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Warlock Patron:

The Giver Of Gifts


Warlock Patron: The Giver of Gifts
Your 2020 Gift From Lightkeeper Studios

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Forward
Welcome, Adventurers and DM's. What lays in these pages is the first step of a dream. For a great many years, I have had a
dream to start my own tabletop gaming studio, because games like D&D, Deadlands, and more have always granted me
respite in a weary and difficult world.

With everything occuring in 2020, I found myself with significantly more free time on my hands, and a much larger need for
that respite.

It is because of this I chose to launch Lightkeeper Studios this winter, and provide you all with what I hope will be something
that helps keep that darkness at bay at least a little bit.

In this, what I hope will be the first of many, many, pieces of content, you'll meet The Giver of Gifts, the literal embodiment of
the holiday. While it is tailored to "Christmas" which I celebrate, I do hope you feel comfortable re-skinning, and tailoring the
aesthetics inside to fit your preferred celebration.

I truly hope you enjoy, because we all have a story to tell, ever single one of us, and the fun part in both tabletop and life, is
we get to fill the pages. Good, or bad, high's and lows, our stories are our own, and no one else's and I am truly,
unfathomably greatful to be a part of your story, even just for a moment.

Live Well. Do Good. Hold Fast. I believe in you.

- Jay B.
Owner and Founder
Lightkeeper Studios

Additional Thanks

A special thanks goes out to the following: My wife and kids who had my back while I worked on this and push me to be be
better every day,

TJ My Rules Lawyer friend who helped with QA and Balance Part 1 | Foreward
3
The Community Cast Crew who by virtue of being a dope group of folks inspire me to be more, and hone my tabletop skills
The Giver of Gifts

Y
our Patron is an otherworldly spirit of
kindness, cheer, and justice. They slumber, Bonus Cantrips
in the far north, all but one month of the At 1st Level, you learn the Dancing Lights and Ray of Frost
year, awakening annually, to spread joy to cantrips. They count as warlock cantrips for you, but they
those deserving, and mete out justice to the don’t count against your number of cantrips known.
evil. While they slumber, they are still Additionally the dancing lights can be wreathed in garland,
always watching, and taking notes on bells, and holly should you choose.
whether the people of the world are naughty or nice.
During their annual month of activity, they enter the
material plane, and appear to be everywhere at once,
Gift Givers Bag
though they are seldom seen. At 1st level, you gain a bag of holding, which resembles a
large burlap sack. 1d6 times/day you can produce an
Those that follow this patron seek to uphold this standard exquisitely wrapped, but otherwise mundane gift valued at
all year round, spreading cheer, and are easily spotted by no more than 100gp to give freely to another character.
their festive garb, larger than life personalities, and
propensity for always having an upbeat personality… until Any attempt to use this gift for selfish means (Examples:
they come across someone naughty, and then they stand Selling it/using It for material gain/bribery) results in the
ready to take notes, names, and provide appropriate contents changing to a pile of coal.
punishment.
On using the gift selfishly, roll 1d20, on a 1 the Gift Givers
One day you hope to meet the Giver of Gifts yourself, but Bag Vanishes until you have been judged Nice by The Giver
until then, you will do whatever you can to live up to their of Gifts.
ideals.
Otherwise this bag may be used as a normal bag of
Gift Giver Features holding.

Warlock
Should the bag be moved more than 60’ away, it can be
Level Feature
summoned back to your hand as an action.
Expanded Spell List, Bonus Cantrips, Gift
1st
Givers Bag
Gift Givers Garb
6th Gift Givers Garb
10th Gift Givers Sight At 6th level, you gain the ability to wreath yourself in
unbridled cheer, and joy, that inspires those around you to
14th Gift Givers Judgement
want to be the best versions of themselves.

