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CARDS
JANUARY 2020
PATREON
PRINT ‘N PLAY PDF
While wearing this ring, you can use an This cape masks the magical auras
action to cast the glibness spell from it. originating from you. While attuned
Once you do so, you can’t cast the spell to it, any spells you cast or magic items
again until the next dawn. you carry appear nonmagical to spells
and magical effects such as detect magic
that detect magical auras. Artifacts are
unaffected by this effect.
Clearglass Pendant Bowl of Commanding Water Elementals
WONDROUS ITEM, UNCOMMON (REQUIRES ATTUNEMENT) WONDROUS ITEM, RARE
ART: WILL KIRKBY P THE DECK OF MANY © HIT POINT PRESS INC. 2020 ART: JORDAN RICHER P THE DECK OF MANY © HIT POINT PRESS INC. 2020
While this bowl is filled with water, you While you are attuned to this pendant
can use an action to speak the bowl’s and have fewer than half your hit points,
command word and summon a water you can use your reaction when you take
elemental, as if you had cast the conjure damage to become invisible, as per the
elemental spell. The bowl can’t be used this spell invisibility, for up to 1 hour. After
way again until the next dawn. this duration, the pendant loses its luster
and becomes nonmagical.
The bowl is about 1 foot in diameter and
half as deep. It weighs 3 pounds and holds
about 3 gallons.
While you wear this ring, difficult This staff has 10 charges and regains 1d6 + 4
expended charges daily at dawn. If you expend the
terrain doesn’t cost you extra last charge, roll a d20. On a 1, a swarm of insects
movement. In addition, magic can consumes and destroys the staff, then disperses.
neither reduce your speed nor cause Spells. While holding the staff, you can use an
you to be paralyzed or restrained. action to expend some of its charges to cast one
of the following spells from it, using your spell
save DC: giant insect (4 charges) or insect plague
(5 charges).
Insect Cloud. While holding the staff, you can
use an action and expend 1 charge to cause a
swarm of harmless flying insects to spread out in
a 30-foot radius from you. The insects remain for
10 minutes, making the area heavily obscured for
creatures other than you. The swarm moves with
you, remaining centered on you. A wind of at least
10 miles per hour disperses the swarm and ends
the effect.
Vulture CR 0 Blood Hawk CR 1/8
MEDIUM BEAST, UNALIGNED SMALL BEAST, UNALIGNED
ART: DENIS MEDRI P THE DECK OF MANY © HIT POINT PRESS INC. 2020 ART: DENIS MEDRI P THE DECK OF MANY © HIT POINT PRESS INC. 2020
Keen Sight. The hawk has advantage on Wisdom Keen Sight and Smell. The vulture has advantage
(Perception) checks that rely on sight. on Wisdom (Perception) checks that rely on sight
Pack Tactics. The hawk has advantage on an attack or smell.
roll against a creature if at least one of the hawk’s Pack Tactics. The vulture has advantage on an
allies is within 5 feet of the creature and the ally attack roll against a creature if at least one of the
isn’t incapacitated. vulture’s allies is within 5 feet of the creature and
the ally isn’t incapacitated.
ACTIONS
ACTIONS
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one target. Hit: 4 (1d4 + 2) piercing damage. Beak. Melee Weapon Attack: +2 to hit, reach 5 ft.,
one target. Hit: 2 (1d4) piercing damage.
ARMOR CLASS HIT POINTS SPEED ARMOR CLASS HIT POINTS SPEED
12 7 (2d6) 10 ft., fly 60 ft. 10 5 (1d8 + 1) 10 ft., fly 50 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 13 (+1) 3 (-4) 12 (+1) 7 (-2) 15 (+2) 12 (+1) 13 (+1) 2 (-4) 10 (+0) 5 (-3)
ARMOR CLASS HIT POINTS SPEED ARMOR CLASS HIT POINTS SPEED
12 natural armor 90 (12d12 + 12) 0 ft., swim 60 ft. 12 natural armor 19 (3d10 + 3) 30 ft., climb 30 ft.
Giant Shark CR 5
HUGE BEAST, UNALIGNED
ART: DENIS MEDRI P THE DECK OF MANY © HIT POINT PRESS INC. 2020 P
P P
STR DEX CON INT WIS CHA
23 (+6) 11 (+0) 21 (+5) 1 (-5) 10 (+0) 5 (-3)
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