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IMPLEMENTATION OF THE GAMIFICATION CONCEPT IN COMPANIES FOR DEVELOPMENT OF EMPLOYEE ABILITY - English
IMPLEMENTATION OF THE GAMIFICATION CONCEPT IN COMPANIES FOR DEVELOPMENT OF EMPLOYEE ABILITY - English
EMPLOYEE ABILITY
Abstract
The development of Information Technology currently supports changes in the learning system on e-
Learning systems. E-Learning is not only used in educational institutions but can be applied to
companies to develop the knowledge and skills of their employees. Conventional E-Learning in
companies provides online class features, online examinations, and reporting employee achievements
for leaders. Getting a significant influence, e-learning should not only present material, questions, and
scores after answering an exam but can be further developed from it. In this article, we will analyze the
parts in applying the gamification feature to improve the company's e-learning system. Gamification is
defined as the application of game design elements in the context of the relationship with the role of
work in the company with the intention of modifying behavior, motivating and attracting people, by
utilizing human motivation in the game. This application is expected to increase the motivation of
participants in participating in other trainings in line with increasing employee performance.
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