Expanded Spell List Once per long rest, as a bonus action, you appear to be
clothed in full holiday garb, this can take the appearance
The Giver of Gifts lets you choose from an expanded list of
of anything from a red suit and cap, to a festive sweater, to
spells when you learn a warlock spell. The following spells
being fully decked out with blinky lights, and garland.
are added to the warlock spell list for you.
This effect lasts for 10 minutes, and grants advantage on
Giver of Gifts Expanded Spells persuasion checks, as the person you are speaking with is
filled with a sense of warmth, cheer, and a desire to be
Spell Nice.
Level Spells
Detect Evil and Good, Kringle's Crazed
1st
Caroling
2nd Find Reindeer, Snilloc's Snowball Storm
3rd Heart Sight, Holiday Guardians
4th Greater Invisibility, Summon Krampus
5th Far Step, Geas

Part 2 | Intro & Features


4
Gift Givers Sight

At 10th level, you gain the sight of the gift giver, and can
use that sight see a glimpse of the past, present, or what is
yet to come. Once per long rest, as an action you may
touch the mind of a creature within 60' see an event from
their past, present, or future. You choose whether that
event is a "Naughty" or "Nice" event, and from what time
period in the targets life it comes from.

It must make a Wisdom saving throw, and does so with


advantage if you or your companions are Fighting it. If it
fails the saving throw, you see the event clearly, and can
recall it.

Gift Givers Judgement


At 14th Level, you gain access to the powers of judgement
typically reserved for the Gift Giver themselves. As an
action you can: Move up to your move speed without
provoking an attack of opportunity, Cast “Heart Sight” on
the target of your choice, and may cast either Eye Bite if
the target is Evil or Heal if the creature is good. If the
creature is Neutral, or Unknown, you may cast either.

Once you use this feature, you can’t use it again until you
finish a long rest.

Part 2 | Intro & Features


5
Spells List Find Reindeer
2nd-Level Conjuration
Casting Time: 10 Minutes
Spell List Reference: Range: 30 Feet
Components: V, S
While some of the spells below are exclusive
to this content, existing spells can also be Duration: Instantaineous
found in the following places: You summon a spirit that assumes the form of an
unusually intelligent, strong, and loyal reindeer, creating a
Detect Evil and Good (PHB PG. 231) long-lasting bond with it. Appearing in an unoccupied
Snilloc's Snowball Storm (XGE PG. 165) space within range, It has the statistics of a reindeer,
Greater Invisibility (PHB PG. 246) though it is a celestial, fey, or fiend (your choice) instead of
Far Step (XGE PG. 155) its normal type. Additionally, your reindeers Intelligence
Geas (PHB PG. 244) becomes 6, and it gains the ability to understand one
language of your choice that you speak.
Additionally "Heart Sight" Is a modified Your reindeer serves you as a mount, both in combat
version of the Pixie ability, which can be and out, and you have an instinctive bond with it that
found in the Monster Manual, in its original allows you to fight as a seamless unit. While mounted on
form, on page 253. your reindeer, you can make any spell you cast that
targets only you also target your reindeer.
Finally at the after the two brand new
When the reindeer drops to 0 hit points, it disappears,
Eldritch Invocations you'll find one new
Mystical Arcanum "Summon Holiday leaving behind no physical form. You can also dismiss your
Treant" which I hope you enjoy. reindeer at any time as an action, causing it to disappear.
In either case, casting this spell again summons the same
reindeer, restored to its hit point maximum.
While your reindeer is within 1 mile of you, you can
Detect Evil and Good communicate with each other telepathically.
1st-Level Divination You can’t have more than one reindeer bonded by this
Casting Time: 1 Action spell at a time. As an action, you can release the reindeer
Range: Self from its bond at any time, causing it to disappear.
Components: V, S See Appendix: Summons for Reindeer Stats.
Duration: Concentration, Up to 10 Minutes
For the duration, you know if there is an aberration,
Geas
5th-Level Enchantment
celestial, elemental, fey, fiend, or undead within 30 feet of
you, as well as where the creature is located. Similarly, you Casting Time: 1 Minute
know if there is a place or object within 30 feet of you that Range: 60 feet
has been magically consecrated or desecrated. Components: V
Duration: 30 Days
The spell can penetrate most barriers, but it is blocked by You place a magical command on a creature that you can
1 foot of stone, 1 inch of common metal, a thin sheet of see within range, forcing it to carry out some service or
lead, or 3 feet of wood or dirt. refrain from some action or course of activity as you
decide. If the creature can understand you, it must
Far Step succeed on a Wisdom saving throw or become charmed by
5th-Level Conjuration you for the duration. While the creature is charmed by
Casting Time: 1 Bonus Action you, it takes 5d10 psychic damage each time it acts in a
Range: Self manner directly counter to your instructions, but no more
Components: V than once each day. A creature that can't understand you
Duration: Concentration, Up to 1 Minute is unaffected by the spell.
You can issue any command you choose, short of an
You teleport up to 60 feet to an unoccupied space you can
activity that would result in certain death. Should you issue
see. On each of your turns before the spell ends, you can
a suicidal command, the spell ends.
use a bonus action to teleport in this way again.
You can end the spell early by using an action to dismiss
it. A remove curse, greater restoration, or wish spell also
ends it.
At Higher Levels. When you cast this spell using a spell
slot of 7th or 8th level, the duration is 1 year. When you
cast this spell using a spell slot of 9th level, the spell lasts
until it is ended by one of the spells mentioned above.

