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Walkthrough

Disclaimer and what this guide covers


Before using the walkthrough i highly suggest reading through this guides
explanation on game mechanics as the game's tutorial has a fairly limited
explanations of mechanics. Also this guide won't be telling you how to raise
your characters but will suggest effective strategies for specific bosses if
needed. This section will cover the main story and each of the 4 endings.
Also note strategies for bosses are only really affective in new game only in
ng+ and in successive playthroughs the difficulty greatly spikes particularly
for bosses each time so at that point my main suggestion is to use youtube
videos and simply practice learning patterns until you can defeat them. Also
suggest using the builds section to help with this as it includes builds that
are optimized for ng+ onwards (note these are what i used and what
worked for me in ng+ but there is no guarantee it will suit your play style.).
WARNING: As of version 1.20 the game has gone through various balance
changes and some suggestions in the walkthrough may no longer be
affective or valid.
Character Creation
If your like me you will probably spend a few hours here because of the
sheer volume of customizable options. You can edit nearly everything
except height and breast size (Note as of Version 1.20 height and breast
size (and body types in general) have been added).
What you can customize are your, hair, face, voice, clothes, mask, eyes
(both individually), eyebrows, physique, gender and an excessively wide
range of customizable accessories.
Tutorial and early parts of gameplay
After you create your character and choose a name you will be given a
tutorial on the base mechanics of this game.
This guide will not rehash the tutorial info unless it is relevant to explain
other less explained mechanics or systems. After that you will need to
slowly walk ahead as instructed by the girl with you.
After a few scenes you will be in a room and can speak with the people in it
before going over to the desk and getting a mask, you can then either
speak to the man who was in front of you at first or go up the ladder and
continue the story.

Ruined City Underground (Act 1,


Chapter 1)
Ruined City Underground
There is a mistle in front of you here you can use acquired Haze to level
up, gain skills, store items or teleport. You can also save and exit. Advance
forward and then pick up the item near the Lost body. The item is a Loss
shard. Most items will appear as shiny objects dropped either by enemy
Lost or already on the ground.
Now follow, the path fighting your way through the enemies here, while pick
up items until you reach a split in the path, first take the path directly north
to a dead end to pick up items (Destroy boxes), then take the path going
west following that path and defeating enemies until you reach a door.
The enemies you face here are mostly Lost with various weapons, shields.
They are all pretty easy to beat but the area tends to have ledges you can
fall from which is very likely how you might die here if at all.
Be careful of an ambush near the door with 3 Lost, you will want to kill the
Lost with Bayonet before the others as they can be annoying, let your ally
deal with the others and kill that lost then go after the others.
There are 2 chests down this path remember to open them.
Now make your way down the path killing enemies and picking items as
before, you will then encounter slime like enemies which fall from the
ceiling. You can deal with these using long range gifts to knock them down
or using a bayonet's strong attack. Now go up the ladder at the end of the
path make sure to collect any items.
Also if you die and revive at the mistle at the start you will need to fight your
way back, though the map is mostly marked by the path you took, it isn't
mapped out. Enemies will also respawn. Be sure to collect the Haze where
you died if you do.
After you go up the ladder purify the mistle and the area you have traveled
will be mapped out. In addition the path to your left will take you back to the
start point, and there is a chest behind the stairs.
Now follow the path to the right of the purified mistle, as soon as you enter
the cavern like area look around the area for a place to drop down to you
will find a chest here, then drop down again and advance, there will be a
fork, one path leads to the ledge where you jumped the other to an open
area. After a scene you will need to proceed on your own. If i were you I'd
go back to the first Mistle and level up a bit.
The path splits off a little after that point, one path is wrought with normal
sized enemies while there is one slightly big enemy on the left path. Both
paths end up at the same place so go down one and then go down the
other. In the corner after the paths meet is an unactivated mistle you can
use to level up and save game and so on. Be aware however doing so will
bring back all the enemies you killed here.
Now there are paths that move downwards near you, be very prepared for
what you are about to face, this is a large sub boss like enemy which has a
ton of HP.
