Professional Documents
Culture Documents
7551/978-0-262-31050-5-ch063
Abstract (Cooper et al. 2001; Colosimo et al. 2005; Sleight et al. 2008;
Control 1 2 3 4 5 6 7 8
7 6 5 4 3 2 1 8
B.
Results
Independent and combinatorial expression of each C.
color from the CMY circuit. To test the functionality of
the CMY circuit, we first performed a control experiment to
measure expression of each color using different inducers and
molecules (see Materials and Methods for details). The
results of this experiment is shown in Figure 2. Starting with
Figure 2a, the results show that LacZ is expressed about 10-
fold above background levels with addition of arabinose, but
not with aTc or IPTG. With other inducer combinations, LacZ
is only expressed with arabinose, but to varying levels. This
indicates that expression of other genes in the circuit affect
expression of LacZ, possibly due to competition for
expression and metabolic load. In Figure 2b, GFP is only
expressed with the addition of aTc and is about 100-fold
above background levels with other inducers. Like LacZ,
GFP expression is also affected by expression of other genes
in the circuit. Figure 2c shows that mRFP is expressed only
with the addition of IPTG and is over 10-fold above
background levels with other inducers. Overall, the results
indicate the independent and combinatorial expression of each
color in the CMY circuit, but expression levels are affected by Figure 4. Evolutionary stability dynamics of the CMY circuit.
different combinations of inducers. Figure 3 shows visually Normalized fluorescence on the y-axis is plotted against the number
that distinct colors are produced with each combination of of generations for (A) MUG fluorescence (LacZ), (B) GFP
inducer used, demonstrating combinatorial expression. Note fluorescence, and (C) mRFP fluorescence. Error bars represent the
that GFP appears yellow visually in Figure 3a, but is green in standard deviation from the mean of 88 independent replicates.
Figure 3b under UV light.
Acknowledgements
Herring, C D, A Raghunathan, C Honisch, T Patel, M K Applebee, A
R Joyce, T J Albert, et al. 2006. “Comparative genome
We would like to thank BEACON: An NSF Center for the sequencing of Escherichia coli allows observation of bacterial
Study of Evolution in Action for funding this research. Also, evolution on a laboratory timescale.” Nat Genet 38 (12):
we would like to thank members of the Sauro Lab (especially 1406-1412.
Wilbert Copeland and Bryan Bartley) and Klavins Lab
(especially Rob Egbert) for use of equipment, useful Knight, T. 2003. “Idempotent Vector Design for Standard Assembly
materials, and discussions. of Biobricks.” DSpace
Levskaya, A, A A Chevalier, J J Tabor, Z B Simpson, L A Lavery, M
Levy, E A Davidson, et al. 2005. “Synthetic biology:
References engineering Escherichia coli to see light.” Nature 438 (7067):
441-442. doi:nature04405 [pii] 10.1038/nature04405.
Meyer, Justin R, Anurag A Agrawal, Ryan T Quick, Devin T Dobias,
Anderson, J Christopher, Christopher a Voigt, and Adam P Arkin.
Elena, S F, and R E Lenski. 2003. “Evolution experiments with Sleight, Sean C, Christian Orlic, Dominique Schneider, and Richard
microorganisms: the dynamics and genetic bases of E Lenski. 2008. “Genetic basis of evolutionary adaptation by
adaptation.” Nat Rev Genet 4 (6): 457-469. Escherichia coli to stressful cycles of freezing, thawing and
growth.” Genetics 180 (1) (September): 431-43. doi:10.1534/
Elowitz, M B, and S Leibler. 2000. “A synthetic oscillatory network genetics.108.091330.
of transcriptional regulators.” Nature 403 (6767) (January):
335-8. doi:10.1038/35002125. Sleight, Sean C, and Richard E Lenski. 2007. “Evolutionary
adaptation to freeze-thaw-growth cycles in Escherichia coli.”
Entus, R, B Aufderheide, and H M Sauro. 2007. “Design and Physiological and biochemical zoology PBZ 80 (4): 370-385.
implementation of three incoherent feed-forward motif based
biological concentration sensors.” Systems and Synthetic Toprak, Erdal, Adrian Veres, Jean-Baptiste Michel, Remy Chait,
Biology 1 (3): 119-128. Daniel L Hartl, and Roy Kishony. 2012. “Evolutionary paths
to antibiotic resistance under dynamically sustained drug
Gardner, T S, C R Cantor, and J J Collins. 2000. “Construction of a selection.” Nature genetics 44 (1) (January 18): 101-5. doi:
genetic toggle switch in Escherichia coli.” Nature 403 (6767): 10.1038/ng.1034.
339-342. doi:10.1038/35002131.
Tyo, K E, P K Ajikumar, and G Stephanopoulos. 2009. “Stabilized
Gibson, D G, J I Glass, C Lartigue, V N Noskov, R Y Chuang, M A gene duplication enables long-term selection-free heterologous
Algire, G A Benders, et al. 2010. “Creation of a Bacterial Cell pathway expression.” Nat Biotechnol 27 (8): 760-765. doi:nbt.
Controlled by a Chemically Synthesized Genome.” Science. 1555 [pii] 10.1038/nbt.1555.
doi:science.1190719 [pii] 10.1126/science.1190719.
