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Character Name Cerulean Haze

Alternate Identities
Player Name

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS

Val Char Points Roll Maximum Current Total Points 225


5 STR -5 10- END 30 Total Experience Earned 0
13 DEX 6 12- BODY 10 Experience Spent 0
15 CON 5 12- STUN 28 Experience Unspent 0
23 INT 13 14-
18 EGO 8 13- VITAL INFORMATION HIT LOCATION CHART

10 PRE 0 11- HTH damage (STR/5)d6 1d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 50kg STR END Cost 1
3-5 Head x5 x2 x2 -8 /
4 5
4 DCV 5 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x x -6 /
3 OMCV 0 7-8 Arms x2 x x -5 /
DMCV Base OCV 4 Base DCV 4
3 0 9 Shoulders x3 x1 x1 -5 /
3 SPD 10 Base OMCV 3 Base DMCV 3 10-11 Chest x3 x1 x1 -3 /

Combat Skill Levels 12 Stomach x4 x1 x1 -7 /


12 PD 6
13 Vitals x4 x1 x2 -8 /
12 ED 6 +2 with Cerulean Lights
14 Thighs x2 x1 x1 -4 /
6 REC 2 15-16 Legs x2 x x -6 /
30 END 2 17-18 Feet x1 x x -8 /
10 BODY 0 Total Cost
Average Def
28 STUN 4 70 Presence Attack (PRE/5)d6 2d6 DCV Modifier Total Weight
Armor Notes
ATTACKS & MANEUVERS DEFENSES
Maneuver Phase OCV DCV Effects
Type Amount/Effect
Block +0 +0 Block, abort
Brace 0 +2 +2 OCV vs R. Mod. Normal PD 12
COMBAT MODIFIERS
Disarm -2 +0 Disarm, STR v. STR Resistant PD 4
Dodge +3 Abort, vs. all attacks Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
Grab -1 -2 Grab 2 limbs Normal ED 12 OCV mod -0 -2 -4 -6 -8 -10
Grab By -3 -4 Move & Grab; +(v/10) to STR Resistant ED 4 Targeting Shot OCV Hit Location
Haymaker * +0 -5 +4 DCs to attack Head Shot (Head to Shoulders) -4 1d6+3
Move By -2 -2 STR/2 + v/10; you take 1/3 Mental Defense 0 High Shot (Head to Vitals) -2 2d6+1
Move Through -v/10 -3 STR + v/6; you take or full Power Defense 0 Body Shot (Hands to Legs) -1 2d6+4
Multiple Attack 1 var Attack multiple times Low Shot (Shoulders to Feet) -2 2d6+7*
Set 1 +1 +0 Ranged attacks only
Flash Defense 6 (Sight Group) Leg Shot (Vitals to Feet) -4 1d6+12
Shove -1 -1 Push 1m per 5 STR * Treat a 19 as the Feet location
Strike +0 +0 STR or weapon
Throw +0 +0 Throw w/ STR dmg
Trip -1 -2 Knock target Prone
MOVEMENT

Type Combat Noncombat


SENSES Run (12m) 14m 28m
Perception Roll (9+INT/5) 14- Swim (4m) 4m 8m
Enhanced and Unusual Senses H. Leap (4m) 6m 12m
+2 OCV with Haze's Pistol; OAF (-1), V. Leap (2m) 3m 6m

Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION

Character Name Cerulean Haze Campaign Name


Height 2.00 m Weight 100.00 kg Genre
Hair color Brown Eye color Brown Gamemaster

SKILLS, PERKS, & TALENTS POWERS AND EQUIPMENT

Cost Name Roll Cost Name Power/Equipment END


6 +2 with Cerulean Lights 1 Mutant Lifespan LS (Longevity: 200 Years)
5 Flight Response Running 14m; Increased Endurance Cost (x4 END; -1 ), no Noncombat movement (-) 4
3 Acrobatics 12-
3 Lockpicking 12- 40 Cerulean Lights Multipower, 40-point reserve
4f Cerulean Blast I 1) Blast 8d6 4
3 Computer Programming 14- 4f Cerulean Blast II 2) Blast 4d6, Armor Piercing (x2; +), Penetrating (+) 4
3 Electronics 14- 2f Cerulean Burst 3) Sight Group Flash 6d6, Area Of Effect (16m Cone; +), Thin Cone (-); No Range (-) 4
3 Inventor 14- 2f Cerulean Lantern 4) Sight Group Images, +4 to PER Rolls, Reduced Endurance (0 END; +); Only To Create
3 Mechanics 14- Light (-1)
3 Security Systems 14-
3 Stealth 12- 8 Armor Padding Resistant Protection (4 PD/4 ED); OIF (-)
3 Tracking 14- 7 Environmental Mask LS (Self-Contained Breathing); OIF (-)
4 Radiation Shielding +15 CON; Only To Resist Radiation Effects (-2), OIF (-)
2 Survival (Desert) 14- 4 Tinted Lenses Sight Group Flash Defense (6 points); OIF (-)

2 AK: Burning Sands 11- 11 Haze's Pistol RKA 2d6-1; OAF (-1), Beam (-), 16 Charges (-0) [16]
2 SS: Physics 11- 4 Flash Suppressor Invisible to Normal Sight (+) for up to 25 APs of Haze's Pistol, Reduced Endurance (0
END; +); OAF (-1)
2 WF: Energy Pistols, Handguns 4 Telescopic Sights +2 OCV with Haze's Pistol; OAF (-1), OBS (-1) plus +6 versus Range Modifier for Sight
2 Weaponsmith (Firearms) 14- Group; OAF (-1), OBS (-1)

5 Eidetic Memory
3 Lightsleep
4 Speed Reading (x10)

100 Total Powers/Equipment Cost

MATCHING COMPLICATIONS ( 50 )

Cost Complication
10 Dependence: Radiation Suit (Powers Gain 11- Activation Roll; Difficult To Obtain; 6 Hours)
10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Uncommon Senses)
10 Hunted: Irradiates (Infrequently; Mo Pow; Limited Geographical Area; Harshly Punish) (Infrequently

15 Psychological Complication: Reclusive (Common; Strong)


5 Social Complication: Secret Identity (Infrequently; Minor)

55 Total Skills, Perks, & Talents Cost 50 Total Complications Points

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