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Seasoned Female Psi-Elves, MARS Psi-Warrior

Nyx
Attributes Derived Damage
Agility: 4 6 8 10 12 Pace Parry Toughness
Smarts: 4 6 8 10 12 -1 -2 INC -3 -2 -1
Spirit:
Strength:
4
4
6
6
8
8
10
10
12
12
6 8 14 (7) Fatigue Wounds

Vigor: 4 6 8 10 12
Strain: 6 / 6
Hindrances
Skills
Armor Cautious (minor)
The character plans extensively
(Unskilled): 4 6 8 10 12 -2 (Unarmored) 0 and/or is overly careful / SWADE p23
Athletics: 4 6 8 10 12 Toughness: 5
Common Gladiator Medium Combat Armor 21 Driven (minor, Find a safe home for
Knowledge: 4 6 8 10 12 Toughness: 14 (7) their people)
Driving: 4 6 8 10 12 The hero’s actions are driven by some
Fighting: 4 6 8 10 12
Gear important goal or belief / SWADE p24
Healing: 4 6 8 10 12

Language NG-S2 Survival Pack 40 Enemy (major, Coalition)


(Dragonese/ Elven): 4 6 8 10 12 Psi-Pike 12 The character has a recurring nemesis
Notice: 4 6 8 10 12 First Aid Kit (basic supplies) 1 / SWADE p24
Persuasion: 4 6 8 10 12 +1 Rope, nylon (10”/20 yards) 3
Piloting: 4 6 8 10 12
Lighter 0 Enemy (minor, Splugorth)
Psionics: 4 6 8 10 12 The character has a recurring nemesis
Bedroll (sleeping bag; winterized) 4
Repair: 4 6 8 10 12 / SWADE p24
Wooden Cross 1
Shooting: 4 6 8 10 12
Camouflage Fatigues 3
Stealth: 4 6 8 10 12 Heroic (major)
Flashlight (10” beam) 3 The character always helps those in
Survival: 4 6 8 10 12
Wealth: 1,313 cr 0 need / SWADE p24
Thievery: 4 6 8 10 12 +1

Loyal (minor)
The hero is loyal to his friends and
allies / SWADE p25

Vow (minor, Keep the location of the


Psi-Elves secret)
The individual has pledged himself to
some cause / SWADE p28

Edges
There are 15 more edges on page 2

Weapons and Attacks


Name Damage Range AP ROF Shots Weight Notes
Unarmed Str+d6 Melee 0 - - 0 +2 to Hit, Innate Attack
Psi-Blade Str+d12 Melee 20 - - 0 +3 to Hit, +1 Parry, M.D.C., Innate
- - Attack, M.D.C.
Survival Knife Str+d4 Melee 0 - - 1 Contains supplies that add +1 to
- - Survival rolls
Wilk’s 320 Laser Pistol 3d6 15/30/60 2 1 20 2 No Recoil
Wooden Stakes Str+d4 Melee 0 - - 0.25