© 2012 Massachusetts Institute of Technology Published under a Creative Commons Attribution 4.0 International (CC BY 4.0) license
Latest Proceedings
This site uses cookies. By continuing to use our website, you are agreeing to our privacy policy. Accept
About
Terms of Use Privacy Statement Crossref Member COUNTER Member Accessibility The MIT Press colophon is registered in the U.S. Patent and Trademark Office
File:Track A process prototype v1.pdf
From Wikimedia Commons, the free media repository
Size of this JPG preview of this PDF file: 800 × 486 pixels.
Original file (2,100 × 1,275 pixels, file size: 72 KB, MIME type: application/pdf)
Captions
Captions
Summary
Description English: Prototype of process for Organized Groups to discuss movement strategic
direction
Date 27 January 2017
Source Own work
Author Suzie Nussel (WMF)
Licensing
I, the copyright holder of this work, hereby publish it under the following license:
File history
Click on a date/time to view the file as it appeared at that time.
Usage on meta.wikimedia.org
Strategy/Wikimedia movement/2017/Process/Design/Track A
Metadata
This file contains additional information such as Exif metadata which may have been added by the digital camera,
scanner, or software program used to create or digitize it. If the file has been modified from its original state, some
details such as the timestamp may not fully reflect those of the original file. The timestamp is only as accurate as the
clock in the camera, and it may be completely wrong.
Encrypted no
Structured data
creator
some value
URL: https://commons.wikimedia.org/wiki/user:Suzie_Nussel_%28WMF%29
author name string: Suzie Nussel (WMF)
Wikimedia username: Suzie Nussel (WMF)
copyright status
copyrighted
copyright license
inception
27 January 2017
Files are available under licenses specified on their description page. All structured data from the file namespace is available
under the Creative Commons CC0 License; all unstructured text is available under the Creative Commons Attribution-
ShareAlike License; additional terms may apply. By using this site, you agree to the Terms of Use and the Privacy Policy.
Real-Time Redesign Section 3: Start Small Step 1: Design and Run a Pilot
Prototype
problem of practice, it’s time to build out the details by
creating a prototype, or testable model of your solution.
The prototype will allow you to get feedback on the
Create a small-scale version of your idea and pilot it with a small group of stakeholders (e.g.,
solution students, teachers, parents, and/or classified staff). For
instance, if your solution was a new system for student-
led conferences, your prototype could be an agenda for
what those conferences might look like.
Equity looks like building your prototype with a focus Resiliency looks like building a prototype that is clear and
on how your model will better meet the needs of each simple enough to be replicated and changed - especially
student in your system, especially those included based on quick stakeholder feedback. You may even look
in the empathy interview process. Equity also looks for ways to explicitly build flexibility and adaptability into
like sharing your prototype with students, families, your prototype (for example, through student choice).
teachers, and classified staff for feedback – and then
implementing changes based on that feedback. To
maximize stakeholder input, co-design the prototype with
the students, families, teachers, and classified staff you
interview.
This work is licensed under a Creative Commons Attribution 4.0 International License 55
Real-Time Redesign Section 3: Start Small Step 1: Design and Run a Pilot
1. G
ather your team in a room (in-person or virtual) with access to a chalkboard or a digital alternative, such as Google
Jamboard; make sure your team has selected a solution to your problem of practice.
2. Given your solution, decide as a group what your prototype could look like or include.
• F
or example, if your solution is about standards-based grading, you may choose to prototype a new grading
rubric.
• F
or example, if your solution is about a new classroom schedule for more individualized student support, you may
choose to prototype a new lesson plan.
3. N
ext, brainstorm a definition of success for your prototype. Ask, “What do we believe will lead to our prototype
design and content being most successful?” Document ideas on a chalkboard or Jamboard.
• F
or example, if you are designing a new grading rubric, you might define success for your prototype as being
standards-aligned, using student-friendly language, and allowing for flexibility for teachers.
4. T
hen, build the prototype. Your team may work as a full group or you can break into small groups to design several
prototypes. Use the templates below for building a prototype; choose the template that aligns best with the format
of what you are trying to create (e.g., a visual of a new grading rubric is likely obvious, but a storyboard might also
help demonstrate how students experience using it).
• Storyboard
• Rapid Prototyping
• Get Visual
• Roleplay
5. If you break into small groups to create several prototypes, you will need to decide between the options (or take the
best aspects of each option to create a final version). One way to do this is to:
• Have each individual read each prototype and add a “+1” to indicate aspects that they like.
• Take time for group discussion; make real-time updates to the prototype(s) as you discuss:
This work is licensed under a Creative Commons Attribution 4.0 International License 56
Real-Time Redesign Section 3: Start Small Step 1: Design and Run a Pilot
6. If you created one prototype as a group, take time for group discussion; make real-time updates as you discuss:
• C
onsider getting interim feedback on this prototype by picking a handful of people to share the prototype with,
and prioritize getting feedback from the stakeholders you included earlier in this process. As a team, commit to
how you will collect and incorporate additional feedback.
8. Next, you will plan and execute a pilot test to put your prototype in action.
This activity was inspired by the Create a Prototype step of IDEO’s Design Thinking for Educators. The specific protocols
for building a prototype (Storyboard, Rapid Prototyping, Get Visual, Role Play) are IDEO’s method cards.
