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Target Audience: This lesson is designed for second grade students in a general education Math
class.
Objective: Students will be able to group 10’s by exchanging $1, $10, and $100 bills.
Focus:
Math Message
1. Using Math Masters pp. G11-G13, students will cut out the play money.
2. Count the money
3. Put the money in an envelope
4. Record the amount on the outside of the envelope
Making Exchanges
1. Ask students to share their strategies for counting the money.
2. If no one suggests it, have students put their money into 3 piles- $100s, $10s, and $1s.
Find the total by counting the 100s first, then the 10s and finally the 1s.
3. Discuss relationships between the different dollar denominations
How many $1 bills can you exchange for one $10 bill?
How many $10 bills can you exchange for one $100 bill?
How many $1 bills can you exchange for one $100 bill?
4. Have partners make exchanges by trading either ten $1 bills for one $10 bill or ten $10
for one $100. Both students count the money again to check that they still have the
same total.
Counting Money
1. Turn to journal page 17.
2. Discuss how the bills pictured are alike and different.
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EDIT 610 FINAL PROJECT
3. Students complete the page, using their toolkits to model the problems.
4. Briefly go over answers.
The Exchange Game
1. Each student gets a copy of The Exchange Game mat from Math Masters pp. G14
2. Partners put all their bills together to form a bank.
3. Player A rolls the die and takes from the bank the number of $1 bills shown on the die.
4. Player A places the $1 bills in the $1 column on his or her game mat.
5. Player B repeats steps 2 and 3.
6. Players continue, taking turns
7. Whenever possible, player trade ten $1 bills for one $10 bill or ten $10 bills for one
$100 bill. They put each new bill in the correct column on their mats.
8. The game is over when a player trades for a $100 bill.
Practice:
1. Students use Math Journal to complete math boxes 2-1.
2. Students continue to play The Exchange Game
Target Audience: This lesson is designed for second grade students in a general education Math
class.
Learning Objective:
Students will be able to group 10’s by exchanging $1, $10, and $100 bills.
Students will be able to engage in positive behavior and social interactions online.
Content Standard: 2.NSBT.1 Understand place value through 999 by demonstrating that:
a. 100 can be thought of as a bundle (group) of 10 tens called a “hundred”;
b. the hundreds digit in a three-digit number represents the number of hundreds, the tens digit
represents the number of tens, and the ones digit represents the number of ones;
ISTE Standards:
1c. Students use technology to seek feedback that informs and improves their practice and to
demonstrate their learning in a variety of ways.
2b. Students engage in positive, safe, legal and ethical behavior when using technology,
including social interactions online or when using networked devices.
3d. Students build knowledge by actively exploring real-world issues and problems,
developing ideas and theories and pursuing answers and solutions.
Materials:
Math toolkit
Math Masters
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EDIT 610 FINAL PROJECT
scissors
Student iPads with Seesaw, Nearpod, and google chrome installed
Teacher computer and Smart Board
Grouping by 10s Nearpod
Project instructions video
1. Distribute student iPads. Explain that they will be participating in an online lesson.
Review the appropriate behaviors online and how to safely use their iPads. Remind
them that they should only be on the Nearpod lesson, and nothing else on their iPads.
2. Use the Grouping by 10s Nearpod to teach the lesson
The integration of technology, diversity, and digital citizenship into this mathematics
lesson will improve student achievement significantly. The redesign of instruction meets the
needs of all learners, holds students accountable, incorporates student interests, and allows
students to practice digital citizenship through online collaboration. Since the Nearpod portion of
the lesson is the amount of content covered in one day, the project could serve as a day 2 follow
Technology Decisions
Technology was successfully integrated into this lesson following the TPACK
strategies from the original lesson and redesigned them to enhance learning through the
integration of technology. The technology that I chose to integrate in this math lesson were
tool, video making software, and creative design tool. In this lesson, students would be using
Seesaw, Nearpod, and Canva. Each of these tools would be introduced prior to the lesson to
Students would use the multimedia presentation tool, Nearpod, during direct instruction.
This tool provides students with individual access to the instructional presentation and
incorporates various interactive components. The individuality of the tool holds students
accountable for their learning, ensuring that each student is actively involved. It also provides the
teacher with immediate feedback of student understanding. Moreover, this presentation tool
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EDIT 610 FINAL PROJECT
houses most of the materials needed for instruction, so very little time is lost in transition which
Adobe Spark is a tool that I utilized to create instructional content. I created a video
explaining the project assignment to students. I would post the video in Seesaw for students to
refer back to if they need a refresher on the expectations. This video increases student
Canva is the webtool that students would be using to create their projects. They will
research the internet for real-world examples of the items that they may want. Then use Canva to
create an infographic displaying the item of their choice, the price of the item, two ways to pay
with $1, $10, and $100 bills, and the method that they would use. This satisfies standard 3d of
the ISTE standards because students are using technology to research real world items and
determining methods of payment. It also addresses the content standards because students are
Finally, students will upload their creations to the class learning management system,
Seesaw. After uploading, students will thoughtfully respond to at least two peers. This
component of the assignment satisfies ISTE standards 1c and 2b because students are receiving
During direct instruction, I will be verbally explaining content while the Nearpod provides visual
representations of math objects. The interactivity of the Nearpod along with the imbedded
partner game allows kinesthetic learners to manipulate learning objects to form deeper
understanding. Throughout the lesson, there is also a variety of grouping: whole group, partner
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EDIT 610 FINAL PROJECT
work, team collaboration, and individual work. Finally, the activity at the end of the lesson
teaching the skills of digital citizenship. Prior to engaging students in the Nearpod lesson, I
would review online behavior with them. They would know and understand that during
instruction, they should only be looking at the Nearpod. Later in the lesson, as students are
creating their infographics and posting them to the learning management system, positive online
interactions will be discussed. As a class, students will brainstorm comments that would be
helpful to provide to their classmates. Then, after they post their videos, they would have the
opportunity to be a good digital citizen and contribute thoughtfully to their classmates’ work.
Target Audience: This lesson is designed for second grade students in a general education Math
class.
There is an assessment check-in built into the Nearpod interactive presentation. Student
performance on this quiz is automatically graded through Nearpod and results are made
accessible to the teacher. The quiz is designed to check progress of learning after the focus of the
lesson is complete. Student performance will drive instruction for the practice portion of the
lesson. Using these results, the teacher will better understand which topics need more practice.
Infographic Project
Students work will be assessed based on the learning objectives of the lesson. Assessment
guidelines are made clear through the Adobe Spark video. This video would be played in class
and uploaded to Seesaw for students to reference as they are working. As students are
researching and developing their content, the teacher will be monitoring progress and providing
support when needed. The teacher will utilize the rubric to determine progress towards the lesson
objective