Professional Documents
Culture Documents
CARDS
MARCH 2020
PATREON
PRINT ‘N PLAY PDF
While holding this shield, you can speak its Lucky Frog 0XP
DAMAGE RESISTANCES SENSES
command word as a bonus action to cause it Acid, Cold, Fire, Force, Darkvision 60 ft.,
to animate. The shield leaps into the air and Lightning, Necrotic, Passive Perception 10
hovers in your space to protect you as if you Poison, Psychic,
were wielding it, leaving your hands free. The Radiant, Thunder
shield remains animated for 1 minute, until SPECIAL TRAITS
you use a bonus action to end this effect, or Good for All. Things just go well for anyone within 60
feet of the Lucky Frog. All skill checks within this range
until you are incapacitated or die, at which
get a +5 bonus. (Note that this applies to opponents
point the shield falls to the ground or into as well.)
your hand if you have one free. Lucky. The Lucky Frog always has advantage. If the
Lucky Frog has bonded with someone, becoming a beast
companion or a pet, that person may, 3 times per day,
choose to roll an additional d20 whenever they make
an attack roll, an ability check, or a saving throw. They
must choose to use this ability before making the roll.
They may then choose which of the two d20s to use to
determine their outcome.
ART: JORDAN RICHER P THE DECK OF MANY © HIT POINT PRESS INC. 2020 ART: JORDAN RICHER P THE DECK OF MANY © HIT POINT PRESS INC. 2020
This hollow metal tube measures about 1 foot While holding this shield, you have
long and weighs 1 pound. You can strike it as resistance to damage from ranged
an action, pointing it at an object within 120 weapon attacks.
feet of you that can be opened, such as a door,
lid, or lock. The chime issues a clear tone, and Curse. This shield is cursed. Attuning
one lock or latch on the object opens unless to it curses you until you are targeted by
the sound can’t reach the object. If no locks or the remove curse spell or similar magic.
latches remain, the object itself opens. Removing the shield fails to end the
The chime can be used ten times. After the curse on you. Whenever a ranged weapon
tenth time, it cracks and becomes useless. attack is made against a target within
10 feet of you, the curse causes you to
become the target instead.
Crab 10XP
You gain a +1 bonus to attack and damage
SENSES
Blindsight 30 ft., rolls made with this magic weapon.
Passive Perception 9 You can use an action to cause thick,
SPECIAL TRAITS black poison to coat the blade. The
Amphibious. The crab can breathe air
poison remains for 1 minute or until an
and water. attack using this weapon hits a creature.
That creature must succeed on a DC 15
ACTIONS
Constitution saving throw or take 2d10
Claw. Melee Weapon Attack: +0 to hit, reach poison damage and become poisoned for
5 ft., one target. Hit: 1 bludgeoning damage. 1 minute. The dagger can’t be used this
way again until the next dawn.
Warhorse CR 1/2
LARGE BEAST, UNALIGNED
ART: DENIS MEDRI P THE DECK OF MANY © HIT POINT PRESS INC. 2020 P
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
2 (-4) 11 (+0) 8 (-1) 1 (-5) 8 (-1) 2 (-4) 12 (+1) 16 (+3) 13 (+1) 3 (-4) 12 (+1) 4 (-3)
Sting. Melee Weapon Attack: +2 to hit, Spider Climb. The spider can climb difficult surfaces,
reach 5 ft., one creature. Hit: 1 piercing including upside down on ceilings, without needing to
make an ability check.
damage, and the target must make a DC 9
Constitution saving throw, taking 4 (1d8) Web Sense. While in contact with a web, the spider
knows the exact location of any other creature in contact
poison damage on a failed save, or half as with the same web.
much damage on a successful one.
Web Walker. The spider ignores movement restrictions
caused by webbing.
ACTIONS
ARMOR CLASS HIT POINTS SPEED ARMOR CLASS HIT POINTS SPEED
11 natural armor 1 (1d4 - 1) 10 ft. 13 11 (2d8 + 2) 40 ft., CLIMB 40 ft.
Warhorse 100XP
SENSES
Passive Perception 11
SPECIAL TRAITS
The following text is the property of Wizards of 2. The License: This License applies to any Open Game
the Coast, Inc. and is Copyright 2000 Wizards of Content that contains a notice indicating that the
the Coast, Inc (“Wizards”). All Rights Reserved. 1. Open Game Content may only be Used under and in
Definitions: (a)”Contributors” means the copyright terms of this License. You must affix such a notice to
and/or trademark owners who have contributed any Open Game Content that you Use. No terms may
Open Game Content; (b)”Derivative Material” means be added to or subtracted from this License except
copyrighted material including derivative works as described by the License itself. No other terms
and translations (including into other computer or conditions may be applied to any Open Game
languages), potation, modification, correction, Content distributed using this License.
addition, extension, upgrade, improvement,
compilation, abridgment or other form in which an 3.Offer and Acceptance: By Using the Open Game
existing work may be recast, transformed or adapted; Content You indicate Your acceptance of the terms of
(c) “Distribute” means to reproduce, license, rent, this License.
lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)”Open Game Content” means 4. Grant and Consideration: In consideration for
the game mechanic and includes the methods, agreeing to use this License, the Contributors grant
procedures, processes and routines to the extent You a perpetual, worldwide, royalty-free, nonexclusive
such content does not embody the Product Identity license with the exact terms of this License to Use, the
and is an enhancement over the prior art and any Open Game Content.
additional content clearly identified as Open Game
Content by the Contributor, and means any work 5.Representation of Authority to Contribute: If You
covered by this License, including translations and are contributing original material as Open Game
derivative works under copyright law, but specifically Content, You represent that Your Contributions are
excludes Product Identity. (e) “Product Identity” Your original creation and/or You have sufficient rights
means product and product line names, logos and to grant the rights conveyed by this License.
identifying marks including trade dress; artifacts;
creatures characters; stories, storylines, plots, thematic 6.Notice of License Copyright: You must update
elements, dialogue, incidents, language, artwork, the COPYRIGHT NOTICE portion of this License to
symbols, designs, depictions, likenesses, formats, include the exact text of the COPYRIGHT NOTICE of
poses, concepts, themes and graphic, photographic any Open Game Content You are copying, modifying
and other visual or audio representations; names or distributing, and You must add the title, the
and descriptions of characters, spells, enchantments, copyright date, and the copyright holder’s name to
personalities, teams, personas, likenesses and special the COPYRIGHT NOTICE of any original Open Game
abilities; places, locations, environments, creatures, Content you Distribute.
equipment, magical or supernatural abilities or
effects, logos, symbols, or graphic designs; and any 7. Use of Product Identity: You agree not to Use any
other trademark or registered trademark clearly Product Identity, including as an indication as to
identified as Product identity by the owner of the compatibility, except as expressly licensed in another,
Product Identity, and which specifically excludes independent Agreement with the owner of each
the Open Game Content; (f) “Trademark” means the element of that Product Identity. You agree not to
logos, names, mark, sign, motto, designs that are indicate compatibility or co-adaptability with any
used by a Contributor to identify itself or its products Trademark or Registered Trademark in conjunction
or the associated products contributed to the Open with a work containing Open Game Content except
Game License by the Contributor (g) “Use”, “Used” or as expressly licensed in another, independent
“Using” means to use, Distribute, copy, edit, format, Agreement with the owner of such Trademark
or Registered Trademark. The use of any Product
Identity in Open Game Content does not constitute a PRODUCT IDENTITY
challenge to the ownership of that Product Identity.
The owner of any Product Identity used in Open The following items are designated Product Identity,
Game Content shall retain all rights, title and interest as defined in Section 1(e) of the Open Gaming License
in and to that Product Identity. Version 1.0a and are subject to the conditions set forth
in Section 7 of the Open Gaming Licence, and are not
8. Identification: If you distribute Open Game Content Open Content:
You must clearly indicate which portions of the work
that you are distributing are Open Game Content. All artwork, including but not limited to, works
created by Jordan Richer, Andrea Bruce, Ricardo
9. Updating the License: Wizards or its designated Evangelho, Geoffrey Palmer, Leifkicker, Jason Engle,
Agents may publish updated versions of this License. Peter Mohrbacher, Steve Argyle, Thomas M. Baxa, Tom
You may use any authorized version of this License to Babbey, and Aaron Miller,
copy, modify and distribute any Open Game Content
originally distributed under any version of this License. Cardamajigs branding, including but not limited
to, logos, trademarks, graphic design, layouts and
10. Copy of this License: You MUST include a copy identifying marks,
of this License with every copy of the Open Game
Content You Distribute. The Deck of Many branding, including but not limited
to logos, trademarks, graphic design, layouts and
11. Use of Contributor Credits: You may not market or identifying marks,
advertise the Open Game Content using the name of
any Contributor unless You have written permission Graphic design elements of the Deck of Many,
from the Contributor to do so. including but not limited to, layouts, box design,
graphics, and iconography,
12. Inability to Comply: If it is impossible for You to
comply with any of the terms of this License with All text created by Cardamajigs not found in the
respect to some or all of the Open Game Content due Open Gaming License Version 1.0a, System Reference
to statute, judicial order, or governmental regulation Document 5.1 found at the internet link http://media.
then You may not Use any Open Game Material so wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf,
affected.
Promotional materials for the Deck of Many, including
13. Termination: This License will terminate but not limited to, video, animation by Geoffrey
automatically if You fail to comply with all terms Palmer, and social media content,
herein and fail to cure such breach within 30 days of
becoming aware of the breach. All sublicenses shall All merchandise associated with the Deck of Many,
survive the termination of this License. including but not limited to, enamel pins and deck
boxes, and
14. Reformation: If any provision of this License is held
to be unenforceable, such provision shall be reformed Parody card names, statistics, abilities, spells, and all
only to the extent necessary to make it enforceable. information found on all parody cards, including but
not limited to, the following cards: Behind Flayer,
15. COPYRIGHT NOTICE Open Game License v 1.0a Grey Booze, Build-An-Owlbear, Withholder, and Terry
Copyright 2000, Wizards of the Coast, LLC. Askew.