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Character Name Jackie

Alternate Identities
Player Name

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS

Val Char Points Roll Maximum Current Total Points 625


60 STR 50 21- END 80 Total Experience Earned 0
20 DEX 20 13- BODY 18 Experience Spent 125
10 CON 0 11- STUN 40 Experience Unspent 0
35 INT 25 16-
30 EGO 20 15- VITAL INFORMATION HIT LOCATION CHART

35 PRE 25 16- HTH damage (STR/5)d6 12d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 102.4tons STR END Cost 6
3-5 Head x5 x2 x2 -8 /
8 25
8 DCV 25 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x x -6 /
8 OMCV 15 7-8 Arms x2 x x -5 /
DMCV Base OCV Base DCV
9 Shoulders x3 x1 x1 -5 /
8 15 8 8
4 SPD 20 Base OMCV 8 Base DMCV 8 10-11 Chest x3 x1 x1 -3 /

Combat Skill Levels 12 Stomach x4 x1 x1 -7 /


0 PD -2
13 Vitals x4 x1 x2 -8 /
22 ED 0
14 Thighs x2 x1 x1 -4 /
18 REC 14 15-16 Legs x2 x x -6 /
80 END 12 17-18 Feet x1 x x -8 /
18 BODY 8 Total Cost
Average Def
40 STUN 10 266 Presence Attack (PRE/5)d6 7d6 DCV Modifier Total Weight
Armor Notes
ATTACKS & MANEUVERS DEFENSES
Maneuver Phase OCV DCV Effects
Type Amount/Effect
Block +0 +0 Block, abort
Brace 0 +2 +2 OCV vs R. Mod. Normal PD 0
COMBAT MODIFIERS
Disarm -2 +0 Disarm, STR v. STR Resistant PD 0
Dodge +3 Abort, vs. all attacks Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
Grab -1 -2 Grab 2 limbs Normal ED 22 OCV mod -0 -2 -4 -6 -8 -10
Grab By -3 -4 Move & Grab; +(v/10) to STR Resistant ED 20 Targeting Shot OCV Hit Location
Haymaker * +0 -5 +4 DCs to attack Head Shot (Head to Shoulders) -4 1d6+3
Move By -2 -2 STR/2 + v/10; you take 1/3 Mental Defense 10 High Shot (Head to Vitals) -2 2d6+1
Move Through -v/10 -3 STR + v/6; you take or full Power Defense 0 Body Shot (Hands to Legs) -1 2d6+4
Multiple Attack 1 var Attack multiple times Low Shot (Shoulders to Feet) -2 2d6+7*
Set 1 +1 +0 Ranged attacks only
Flash Defense 15 (Sight Group) Leg Shot (Vitals to Feet) -4 1d6+12
Shove -1 -1 Push 1m per 5 STR * Treat a 19 as the Feet location
Strike +0 +0 STR or weapon
Throw +0 +0 Throw w/ STR dmg
Trip -1 -2 Knock target Prone
MOVEMENT

Type Combat Noncombat


SENSES Run (12m)
Perception Roll (9+INT/5) 16- Swim (4m)
Enhanced and Unusual Senses H. Leap (4m) 0m
V. Leap (2m) 0m 0m
Flight 20m 40m
Teleportation 6m 12m

Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION

Character Name Jackie Campaign Name


Height 2.00 m Weight 100.00 kg Genre
Hair color Brown Eye color Brown Gamemaster

SKILLS, PERKS, & TALENTS POWERS AND EQUIPMENT

Cost Name Roll Cost Name Power/Equipment END


23 Computer Programming 26- 15 Avatar Resistance Sight Group Flash Defense (15 points)
15 Avatar Resistance Hearing Group Flash Defense (15 points)
4 Positive Reputation: Silver Shamrock (famous 10 Avatar Resistance Mental Defense (10 points total)
hacker) (amongst hackers) +4/+4d6 11-
30 Avatar Defense Resistant Protection (20 ED)
3 Absolute Range Sense 30 Avatar Relocation Flight 20m, No Turn Mode (+), Reduced Endurance ( END; +) 1
3 Absolute Time Sense 7 Avatar Breach Teleportation 6m, Armor Piercing (+) 1
5 Eidetic Memory 31 Avatar Alteration Shape Shift (Sight, Hearing, Touch and Smell/Taste Groups, any being), Costs END Only
3 Lightning Calculator To Change Shape (+) 2
6 Speed Reading (x100) 62 Avatar Size Multipower, 50-point reserve, all slots Costs Endurance Only To Activate (+)
5f Avatar Growth 1) Growth (+30 STR, +10 CON, +10 PRE, +6 PD, +6 ED, +6 BODY, +12 STUN, +3m Reach,
+24m Running, -12m KB, 801-6,400 kg, +4 to OCV to hit, +4 to PER Rolls to perceive
character, 5-8m tall, 3-4m wide) 5
2f Avatar Shrinking 2) Shrinking (0,125 m tall, 0,0244 kg mass, -8 PER Rolls to perceive character, +8 DCV,
takes +24m KB) (24 APs) 2

60 Avatar Powers Multipower, 60-point reserve


6f Distortion 1) Blast 12d6 6
6f Areal Distortion 2) Blast 8d6, Area Of Effect (4m Radius; +), Selective (+) 6
6f Deadly Distortion 3) RKA 4d6 6
6f Connection Jammer 4) Drain SPD 6d6 6
6f Freeze Avatar 5) Entangle 6d6, 6 PD/6 ED 6
3f Cyber Constructs 6) Sight, Hearing and Touch Groups Images, No Range Modifier (+) 3
6f Cyber Handling 7) Telekinesis (40 STR) 6
6f Cyber Flare 8) Sight Group Flash 12d6 6

312 Total Powers/Equipment Cost

MATCHING COMPLICATIONS ( 75 )

Cost Complication

47 Total Skills, Perks, & Talents Cost 0 Total Complications Points

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