His swings are super long range and close range combat while effective for
damage is dangerous due to his many stomping and swinging attacks, one
way to over power him is to use a long range weapon like Bayonet's strong
attack to chip at him at a range while falling back.
Another method is to let him fall off the ledge. The ledge is easier.
The best method for dealing with this large enemy is to use a bayonet and
attack it quickly to lower its health as quickly as possible though you must
be wary of its long reach swings and and stomping as they can toss you
over the ledge.
After you kill him the area will be mapped and you can advance north. You
will then see another Revenant who you can talk to and have him join you
as an ally. Regardless after keep pushing north.
After meeting the stranger there is a split with a path moving up and one
moving down. Now ahead will be a massive ambush and going in blind will
likely end up with you dying unless your lucky or have gotten good at the
game, first take the lower paths and move down and take down the slightly
big enemy then go way back to the path which went upwards to ambush
the bayonet wielding enemies.
Lastly the same Large enemy as last time is here, this time you aren't alone
but they are still a threat, make sure you make your way around and take
down the Bayonet wielders while your ally holds them off.
Now follow the path to the to the small room, watch the scene and then
keep advancing, the path ahead has a few slightly big enemies and some
slimes in the area with ceilings, you will eventually reach a mistle to purify
to fully map the area.
Now head upwards towards the surface for your first Boss battle.
Below is a map of this area it contains the locations of all items and such
during your first time through use it alongside the above instruction.
(Credit for the map goes to the editors of the Code vein wiki (fextralife))

Oliver Collins
We all saw that coming. At the start of the battle he is a normal sized foe
but has strong swings and very difficult to stagger. Plan your attacks
carefully. He is a bit slow and doesn't have long ranged attacks so use that
to your advantage.
A great tactic is to let him swing at you and then lay into him after he stops,
you can also use your ally as a distraction as you attack the foe. You can
use the Mage Blood code to use long range gifts on him as well but it isn't
recommended for the second half.
After he loses 50% HP he will become a large fat monster with even
greater swings and attack damage. Avoid his swings and try and and attack
him at a range or allow your ally to draw his fire while you attack its back.
Winning will give you the boss' weapon and after a scene will play. The
pick up the vestige you were told not to touch.
Walk through the area (or press options to skip). After the scenes you will
gain the Berserker Blood Code.
Home base and Ruined city Center
(Act 1, Chapter 2)
Home base
When all is said and done you will be able to explore your new home base
of operation. Speak to Louis then Io and the other people in the base. Then
speak to Louis again twice and you will be able to use the shops in the
base. You now have access to Louis's blood code: Prometheus. Also be
sure to go to the basement to get any DLC, you also get the God eater set
of weapons from the Murasame's shop for 10 haze each (also dlc). Be sure
to sell any loss shards for haze.
Once your ready to speak to Louis and you'll be ready to head out use the
Mistle to teleport to the Ruined City Underground, Outer crossroads (More
info on the home base in the appropriate section of the guide).
Ruined city Underground
Once here speak to the NPC in the corner, this guy is Shang he will give
you a depth map which is basically what allows you to access a bonus
dungeon called the depths to acquire rare materials and such. You can do
so by taking the map to Davis in the base. Also you can buy or rather trade
with Shang and get Valuables for the Old world materials you have
collected.
Old world materials are gear shaped items and can be used to buy
Valuables from Shang, you can then give these valuables to you allies in
the base, so they gain trading points, you can use these points to gain
valuable items from them (such as a duplicate of their weapon and so on.
More details in the Base section. From here you can return to the base and
do the Depths map (recommended as bringing him an item called peculiar
materials from the map he gave you will increase his variety of valuables,
depths are also good for gaining haze which you can use to grow stronger)
or go past him down the north bound path. You will end up going down
some stairs and following the corridors underground, however there are no
enemies down here. As you walk you will find a fork with one side leading
to corpse and a dead end. There is another depths map here.
