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Halfling Character Name Actions

Monk 3 Small humanoid (stout halfling), Way


Attack. You can make one of the
following attacks:
“Size of the body indicates of the Open Fist tradition, lawful good
• Shortsword. Melee Weapon Attack: +5
nothing of the depth of the spirit.”
Armor Class 15 (Unarmored Defense) to hit, reach 5 ft., one target.
Ascetic life tempered your endurance, Hit: 1d6 + 4 piercing damage.
and a doctrine of and helping others Hit Points 24 (Hit Dice 3d8)
Speed 35 ft. (Unarmored Movement) • Unarmed Strike. Melee Weapon
tempered your tolerance and compassion.
Attack: +5 to hit, reach 5 ft.,
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON one target.
wrath and martial arts expertise for the 8 (−1) 17 (+3) 14 (+2) Hit: 1d4 + 4 bludgeoning damage.
cruel and wicked, especially those who • Dart. Ranged Weapon Attack: +5 to
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 14 (+2) 12 (+1) hit, range 20/60 ft., one target.
the world as a righter of wrongs, and an Hit: 1d4 + 4 piercing damage.
example that the spirit transcends and Proficiencies (+2 proficiency bonus)
conquers the material. Bonus Actions
Saving Throws Str +1, Dex +6;
Background (Acolyte) advantage on saves against being Flurry of Blows. Monk ki feature
frightened and poisoned.
You spent your formative years in a Skills Acrobatics +5, Athletics +1, Martial Arts. Monk feature
monastery dedicated to the Triad—Torm,
Insight +4, Medicine +4 Patient Defense. Monk ki feature
Tyr, and primarily for your order, Ilmater,
god of endurance and martyrdom. As
Tools herbalism kit
Weapons simple weapons, Step of the Wind. Monk ki feature
a priest, you can perform sacred rites,
including counseling and aiding others. shortswords; melee weapons of Reactions
Shelter of the Faithful. You and your these types that lack the two-
handed or heavy property are Deflect Missiles. Monk ki feature
companions can receive aid at any site
dedicated to the Triad or its member monk weapons for you. Options
deities, especially Ilmater. You must Damage Resistances poison
provide any material components for Halfling Nimbleness. Halfling trait
Senses passive (Perception) 12
spells cast on your behalf. Those who Languages Common, Draconic, Lucky. Halfling trait
share your religion support you at a Halfling
modest lifestyle.
Faction. You are a member of the
Ki Points 3
Order of the Gauntlet, seekers of justice
who protect others from evildoers.
Personality Trait. You can find Deflect Missiles. When you are hit by a • It can’t take reactions until the end of
common ground between the fiercest ranged weapon attack, you can use your your next turn.
enemies, empathizing with them and reaction to reduce the damage you take Patient Defense. You can spend 1
always working toward peace. from the attack by 1d10 + 6. ki point to take the Dodge action as a
Ideal. You always try to help those in If you reduce the damage to 0, you can bonus action.
need, no matter what the personal cost. catch the missile if it is small enough for Step of the Wind. You can spend
Bond. Everything you do is to protect you to hold in one hand and you have at 1 ki point to take the Disengage or
the common folk. least one hand free. If you catch a missile Dash action as a bonus action. If you
Flaw. You place too much trust in those in this way, you can spend 1 ki point do so, your jump distance is doubled
who profess to share your faith. to make a ranged attack with what you for the turn.
caught, as part of the same reaction. You
Halfling Traits make this attack with proficiency, and Martial Arts. When you use the Attack
the missile counts as a monk weapon action with an unarmed strike or a monk
Halfling Nimbleness. You can move weapon on your turn, you can make one
for the attack.
through the space of any creature that is unarmed strike as a bonus action.
Flurry of Blows. Immediately after
of a size larger than yours.
you take the Attack action on your turn, Unarmored Defense. While you wear
Lucky. When you roll a 1 on an attack you can spend 1 ki point to make two no armor and wield no shield, your AC
roll, ability check, or saving throw, you unarmed strikes as a bonus action. equals 10 + your Dex modifier + your
can reroll the die and use the new roll. Whenever you hit a creature with one of Wis modifier.
these attacks, you can impose one of the
Monk Features following three effects on that target: Unarmored Movement. While you wear
no armor and wield no shield, your speed
Ki (Recharges after You Finish a Short • It must succeed on a DC 13 Dexterity increases above your normal (25 feet).
or Long Rest). You have 3 ki points, saving throw or be knocked prone.
which you can spend on ki features (listed • It must succeed on a DC 13 Strength
under this feature). You must spend at saving throw, or you can push it up to
least 30 minutes of a rest meditating to 15 feet away from you.
regain them.
Equipment
Backpack, bedroll, darts (8), crystal
(glows in moonlight), healer’s kit,
herbalism kit, holy symbol (red cord
wrapped around wrists and hands),
mess kit, monk’s vestments and common
clothing (gray), potion of healing,
pouch, prayer beads, rations (5 days),
shortsword, soap, tinderbox, torches
(3), waterskin

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