This work is licensed under a Creative Commons Attribution 4.0 International License 57
Prototype
A prototype is an early sample, model, or release of a product built
to test a concept or process.[1] It is a term used in a variety of
contexts, including semantics, design, electronics, and software
programming. A prototype is generally used to evaluate a new
design to enhance precision by system analysts and users.[2]
Prototyping serves to provide specifications for a real, working
system rather than a theoretical one.[3] In some design workflow
models, creating a prototype (a process sometimes called
materialization) is the step between the formalization and the
evaluation of an idea.[4]
Contents
Types
Differences in creating a prototype vs. a final product
Characteristics and limitations of prototypes
Engineering sciences
Mechanical and electrical engineering
Electronics prototyping
Computer programming and computer science
Other programming/computing concepts
Data prototyping
Prototyping for Human-Computer Interaction A sign explaining prototype signage
Scale modeling
Architecture
Metrology
Natural sciences
See also
References
Types
Prototypes explore different aspects of an intended design:[7]
A proof-of-principle prototype serves to verify some key functional aspects of the intended
design, but usually does not have all the functionality of the final product.[8]
A working prototype represents all or nearly all of the functionality of the final product.[9]
A visual prototype represents the size and appearance, but not the functionality, of the
intended design. A form study prototype is a preliminary type of visual prototype in which
the geometric features of a design are emphasized, with less concern for color, texture, or
other aspects of the final appearance.[10]
A user experience prototype represents enough of the appearance and function of the
product that it can be used for user research.[11]
A functional prototype captures both function and appearance of the intended design,
though it may be created with different techniques and even different scale from final
design.[12][13]
A paper prototype is a printed or hand-drawn representation of the user interface of a
software product. Such prototypes are commonly used for early testing of a software design,
and can be part of a software walkthrough to confirm design decisions before more costly
levels of design effort are expended.[14]
Material: The materials that will be used in a final product may be expensive or difficult to
fabricate, so prototypes may be made from different materials than the final product. In some
cases, the final production materials may still be undergoing development themselves and
not yet available for use in a prototype.
Process: Mass-production processes are often unsuitable for making a small number of
parts, so prototypes may be made using different fabrication processes than the final
product. For example, a final product that will be made by plastic injection molding will
require expensive custom tooling, so a prototype for this product may be fabricated by
machining or stereolithography instead. Differences in fabrication process may lead to
differences in the appearance of the prototype as compared to the final product.
Verification: The final product may be subject to a number of quality assurance tests to
verify conformance with drawings or specifications. These tests may involve custom
inspection fixtures, statistical sampling methods, and other techniques appropriate for
ongoing production of a large quantity of the final product. Prototypes are generally made
with much closer individual inspection and the assumption that some adjustment or rework
will be part of the fabrication process. Prototypes may also be exempted from some
requirements that will apply to the final product.
Engineers and prototype specialists attempt to minimize the impact of these differences on the intended role
for the prototype. For example, if a visual prototype is not able to use the same materials as the final
product, they will attempt to substitute materials with properties that closely simulate the intended final
materials.
It is possible to use prototype testing to reduce the risk that a design may not perform as intended, however
prototypes generally cannot eliminate all risk. There are pragmatic and practical limitations to the ability of
a prototype to match the intended final performance of the product and some allowances and engineering
judgement are often required before moving forward with a production design.
Building the full design is often expensive and can be time-consuming, especially when repeated several
times—building the full design, figuring out what the problems are and how to solve them, then building
another full design. As an alternative, rapid prototyping or rapid application development techniques are
used for the initial prototypes, which implement part, but not all, of the complete design. This allows
designers and manufacturers to rapidly and inexpensively test the parts of the design that are most likely to
have problems, solve those problems, and then build the full design.
This counter-intuitive idea—that the quickest way to build something is, first to build something else—is
shared by scaffolding and Thomson's telescope rule.
Engineering sciences
In technology research, a technology demonstrator is a prototype serving as proof-of-concept and
demonstration model for a new technology or future product, proving its viability and illustrating
conceivable applications.
In large development projects, a testbed is a platform and prototype development environment for rigorous
experimentation and testing of new technologies, components, scientific theories and computational
tools.[16]
With recent advances in computer modeling it is becoming practical to eliminate the creation of a physical
prototype (except possibly at greatly reduced scales for promotional purposes), instead modeling all aspects
of the final product as a computer model. An example of such a development can be seen in Boeing 787
Dreamliner, in which the first full sized physical realization is made on the series production line. Computer
modeling is now being extensively used in automotive design, both for form (in the styling and
aerodynamics of the vehicle) and in function—especially for improving vehicle crashworthiness and in
weight reduction to improve mileage.
Mechanical and electrical engineering
The most common use of the word prototype is a functional, although experimental, version of a non-
military machine (e.g., automobiles, domestic appliances, consumer electronics) whose designers would
like to have built by mass production means, as opposed to a mockup, which is an inert representation of a
machine's appearance, often made of some non-durable substance.
An electronics designer often builds the first prototype from breadboard or stripboard or perfboard,
typically using "DIP" packages.
However, more and more often the first functional prototype is built on a "prototype PCB" almost identical
to the production PCB, as PCB manufacturing prices fall and as many components are not available in DIP
packages, but only available in SMT packages optimized for placing on a PCB.
