap: (Requires Vergil DLC) Swap the boss in M19 and M20 with the one from
Vergil´s campaign and vice versa.
Also enables playing against both bosses simultaneously.
Ideally use the Disable Boss Camera feature when fighting both bosses
simultaneously.
EXPERIMENTAL FEATURE, BACKUP SAVEFILE BEFORE USE
Known Issues: Lack of BGM and wrong credit fight scene depending on setting

Player Dirt Option: Select between the mission´s default, clean, dirty 1 and dirty
2 for the character´s level of dirtiness. Apply in main menu.

Battle BGM: Force enable or disable Battle Background Music, doesn´t affect Boss
BGM.

Floating Pause Menu: Changes the pause menu to a floating menu while connected to
another player.
This menu does not pause the game and does not disconnect during online play.
DISABLE IF YOU WANT TO DISCONNECT ON PURPOSE BY PAUSING THE GAME.

Auto-Reconnect: Sets the timeout for disconnecting from a coop match from 60 to 0
seconds (aka you will instantly reconnect when unpausing the game).

Auto-Skip: Automatically and instantly skip: the intro slideshow (any preset),
interactions (e.g. picking up a Nidhogg parasite) and/or cutscenes.

Save File Import: Enables you to import a savefile from another Steam user. Close
the game, place the new savefile in C:\Program Files (x86)\Steam\userdata\
[usernumber]\601150\remote\win64_save,
launch the trainer and enable this option, then start the game, disable this option
after the game saved once.
WE ARE NOT RESPONSIBLE FOR THE LOSS OF ANY DATA/SAVEFILES THAT RESULTS FROM THE
USAGE OF THIS TRAINER, ALWAYS BACKUP YOUR SAVEFILES.

Bloody Palace Continue: Lets your start a Bloody Palace run from any stage.
Set the stage, character, remaining time, Player HP and DT while in the title
screen or main menu, then click SET and press Continue in the title screen or main
menu.

Coop/Divergence: Enables playing as Nero, Dante or V in any Story Mission,


adds realtime 3 player (Nero, Dante and V) coop similar to that of mission 13 to
Bloody Palace Stage 1 to 100 and to the following missions:
0, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 14, 15, 16 and 17. IF YOU HAVE ISSUES
CONNECTING AUTOMATICALLY IN A MISSION OR BP STAGE, PAUSE AND UNPAUSE THE GAME
(sometimes necessary several times),
this triggers the matchmaking process.
Playing as Dante in mission 7 will disable Coop since the player would be invisible
to vanilla DMC5 players.
Enable before entering Bloody Palace/selecting the mission that you want to play in
coop, can be left enabled without influencing other missions.
All players should turn off the spoiler filter in the ingame network settings if
one of them hasn´t beaten the game yet.
Matchmaking works the following way: Players playing the same mission on Human or
Devil Hunter will be matched, the same goes for those that play on Son of Sparda
and Dante Must Die.
The difficulty restrictions of the original coop for mission 13 apply for this hack
too: No coop on Heaven or Hell and Hell and Hell difficulty
In Bloody Palace, players who are playing the same stage will be matched.
The following rules apply for the matchmaking in Bloody Palace:
1) Players can only be matched with others during a stage before clearing the stage
(aka before the last enemy died).
2) Matchmaking starts when a player enters a new stage.
3) Players will be disconnected when leaving a stage and have to reconnect after
spawning in the next stage.
4) There is no matchmaking in Nero´s preparation stage.
5) Reconnection happens automatically when entering a new stage, however, sometimes
pausing and unpausing once is necessary to reconnect.
6) It is recommended not to leave a stage at the exact same moment as the other
player(s) since this makes the issue mentioned in 5) occur more often.

Vergil in Coop: Allows Vergil to participate in coop sessions (exluding Mission 7


and Mission 13). EXPERIMENTAL FEATURE, BACKUP SAVEFILE BEFORE USE.
BEFORE SELECTING A MISSION/BLOODY PALACE: To play coop with Nero, Dante, V and
Vergil (4 player coop), change the character to Vergil in the dropdown list for the
Bloody Palace Continue feature.
To play 2 player coop with Nero and Vergil, change the character to Nero in the
dropdown list, to play with Dante and Vergil, change it to Dante, to play with V
and Vergil, change it to V.
ONLY PLAYERS WITH THE SAME SETTINGS WILL BE ABLE TO CONNECT.
Select the Mission/Bloody Palace and the character you want to play as as you would
do normally without the trainer (aka, if you want to be Vergil in story,
select him via his campaign tab in the mission select menu, if you want to be Nero,
Dante or V, select the mission via the Nero/Dante/V tab in the mission select menu,

if you want to be Vergil in Bloody Palace, select him in the Bloody Palace
character menu, same for Nero, Dante and V, long story short, the character
selection process still happens INGAME,
the selected character in the Bloody Palace Character Continue dropdown list of the
trainer only tells the trainer what kind of coop (Nero+Vergil, Dante+Vergil,
V+Vergil or Nero+Dante+V+Vergil) you want to play.
THERE IS NO NEED TO PRESS THE "SET" BUTTON after changing the character in the
dropdown list, only press the SET button when you want to use the Bloody Palace
Continue feature.
For optimal matchmaking, it is recommended that the player who plays Vergil
unpauses/starts the mission/enters the next Bloody Palace stage first and that the
other players join him one by one.

