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Player Name
10 PRE 0 11- HTH damage (STR/5)d6 1d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 50kg STR END Cost 1
3-5 Head x5 x2 x2 -8 /
4 5
4 DCV 5 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x x -6 /
3 OMCV 0 7-8 Arms x2 x x -5 /
DMCV Base OCV 4 Base DCV 4
3 0 9 Shoulders x3 x1 x1 -5 /
3 SPD 10 Base OMCV 3 Base DMCV 3 10-11 Chest x3 x1 x1 -3 /
Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION
2 AK: Burning Sands 11- 11 Haze's Pistol RKA 2d6-1; OAF (-1), Beam (-), 16 Charges (-0) [16]
2 SS: Physics 11- 4 Flash Suppressor Invisible to Normal Sight (+) for up to 25 APs of Haze's Pistol, Reduced Endurance (0
END; +); OAF (-1)
2 WF: Energy Pistols, Handguns 4 Telescopic Sights +2 OCV with Haze's Pistol; OAF (-1), OBS (-1) plus +6 versus Range Modifier for Sight
2 Weaponsmith (Firearms) 14- Group; OAF (-1), OBS (-1)
5 Eidetic Memory
3 Lightsleep
4 Speed Reading (x10)
MATCHING COMPLICATIONS ( 50 )
Cost Complication
10 Dependence: Radiation Suit (Powers Gain 11- Activation Roll; Difficult To Obtain; 6 Hours)
10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Uncommon Senses)
10 Hunted: Irradiates (Infrequently; Mo Pow; Limited Geographical Area; Harshly Punish) (Infrequently