Builders of military machines and aviation prefer the terms "experimental" and "service test".[17]
Electronics prototyping
Often the end users may not be able to provide a complete set of application objectives, detailed input,
processing, or output requirements in the initial stage. After the user evaluation, another prototype will be
built based on feedback from users, and again the cycle returns to customer evaluation. The cycle starts by
listening to the user, followed by building or revising a mock-up, and letting the user test the mock-up, then
back. There is now a new generation of tools called Application Simulation Software which help quickly
simulate application before their development.[21]
Extreme programming uses iterative design to gradually add one feature at a time to the initial prototype.[22]
In many programming languages, a function prototype is the declaration of a subroutine or function (and
should not be confused with software prototyping). This term is rather C/C++-specific; other terms for this
notion are signature, type and interface. In prototype-based programming (a form of object-oriented
programming), new objects are produced by cloning existing objects, which are called prototypes.[23]
Continuous learning approaches within organizations or businesses may also use the concept of business or
process prototypes through software models.
The concept of prototypicality is used to describe how much a website deviates from the expected norm,
and leads to a lowering of user preference for that site's design.[24]
Data prototyping
A data prototype is a form of functional or working prototype.[25] The justification for its creation is usually
a data migration, data integration or application implementation project and the raw materials used as input
are an instance of all the relevant data which exists at the start of the project.
A set of data cleansing and transformation rules which have been seen to produce data
which is all fit for purpose.
A dataset which is the result of those rules being applied to an instance of the relevant raw
(source) data.
To achieve this, a data architect uses a graphical interface to interactively develop and execute
transformation and cleansing rules using raw data. The resultant data is then evaluated and the rules refined.
Beyond the obvious visual checking of the data on-screen by the data architect, the usual evaluation and
validation approaches are to use Data profiling software[26] and then to insert the resultant data into a test
version of the target application and trial its use.
Prototyping for Human-Computer Interaction
When developing software or digital tools that humans interact with, a prototype is an artifact that is used to
ask and answer a design question. Prototypes provide the means for examining design problems and
evaluating solutions.[27]
'Wizard of Oz' prototype: named after the Wizard of Oz (character) in the movie, The
Wizard of Oz (1939 film). This is a prototyping method with which the computer-side of the
interaction is faked by an offsite or hidden human.[28] This prototyping technique is
particularly useful for demonstrating functionality that is difficult or lengthy to engineer, such
as applications like Voice user interface.
role prototype: this prototype may not be engineered or look & feel like a finished product,
but the purpose of this type of prototype is to investigate and evaluation a user need, or what
the prototype could do for the user. They can present features and functionality that the user
might benefit from, to demonstrate what role an artifact like the prototype might fulfill for the
user.[27] A famous example of this kind of prototype would be the block of wood carried by
Jeff Hawkins, when developing the Palm Pilot.
paper prototype: this prototype may use cut paper, cardboard, or other inexpensive
materials to demonstrate an interface. The purpose of this prototype is to test with users,
without having to use a digital tool or develop a program to test functionality.[29] Recently,
paper prototyping has fallen out of favor within certain design circles, particularly because
the low-fidelity nature of this method and the lack of effectiveness when testing with
users.[30]
Scale modeling
In the field of scale modeling (which includes model railroading,
vehicle modeling, airplane modeling, military modeling, etc.), a
prototype is the real-world basis or source for a scale model—such
as the real EMD GP38-2 locomotive—which is the prototype of
Athearn's (among other manufacturers) locomotive model.
Technically, any non-living object can serve as a prototype for a
model, including structures, equipment, and appliances, and so on,
but generally prototypes have come to mean full-size real-world
vehicles including automobiles (the prototype 1957 Chevy has A scale model of an Douglas SB2D
spawned many models), military equipment (such as M4 Shermans, Destroyer in a wind tunnel for testing
a favorite among US Military modelers), railroad equipment, motor
trucks, motorcycles, and space-ships (real-world such as
Apollo/Saturn Vs, or the ISS). As of 2014, basic rapid prototype machines (such as 3D printers) cost about
$2,000, but larger and more precise machines can cost as much as $500,000.[31]
Architecture
In architecture, prototyping refers to either architectural model making (as form of scale modelling) or as
part of aesthetic or material experimentation, such as the Forty Wall House open source material
prototyping centre in Australia.[32][33]
Architects prototype to test ideas structurally, aesthetically and technically. Whether the prototype works or
not is not the primary focus: architectural prototyping is the revelatory process through which the architect
gains insight.[34]
Metrology
In the science and practice of metrology, a prototype is a human-made object that is used as the standard of
measurement of some physical quantity to base all measurement of that physical quantity against.
Sometimes this standard object is called an artifact. In the International System of Units (SI), there remains
no prototype standard since May 20, 2019. Before that date, the last prototype used was the international
prototype of the kilogram, a solid platinum-iridium cylinder kept at the Bureau International des Poids et
Mesures (International Bureau of Weights and Measures) in Sèvres France (a suburb of Paris) that by
definition was the mass of exactly one kilogram. Copies of this prototype are fashioned and issued to many
nations to represent the national standard of the kilogram and are periodically compared to the Paris
prototype. Now the kilogram is redefined in such a way that the Planck constant h is prescribed a value of
exactly 6.626 070 15 × 10−34 joule-second (J⋅s)
Until 1960, the meter was defined by a platinum-iridium prototype bar with two marks on it (that were, by
definition, spaced apart by one meter), the international prototype of the metre, and in 1983 the meter was
redefined to be the distance in free space covered by light in 1/299,792,458 of a second (thus defining the
speed of light to be 299,792,458 meters per second).