Follow the path all the way to a mistle watch the scene and advance now
you'll be in the Ruined City Center.
Before doing this map i recommend doing at least the Den of the Dead
map (preferably the den of darkness as well) and acquire the Vestige in it.
Vestiges are small red glowing crystal like the one you saw after the Oliver
Collins boss, you will often find them throughout the game in various maps
glowing red. A sure sign one is nearby is the sound of a character
whispering something namely someone who isnt present.
Taking Vestiges to Io will cause you to see the memories of the owner as
well as gain their blood code and gifts it contains. Viewing the one inside
the Den of the dead (Hermes I) will cause you to see Davis's memories.
Seeing Vestiges can unlock new blood arts after viewing enough or unlock
new gifts for unlocked ones. More than that much of the story and lore of
the characters is within these vestiges so its always best to collect and see
them whenever you can. However note the endings are connected to
certain vestiges.
Ruined City Center
Go up the stairs and collect the items nearby (use the map below for
reference) and then go up the hill north of you and collect the item on it
then proceed north until you reach a ledge, jump down and collect a
Vestige (Louis's). Then follow the path west picking up items and defeating
enemies (be warned enemies here are armored better and faster. Pick up
the fancy cologne in the car in the corner once you reach that point again
be careful of corners and tight spaces against the enemies here being out
numbered is seriously annoying.
Keep moving till you reach a large parking garage area. As soon as you
enter you should see some crates in front of you and here Coco's voice,
break the crates to get a Vestige. Now advance through the parking lot
beware of enemies behind cars as they can take you by surprise and out
number you. Once you get to the end of the hall there is a large fat enemy
similar but smaller than Oliver Collins after his transformation.
Defeat it with quick attacks and advance. Go to the lower floor where there
will be a scene after which you can activate the mistle and map out the
previous areas. I recommend returning to base for a bit. Speak to Coco and
she will give you her Blood code, Mercury. Then view the Hunter III vestige,
to gain a new gift as well for the Mercury code. Once your done sorting and
preparing return to the Ruined city center.
Before continuing where you left off return to the entrance where you first
entered the area where the first mistle of this area was, there will be an
NPC named Mathew who has a small side quest. After talking to him go
and defeat the enemy that appeared on the map. Now return to the mistle
in the garage.
Now go down the ladder. advance down the path be wary of enemies
including the dog like ones. You will then reach a small open area, there
are three enemies pretending to be dead here, do not ignore them or they
will ambush you ahead. walk close to each one till they get up then kill
them. Break the crates to get the item hidden there and advance.
Head straight west then turn north ignoring the group of walking enemies.
Here you find a chest will be put in an ambush against several enemies
called a trial of blood (invasion) once all foes are beaten you can move on,
but not before picking up the vestige under the truck. This Vestige will allow
you to unlock the Hunter Blood code.
You can wait there for the large group of enemies to come to kill them or
you can keep moving its up to you when you deal with them. Now head
south and then west once at a crossroads, there is a regen upgrade here
past the enemy. Then from the crossroads head south until you get to a
place with a truck, there are more playing dead enemies here defeat them
and move on further west (DO NOT GO EAST YET).
As you go west you will see a pair of red tanks, break them to find another
Vestige. Then go north towards the fat lost and dogs. Now keep going
north collecting items and beating enemies till you reach a cliff, keep
heading east along it but beware the Scorpion like enemies that pop up
from below it. Once past the cliff you will see an eastern path back into the
city take this path, killing enemies and taking items you find.
You will eventually return to the parking garage in fact you will be a floor
below where the mistle is. For now go further in killing the enemies that are
there and move to where there are stairs, there are enemies behind a
fence and there is a vestige with them, you can't reach that one yet, but
there is a vestige near you behind some crates near the stairs, simply
destroy the crates to get them. Now go up the stairs up to as high as you
can and there will be a mistle to purify, and a chest behind some crates.
Now go down 1 floor and open the door and you will be back at the first
mistle.
I suggest returning to base for a brief reprieve for the time being. You can
use this time to view the new Vestiges and improve your build and gear,
Murasame even has new gear in her shop.