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Special Abilities Advances More Edges
Attribute Increase (Racial) - Novice Acrobat
Agility 1 Raise Attribute: Spirit May Reroll most Athletics. / SWADE
During character creation, the 2 Edge: Martial Artist p48
species increases a particular
3 Raise Skills: Notice/Stealth
attribute (Agility, Smarts, Adept (Psionic)
Seasoned
Spirit, Strength, or Vigor) one For each of his current Ranks and at
4 Edge: Major Psionic
die type. This increases the each new Rank, choose one known power
5 Edge: Martial Warrior
Trait’s maximum by one as well. to become an Innate Ability with
6 Raise Attribute: Agility
/ Custom Range (self) limitation. / Rifts® A&M
p31
Attribute Increase (Racial) -
Smarts Attractive
During character creation, the +1 to Persuasion rolls. / SWADE p38
species increases a particular
attribute (Agility, Smarts, Block
Spirit, Strength, or Vigor) one +1 Parry, ignore 1 point of Gang Up
die type. This increases the bonus. / SWADE p40
Trait’s maximum by one as well.
/ Custom Brave
+2 to Fear tests and –2 to rolls on
Low Light Vision (Racial) the Fear Table. / SWADE p38
The being ignores penalties for Dim or Dark lighting (but not Pitch
Darkness). / Custom Chi
Once per combat, reroll failed
Innate Psychic (Racial) - Power Points attack, make enemy reroll successful
All members of this race have the same innate Edge chosen from those attack, or add +d6 to unarmed
available in the setting. Unlike Adaptable, this ability ignores Fighting attack. / SWADE p52
Requirements except other Edges. Each Rank beyond Novice costs an
additional point to a maximum of Heroic Rank (5). / Custom Major Psionic
Major Psionics double the ISP gained
Innate Beauty (Racial) - Attractive from the Arcane Background (Psionics)
All members of this race have the same innate Edge chosen from those and Power Points Edges. Before
available in the setting. Unlike Adaptable, this ability ignores attempting a Psionics skill roll,
Requirements except other Edges. Each Rank beyond Novice costs an Major and Master Psionics may spend 2
additional point to a maximum of Heroic Rank (5). / Custom ISP to gain +1 to the roll, or 4 ISP
for +2. / Rifts® TLPG p77
Skill (d6) (Racial) - Psionics
The character starts with a d6 in a skill inherent to her race and Martial Artist
the skill’s maximum increases to d12+1. / Custom Unarmed Fighting +1, ignore Unarmed
Defender rule, add d4 damage die to
D-Bee (-1) (Racial) unarmed Fighting attacks (or increase
D-Bees and are often mistrusted by everyone but their own people and die a step if you already have it). /
immediate friend circles—at least until their words and deeds prove SWADE p43
positive. For 1 point, the species is near-human in appearance, and
is occasionally shunned or provoked (socially or physically) by the Martial Warrior
ignorant. Reactions typically start at Uncooperative, or Unfriendly Unarmed Fighting +2, increase damage
for human supremacists, and those with an Unfriendly or lower die type a step. / SWADE p43
Reaction will refuse to sell their wares or provide services such as
healing, repairs, etc. / Custom Power Points
Gain 5 additional Power Points, no
Inhuman Physiology (-1) (Racial) more than once per Rank. / SWADE p47
The species has unique physiology, causing problems for those
unfamiliar with their biology, and medical supplies or cybernetics Psi-Blade
designed for human use. For 1 point the race has Near-Human / Rifts® TLPG p79
Physiology giving a 1 penalty to Healing skill rolls and
cybernetics checks involving installation, repair, and modification. Psi-Shield
/ Custom Your character can summon a
Psi-Shield, granting +3 Parry and a
Banned from Magic (Racial) 4 Cover penalty to ranged strikes
For reasons of biology the race either cannot access PPE, ISP, or against her. The Psi- Shield costs no
both if taken twice. They can't take an Arcane Background which uses ISP and can be summoned as a free
that type of Power Points or an Iconic Framework including such an action. While activated, the
Arcane Background. / Custom Psi-Shield can be used to bash for
Str+2d4 damage, and provides the
wielder's Spirit in MDC Armor if an
More Special Abilities
Dwarven Animosity (Racial)
This species dislikes another species relatively common to the
setting. They suffer a –2 penalty to Persuasion rolls when dealing
with their rivals and may become hostile with little provocation.
This may only be taken once per race. / Custom

Hindrance (Racial)
The creature has a built-in Minor Hindrance for 1 point, or a Major
Hindrance for 2. This doesn’t affect the ability to choose other
Hindrances during character creation. / Custom

Protect the Psi-Elves (Racial)


The creature has a built-in Minor Hindrance for 1 point, or a Major
Hindrance for 2. This doesn’t affect the ability to choose other
Hindrances during character creation. / Custom

Hunted accross the Stars (Racial)


Hunted by the Splugorth / Custom

Psionics
Power Points: 30; Powers: Boost/Lower Trait (Savage Worlds:
Adventure Edition p156; Limitations: Self (limited)), Healing
(Savage Worlds: Adventure Edition p162), Intangibility (Savage
Worlds: Adventure Edition p163), Protection (Savage Worlds:
Adventure Edition p165-166; Innate Power; Limitations: Self
(limited); Skill Bonus: +2), Smite (Savage Worlds: Adventure Edition
p168; Innate Power; Limitations: Self (limited); Skill Bonus: +1),
Telekinesis (Savage Worlds: Adventure Edition p169) / Rifts® TLPG

Psionics
Power Points: 20; Powers: Protection (Savage Worlds: Adventure
Edition p165-166; Innate Power; Limitations: Self (limited); Skill
Bonus: +2) / Rifts® TLPG

Languages Known
American, Faerie Speak, Demongogian, Euro, Dragonese/ Elven

MARS Advances
Psi-Warriors begin as Seasoned heroes. / Rifts® A&M

Psi-Warrior Psionics
Psionics d6, Arcane Background (Psionics), 10 ISP, as well as
boost/lower Trait*, smite*, telekinesis, and choose two powers. /
Rifts® A&M

Psi-Warrior Skills & Edges


Fighting d6, as well as the Adept, Block, Chi, Psi-Shield, and
Psi-Blade Edges. / Rifts® A&M

Psi-Warrior Resistance
+2 on all Vigor checks to resist Cold, Heat, Hunger, Sleep, or
Thirst. / Rifts® A&M

The Arts of Offense


Psi-Blade counts as Claws when applying bonuses from Edges. / Rifts®
A&M

Psi-Warrior Code
Begin with either the Code of Honor or Heroic Hindrance for no added
benefit. / Rifts® A&M

Add a power from the Mind Melter's list (Hero's Journey)