Natural sciences
In many sciences, from pathology to taxonomy, prototype refers to a disease, species, etc. which sets a good
example for the whole category. In biology, prototype is the ancestral or primitive form of a species or other
group; an archetype.[35] For example, the Senegal bichir is regarded as the prototypes of its genus,
Polypterus.
See also
3D printing
Clay modeling
Minimum viable product
Rapid prototyping
Test article (disambiguation)
References
1. Blackwell, A. H.; Manar, E., eds. (2015). "Prototype" (http://ic.galegroup.com/ic/scic/Referenc
eDetailsPage/ReferenceDetailsWindow?failOverType=&query=&prodId=SCIC&windowstat
e=normal&contentModules=&display-query=&mode=view&displayGroupName=Reference
&limiter=&currPage=&disableHighlighting=false&displayGroups=&sortBy=&search_within_
results=&p=SCIC&action=e&catId=&activityType=&scanId=&documentId=GALE%7CENKD
ZQ347975681&source=Bookmark&u=dclib_main&jsid=63ed7b4b8ba090d7346c2d926005
d307). UXL Encyclopedia of Science (3rd ed.). Retrieved 13 July 2015.
2. Gero, John S. (1990-12-15). "Design Prototypes: A Knowledge Representation Schema for
Design" (https://www.aaai.org/ojs/index.php/aimagazine/article/view/854). AI Magazine. 11
(4): 26. ISSN 0738-4602 (https://www.worldcat.org/issn/0738-4602).
3. "Prototyping Definition" (https://www.pcmag.com/encyclopedia_term/0,1233,t=prototyping&i
=49886,00.asp). PC Magazine. Retrieved 2012-05-03.
4. Marcelo M. Soares; Francesco Rebelo (15 August 2012). Advances in Usability Evaluation
(https://books.google.com/books?id=Qy_QRu-7dKcC&pg=PA482). CRC Press. p. 482.
ISBN 978-1-4398-7025-9.
5. "prototypical (adjective) definition and synonyms | Macmillan Dictionary" (https://www.macmi
llandictionary.com/dictionary/british/prototypical). www.macmillandictionary.com. Retrieved
2019-12-15.
6. Harper, Douglas. "prototype (n.)" (http://www.etymonline.com/index.php?term=prototype&all
owed_in_frame=0). Online Etymology Dictionary.
7. Lai, Chun Sing; Locatelli, Giorgio (February 2021). "Valuing the option to prototype: A case
study with Generation Integrated Energy Storage" (https://doi.org/10.1016%2Fj.energy.2020.
119290). Energy. 217: 119290. doi:10.1016/j.energy.2020.119290 (https://doi.org/10.1016%
2Fj.energy.2020.119290).
8. "Proof-of-Principle Prototype" (https://3d-printing-expert.com/proof-of-principle-prototype/).
3d-printing-expert.com. Retrieved 2019-12-15.
9. "What Is A Working Prototype" (https://product-design-prototype-experts.com/what-is-a-worki
ng-prototype/). product-design-prototype-experts.com. Retrieved 2019-12-15.
10. "What Is A Visual Prototype" (https://3d-printing-expert.com/what-is-a-visual-prototype/). 3d-
printing-expert.com. Retrieved 2019-12-15.
11. "User Experience Prototype" (https://3d-printing-expert.com/user-experience-prototype/). 3d-
printing-expert.com. Retrieved 2019-12-15.
12. Somiya, Shigeyuki, ed. (2013). Handbook of Advanced Ceramics: Materials, Applications,
Processing, and Properties (https://books.google.com/books?id=tdx7lS4fO9wC&q=form+stu
dy+prototype&pg=PA491) (2nd ed.). Academic Press. p. 491. ISBN 9780123854704.
13. "Prototypes: General Categories" (http://www.thomasnet.com/articles/engineering-consultin
g/general-prototypes). ThomasNet. Retrieved 13 July 2015.
14. "Prototyping" (http://cs.brown.edu/courses/uxisp/slides/prototyping.pptx). Brown University -
User Experience, Independent Study Project. Retrieved 2015-02-24.
15. Gschwind, M.; Salapura, V.; Maurer, D. (April 2001). "FPGA prototyping of a RISC processor
core for embedded applications". IEEE Transactions on Very Large Scale Integration (VLSI)
Systems. 9 (2): 241–250. doi:10.1109/92.924027 (https://doi.org/10.1109%2F92.924027).
ISSN 1063-8210 (https://www.worldcat.org/issn/1063-8210).
16. Simon, Heilesen (2007-01-31). Designing for Networked Communications: Strategies and
Development: Strategies and Development (https://books.google.com/books?id=YEpAYyIRl
bEC). Idea Group Inc (IGI). ISBN 9781599040714.
17. Willcox, Cornélis De Witt; Stuart, Edwin Roy (1918). International Military Digest (https://boo
ks.google.com/books?id=upHlAAAAMAAJ). Cumulative digest corporation.