Part 3 | Spell List


6
Spells List (Continued) Kringle's Crazed Caroling
1st-Level Enchantment
Greater Invisibility Casting Time: 1 Action
4th-Level Illusion Range: 30 Feet
Casting Time: 1 Action Components: V, S, M (A bough of Holly, a Sprig of
Range: Touch Mistletoe)
Components: V, S Duration: Concentration, Up to one minute
Duration: Concentration, Up to 1 Minute A creature of your choice that you can see within range is
You or a creature you touch becomes invisible until the overwhelmed with a sense of holiday cheer and compelled
spell ends. Anything the target is wearing or carrying is to burst into carols and go wassailing. The target must
invisible as long as it is on the target's person. succeed on a Wisdom saving throw or stand in place
singing carols at the top of its lungs for the duration. A
Heart Sight creature with an Intelligence score of 4 or less isn’t
3rd-Level Divination affected.
At the end of each of its turns, and each time it takes
Casting Time: 1 Action
damage, the target can make another Wisdom saving
Range: Touch
throw. The target has advantage on the saving throw if it’s
Components: V, S
triggered by damage. On a success, the spell ends.
Duration: Concentration, Up to 1 Minute
You touch a creature and magically know the creature's Summon Krampus
current emotional state. If the target fails a Charisma 1st-Level Enchantment
saving throw, you also know the creature's Alignment.
Casting Time: 1 Action
Celestials, Fiends, and Undead automatically fail the saving
Range: 60 Feet
throw.
Components: V, S, M (A lump of pure anthracite coal
carved into a skull, a page containing a confession of a
Holiday Guardians
foul act)
3rd-Level Conjuration
Duration: Concentration, Up to one hour
Casting Time: 1 Action
You utter foul words, summoning Krampus from the Gift
Range: Self (15-Foot Radius)
Givers hallowed grounds. Krampus appears to hunt the
Components: V, S, M (A Small Bell, A Vial of Milk, Cookie
naughty, in an unoccupied space you can see within range,
Crumbs)
and disappears when it drops to 0 hit points or when the
Duration: Concentration, Up to 1 Minute
spell ends.
You call forth the guardians of the holiday to protect you. Roll initiative for Krampus, which has its own turns.
They flit around you to a distance of 15 feet for the When you summon it and on each of your turns
duration. They appear to be gnomes of some sort, dressed thereafter, you can issue a verbal command to it (requiring
in green, with pointy hats, and pointier knives. no action on your part), telling it what it must do on its
When you cast this spell, you can designate any number next turn. If you issue no command, it spends its turn
of creatures you can see to be unaffected by it. An affected attacking any creature within reach that has attacked it. As
creature’s speed is halved in the area, and when the part of casting the spell, you can form a circle on the
creature enters the area for the first time on a turn or ground with the coal used as a material component.
starts its turn there, it must make a Wisdom saving throw. The circle is large enough to encompass your space.
On a failed save, the creature takes 3d8 radiant damage. While the spell lasts, the summoned demon can’t cross the
On a successful save, the creature takes half as much circle or harm it, and it can’t target anyone within it. Using
damage. the material component in this manner consumes it when
At Higher Levels. When you cast this spell using a spell the spell ends.
slot of 4th level or higher, the damage increases by 1d8 for
each slot level above 3rd. See Appendix: Summons for Reindeer Stats.

