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Forward
Welcome, Adventurers and DM's. What lays in these pages is the first step of a dream. For a great many years, I have had a
dream to start my own tabletop gaming studio, because games like D&D, Deadlands, and more have always granted me
respite in a weary and difficult world.
With everything occuring in 2020, I found myself with significantly more free time on my hands, and a much larger need for
that respite.
It is because of this I chose to launch Lightkeeper Studios this winter, and provide you all with what I hope will be something
that helps keep that darkness at bay at least a little bit.
In this, what I hope will be the first of many, many, pieces of content, you'll meet The Giver of Gifts, the literal embodiment of
the holiday. While it is tailored to "Christmas" which I celebrate, I do hope you feel comfortable re-skinning, and tailoring the
aesthetics inside to fit your preferred celebration.
I truly hope you enjoy, because we all have a story to tell, ever single one of us, and the fun part in both tabletop and life, is
we get to fill the pages. Good, or bad, high's and lows, our stories are our own, and no one else's and I am truly,
unfathomably greatful to be a part of your story, even just for a moment.
- Jay B.
Owner and Founder
Lightkeeper Studios
Additional Thanks
A special thanks goes out to the following: My wife and kids who had my back while I worked on this and push me to be be
better every day,
TJ My Rules Lawyer friend who helped with QA and Balance Part 1 | Foreward
3
The Community Cast Crew who by virtue of being a dope group of folks inspire me to be more, and hone my tabletop skills
The Giver of Gifts
Y
our Patron is an otherworldly spirit of
kindness, cheer, and justice. They slumber, Bonus Cantrips
in the far north, all but one month of the At 1st Level, you learn the Dancing Lights and Ray of Frost
year, awakening annually, to spread joy to cantrips. They count as warlock cantrips for you, but they
those deserving, and mete out justice to the don’t count against your number of cantrips known.
evil. While they slumber, they are still Additionally the dancing lights can be wreathed in garland,
always watching, and taking notes on bells, and holly should you choose.
whether the people of the world are naughty or nice.
During their annual month of activity, they enter the
material plane, and appear to be everywhere at once,
Gift Givers Bag
though they are seldom seen. At 1st level, you gain a bag of holding, which resembles a
large burlap sack. 1d6 times/day you can produce an
Those that follow this patron seek to uphold this standard exquisitely wrapped, but otherwise mundane gift valued at
all year round, spreading cheer, and are easily spotted by no more than 100gp to give freely to another character.
their festive garb, larger than life personalities, and
propensity for always having an upbeat personality… until Any attempt to use this gift for selfish means (Examples:
they come across someone naughty, and then they stand Selling it/using It for material gain/bribery) results in the
ready to take notes, names, and provide appropriate contents changing to a pile of coal.
punishment.
On using the gift selfishly, roll 1d20, on a 1 the Gift Givers
One day you hope to meet the Giver of Gifts yourself, but Bag Vanishes until you have been judged Nice by The Giver
until then, you will do whatever you can to live up to their of Gifts.
ideals.
Otherwise this bag may be used as a normal bag of
Gift Giver Features holding.
Warlock
Should the bag be moved more than 60’ away, it can be
Level Feature
summoned back to your hand as an action.
Expanded Spell List, Bonus Cantrips, Gift
1st
Givers Bag
Gift Givers Garb
6th Gift Givers Garb
10th Gift Givers Sight At 6th level, you gain the ability to wreath yourself in
unbridled cheer, and joy, that inspires those around you to
14th Gift Givers Judgement
want to be the best versions of themselves.
Expanded Spell List Once per long rest, as a bonus action, you appear to be
clothed in full holiday garb, this can take the appearance
The Giver of Gifts lets you choose from an expanded list of
of anything from a red suit and cap, to a festive sweater, to
spells when you learn a warlock spell. The following spells
being fully decked out with blinky lights, and garland.
are added to the warlock spell list for you.
This effect lasts for 10 minutes, and grants advantage on
Giver of Gifts Expanded Spells persuasion checks, as the person you are speaking with is
filled with a sense of warmth, cheer, and a desire to be
Spell Nice.
Level Spells
Detect Evil and Good, Kringle's Crazed
1st
Caroling
2nd Find Reindeer, Snilloc's Snowball Storm
3rd Heart Sight, Holiday Guardians
4th Greater Invisibility, Summon Krampus
5th Far Step, Geas
At 10th level, you gain the sight of the gift giver, and can
use that sight see a glimpse of the past, present, or what is
yet to come. Once per long rest, as an action you may
touch the mind of a creature within 60' see an event from
their past, present, or future. You choose whether that
event is a "Naughty" or "Nice" event, and from what time
period in the targets life it comes from.
Once you use this feature, you can’t use it again until you
finish a long rest.
(Prerequisite: Pact of the Tome, 5th Level) See Appendix: Summons for Treant Stats
I
ncluded in the previous pages were spells that
allow you to summon the literal embodiments
of the holiday season to fight by your side.
Below you will find the relevant statistics for Treant
them. Huge, Chaotic Good
Charge If the reindeer moves at least 20 feet Siege Monster The treant deals double damage
straight toward a target and then hits it with a to objects and structures.
ram attack on the same turn, the target takes Actions
an extra 7 (2d6) damage. If the target is a
creature, it must succeed on a DC 13 Strength Multiattack. The treant makes two slam
saving throw or be knocked prone. attacks.
Actions Slam Melee Weapon Attack: +10 to hit, Reach 5
ft., one target. Hit: 16 (3d6 + 6) bludgeoning
Ram Melee Weapon Attack: +5 to hit, Reach 5 damage.
ft., one target. Hit: 6 (1d6 + 3) bludgeoning
damage. Rock Ranged Weapon Attack: +10 to hit, Range
60/180 ft., one target. Hit: 28 (4d10 + 6)
Hooves Melee Weapon Attack: +5 to hit, Reach bludgeoning damage.
5 ft., one prone creature. Hit: 8 (2d4 + 3)
bludgeoning damage. Source:
Appendix: Summons
9
Summons (Continued)
Krampus Spell Locations
Krampus The spells in Krampus's spell list can be found
Large Monstrosity, Neutral Evil at the following locations:
Ice Knife (XGE Pg. 157)
Armor Class 16 (Natural Armor) Minor Illusion (PHB Pg. 260)
Hit Points 100 (12d8 + 44) Mirror Image (PHB Pg 260)
Speed 30 Feet Ray of Frost (PHB Pg. 271)
Shield (PHB Pg. 275)
Sleet Storm (PHB Pg. 276)
STR DEX CON INT WIS CHA Snilloc's Snowball Storm (XGE Pg. 165)
18 (+4) 14 (+2) 18 (+4) 11 (+0) 13 (+1) 16 (+3) Tidal Wave (XGE Pg. 168)
Actions
Multiattack. Krampus can make two attacks.
One with his gore, and one with his lump of
coal.
Gore Melee Weapon Attack: +6 to hit, Reach 5
ft., one target. Hit: 12 (2d8 + 4) piercing
damage.
Lump of Coal Ranged Weapon Attack: +4 to hit,
Range 60 ft., one target. Hit: 9 (1d10 + 4) fire
damage.
Appendix: Summons
10
Deck
The
Halls
When the day's grow cold, and spirits need to
be lifted. He arises in the far north to spread
cheer throughout the world.