18. "PCB Rapid Prototype" (http://www.wellpcb.com/news/pcb-rapid-prototype).
www.wellpcb.com. WellPCB. Retrieved 2017-06-01.
19. Trevennor, Alan (2012-10-17). Practical AVR Microcontrollers: Games, Gadgets, and Home
Automation with the Microcontroller Used in the Arduino (https://books.google.com/books?id
=z-b10XVvN44C). Apress. ISBN 9781430244462.
20. "Alpha Version Definition" (https://www.pcmag.com/encyclopedia_term/0,1233,t=alpha+vers
ion&i=37675,00.asp). PC Magazine. Retrieved 2012-05-03.
21. "Baseblock Software LLC, Software for the Motor Control Industry" (https://www.baseblock.c
om/PRODUCTS/applicationsimulationsoftware.htm). www.baseblock.com. Retrieved
2019-12-15.
22. Garvin, David A. (1993-07-01). "Building a Learning Organization" (https://hbr.org/1993/07/b
uilding-a-learning-organization). Harvard Business Review (July–August 1993). ISSN 0017-
8012 (https://www.worldcat.org/issn/0017-8012). Retrieved 2019-12-15.
23. "5.5 Function Prototypes" (http://h30097.www3.hp.com/docs/base_doc/DOCUMENTATION/
V40F_HTML/AQTLTBTE/DOCU_055.HTM). HP. Retrieved 2012-05-03.
24. Tuch, Alexandre N.; Presslaber, Eva E.; Stöcklin, Markus; Opwis, Klaus; Bargas-Avila,
Javier A. (2012-11-01). "The role of visual complexity and prototypicality regarding first
impression of websites: Working towards understanding aesthetic judgments". International
Journal of Human-Computer Studies. 70 (11): 794–811. doi:10.1016/j.ijhcs.2012.06.003 (htt
ps://doi.org/10.1016%2Fj.ijhcs.2012.06.003). ISSN 1071-5819 (https://www.worldcat.org/iss
n/1071-5819).
25. Introduction to Engineering: Engineering Fundamentals and Concepts: E-Book (https://book
s.google.com/books?id=8l5-DwAAQBAJ). Türker Canbazoğlu. 2018-12-11.
26. Abedjan, Ziawasch (2018). Zimányi, Esteban (ed.). "An Introduction to Data Profiling".
Business Intelligence and Big Data. Lecture Notes in Business Information Processing.
Springer International Publishing. 324: 1–20. doi:10.1007/978-3-319-96655-7_1 (https://doi.
org/10.1007%2F978-3-319-96655-7_1). ISBN 978-3-319-96655-7.
27. Houde, Stephanie; Hill, Charles (1997-01-01), Helander, Marting G.; Landauer, Thomas K.;
Prabhu, Prasad V. (eds.), "Chapter 16 - What do Prototypes Prototype?" (https://www.scienc
edirect.com/science/article/pii/B9780444818621500820), Handbook of Human-Computer
Interaction (Second Edition), Amsterdam: North-Holland, pp. 367–381, doi:10.1016/b978-
044481862-1.50082-0 (https://doi.org/10.1016%2Fb978-044481862-1.50082-0), ISBN 978-
0-444-81862-1, retrieved 2021-12-13
28. "Wizard of Oz Prototypes" (https://www.interaction-design.org/literature/topics/wizard-of-oz-p
rototypes). The Interaction Design Foundation. Retrieved 2021-12-13.
29. Rettig, Marc (April 1994). "Prototyping for tiny fingers" (https://dl.acm.org/doi/10.1145/17527
6.175288). Communications of the ACM. 37 (4): 21–27. doi:10.1145/175276.175288 (https://
doi.org/10.1145%2F175276.175288). ISSN 0001-0782 (https://www.worldcat.org/issn/0001-
0782).
30. Knapp, Jake (2016-01-06). "Paper prototyping is a waste of time" (https://library.gv.com/pape
r-prototyping-is-a-waste-of-time-353076395187). Medium. Retrieved 2021-12-13.
31. "Archived copy" (https://web.archive.org/web/20131028064336/http://www.cfr.org/technology
-and-science/3d-printing-challenges-opportunities-international-relations/p31709). Archived
from the original (http://www.cfr.org/technology-and-science/3d-printing-challenges-opportun
ities-international-relations/p31709) on 2013-10-28. Retrieved 2013-10-30.
32. "Open source architecture lab launched in Tasmania". Architecture News. 2021.
33. Lev, Jiri. "Forty Wall House – 40walls.org" (https://40walls.org/forty-wall-house/). Retrieved
2021-09-29.
34. Burry, Mark (2017). Prototyping for Architects. GB. ISBN 9780500292495.
35. prototype (http://www.collinsdictionary.com/dictionary/english/prototype).
CollinsDictionary.com. Collins English Dictionary - Complete & Unabridged 11th Edition.
Retrieved December 07, 2012.