Add a power from the Mind Melter's list / Rifts® TLPG
Psionics - 30 I.S.P.
SWADE Power Modifiers (p152) Boost/Lower Trait Healing
Armor Piercing (+1 to +3): Each Power Point spent grants the power
AP 2 (see page 65), MAX AP 6. Savage Worlds: Adventure Edition p156 Savage Worlds: Adventure Edition p162
Fatigue (+2): This modifier may be attached to any power that can
cause damage or is resisted by the target. If she’s affected by the
I.S.P.: 1 I.S.P.: 3
power in any way, she also suffers Fatigue. This cannot cause
Incapacitation, however.
Psionics Roll: d10 Psionics Roll: d10
Glow/Shroud (+1): This creates soft light in a Small Blast Template Range: Self (limited) Range: Touch
centered on the target, and lasts until the power expires. It
subtracts 2 from her Stealth totals and negates 1 point of Duration: 5 for boost/Instant for lower Duration: Instant
Illumination penalties for those attacking the glowing character.
Shroud dims and slightly obscures the target so that attacks against
her suffer a -1 penalty and she adds +1 to her Stealth rolls.
Increases or decreases a skill or Restores Wounds. -
Heavy Weapon (+2): The attack counts as a Heavy Weapon. attribute. -
Hinder/Hurry (+1): Target's base Pace is reduced by 2 until the GREATER HEALING (+10): Greater healing can restore any Wound,
power expires. A caster can Hurry the recipient instead. He might including those more than an hour old.
get increased energy, sure footing, or more powerful muscles. His ADDITIONAL RECIPIENTS (+2): The power may affect more than one CRIPPLING INJURIES (+20): The power can heal a permanent Crippling
Pace is increased by 2. Effects of either modifier aren’t target for 1 additional Power Point each. Injury (see Incapacitation, page 95). This requires an hour of
cumulative. STRONG (+1): The Spirit roll to shake off the effect is made at 2. preparation and only one casting is permitted per injury. If it
Lingering Damage (+2): On the victim’s next turn, he suffers the fails, this caster cannot heal that particular injury (but someone
power’s base damage minus one die type (one additional turn only). Savage Worlds: Adventure Edition p156 else may try). If successful, the subject is Exhausted for 24 hours.
If hit with a 2d6 bolt, for example, the victim takes 2d4 damage at NEUTRALIZE POISON OR DISEASE (+1): A successful healing roll negates
the start of his next turn. If the base damage is already a d4 die any poison or disease. If the poison or disease has a bonus or
type, it loses a die instead. penalty associated with it, the modifier applies to the arcane skill
Range (+1/+2): Double the power’s listed Range for 1 Power Point, or roll as well.
triple it for +2. This modifier may not be used on powers with a
Range of Touch or the Cone Template. Savage Worlds: Adventure Edition p162
Selective (+1): With intense focus, the caster can choose not to
affect any or all individual targets within a power’s area of effect
(picking all enemies instead of allies in a blast, for example).

Intangibility Protection Smite


Savage Worlds: Adventure Edition p163
Psionics - 20 I.S.P.
Savage Worlds: Adventure Edition p165-166 Savage Worlds: Adventure Edition p168

I.S.P.: 5 I.S.P.: 1 I.S.P.: 1


Psionics Roll: d10 Psionics Roll: d10+2 Psionics Roll: d10+1
Range: Smarts Skill Modifier: +2 (included above) Skill Modifier: +1 (included above)
Duration: 5 Range: Self (limited) Range: Self (limited)
Target becomes incorporeal. - Duration: 5 Duration: 5
This is an innate power This is an innate power
Grants Armor +2 (Toughness, with a Increase a weapon’s damage by
Savage Worlds: Adventure Edition p163
raise). - +2/+4. -
ADDITIONAL RECIPIENTS (+1): The power may affect additional targets ADDITIONAL RECIPIENTS (+1): The power may affect more than one
at a cost of 1 Power Point each. target for 1 additional Power Point each.
MORE ARMOR (+1): Success grants 4 points of Armor (+6 with a raise).
TOUGHNESS (+1): Protection provides Toughness instead of Armor and
Savage Worlds: Adventure Edition p168
is not affected by AP (magical or otherwise). This means it stacks
with natural or worn armor.

Savage Worlds: Adventure Edition p165-166

Telekinesis
Savage Worlds: Adventure Edition p169

I.S.P.: 5
Psionics Roll: d10
Range: Smarts x2
Duration: 5
Moves items with Strength of d10
(d12 with a raise). -

Savage Worlds: Adventure Edition p169

Power Page 1 of 2
Protection
Savage Worlds: Adventure Edition p165-166

I.S.P.: 1
Psionics Roll: d10+2
Skill Modifier: +2 (included above)
Range: Self (limited)
Duration: 5
This is an innate power
Grants Armor +2 (Toughness, with a
raise). -
ADDITIONAL RECIPIENTS (+1): The power may affect additional targets
at a cost of 1 Power Point each.
MORE ARMOR (+1): Success grants 4 points of Armor (+6 with a raise).
TOUGHNESS (+1): Protection provides Toughness instead of Armor and
is not affected by AP (magical or otherwise). This means it stacks
with natural or worn armor.

Savage Worlds: Adventure Edition p165-166

Power Page 2 of 2

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