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CURRENT MAX TEMP

Kaya 16

CLASS

CLASS
NAME

Rogue 10 Phantom 53

SUB

AC
HP
SUCCESS FAILURE
Lawful

PERCEP
64k
BONUS

DEATH
SPEED

SAVES
ALIGN
PROF

RACE
PASS
Human

INSP
+4 +4 30 21
INIT

ft.

XP
Neutral

ABILITY SAVE DC ATTACK BONUS

-1

CASTING
SPELL
-1 SAVING THROWS
STR

-1 ATHLETICS

8
MAX USED MAX USED MAX USED NOTES

1 4 7

SPELL SLOTS
+8 SAVING THROWS

+4 +12 ACROBATICS
DEX

2 5 8
+8 SLEIGHT OF HAND
+12 STEALTH 3 6 9
18
PORTRAIT

LVL NAME RANGE CONCENTRATION CASTING TIME

+0
1st Inflict Wounds · · · Touch · · · · No · · · · · · Action
CON

+0 SAVING THROWS
2nd Invisibility · · · · · Touch · · · · Yes · · · · · · Action

___ ____________________ ______ _______________ _____________


10 ___ ____________________ ______ _______________ _____________

+6 SAVING THROWS ___ ____________________ ______ _______________ _____________

+2 ARCANA ___ ____________________ ______ _______________ _____________

+2 +2 HISTORY
___ ____________________ ______ _______________ _____________
INT

+10 INVESTIGATION
+2 NATURE ___ ____________________ ______ _______________ _____________

14

SPELLBOOK
+6 RELIGION ___ ____________________ ______ _______________ _____________

___ ____________________ ______ _______________ _____________


+3 SAVING THROWS
ACTIONS ___ ____________________ ______ _______________ _____________
+3 ANIMAL HANDLING
NAME RANGE HIT/DC DAMAGE

+3 +3 INSIGHT Dagger, +1 · · · · · · · · 5ft. or range 20/60ft. · · +9 · · · 1d4+5 Piercing ___ ____________________ ______ _______________ _____________
WIS

+3 MEDICINE Handaxe, +1 · · · · · · · 5ft. or range 20/60ft. · · +4 · · · 1d6 Slashing ___ ____________________ ______ _______________ _____________
+11 PERCEPTION BONUS ACTIONS ___ ____________________ ______ _______________ _____________
16 +3 SURVIVAL Cunning Action
®
ATTACKS

___ ____________________ ______ _______________ _____________


OTHER
Sneak Attack · · · · · · · · · · · · · · · · · · · · · · · 5d6 ___ ____________________ ______ _______________ _____________
+1 SAVING THROWS Wails from the Grave · · · · · · · · · · · · · · · · · · · 3d6 Necrotic
+1 DECEPTION ___ ____________________ ______ _______________ _____________
+1
CHA

+5 INTIMIDATION ___ ____________________ ______ _______________ _____________


+1 PERFORMANCE
___ ____________________ ______ _______________ _____________
+5 PERSUASION
12
CLASS FEATURES Tokens of the Departed. As a reaction when a ARMOR
creature you can see dies within 30 feet of you, Light Armor
Expertise. Your proficiency bonus is doubled
for any ability check you make using your you can open your free hand and cause a Tiny
trinket to appear there, a soul trinket. You can WEAPONS
Acrobatics, Investigation, Perception, or Hand Crossbow
Stealth skills. have a maximum of 4 soul trinkets, and you
Longsword
can’t create one while at your maximum. You
can use soul trinkets in the following ways: Rapier
Sneak Attack. Once per turn, you can deal an
Shortsword
extra 5d6 damage to one creature you hit with • While a soul trinket is on your person, you Simple Weapons
an attack with a finesse or ranged weapon if have advantage on death saving throws and
you have advantage on the attack roll. You Constitution saving throws, for your vitality is TOOLS
don’t need advantage on the attack roll if enhanced by the life essence within the object. Thieves’ Tools
another enemy of the target is within 5 ft.. of it,
that enemy isn’t incapacitated, and you don’t • When you deal Sneak Attack damage on your LANGUAGES

PROFICIENCIES
have disadvantage on the attack roll. turn, you can destroy one of your soul trinkets Celestial
that’s on your person and then immediately Common
Thieves’ Cant. You have learned thieves’ cant, use Wails from the Grave, without expending a Elvish
a secret mix of dialect, jargon, and code that use of that feature. Thieves’ Cant
allows you to hide messages in seemingly Undercommon
• As an action, you can destroy one of your soul
normal conversation. It takes four times longer
trinkets, no matter where it’s located. When
to convey such a message than it does to speak
you do so, you can ask the spirit associated
the same idea plainly.
with the trinket one question. The spirit
Cunning Action. You can take a bonus action on appears to you and answers in a language
each of your turns to take the Dash, Disengage, it knew in life. It’s under no obligation to
or Hide action. be truthful, and it answers as concisely as
possible, eager to be free. The spirit knows
Roguish Archetype (Phantom). only what it knew in life, as determined
by the DM.
Whispers of the Dead. Whenever you finish a
short or long rest, you can choose one skill or FEATS
tool proficiency that you lack and gain it, as a
Dual Wielder. You add a +1 bonus to AC while
ghostly presence shares its knowledge with
FEATURES

you are wielding a separate melee weapon in


you. You lose this proficiency when you use

NOTES
each hand, can use two-weapon fighting even
this feature to choose a different proficiency
when the one-handed melee weapons you are
that you lack.
wielding aren’t light, and can draw or stow two
Wails from the Grave. Immediately aft.er you one-handed weapons when you would normally 2 +1 Daggers
deal your Sneak Attack damage to a creature on be able to draw or stow only one.
your turn, you can target a second creature that 2 +1 Handaxes
Piercer. Once per turn, when you hit a creature
you can see within 30 ft.. of the first creature
with an attack that deals piercing damage, you
and it takes 3d6 necrotic damage. You can use studded leather armor
can reroll one of the attack’s damage dice, and
this feature a number of times equal to your
you must use the new roll. When you score
proficiency bonus, and you regain all expended
a critical hit that deals piercing damage to a
uses when you finish a long rest.
creature, you can roll one additional damage die
Uncanny Dodge. When an attacker that you when determining the extra piercing damage
can see hits you with an attack, you can use the target takes.
your reaction to halve the attack’s damage
Shadow Touched. You learn the invisibility and
against you.
inflict wounds spells and can cast each of these
INVENTORY

Evasion. When you are subjected to an effect spells without expending a spell slot, recharging
that allows you to make a Dexterity saving on a long rest. You can also cast these spells
throw to take only half damage, you instead using spell slots you have of the appropriate
take no damage if you succeed on the saving level. Your spellcasting ability for these spells
throw, and only half damage if you fail. is Wisdom.

©2021 Wizards of the Coast, LLC. Illustration by Chris Rallis & Jenn Ravenna

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