Text is available under the Creative Commons Attribution-ShareAlike License; additional terms may apply. By using
this site, you agree to the Terms of Use and Privacy Policy. Wikipedia® is a registered trademark of the Wikimedia
Foundation, Inc., a non-profit organization.
prototype
Contents
English
Etymology
Pronunciation
Noun
Synonyms
Derived terms
Translations
See also
Verb
Translations
References
Further reading
French
Etymology
Pronunciation
Noun
Derived terms
Further reading
Norwegian Bokmål
Alternative forms
Etymology
Noun
References
Norwegian Nynorsk
Alternative forms
Etymology
Noun
References
English
WOTD – 16 December 2018
Etymology
From French prototype or Late Latin prototypon,[1] from Ancient
Greek πρωτότυπος (prōtótupos, “original; prototype”),[2] from
πρωτο- (prōto-, “prefix meaning ‘first’”) (from πρῶτος (prôtos,
“first; earliest”)) + τῠ́πος (túpos, “blow, pressing; sort, type”)
(from τύπτω (túptō, “to beat, strike”), from Proto-Indo-European
*(s)tewp- (“to push; to stick”)). The word is analysable as proto- + -
type.
Pronunciation
(Received Pronunciation) IPA(key): /ˈpɹəʊtətʌɪp/
(General American) IPA(key): /ˈpɹoʊtəˌtaɪp/, /-ɾə-/
Audio (GA) (file)
Audio (AU) (file)
Hyphenation: pro‧to‧type A prototype (sense 2) of a “lift
system” or flying machine for an
individual person
Noun
And if Jordan were but Jaar Eden, that is, the Riuer of Eden, Geneſar but Ganſar or
the Prince of Gardens; and it could be made out, that the Plain of Jordan were
watered not comparatively, but cauſally, and becauſe it was the Paradiſe of God, as
the Learned Abramas hinteth, he was not far from the Prototype and originall of
Plantations.
1694, [William Sherlock], A Defence of Dr. Sherlock’s Notion of a Trinity in Unity, […],
London: Printed for W. Rogers, […], OCLC 1015514133 (https://worldcat.org/oclc/1015514133),
pages 28–29 (https://books.google.com/books?id=zFw7AQAAMAAJ&pg=PA29):
[T]his Holy Trinity is not Three Divine Attributes, ſuch as Wiſdom, Power, and
Goodneſs; for they are all Three the very ſame with each other, the ſame Wiſdom,
Goodneſs, and Power, and therefore not Three Parts or Attributes of the ſame Deity,
but each is the whole, the Prototype, and its living Image is.
1839 August, “Plautus. [...]”, in Foreign Monthly Review, and Continental Literary
Journal, volume I, number IV, London: D[avid] Nutt, […]; Dulau and Co., […]; Berlin:
Asher; Paris: Gayet and Lebrun, OCLC 47248175 (https://worldcat.org/oclc/47248175), page 417
(https://books.google.com/books?id=gPoEAAAAQAAJ&pg=PA417):
Only one manuscript of Plautus seems to have escaped the general wreck of
ancient literature; and it served as the prototype to all the manuscripts at present
extant.
The making of the new prototypes of the metre and the kilogramme, the tracing of
the metres, the comparison of the new prototypes with those of the Archives, as
well as the construction of the auxillary apparatus necessary to these operations,
are entrusted to the care of the French section, with the concurrence of the
Permanent Committee, […]
2. An early sample or model built to test a concept or process.
The prototype had loose wires and rough edges, but it worked.
1952 August, “[Washington Reporting] General Dynamics will Build Second Nuclear
Sub”, in The Log, volume 47, number 9, Bristol, Conn.: Miller Freeman Publications,
OCLC 30746570 (https://worldcat.org/oclc/30746570), page 24 (https://books.google.com/books?i
d=AoEPAAAAIAAJ&pg=RA1-PA22), column 3:
3. (computing) A declaration of a function that specifies the name, return type, and parameters,
but none of the body or actual code.
2005, J. B. Dixit, “Unit-5: Functions and Pointers”, in Sangeeta Dixit, editor,
Fundamentals of Computing, new edition, New Delhi: Laxmi Publications, →ISBN, page
355 (https://books.google.com/books?id=94E3_oJv550C&pg=PA355):
If the robin is the prototype of bird, do particular examples of robin constitute that
prototype for different people? I think not. Rather, prototypes are themselves
categories. Thus, to say that a robin is a prototypic bird is to propose that a class of
similar creatures called robin is a prototype of bird.
Although it is common knowledge today that a great many linguistic categories are,
indeed, prototype categories […], a number of linguists still perceive grammatical
categories as being classical in their nature […]. These linguists are reluctant to
accept the idea that prototypicality might be relevant to grammar and that
grammatical categories, like all other categories, can also display prototype
effects.
5. (motor racing) A type of race car, a racing sports car not based on a production car. A 4-
wheeled cockpit-seating car built especially for racing on sports car circuits, that does not
use the silhouette related to a consumer road car.
