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AS7-D-DC STANDARD ARMOR

ATLAS 9

SHUTDOWN K.O PRONE

OVERVIEW PILOT
34 34
MOVEMENT: TONS: 100 SKILLS: Gunnery: 4 Piloting: 5
+1 3 YEAR: 2776
+2 5 TECH: Inner Sphere HITS:
+3 0 AVOID K.O.
32 32
INVENTORY & ATTACKS +* +0 +2 +4 47
(hexes)
# Type Loc Ht Dmg Min Sh Md Lng Cluster
1 Autocannon 20 RT 7 20 — 3 6 9
1 LRM 20 LT 6 1 c5 6 7 14 21
1 Medium Laser LA 3 5 — 3 6 9
1 Medium Laser RA 3 5 — 3 6 9
1 SRM 6 LT 4 2 c2 — 3 6 9

41 41

14

PUNCH LA 10 1
PUNCH RA 10 1
–2 KICK Front 20 1
–1 PUSH Forward 0 1
vs. CHARGE ⬣ 10 × Dst c5 –
10 10

Heat
CRITICAL HIT TABLE STANDARD INTERNAL STRUCTURE Scale

Left Arm Head Right Arm 3 00


1–3, 1. Shoulder 1. Life Support 1–3, 1. Shoulder 17 17
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cmmd Console Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Cmmd Console Cockpit 4. Hand Actuator
5. Heat Sink 5. Sensors 5. Heat Sink
6. Medium Laser 6. Life Support 6. Medium Laser
21 21
4–6, 1. Roll Again 4–6, 1. Roll Again
2. Roll Again Center Torso 2. Roll Again
3. Roll Again 3. Roll Again
1–3, 1. Fusion Engine
4. Roll Again 4. Roll Again
2. Fusion Engine 31
5. Roll Again 5. Roll Again
3. Fusion Engine
6. Roll Again 6. Roll Again
4. Gyro
5. Gyro
Left Torso 6. Gyro Right Torso 21 21
1–3, 1. Heat Sink 4–6, 1. Gyro 1–3, 1. Autocannon 20
2. LRM 20 2. Fusion Engine 2. Autocannon 20
3. LRM 20 3. Fusion Engine 3. Autocannon 20
4. LRM 20 4. Fusion Engine 4. Autocannon 20
5. LRM 20 5. Heat Sink 5. Autocannon 20 SINKS Heat
6. LRM 20 6. Roll Again 6. Autocannon 20 Level* Heat Effects
20
4–6, 1. SRM 6 4–6, 1. Autocannon 20 Single 30 Shutdown
2. SRM 6 2. Autocannon 20 28 Ammo Exp. avoid on 8+
3. Ammo (LRM 20) 6 3. Autocannon 20 26 Shutdown, avoid on 10+
4. Ammo (SRM 6) 15 4. Autocannon 20 25 –5 Movement Points
5. Roll Again 5. Ammo (AC/20) 5 24 +4 Modifier to Fire
6. Roll Again 6. Ammo (AC/20) 5 23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
Left Leg Right Leg 19 Ammo Exp. avoid on 4+
Critical Hit Chance
18 Shutdown, avoid on 6+
1. Hip 1. Hip 17 +3 Modifier to Fire
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
3. Lower Leg Actuator 3. Lower Leg Actuator 14 Shutdown, avoid on 4+
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire
5. Heat Sink 5. Heat Sink 10 –2 Movement Points
6. Heat Sink 6. Heat Sink 8 +1 Modifier to Fire
5 –1 Movement Points

Not an official record sheet. Sheet printed from Flechs Sheets v7.2.31

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