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The Great Characteristics

Char Total Roll Cost Notes


Boar STR 30 15- 10 Damage 6d6, Lift 1600.0kg
Forest Deamon ACC 13 12- 9 OCV 4 DCV 4
CON 18 13- 16
BODY 16 12- 10
Total Points: 192
Base Pts: 75 INT 8 11- -2 PER Roll 9- (Sight)/11- (Hear)/14- (Smell); Nightvision
Disads: 80 EGO 5 10- -10 ECV: 2
Characteristics: 55 PRE 18(40) 13- 8 PRE Attack: 4d6/8d6 (First Charge Only)
Abilities: 137 COM 6 10- -2
XP earned: 37
PD 7 3 11 PD (3 rPD)
XP remaining: 0 ED 5 1 8 ED (2 rED)
Last updated
Thu, 9 Mar 2023 11:56:50 SPD 3 7 Phases: 4, 8, 12
REC 8 0
END 36 0
STUN 42 7
Movement
10" Running 20" Non-combat Running (9/18 km/h)
2" Swimming 4" Non-combat Swimming (2/4 km/h)
4" Leaping 4" Horizontal, 2" Vertical
Encumbrance
Equipment Carried: Total Weight Carried DCV/DEX Roll Move END/Turn
0.10 lbs Up to 352.74 lb -0 — 0
352.75 - 881.85 lb -1 — 0
885.86 - 1763.7 lb -2 -1" 1
1763.71 - 2645.55 lb -3 -2" 2
2645.56 - 3174.66 lb -4 -4" 3
3174.67 - 3527.4 lb -5 -8" 4
Combat Information
OCV: 4 DCV: 4 ECV: 2
Disadvantages
Combat Skill Levels:
Cost Disadvantage
• +3 with Tusks or Trample
15 Physical Limitation: Animal Intelligence (Frequently; Greatly Impairing)
DEFENSES
10 Physical Limitation: Great Size (Frequently; Slightly Impairing) PD: 11 (16)
15 Physical Limitation: Poor Eyesight -2 to all Sight Perception rolls (Frequently; Greatly rPD: 5
Impairing)
ED: 8 (12)
15 Physical Limitation: Very Limited Manipulation (Frequently; Greatly Impairing)
rED: 4
25 Distinctive Features: Size (Not Concealable; Extreme Reaction; Detectable By
Mental Def: 0
Commonly-Used Senses)
Power Def: 0
Abilities HitLoc Area BODYx STUNx/ Special rPD rED
nSTUN Effects
Skills 3-5 Head x2 x5/x2 ¼ Damage Red Phys 7(18) 5(13)
6-8 ForeLimb x½ x2/x½ ¼ Damage Red Phys 7(18) 5(13)
"Everycreature" Skills 9-11 Body x1 x3/x1 ¼ Damage Red Phys 7(18) 5(13)
12 Stomach x1 x4/x1½ 4(15) 2(10)
0 1) Analyze: Animal 8-
13 Vitals x1½ x4/x1½ 4(15) 2(10)
0 2) Language: (Choose) (idiomatic) (4 Active Points) 14-18 Hind Limbs x½ x2/x½ 4(15) 2(10)
0 3) Survival (Mountain, Temperate/Subtropical Forests) 8-
Martial Arts 8 pts
0 4) PS: Boar Abilities 11- Maneuver Phase OCV DCV Effect
9 +3 with Tusks or Trample Tusk Slash ½ 5 4 3d6+1 HKA +v/5 DC; Forward Movement
5 Stealth 13- Trample ½ 5 5 10d6 N; +1d6/3" Move, Target Falls; Boar takes ½ damage
3 Concealment 12- (5 Active Points); Self Only (-½) Range Mod. -0 -2 -4 -6 -8 -10 -12
7 Shadowing 13- Modifiers Range 0-4" 5-8" 9-16" 17-32" 33-64" 65-128" 129-256"

6 AK: Dawnfells Forest 15-


Powers
5 Boar Eyes: Nightvision
6 Boar's Nose: +3 PER with Smell/Taste Group
3 Great Size: Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 544 kg, +0 DCV, +0 PER Rolls to perceive character, 2.3 m tall, 1.2 m wide), Inherent (+¼), Reduced Endurance (0 END; +½), Persistent
(+½) (11 Active Points); No Conscious Control (-2), Always On (-½)
3 Great Mass: Density Increase (500 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+¼), Reduced Endurance (0 END; +½), Persistent (+½) (11 Active Points); No Conscious Control (-2), Always On
(-½)
11 Fearless: +22 PRE (22 Active Points); Only vs PRE Attacks (-1)
7 PRE Charge Attack: +20 PRE (20 Active Points); Conditional Power Only First Charge (-2)

Boar Defense
4 1) Boar Hide: Armor (3 PD/2 ED) (9 Active Points); Normal Mass (-1), Real Armor (-¼), IIF (-¼)
3 2) Pine Hide: Armor (4 PD/3 ED), Hardened (+¼) (15 Active Points); Double Listed Mass (-1 ½), Head, Torso, Forelimbs (Protects Locations 3-11; -1 ¼), OIF (-½), Real Armor (-¼)
5 3) Pine Hide: Physical Damage Reduction, 25% (10 Active Points); Head, Torso, Forelimbs (Protects Locations 4-5, 9-13; -1)

Boar Attacks
17 1) Tusks: HKA 1 ½d6 (3d6+1 w/STR) (25 Active Points); OIF (-½) END: 2
3 2) Charge: Running +6" (12" total) (10 Active Points); Increased Endurance Cost (x8 END; -3 ½) END: 8
12 3) Bite: HKA 1d6 (2d6 w/STR) (15 Active Points); Reduced Penetration (-¼) END: 1
20 4) Boar Trample: HA +4d6, Double Knockdown (+¾) (35 Active Points); Hand-To-Hand Attack (-½), Linked (Charge; -¼) END: 3

Equipment and other Assets Total Weight Carried: 0.10 lbs


Healing Ring: Healing BODY 8d6 (standard effect: 24 points), Invisible to Sight Group, SFX Only (+¼), Reduced Endurance (½ END; +¼) (120 Active Points); Limited Power Power loses all of its
effectiveness (Must Spend 7 XP to Attune; -2), Independent (-2), Gradual Effect (1 Day; -1 ¾), OAF Unbreakable (-1), Self Only (-½) Weight: 0.10lbs END: 5

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