Professional Documents
Culture Documents
Nyx
Attributes Derived Damage
Agility: 4 6 8 10 12 Pace Parry Toughness
Smarts: 4 6 8 10 12 -1 -2 INC -3 -2 -1
Spirit:
Strength:
4
4
6
6
8
8
10
10
12
12
6 8 14 (7) Fatigue Wounds
Vigor: 4 6 8 10 12
Strain: 6 / 6
Hindrances
Skills
Armor Cautious (minor)
The character plans extensively
(Unskilled): 4 6 8 10 12 -2 (Unarmored) 0 and/or is overly careful / SWADE p23
Athletics: 4 6 8 10 12 Toughness: 5
Common Gladiator Medium Combat Armor 21 Driven (minor, Find a safe home for
Knowledge: 4 6 8 10 12 Toughness: 14 (7) their people)
Driving: 4 6 8 10 12 The hero’s actions are driven by some
Fighting: 4 6 8 10 12
Gear important goal or belief / SWADE p24
Healing: 4 6 8 10 12
Loyal (minor)
The hero is loyal to his friends and
allies / SWADE p25
Edges
There are 15 more edges on page 2
Created using Savaged.us . Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission.
Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product
Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and
trademarks owned by Palladium Books, Inc. and used with permission. Make your character at https://savaged.us!
Special Abilities Advances More Edges
Attribute Increase (Racial) - Novice Acrobat
Agility 1 Raise Attribute: Spirit May Reroll most Athletics. / SWADE
During character creation, the 2 Edge: Martial Artist p48
species increases a particular
3 Raise Skills: Notice/Stealth
attribute (Agility, Smarts, Adept (Psionic)
Seasoned
Spirit, Strength, or Vigor) one For each of his current Ranks and at
4 Edge: Major Psionic
die type. This increases the each new Rank, choose one known power
5 Edge: Martial Warrior
Trait’s maximum by one as well. to become an Innate Ability with
6 Raise Attribute: Agility
/ Custom Range (self) limitation. / Rifts® A&M
p31
Attribute Increase (Racial) -
Smarts Attractive
During character creation, the +1 to Persuasion rolls. / SWADE p38
species increases a particular
attribute (Agility, Smarts, Block
Spirit, Strength, or Vigor) one +1 Parry, ignore 1 point of Gang Up
die type. This increases the bonus. / SWADE p40
Trait’s maximum by one as well.
/ Custom Brave
+2 to Fear tests and –2 to rolls on
Low Light Vision (Racial) the Fear Table. / SWADE p38
The being ignores penalties for Dim or Dark lighting (but not Pitch
Darkness). / Custom Chi
Once per combat, reroll failed
Innate Psychic (Racial) - Power Points attack, make enemy reroll successful
All members of this race have the same innate Edge chosen from those attack, or add +d6 to unarmed
available in the setting. Unlike Adaptable, this ability ignores Fighting attack. / SWADE p52
Requirements except other Edges. Each Rank beyond Novice costs an
additional point to a maximum of Heroic Rank (5). / Custom Major Psionic
Major Psionics double the ISP gained
Innate Beauty (Racial) - Attractive from the Arcane Background (Psionics)
All members of this race have the same innate Edge chosen from those and Power Points Edges. Before
available in the setting. Unlike Adaptable, this ability ignores attempting a Psionics skill roll,
Requirements except other Edges. Each Rank beyond Novice costs an Major and Master Psionics may spend 2
additional point to a maximum of Heroic Rank (5). / Custom ISP to gain +1 to the roll, or 4 ISP
for +2. / Rifts® TLPG p77
Skill (d6) (Racial) - Psionics
The character starts with a d6 in a skill inherent to her race and Martial Artist
the skill’s maximum increases to d12+1. / Custom Unarmed Fighting +1, ignore Unarmed
Defender rule, add d4 damage die to
D-Bee (-1) (Racial) unarmed Fighting attacks (or increase
D-Bees and are often mistrusted by everyone but their own people and die a step if you already have it). /
immediate friend circles—at least until their words and deeds prove SWADE p43
positive. For 1 point, the species is near-human in appearance, and
