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Kaya 16
CLASS
CLASS
NAME
Rogue 10 Phantom 53
SUB
AC
HP
SUCCESS FAILURE
Lawful
PERCEP
64k
BONUS
DEATH
SPEED
SAVES
ALIGN
PROF
RACE
PASS
Human
INSP
+4 +4 30 21
INIT
ft.
XP
Neutral
-1
CASTING
SPELL
-1 SAVING THROWS
STR
-1 ATHLETICS
8
MAX USED MAX USED MAX USED NOTES
1 4 7
SPELL SLOTS
+8 SAVING THROWS
+4 +12 ACROBATICS
DEX
2 5 8
+8 SLEIGHT OF HAND
+12 STEALTH 3 6 9
18
PORTRAIT
+0
1st Inflict Wounds · · · Touch · · · · No · · · · · · Action
CON
+0 SAVING THROWS
2nd Invisibility · · · · · Touch · · · · Yes · · · · · · Action
+2 +2 HISTORY
___ ____________________ ______ _______________ _____________
INT
+10 INVESTIGATION
+2 NATURE ___ ____________________ ______ _______________ _____________
14
SPELLBOOK
+6 RELIGION ___ ____________________ ______ _______________ _____________
+3 +3 INSIGHT Dagger, +1 · · · · · · · · 5ft. or range 20/60ft. · · +9 · · · 1d4+5 Piercing ___ ____________________ ______ _______________ _____________
WIS
+3 MEDICINE Handaxe, +1 · · · · · · · 5ft. or range 20/60ft. · · +4 · · · 1d6 Slashing ___ ____________________ ______ _______________ _____________
+11 PERCEPTION BONUS ACTIONS ___ ____________________ ______ _______________ _____________
16 +3 SURVIVAL Cunning Action
®
ATTACKS
PROFICIENCIES
have disadvantage on the attack roll. turn, you can destroy one of your soul trinkets Celestial
that’s on your person and then immediately Common
Thieves’ Cant. You have learned thieves’ cant, use Wails from the Grave, without expending a Elvish
a secret mix of dialect, jargon, and code that use of that feature. Thieves’ Cant
allows you to hide messages in seemingly Undercommon
• As an action, you can destroy one of your soul
normal conversation. It takes four times longer
trinkets, no matter where it’s located. When
to convey such a message than it does to speak
you do so, you can ask the spirit associated
the same idea plainly.
with the trinket one question. The spirit
Cunning Action. You can take a bonus action on appears to you and answers in a language
each of your turns to take the Dash, Disengage, it knew in life. It’s under no obligation to
or Hide action. be truthful, and it answers as concisely as
possible, eager to be free. The spirit knows
Roguish Archetype (Phantom). only what it knew in life, as determined
by the DM.
Whispers of the Dead. Whenever you finish a
short or long rest, you can choose one skill or FEATS
tool proficiency that you lack and gain it, as a
Dual Wielder. You add a +1 bonus to AC while
ghostly presence shares its knowledge with
FEATURES
NOTES
each hand, can use two-weapon fighting even
this feature to choose a different proficiency
when the one-handed melee weapons you are
that you lack.
wielding aren’t light, and can draw or stow two
Wails from the Grave. Immediately aft.er you one-handed weapons when you would normally 2 +1 Daggers
deal your Sneak Attack damage to a creature on be able to draw or stow only one.
your turn, you can target a second creature that 2 +1 Handaxes
Piercer. Once per turn, when you hit a creature
you can see within 30 ft.. of the first creature
with an attack that deals piercing damage, you
and it takes 3d6 necrotic damage. You can use studded leather armor
can reroll one of the attack’s damage dice, and
this feature a number of times equal to your
you must use the new roll. When you score
proficiency bonus, and you regain all expended
a critical hit that deals piercing damage to a
uses when you finish a long rest.
creature, you can roll one additional damage die
Uncanny Dodge. When an attacker that you when determining the extra piercing damage
can see hits you with an attack, you can use the target takes.
your reaction to halve the attack’s damage
Shadow Touched. You learn the invisibility and
against you.
inflict wounds spells and can cast each of these
INVENTORY
Evasion. When you are subjected to an effect spells without expending a spell slot, recharging
that allows you to make a Dexterity saving on a long rest. You can also cast these spells
throw to take only half damage, you instead using spell slots you have of the appropriate
take no damage if you succeed on the saving level. Your spellcasting ability for these spells
throw, and only half damage if you fail. is Wisdom.
©2021 Wizards of the Coast, LLC. Illustration by Chris Rallis & Jenn Ravenna