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Character Name Louis Knight

Alternate Identities
Player Name Larry Bernard

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS

Val Char Points Roll Maximum Current Total Points 350


20/60 STR 10 13-/21- END 43 Total Experience Earned 0
20 DEX 20 13- BODY 25 Experience Spent 0
20 CON 10 13- STUN 43 Experience Unspent 0
13 INT 3 12-
13 EGO 3 12- VITAL INFORMATION HIT LOCATION CHART

15 PRE 5 12- HTH damage (STR/5)d6 4d6/12d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 400kg/102.4tons STR END Cost 4/12
3-5 Head x5 x2 x2 -8 /
5 10
5 DCV 10 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x½ x½ -6 /
5 OMCV 6 7-8 Arms x2 x½ x½ -5 /
DMCV Base OCV Base DCV
9 Shoulders x3 x1 x1 -5 /
5 6 5 5
7 SPD 50 Base OMCV 5 Base DMCV 5 10-11 Chest x3 x1 x1 -3 /

Combat Skill Levels 12 Stomach x4 x1½ x1 -7 /


5/23 PD 3
13 Vitals x4 x1½ x2 -8 /
5/13 ED 3
14 Thighs x2 x1 x1 -4 /
5 REC 1 15-16 Legs x2 x½ x½ -6 /
43 END 5 17-18 Feet x1 x½ x½ -8 /
25 BODY 15 Total Cost
Average Def
43 STUN 12 172 Presence Attack (PRE/5)d6 3d6 DCV Modifier Total Weight
Armor Notes
ATTACKS & MANEUVERS DEFENSES
Maneuver Phase OCV DCV Effects
Type Amount/Effect
Block ½ +0 +0 Block, abort
Brace 0 +2 ½ +2 OCV vs R. Mod. Normal PD 5/23
COMBAT MODIFIERS
Disarm ½ -2 +0 Disarm, STR v. STR Resistant PD 0/10
Dodge ½ — +3 Abort, vs. all attacks Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
Grab ½ -1 -2 Grab 2 limbs Normal ED 5/13 OCV mod -0 -2 -4 -6 -8 -10
Grab By ½† -3 -4 Move & Grab; +(v/10) to STR Resistant ED 0 Targeting Shot OCV Hit Location
Haymaker ½* +0 -5 +4 DCs to attack Head Shot (Head to Shoulders) -4 1d6+3
Move By ½† -2 -2 STR/2 + v/10; you take 1/3 Mental Defense 0 High Shot (Head to Vitals) -2 2d6+1
Move Through ½† -v/10 -3 STR + v/6; you take ½ or full Power Defense 10 Body Shot (Hands to Legs) -1 2d6+4
Multiple Attack 1 var ½ Attack multiple times Low Shot (Shoulders to Feet) -2 2d6+7*
Set 1 +1 +0 Ranged attacks only
Flash Defense Leg Shot (Vitals to Feet) -4 1d6+12
Shove ½ -1 -1 Push 1m per 5 STR * Treat a 19 as the Feet location
Strike ½ +0 +0 STR or weapon
Throw ½ +0 +0 Throw w/ STR dmg
Trip ½ -1 -2 Knock target Prone
MOVEMENT

Type Combat Noncombat


SENSES Run (12m) 12m 24m
Perception Roll (9+INT/5) 12- Swim (4m) 4m 8m
Enhanced and Unusual Senses H. Leap (4m) 4m 8m
V. Leap (2m) 2m 4m
Flight 1m 4m

Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION

Character Name Louis Knight Campaign Name


Height 2.00 m Weight 100.00 kg Genre
Hair color Brown Eye color Brown Gamemaster Tom

SKILLS, PERKS, & TALENTS POWERS AND EQUIPMENT

Cost Name Roll Cost Name Power/Equipment END


0 +0 with Acting (Custom Adder) +0 with Acting 11 Desolidification ; Limited Power Power loses almost all of its effectiveness (Psychological
0 +0 with Deduction (Custom Adder) +0 with Deduction Limitation: Use in Water; -2), Concentration (½ DCV; Character is totally unaware of
0 +0 with Climbing (Custom Adder) +0 with Climbing nearby events; -½) 4
0 Area Knowledge: +0 with KS (Custom Adder)+0+0 with KS 32 Density Increase (25,600 kg mass, +40 STR, +8 PD/ED, -16m KB) 3
0 General: +0 with KS (Custom Adder) +0 with KS 2 Extra Limbs (6); Limited Power Power loses almost all of its effectiveness (Not useable in
0 +0 with Paramedics (Custom Adder) +0 with Paramedics water; -2)
0 +0 with Shadowing (Custom Adder) +0 with Shadowing 7 Invisibility to Sight Group and Radar ; Limited Power Power loses almost all of its
0 +0 with Stealth (Custom Adder) +0 with Stealth effectiveness (Not useable in water; -2), Concentration (½ DCV; Character is totally
0 +0 with Persuasion (Custom Adder) +0 with Persuasion unaware of nearby events; -½) 2
0 +0 with Concealment (Custom Adder) +0 with Concealment 32 Flight 1m, x4 Noncombat; Limited Power Power loses almost all of its effectiveness (Cant
0 Household economics: +0 with PS (Custom use in Dense form; -2) 1
Adder) +0 with PS 10 Resistant Protection (10 PD/10 Power Defense); Limited Power Power loses almost all of
5 Use Power: Power 12- its effectiveness (Not useable in water; -2)
3 Streetwise 12- 25 Shape Shift (Sight, Hearing, Smell/Taste and Mental Groups, four (max) shapes), Instant
5 Computer Programming 13- Change 2
15 Sight Group Flash 3d6 1
10 Lightray Blast 6d6; Limited Power Power loses almost all of its effectiveness (Not useable in
Water; -2) 3
6 Darkness to Hearing Group 6m radius; Limited Power Power loses almost all of its
effectiveness (Not useable in water; -2) 2
15 Sight Group Images, Alterable Size 1

165 Total Powers/Equipment Cost

MATCHING COMPLICATIONS ( 100 )

Cost Complication
10 Person of Interest: Patents Death: Frequently, Minor
15 Social Complication: Inherent Infrequently, Severe
15 Psychological Complication: Hydrophobia (Common; Strong)
15 Hunted: People who killed his parents Frequently (As Pow; Harshly Punish) Frequently

5 Dependence: Caffine Incompetence: -1 to Skill Rolls and related rolls per time increment (Easy To Obtain; 1 Hour)
10 Social Complication: Not on Social Media Frequently, Minor
20 Hunted: "Tom NPCs" Very Frequently (Less Pow; NCI; Harshly Punish) Very Frequently

10 Psychological Complication: fear os snakes (Common; Moderate)

13 Total Skills, Perks, & Talents Cost 100 Total Complications Points

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