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Character Name:

Alternate Identities:
Player Name:

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS


Val Char Base Cost Pts. Roll Maximum Current Total Points 0
10 STR 10 1 0 11- END 20 Total Experience Earned 0
10 DEX 10 2 0 11- BODY 10 Experience Spent 0
10 CON 10 1 0 11- STUN 20 Experience Unspent 0
10 INT 10 1 0 11-
10 EGO 10 2 0 11- VITAL INFORMATION HIT LOCATION CHART
10 PRE 10 1 0 11- HTH damage 2d6 Roll Area STUN nSTUN To Hit
3 OCV 3 5 0 Lift 100 kg STR END Cost 1 3-5 Head x5 x2 -8
3 DCV 3 5 0 Phases 6, 12 6 Hands x1 x½ -6
3 OMCV 3 3 0 Total OCV 3 Total DCV 3 7-8 Arms x2 x½ -5
3 DMCV 3 3 0 Adjustments +/- Adjustments +/- 9 Shoul x3 x1 -5
2 SPD 2 10 0 10-11 Chest x3 x1 -3
2 PD 2 1 0 Total OMCV 3 Total DMCV 3 12 Stoma x4 x1 -7
2 ED 2 1 0 Adjustments +/- Adjustments +/- 13 Vitals x4 x2 -8
4 REC 4 2 0 14 Thighs x2 x1 -4
20 END 20 1/2 0 Combat Skill Levels 15-16 Legs x2 x½ -6
10 BODY 10 1 0 17-18 Feet x1 x½ -8
20 STUN 20 1 0
Total Characteristics Cost: 0 Presence Attack 2d6 Notes:

COMBAT MANEUVERS DEFENSES COMBAT MODIFIERS


Maneuver Phase OCV DCV Effect Type Levels Effect Range (m) OCV
Block 1/2 +0 +0 stops attack, abort Normal PD 0-8 0
Brace 0 +2 1/2 +2 vs. Rmod Resistant PD 9-16 -2
Disarm 1/2 -2 +0 can disarm: STR vs. STR Normal ED 17-32 -4
Dodge 1/2 - +3 vs. all attacks, abort Resistant ED 33-64 -6
Grab 1/2 -1 -2 grab, do STR Mental 65-125 -8
Grab By 1/2 -3 -4 Move and Grab Power 126-250 -10
Haymaker 1/2* +0 -5 +4 DC to any attack Flash Targeting Shot OCV Roll
Move By 1/2 -2 -2 STR/2 + v/5 Head (head-shoulders) -4 1d6+3
Move Through 1/2 -v/5 -3 STR +v/3 High (head-vitals) -2 2d6+1
Set 1 +1 +0 Body (hands-legs) -1 2d6+4
Strike 1/2 +0 +0 STR or weapon type Low (shoulders-feet) -2 2d6+7
SENSES Leg (vitals-feet) -4 1d6+12
Perception Roll 11-
Enhanced/Unusual Senses MOVEMENT
Type Full NCM
Run 12 24
Swim 4 4
H. Leap 4 n/a
V. Leap 2 n/a
CHARACTER INFORMATION CAMPAIGN INFORMATION
Name Name
Height Weight Genre
Hair Color Eye Color Gamemaster

SKILLS, PERKS, AND TALENTS POWERS AND EQUIPMENT


Cost Name Roll Cost Name Power/ Equipment End

0 Total Powers/Equipment Cost

COMPLICATIONS
Cost Complication

Total Skills, Perks


0 & Talents Cost 0 Total Complications Cost
Hero 6th Edition Character Spreadsheet
by Ben Dyer (Hero Boards: Zane_Marlowe)

I. Legal Stuff
Hero System 6th Edition written and designed by Steven S. Long. Hero System 6th Edition is a tradem

You are given permission to distribute and change this spreadsheet as you see fit as long as:
1. You do not infringe on Hero Games trademarks.
2. You do not sell this product (even for the cost of media).
3. All changes you make to the spreadsheet are made public.
4. You give credit to the original author for the original work.

II. Character Sheet Notes


This character sheet is a simplifiec revision of D. Michael Basinger's excellent 5th edition Excel
character sheet. This version attempts to keep the simple appeal of the basic 6th edition sheet in the
6th edition core book. Costs should automatically calculate for characteristics, and for the totals of
characteristics, skills, perks, talents, and powers. Make sure to set the Total Points value for your
campaign to get experience to calculate correctly, and remember that matching complications are not
factored in. Printing areas are already set for the two sheets, which do not quite extend to the very
bottom of the page. The author is available for comments via the Hero Games forum.

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