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Damage

Novice Male Human, Infiltrator


Eli Camu -1
Fatigue
-2 INC -3 -2
Wounds
-1

Hindrances
Attributes Derived
Enemy (major, Other organizations )
Agility: 4 6 8 10 12 Pace Parry Toughness Character has a recurring nemesis of
Smarts: 4 6 8 10 12 some sort / Deluxe p31
Spirit:
Strength:
4
4
6
6
8
8
10
10
12
12
6 2 8 (4)
Vigor: 4 6 8 10 12 Glass Jaw (major)
Charisma: 2 Suffers a 2 penalty to Soak rolls! /
Skills Flash p37
Armor
Jumpy (minor)
(Unskilled): 4 6 8 10 12 -2 (Unarmored) 0 Any time there’s a sudden noise,
Healing: 4 6 8 10 12 Toughness: 4 shock, or surprise, the Jumpy hero
Investigation: 4 6 8 10 12
Body Armor 4 must make a Fear test. / Horror p4
Notice: 4 6 8 10 12 +2 Toughness: 8 (4)
Persuasion: 4 6 8 10 12
Picky Eater (minor)
Shooting: 4 6 8 10 12
Gear / SoGH p16
Stealth: 4 6 8 10 12

Streetwise: 4 6 8 10 12 Bullets, Small 0.06 Young (major)


Taunt: 4 6 8 10 12 Camera (digital) 1 / Deluxe p33
First Aid Kit 3
Flashlight 3
Flint and Steel 1
Formal Clothing 0 Edges
Gas Mask 2 Acrobat
Gloves 1 +2 to nimbleness-based Agility rolls;
Grappling Hook 2 +1 Parry if unencumbered / Deluxe p42
Lockpicks 1
Normal Clothing 0 Alertness
Projected Light Device 4 +2 Notice / Deluxe p35
Rope 15
Scope 1 Charismatic
Charisma +2 / Deluxe p44
Tool Kit 5
Wealth: $1966.80 0
Advances
Novice
1 Edge: Alertness
2 New Skill: Shooting

Weapons and Attacks


Name Damage Range AP ROF Shots Weight Notes
Unarmed Str Melee 0 - - 0 Innate Attack
Light Pistol 2d6-1 10/20/40 2 1 12 0.5 SA.

There is one more weapon on page 2

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More Weapons and Attacks
Name Damage Range AP ROF Shots Weight Notes
Stun Gun - 5/10/20 0 1 12 1 When a target is hit, he must make a
- - Vigor roll or be stunned. Failure
- - means he’s Incapacitated. At the
- - start of each subsequent action, he
- - makes a Vigor roll to revive.
- - Success means he revives but is
- - Shaken for the round and can recover
- - on the next as u

Special Abilities
Extra Edge
A human starts off with an extra edge / Deluxe p21

Languages Known
English, French, Arabic

Description

Eli is a specialist in infiltration, using a combination of his innate ability to shift his physiology to mimic that of others
he's seen in addition to the use of decoys and illusions. Deception is his main tool for carrying out any task.

Background

Born to a regionally famous magician, Eli learned of sleight-of-hand and misdirection at a young age, even featuring in many of
his father's acts as something of an assistant. He coupled these skills with his mutation to get up to all kinds of mischief when
his parents weren't around. One day, however, he was caught in the act and his powers revealed. This resulted in an agency taking
quite the interest in him, and recruiting him shortly thereafter.

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