Known issues: Instability and frequent sound issues in 4 player coop. Rare sound
issues in 2 player coop. Instability in stage 101 of Bloody Palace. Probably other
bugs too in general.
Vergil´s SDT transformation and Summoned Sword attacks will not sync in coop.
Doppelganger and World of V are disabled during coop to improve stability and
prevent game breaking bugs.
The "Starring" UI element will not be shown for the 3rd player joining a user in 4
player coop (which is only a visual bug and doesn´t influence gameplay at all).

Known issues:
1) In Mission 3 and 15, it can happen that if you are near the coop player while he
kills all enemies in an area ahead of you, the hellbound platform that´s tied to
these enemies will never activate. FIXED AS OF VERSION 1.0.2
2) Very rarely, enemies may not sync perfectly when entering a new area (missing
enemies), pause and unpause the game to reconnect and respawn the missing enemies
or wait until your coop partner killed them to advance.
3) If you just finished a coop mission or Bloody Palace stage, it might be
necessary to pause and unpause the game once to reset the network and thus be able
to connect to other players.
4) Killing Urizen in Mission 17 is not synced between players, resulting in one
player finishig the fight sooner than the other. FIXED AS OF VERSION 1.0.3
5) You need to have atleast one outfit unlocked for the main char of the coop
mission in order to use the character selector, aka if it´s originally a mission
for Nero, you need to have any of Nero´s outfits unlocked (super costume or the one
you can buy in the store). Otherwise the game won´t display the character selection
screen. FIXED AS OF VERSION 1.0.2
6) V is controlled by AI and thus stuck in Mission 0, making the mission two player
coop only essentially. FIXED AS OF VERSION 1.0.8
7) The Qliphoth Root boss in Mission 1 desyncs easily.
8) The Nidhogg boss in Mission 4 does not have properly synced AI (especially his
tentacles) and HP sync issues can occur too.
9) Elder Geryon Knight in Mission 5 can get stuck forever randomly, also an issue
caused by the way the game handles his AI during coop.
10) Urizen´s Crystal won´t sync properly between players, potentially making the
fight harder since every player must destroy the crystal on their own.
11) Cavaliere Angelo can randomly teleport out of bounds during coop, which will
instantly kill him and end the fight for both players. This issue seems to be more
prevalent on DMD. FIXED AS OF VERSION 1.0.6
12) Rarely, Urizen can instantly transition from his first stage (sitting) to his
next stage for one of the players when fighting him in coop.
13) Sometimes, a boss in Bloody Palace can get stuck with no HP bar after being
defeated, preventing further progress. FIXED AS OF VERSION 1.0.6
14) The currently connected player(s) ("Starring...") will not always be displayed
in Bloody Palace, this is only a visual bug and does not affect coop gameplay.
FIXED AS OF VERSION 1.0.9

FAQ:
Q: What game version is supported by the trainer?
A: TU6 released on Steam on December the 15th 2020.

Q: Will the remaining missions/BP stage 101 be added?


A: In Mission 6 Gilgamesh´s movement within the stage is not synced properly
between players.
Mission 18 has issues with both the AI and the HP of the bosses not syncing
properly.
Mission 19 to 20 and BP stage 101 have an issue with Vergil´s AI being stuck for
one of the players constantly in coop.

Q: Why do the Helltree cores (red blood sacks) and other objects like the lava
escalators in Mission 8 not sync properly among players?
A: That is, again, a limitation of how Capcom set up the mission, some Helltree
cores sync fine in a few missions, but not at all in most.

Q: My PC won´t let me run the trainer!


A: It´s probably your antivirus/Windows defender. For Windows defender, go to More
Information => Run/Execute anyway.

Q: Can I have the character selection/divergence features of the trainer without


having to play coop?
A: Yes, just disable Network in the game´s setting.

Q: I cannot find anyone online to play Coop with.


A:In case you are having a hard time to find other players for coop,there are
several discord communities where people meet to play coop:
1) https://discord.gg/A8pj7pr
2) https://discord.gg/0xyzeRdOzMBwuTqe
And a few more, just ask in the communities above and I´m sure they´ll tell you
where else to join.
Make sure that you and your partner(s) are friends on Steam and turn on friend
priority ingame, it facilitates matchmaking alot.

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