Now once you return to the garage mistle go back down stairs and head
back to the cliff you passed earlier and go east to get the enemies and
vestiges you saw from behind the fence, beware of the cliff as enemies
may try and knock you over it. Now collect the Vestige and back track to
the bottom floor of garage. Go east of the stairs which you can use to go up
and you will see a bridge like area with enemies across it. Before anything
else go east of the bridge and break the crates and tanks to collect the
weapon in the chest behind them.
Now comes the hard part, this bridge is one the MOST likely places you
can die continuously and lose haze over. On the other side of the bridge is
one fat enemy and several snipers, they will be firing at you while you try to
get across and once you are across. It's very easy to die here partner or
no.
The best tactic is to use a long range gift to bait the large enemy across
defeat them on their own with a partner, then cross the bridge and then
defeat the snipers up close. Also as im sure you noticed from the other
wide there is a very narrow ledge on the other side with a vestige at the
end, slowly cross it to get the vestige and get back without falling off. If you
fall you will need to do the whole thing over and if you fail then you will lose
a lot of Haze.
Once thats done make your way around the cliffs of this area defeat
another large enemy and then defeat the enemies at the back there also
including another big one. Open the chest, collect the items and move on
going south now. Go up the stairs and defeat the enemy at the top and get
the item before moving one floor down and taking the path to a park like
area, there aren't any enemies nearby head north and then east to find a
mistle (which you can rest at).
This area will now be mapped. You will soon have a boss battle so its
about time to head back to base to prepare.
Now return to the park area and go north, you will see a ladder nearby, go
down it, pick up the Vestige down there and head back up and head north
fighting through enemies and finally when you reach a fork go right first
beat the large enemy and collect the Vestige. Before going towards the
large Cocoon and fighting the boss of this area.

Butterfly of Delirium
Unlike previous enemies who had low mobility and high damage this
enemy unfortunately is the opposite. Unlike them this boss has high
mobility and low damage but inflicts venom on you with most of it's attacks.
For this battle i highly recommend using at least 2 Fire gifts as this boss is
particularly vulnerable to fire. In addition having Yakumo as a partner will
make this battle much less of a burder compared to using Louis, i
recommend using weapons and gear that allow for quick mobility for this
fight. You may also want to buy Anti-venom's from Coco for use in this
battle.
The enemy has a variety of attacks making it a major threat most of them
involve charging at either you or your partner. Other's involve summoning a
cloud of purple smoke around it for a poison AOE, or launching 5 poison
projectiles outwards or otherwise having one large projectile follow you.
A tactic when dealing with her charges is to dodge into her (forward) and
then avoid any further attacks and long range attacks, you want to deal as
much close range damage as possible and then blast her with your fire gifts
when you have them at the ready. Having at least 5 Regens is
recommended in case you run out of anti venoms.
The best tactic though is to either distract the enemy and let your ally do
damage or the reverse. If you cant beat her the first or second time do not
stress out as she is very once you are able to get the hang of her patterns
and once you do it's only a matter of preparing for and countering those
movements, and hey you have infinite lives and tries as long as you are
carrying a huge amount of Haze you can afford to die until you have her
figured out.
If you are still having trouble go to the Code vein wiki:
https://codevein.wiki.fextralife.com/Butterfly+of+Delirium
Maybe it can help you.
Disclaimer: I have no relation or any role in any of the information on the
above length, I have taken the info in account when writing the above
information though and included what is relevant, but not copied it.
After the battle go inside the cocoon for a scene and then go down the
elevator, move through the path until you reach the end into an other area,
and another scene plays followed by a Vestige scene (unlocks a new gift
for Prometheus). After the scenes activate the mistle and return to base we
aren't done with the last area just yet.
First we go back to the base, Coco has more stuff in the shop and Louis
has some stuff he wants to say (speak to him twice). Then speak to Davis
and he will give you his Blood code. Now view the 2 remaining Prometheus
Vestiges. This makes all of Prometheus's gifts available to buy with haze.
