PNAS
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SFX: Grapple. Add 06 and step up effect die +1 when inflicting a complication on a
pus
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Peers
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SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from attacks
See
SFX: Radar Sense. Spend 1 PP to add SUPERHUMAN SENSES (or step up by +1 if already
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vating an opportunity or during a Transition Scene.
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Milestones OUT IN THE OPEN
XP when you first tell a hero that you're not Daredevil
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10XP when you either join a team in spite of your identity crisis or refuse to joina team
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3.XP when your allies first confront you about your methods or you challenge another
ally’s methods.
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and at least one ally, or you choose to redirect stress from that foe as emotional
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BREAKOUT
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