is occasionally shunned or provoked (socially or physically) by the Martial Warrior
ignorant. Reactions typically start at Uncooperative, or Unfriendly Unarmed Fighting +2, increase damage
for human supremacists, and those with an Unfriendly or lower die type a step. / SWADE p43
Reaction will refuse to sell their wares or provide services such as
healing, repairs, etc. / Custom Power Points
Gain 5 additional Power Points, no
Inhuman Physiology (-1) (Racial) more than once per Rank. / SWADE p47
The species has unique physiology, causing problems for those
unfamiliar with their biology, and medical supplies or cybernetics Psi-Blade
designed for human use. For 1 point the race has Near-Human / Rifts® TLPG p79
Physiology giving a 1 penalty to Healing skill rolls and
cybernetics checks involving installation, repair, and modification. Psi-Shield
/ Custom Your character can summon a
Psi-Shield, granting +3 Parry and a
Banned from Magic (Racial) 4 Cover penalty to ranged strikes
For reasons of biology the race either cannot access PPE, ISP, or against her. The Psi- Shield costs no
both if taken twice. They can't take an Arcane Background which uses ISP and can be summoned as a free
that type of Power Points or an Iconic Framework including such an action. While activated, the
Arcane Background. / Custom Psi-Shield can be used to bash for
Str+2d4 damage, and provides the
wielder's Spirit in MDC Armor if an
More Special Abilities
Dwarven Animosity (Racial)
This species dislikes another species relatively common to the
setting. They suffer a –2 penalty to Persuasion rolls when dealing
with their rivals and may become hostile with little provocation.
This may only be taken once per race. / Custom
Hindrance (Racial)
The creature has a built-in Minor Hindrance for 1 point, or a Major
Hindrance for 2. This doesn’t affect the ability to choose other
Hindrances during character creation. / Custom
Psionics
Power Points: 30; Powers: Boost/Lower Trait (Savage Worlds:
Adventure Edition p156; Limitations: Self (limited)), Healing
(Savage Worlds: Adventure Edition p162), Intangibility (Savage
Worlds: Adventure Edition p163), Protection (Savage Worlds:
Adventure Edition p165-166; Innate Power; Limitations: Self
(limited); Skill Bonus: +2), Smite (Savage Worlds: Adventure Edition
p168; Innate Power; Limitations: Self (limited); Skill Bonus: +1),
Telekinesis (Savage Worlds: Adventure Edition p169) / Rifts® TLPG
Psionics
Power Points: 20; Powers: Protection (Savage Worlds: Adventure
Edition p165-166; Innate Power; Limitations: Self (limited); Skill
Bonus: +2) / Rifts® TLPG
Languages Known
American, Faerie Speak, Demongogian, Euro, Dragonese/ Elven
MARS Advances
Psi-Warriors begin as Seasoned heroes. / Rifts® A&M
Psi-Warrior Psionics
Psionics d6, Arcane Background (Psionics), 10 ISP, as well as
boost/lower Trait*, smite*, telekinesis, and choose two powers. /
Rifts® A&M
Psi-Warrior Resistance
+2 on all Vigor checks to resist Cold, Heat, Hunger, Sleep, or
Thirst. / Rifts® A&M
Psi-Warrior Code
Begin with either the Code of Honor or Heroic Hindrance for no added
benefit. / Rifts® A&M
Telekinesis
Savage Worlds: Adventure Edition p169
I.S.P.: 5
Psionics Roll: d10
Range: Smarts x2
Duration: 5
Moves items with Strength of d10
(d12 with a raise). -
Power Page 1 of 2
Protection
Savage Worlds: Adventure Edition p165-166
I.S.P.: 1
Psionics Roll: d10+2
Skill Modifier: +2 (included above)
Range: Self (limited)
Duration: 5
This is an innate power
Grants Armor +2 (Toughness, with a
raise). -
ADDITIONAL RECIPIENTS (+1): The power may affect additional targets
at a cost of 1 Power Point each.
MORE ARMOR (+1): Success grants 4 points of Armor (+6 with a raise).
TOUGHNESS (+1): Protection provides Toughness instead of Armor and
is not affected by AP (magical or otherwise). This means it stacks
with natural or worn armor.
Power Page 2 of 2