Part 3 | Spell List


7
Additional Eldritch Additional Mystical
Invocations Arcanum
At 2nd Level, a warlock gains the Eldritch Invcations In Addition to the normal Mystical Arcanum listed in the
feature. Here are new options for that feature, in addition PHB, the following is added to your list of options upon
tot he options in the Player's Handbook. reaching the appropriate level:
If an eldritch invocation has a prerequisite, you must
meet it to learn the invocation. You can learn the Summon Holiday Treant
invocation at the same time that you meet it's 7th-Level Conjuration
prerequisite. L level prerequisite refers to your level in this Casting Time: 1 Action
class. Range: 60 Feet
Components: V, S, M (A Holiday Ornament, a piece of
Festive Blast jewelry worth 100gp or more in the shape of a star)
Duration: Concentration, Up to 1 Hour
(Prerequisite: Eldritch Blast Cantrip) You summon the fey spirit of a Treant to aid you. The
"Where's your holiday spirit?" creature appears in an unoccupied space within range. Its
statistics are that of a treant except while motionless, it
Your Eldritch Blast now smells of holiday cheer. Choose a appears to be a fully decked out holiday tree complete
scent of Peppermint, Mulled Wine, Pine Trees, or Fresh with ornaments, decorations, and lights.
Fallen Snow. Once on each of your turns when you hit a You can communicate telepathically with this Treant and
creature with Eldritch Blast, they are immediately donned it can respond telepathically using any language you know.
with a festive hat, and must succeed on a Wisdom saving It retains its memories between summonings.
throw or take an additional 1d4 psychic damage and have The Treant is friendly to you and your companions for
disadvantage on the next Attack roll it makes before the the duration. The Treant has its own turns, and it rolls its
end of its next turn, as it briefly fills with a sense of own initiative. It obeys any verbal commands that you
wonderment and joy. issue to it (no action required by you).
The Treant disappears when it drops to 0 hit points or
Keeper of the List the spell ends.

(Prerequisite: Pact of the Tome, 5th Level) See Appendix: Summons for Treant Stats

"Making a List and Checking it Twice"

An additional page springs into existence in your tome.


When that page is turned to, it unfurls into a list in front of
you. You may cast Heart Sight an additional (Charisma
Modifier + 1) times without using a spell slot per long rest.
The name, mood at the time, and alignment (if detected)
of the target automatically become written on “The List”
and can be updated by casting Heart Sight on the same
target again. You can also detect the general direction of
anyone on the list within 30’ provided they are not behind
full cover.

Part 4 | Invocations and Arcanum


8
Appendix: Summons

I
ncluded in the previous pages were spells that
allow you to summon the literal embodiments
of the holiday season to fight by your side.
Below you will find the relevant statistics for Treant
them. Huge, Chaotic Good

Armor Class 16 (Natural Armor)


Hit Points 138 (12d12 + 60)
Reindeer Speed 30 Feet
Large Beast, Unaligned
STR DEX CON INT WIS CHA
Armor Class 10 (Natural Armor) 23 (+6) 8 (-1) 21 (+5) 12 (+1) 16 (+3) 12 (+1)
Hit Points 13 (2d10 + 2)
Speed 50 Feet
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
STR DEX CON INT WIS CHA Senses Passive Perception 13
Languages COmmon, Druidic, Elvish, Sylvan
16 (+3) 10 (+0) 12 (+1) 2 (-4) 10 (+0) 6 (-2) Challenge 9 (5,000 XP)

Senses Passive Perception 10 False Appearance. While the treant remains


Languages -- motionless, it is indistinguishable from a
Challenge 1/4 (50 XP) normal tree.

