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Halfling Character Name Actions

Monk 5 Small humanoid (stout halfling), Way


Attack. You can attack up to twice
when you take this action, using the
“Size of the body indicates of the Open Fist tradition, lawful good
following attacks:
nothing of the depth of the spirit.”
Armor Class 16 (Unarmored Defense) • Unarmed Strike. Melee Weapon
Ascetic life tempered your endurance, Attack: +7 to hit, reach 5 ft.,
and a doctrine of and helping others Hit Points 38 (Hit Dice 5d8)
Speed 35 ft. (Unarmored Movement) one target.
tempered your tolerance and compassion.
Hit: 1d6 + 4 bludgeoning damage.
Your kindness and understanding you
give freely, but your beliefs reserve your STR DEX CON • Dart. Ranged Weapon Attack: +7 to
wrath and martial arts expertise for the 8 (−1) 18 (+4) 14 (+2) hit, range 20/60 ft., one target.
cruel and wicked, especially those who Hit: 1d4 + 4 piercing damage.
INT WIS CHA
harm the innocent or weak. You wander 10 (+0) 15 (+2) 12 (+1)
the world as a righter of wrongs, and an Bonus Actions
example that the spirit transcends and Proficiencies (+3 proficiency bonus) Flurry of Blows. Monk ki feature
conquers the material.
Saving Throws Str +2, Dex +7;
advantage on saves against being Martial Arts. Monk feature
Background (Acolyte)
frightened and poisoned. Patient Defense. Monk ki feature
You spent your formative years in a Skills Acrobatics +7, Athletics +2,
monastery dedicated to the Triad—Torm, Step of the Wind. Monk ki feature
Insight +5, Medicine +5
Tyr, and primarily for your order, Ilmater,
god of endurance and martyrdom. As
Tools herbalism kit Reactions
a priest, you can perform sacred rites, Weapons simple weapons,
shortswords; melee weapons of Deflect Missiles. Monk ki feature
including counseling and aiding others.
Shelter of the Faithful. You and your these types that lack the two- Slow Fall. Monk feature
companions can receive aid at any site handed or heavy property are
dedicated to the Triad or its member monk weapons for you. Options
deities, especially Ilmater. You must Damage Resistances poison Halfling Nimbleness. Halfling trait
provide any material components for Senses passive (Perception) 12
spells cast on your behalf. Those who Lucky. Halfling trait
Languages Common, Draconic,
share your religion support you at a Halfling Stunning Strike. Monk ki feature
modest lifestyle.
Faction. You are a member of the
Ki Points 5
Order of the Gauntlet, seekers of justice
who protect others from evildoers.
Personality Trait. You can find Deflect Missiles. When you are hit by a • It can’t take reactions until the end of
common ground between the fiercest ranged weapon attack, you can use your your next turn.
enemies, empathizing with them and reaction to reduce the damage you take Patient Defense. You can spend 1
always working toward peace. from the attack by 1d10 + 9. ki point to take the Dodge action as a
Ideal. You always try to help those in If you reduce the damage to 0, you can bonus action.
need, no matter what the personal cost. catch the missile if it is small enough for Step of the Wind. You can spend
Bond. Everything you do is to protect you to hold in one hand and you have at 1 ki point to take the Disengage or
the common folk. least one hand free. If you catch a missile Dash action as a bonus action. If you
Flaw. You place too much trust in those in this way, you can spend 1 ki point do so, your jump distance is doubled
who profess to share your faith. to make a ranged attack with what you for the turn.
caught, as part of the same reaction. You Stunning Strike. When you hit another
Halfling Traits make this attack with proficiency, and creature with a melee weapon attack,
the missile counts as a monk weapon
Halfling Nimbleness. You can move you can spend 1 ki point. If you do so,
for the attack.
through the space of any creature that is the target must succeed on a DC 13
Flurry of Blows. Immediately after
of a size larger than yours. Constitution saving throw or be stunned
you take the Attack action on your turn, until the end of your next turn.
Lucky. When you roll a 1 on an attack you can spend 1 ki point to make two
roll, ability check, or saving throw, you unarmed strikes as a bonus action. Martial Arts. When you use the Attack
can reroll the die and use the new roll. Whenever you hit a creature with one of action with an unarmed strike or a monk
these attacks, you can impose one of the weapon on your turn, you can make one
Monk Features following three effects on that target: unarmed strike as a bonus action.
Ki (Recharges after You Finish a Short • It must succeed on a DC 13 Dexterity Slow Fall. You can use your reaction to
or Long Rest). You have 5 ki points, saving throw or be knocked prone. reduce falling damage you take by 25.
which you can spend on ki features (listed • It must succeed on a DC 13 Strength Unarmored Defense. While you wear
under this feature). You must spend at saving throw, or you can push it up to no armor and wield no shield, your AC
least 30 minutes of a rest meditating to 15 feet away from you. equals 10 + your Dex modifier + your
regain them. Wis modifier.
Monk Features (cont’d)
Unarmored Movement. While you wear
no armor and wield no shield, your speed
increases above your normal (25 feet).

Equipment
Bag of holding, bedroll, darts (8 on
person, 24 more in a case in the bag),
crystal (glows in moonlight), grappling
hook, healer’s kit, herbalism kit, holy
symbol (red cord wrapped around
wrists and hands), mess kit, gray monk’s
vestments and common clothing, potion
of healing (3), pouch, prayer beads,
rations (10 days), silk rope (100 ft.), soap,
tinderbox, torches (10), waterskin

Bag of Holding
Wondrous item, uncommon
This bag has an interior space larger
than its outside dimensions, roughly 2
feet in diameter at the mouth and 4 feet
deep. The bag can hold up to 500 pounds,
not exceeding a volume of 64 cubic feet.
It weighs 15 pounds, regardless of its
contents. Retrieving an item from the bag
requires an action. The DM knows more
about the bag.

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