Professional Documents
Culture Documents
Graphics options: Enables changing graphics options that are not fully customizable
via the ingame graphics menus.
Boss Swap: (Requires Vergil DLC) Swap the boss in M19 and M20 with the one from
Vergil´s campaign and vice versa.
Also enables playing against both bosses simultaneously.
Ideally use the Disable Boss Camera feature when fighting both bosses
simultaneously.
EXPERIMENTAL FEATURE, BACKUP SAVEFILE BEFORE USE
Known Issues: Lack of BGM and wrong credit fight scene depending on setting
Player Dirt Option: Select between the mission´s default, clean, dirty 1 and dirty
2 for the character´s level of dirtiness. Apply in main menu.
Battle BGM: Force enable or disable Battle Background Music, doesn´t affect Boss
BGM.
Floating Pause Menu: Changes the pause menu to a floating menu while connected to
another player.
This menu does not pause the game and does not disconnect during online play.
DISABLE IF YOU WANT TO DISCONNECT ON PURPOSE BY PAUSING THE GAME.
Auto-Reconnect: Sets the timeout for disconnecting from a coop match from 60 to 0
seconds (aka you will instantly reconnect when unpausing the game).
Auto-Skip: Automatically and instantly skip: the intro slideshow (any preset),
interactions (e.g. picking up a Nidhogg parasite) and/or cutscenes.
Save File Import: Enables you to import a savefile from another Steam user. Close
the game, place the new savefile in C:\Program Files (x86)\Steam\userdata\
[usernumber]\601150\remote\win64_save,
launch the trainer and enable this option, then start the game, disable this option
after the game saved once.
WE ARE NOT RESPONSIBLE FOR THE LOSS OF ANY DATA/SAVEFILES THAT RESULTS FROM THE
USAGE OF THIS TRAINER, ALWAYS BACKUP YOUR SAVEFILES.
Bloody Palace Continue: Lets your start a Bloody Palace run from any stage.
Set the stage, character, remaining time, Player HP and DT while in the title
screen or main menu, then click SET and press Continue in the title screen or main
menu.
if you want to be Vergil in Bloody Palace, select him in the Bloody Palace
character menu, same for Nero, Dante and V, long story short, the character
selection process still happens INGAME,
the selected character in the Bloody Palace Character Continue dropdown list of the
trainer only tells the trainer what kind of coop (Nero+Vergil, Dante+Vergil,
V+Vergil or Nero+Dante+V+Vergil) you want to play.
THERE IS NO NEED TO PRESS THE "SET" BUTTON after changing the character in the
dropdown list, only press the SET button when you want to use the Bloody Palace
Continue feature.
For optimal matchmaking, it is recommended that the player who plays Vergil
unpauses/starts the mission/enters the next Bloody Palace stage first and that the
other players join him one by one.
Known issues: Instability and frequent sound issues in 4 player coop. Rare sound
issues in 2 player coop. Instability in stage 101 of Bloody Palace. Probably other
bugs too in general.
Vergil´s SDT transformation and Summoned Sword attacks will not sync in coop.
Doppelganger and World of V are disabled during coop to improve stability and
prevent game breaking bugs.
The "Starring" UI element will not be shown for the 3rd player joining a user in 4
player coop (which is only a visual bug and doesn´t influence gameplay at all).
Known issues:
1) In Mission 3 and 15, it can happen that if you are near the coop player while he
kills all enemies in an area ahead of you, the hellbound platform that´s tied to
these enemies will never activate. FIXED AS OF VERSION 1.0.2
2) Very rarely, enemies may not sync perfectly when entering a new area (missing
enemies), pause and unpause the game to reconnect and respawn the missing enemies
or wait until your coop partner killed them to advance.
3) If you just finished a coop mission or Bloody Palace stage, it might be
necessary to pause and unpause the game once to reset the network and thus be able
to connect to other players.
4) Killing Urizen in Mission 17 is not synced between players, resulting in one
player finishig the fight sooner than the other. FIXED AS OF VERSION 1.0.3
5) You need to have atleast one outfit unlocked for the main char of the coop
mission in order to use the character selector, aka if it´s originally a mission
for Nero, you need to have any of Nero´s outfits unlocked (super costume or the one
you can buy in the store). Otherwise the game won´t display the character selection
screen. FIXED AS OF VERSION 1.0.2
6) V is controlled by AI and thus stuck in Mission 0, making the mission two player
coop only essentially. FIXED AS OF VERSION 1.0.8
7) The Qliphoth Root boss in Mission 1 desyncs easily.
8) The Nidhogg boss in Mission 4 does not have properly synced AI (especially his
tentacles) and HP sync issues can occur too.
9) Elder Geryon Knight in Mission 5 can get stuck forever randomly, also an issue
caused by the way the game handles his AI during coop.
10) Urizen´s Crystal won´t sync properly between players, potentially making the
fight harder since every player must destroy the crystal on their own.
11) Cavaliere Angelo can randomly teleport out of bounds during coop, which will
instantly kill him and end the fight for both players. This issue seems to be more
prevalent on DMD. FIXED AS OF VERSION 1.0.6
12) Rarely, Urizen can instantly transition from his first stage (sitting) to his
next stage for one of the players when fighting him in coop.
13) Sometimes, a boss in Bloody Palace can get stuck with no HP bar after being
defeated, preventing further progress. FIXED AS OF VERSION 1.0.6
14) The currently connected player(s) ("Starring...") will not always be displayed
in Bloody Palace, this is only a visual bug and does not affect coop gameplay.
FIXED AS OF VERSION 1.0.9
FAQ:
Q: What game version is supported by the trainer?
A: TU6 released on Steam on December the 15th 2020.
Q: Why do the Helltree cores (red blood sacks) and other objects like the lava
escalators in Mission 8 not sync properly among players?
A: That is, again, a limitation of how Capcom set up the mission, some Helltree
cores sync fine in a few missions, but not at all in most.