Charge If the reindeer moves at least 20 feet Siege Monster The treant deals double damage
straight toward a target and then hits it with a to objects and structures.
ram attack on the same turn, the target takes Actions
an extra 7 (2d6) damage. If the target is a
creature, it must succeed on a DC 13 Strength Multiattack. The treant makes two slam
saving throw or be knocked prone. attacks.
Actions Slam Melee Weapon Attack: +10 to hit, Reach 5
ft., one target. Hit: 16 (3d6 + 6) bludgeoning
Ram Melee Weapon Attack: +5 to hit, Reach 5 damage.
ft., one target. Hit: 6 (1d6 + 3) bludgeoning
damage. Rock Ranged Weapon Attack: +10 to hit, Range
60/180 ft., one target. Hit: 28 (4d10 + 6)
Hooves Melee Weapon Attack: +5 to hit, Reach bludgeoning damage.
5 ft., one prone creature. Hit: 8 (2d4 + 3)
bludgeoning damage. Source:

Source: MM, page 289

IDRotF, page 107 Additional Note:


Treants Summoned by the Summon Holiday
Treant Arcanum lack the Animate Trees Ability.

Appendix: Summons
9
Summons (Continued)
Krampus Spell Locations
Krampus The spells in Krampus's spell list can be found
Large Monstrosity, Neutral Evil at the following locations:
Ice Knife (XGE Pg. 157)
Armor Class 16 (Natural Armor) Minor Illusion (PHB Pg. 260)
Hit Points 100 (12d8 + 44) Mirror Image (PHB Pg 260)
Speed 30 Feet Ray of Frost (PHB Pg. 271)
Shield (PHB Pg. 275)
Sleet Storm (PHB Pg. 276)
STR DEX CON INT WIS CHA Snilloc's Snowball Storm (XGE Pg. 165)
18 (+4) 14 (+2) 18 (+4) 11 (+0) 13 (+1) 16 (+3) Tidal Wave (XGE Pg. 168)

Skills Intimidate +5, Insight +4, Stealth+4


Damage Immunities Cold
Condition Immunities Charmed
Senses Darkvision 60ft, Passive Perception 12
Languages Common, Sylvan, Abyssal
Challenge 5 (1,500 XP)

Winter Wonderland The aura of Krampus is


such that the weather around him changes. The
weather in a 500 ft. radius around Krampus is
always varying degrees of snow, and up to a 1
mile radius and simply colder and more winter-
like than normal.
He See's You When You're Sleeping Krampus
can take the hide action as a bonus action.
Krampus can attempt to hide even when only
lightly obscured by heavy rain, mist, falling
snow, or any winter weather.
Spellcasting Krampus is a 5th Level Spellcaster.
His casting ability is Charisma (Save DC 15, +5
to hit with spell attacks) Krampus as the
following spells prepared.
Cantrips (At-Will): Ray of Frost, Minor Illusion,
Thaumaturgy
1st Level (4 Slots): Ice Knife, Shield
2nd Level (3 Slots): Snilloc's Snowball Swarm,
Mirror Image
3rd Level (2 Slots): Sleet Storm, Tidal Wave

Actions
Multiattack. Krampus can make two attacks.
One with his gore, and one with his lump of
coal.
Gore Melee Weapon Attack: +6 to hit, Reach 5
ft., one target. Hit: 12 (2d8 + 4) piercing
damage.
Lump of Coal Ranged Weapon Attack: +4 to hit,
Range 60 ft., one target. Hit: 9 (1d10 + 4) fire
damage.

Appendix: Summons
10
Deck
The
Halls
When the day's grow cold, and spirits need to
be lifted. He arises in the far north to spread
cheer throughout the world.

You, his cheerful follower, seeking to maintain


the balance between naughty and nice have
made the offerings of milk and cookies and
sealed your pact with the Giver of Gifts.

Will you keep the list, ride reindeer into


glorious combat, spread joy and hope, or
summon Krampus itself?

All that in more can be found in this first


release from Lightkeeper Studios, their holiday
gift to the world for 2020

Cover Art: Alexandra Petruk

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