Synonyms
(basis for other forms or objects): see Thesaurus:exemplar
(motorsport): racing prototype, sports prototype, prototype racecar
Derived terms
(Terms derived from prototype (noun)):
prototypal prototype extension prototypicality
prototype-based prototype theory prototypically
prototype-based prototypic prototyping (noun)
programming prototypical
(motorsport): prototype racing
Translations
original form or object which is a basis for other forms or objects
原型 雏 genkei)
形 樣
Mandarin: (zh) (yuánxíng),
Norwegian:
機
(zh) (chúxíng), (of a machine)
(zh) (yàngjī) Bokmål: prototyp m, prototype m
Nynorsk: prototyp m, prototype m
Czech: prototyp m
Dutch: prototype (nl) n Plautdietsch: Väabilt n
Finnish: prototyyppi (fi) Polish: prototyp (pl) m
French: prototype (fr) m Portuguese: protótipo (pt) m
Galician: prototipo (gl) m Romanian: prototip (ro) n, prim-model n
German: Prototyp (de) m Russian: прототи́ п (ru) m (prototíp),
моде́ль (ru) f (modélʹ), проо́браз (ru) m
Greek: πρωτότυπο (el) n (protótypo)
(proóbraz)
Hebrew: ( אב טיפוסhe) Serbo-Croatian: prȍtotīp (sh) m
Icelandic: frumgerð (is) Spanish: prototipo (es) m
Indonesian: prototipe (id), purwarupa (id) Swedish: prototyp (sv) c
Turkish: prototip (tr), model (tr)
early sample or model built to test a concept or process
See also
antetype
first article
Verb
prototype (third-person singular simple present prototypes, present participle prototyping, simple past
and past participle prototyped)
1. (transitive) To create a prototype of.
1807 July, Alex. Denmark, T. Bradley and R[obert] Batty, editor, [Mr. Denmark, in Answer
to Mr. Chalmers.] To the Editors of the Medical and Physical Journal., volume XVIII,
number 101, London: Printed for R[ichard] Phillips, by W[illiam] Thorne, […], OCLC
1041709964 (https://worldcat.org/oclc/1041709964), page 66 (https://books.google.com/books?id=
X-waAQAAMAAJ&pg=RA1-PA66):
In short, he has purposely perverted the whole case from beginning to end, and
distorted it in such a manner, as not to be prototyped except by his own mind; […]
1857, Spencer T[imothy] Hall, “The Wye and Dove”, in The Peak and the Plain: Scenes
in Woodland, Field, and Mountain, 2nd edition, London: Houlston and Wright, […], OCLC
559839738 (https://worldcat.org/oclc/559839738), page 345 (https://books.google.com/books?id=
F8GeqGUAngAC&pg=PA345):
[Y]ou may form acquaintance with the Wye before it sees the light, by penetrating
that interesting cavern, Poole's Hole, as I have several times before. It is a
wondrous place, and worthy of a far more dignified name; a sort of crypt in Nature's
vast cathedral; an assemblage of all grotesque, fantastic and beautiful mineral
formations, in a fretted vault not made by man, yet mimicking or prototyping all his
art.
1859, Frederic W[illiam] H[enry] Myers, “Burns Centenary Poems. I.”, in George
Anderson and John Finlay, editors, The Burns Centenary Poems: A Collection of Fifty of
the Best out of Many Hundreds Written on Occasion of the Centenary Celebration, […],
Glasgow: Thomas Murray and Son; Edinburgh: John Menzies; London: Arthur Hall,
Virtue and Co.; Dublin: M'Glashan and Gill, OCLC 315650392 (https://worldcat.org/oclc/31565039
2), stanza V, page 3 (https://books.google.com/books?id=5k0CAAAAQAAJ&pg=PA3):
The following themes will arise repeatedly in this book: / • the use of symbolic
computation to prototype the behaviour of models.
The BBC wanted a computer to go with their television series and started to look
for candidate systems. […] Several companies competed for the contract, and the
Proton project was an ideal candidate. The only problem was the Proton didn't
actually exist. It was only in the design stage; it wasn't prototyped. Acorn had little
time, only 4 days, and spent those 4 days working night and day, prototyping the
design, and getting the Proton ready to show to the BBC. […] The BBC Micro was
born.
Translations
to create a prototype of
References
1. ^ James A. H. Murray [et al.], editors (1884–1928), “Prototype”, in A New English Dictionary
on Historical Principles (Oxford English Dictionary), volume VII (O–P), London: Clarendon
Press, OCLC 15566697 (https://worldcat.org/oclc/15566697), page 1512 (https://archive.org/stream/oe
d07arch#page/1512/mode/1up), column 2.
2. ^ “prototype (https://www.lexico.com/definition/prototype)”, in Lexico, Dictionary.com; Oxford
University Press, 2019–present.
Further reading
prototype on Wikipedia.
French
Etymology
Borrowed from Latin prōtotypus, itself a borrowing from Ancient Greek πρωτότυπος (prōtótupos).
Pronunciation
IPA(key): /pʁɔ.tɔ.tip/
Audio (file)
Noun
1. prototype
Derived terms
prototypique
Further reading
“prototype (https://www.cnrtl.fr/definition/prototype)” in Trésor de la langue française
informatisé (The Digitized Treasury of the French Language).
Norwegian Bokmål
Alternative forms
prototyp
Etymology
Noun
prototype m (definite singular prototypen, indefinite plural prototyper, definite plural prototypene)
1. a prototype
References
“prototype” (https://ordbok.uib.no/perl/ordbok.cgi?OPP=prototype&bokmaal=+&ordbok=bok
maal) in The Bokmål Dictionary.
Norwegian Nynorsk
Alternative forms
prototyp
Etymology
Noun
prototype m (definite singular prototypen, indefinite plural prototypar, definite plural prototypane)
1. a prototype
References
“prototype” (https://ordbok.uib.no/perl/ordbok.cgi?OPP=prototype&nynorsk=+&ordbok=nynor
sk) in The Nynorsk Dictionary.