Now head on back to Ruined City Underground, Outer crossroads, and
speak to an injured Shang, for a side quest. This is pretty simple the the
second you finish talking an invasion will occur and enemies will continue
to spawn and attack. Simply fight your way through them but be wary of the
big ones. Speak to Shang after and he will give Rv 117, an item which
grants a gift on use.
Now teleport back to the ruined city center's garage mistle, the Seld
important Revenant from earlier will be there and he has a side quest for
you. Speak to him and teleport to the park area, defeat the enemy marked
on the map and then report back,
Remember that area in the south i told you not to go well its time to go
there now, from the garage, go down the ladder, reach the crossroads
(near that chest with the invasion) and then go south to where there is a
truck in the center and then turn east, there should be a wide space with a
large gaping hole in the center. Go down the ladder on the other side to
activate the mistle.
The elevator here is not working so you will need to jump ledge to ledge to
get down there. There are a few items here on the ledges but none are
worth the extra risk of falling to your death and losing a ton of haze, so be
careful. You can use your dodge (quick) as a type of dash if you cant land
on the ledge just by dropping down. Make it to the bottom and then go into
the elevator to bring on up. You can now use the levers to call the elevator
regardless of floor. Now head further into the cavern into the next area.
Howling pits
Once here and after the scenes pull the level to start the torch. These area
onwards is shrouded in thick fog making moving around and exploring
difficult and getting lost very easy, the torch acts like a beacon to guide you
back. I recommend making use of chemical lights in this area as they can
act as visual bread crumbs as well as gifts which have similar effects. That
being said for this place especially i recommend using the map below. As
due to the nature of the location and lack of actual visible land marks i
cannot give proper guidance, instead you may use the items listed on the
map as guide marks and leave a marker there in game after picking up the
items to help you traverse the area.
There are a number of troublesome enemies in this region, namely large
bipedal Mantis' some which carry weapons they have lightning attacks and
physical attacks but are large and easy to stagger with quick attacks. There
are large fat enemies and slimes, also Rolling ball like enemies with spikes
like porcupine. Bringing an ally in this low visibility area is highly
recommended.
As for where to go first, using the below map as reference go west first, you
should make sure to collect the items 17, 2 and 1 and then go north of 1 to
activate the mistle (17 and 1 are vestiges) to map out the area and make
things easier. Also use the lever near 17 to open another torch. Use these
to further help you navigate. Now return to the first mistle and first torch.
Now head north east, towards 11, use the lever to open the torch as
another marker. Then head further north but towards 3 (Do not go near 15
yet), after 3 go towards 12, south of 12 is a mistle, which will map out the
area. Activate the mistle and collect 12 then go towards 16, then follow the
path opposite of 16 to 15,13, a Resting mistle and a blood spring. There will
be a scene after which you can collect the vestiges.
After the scenes with the siblings head north towards 4, pull the lever on
the way to drain the water and make moving here easier. At the end of this
path in the corner is a large enemy lying on the ground, defeat it and it will
drop a rusted sluice key (4). Now advance forward and pull the next lever
(which will use the key) to drain the water.
Now advance towards 5,grabbing the other 3 items while you are at it.
BEWARE, 5 (Eagle key) is being guarded by a powerful water variant of
the Mantis Lost, it has a number of unique water projectile attacks among
other attacks, it also has a high defense so consider it a sub boss. Using
Electric attacks seems effective.
Once you have the Eagle key and have collected all 4 items in this area
head back near the lever and go west, this path leads to a door you can
open with the Eagle key. Now in this next area head for 6 and then 14. 6 is
a key dropped from the large fat enemy on a ledge and 14 is vestige.
Then go south towards 7 (a chest with a good blood veil in it). and then exit
this area to reach a lever which will use the last key you got to lower the
water. Now move north to collect the item (Queen Steel is good for
upgrading past +3) and then 10 (Vestige), after you have them follow the
path further north to open a chest (8) and then head west to use a lever to
activate a torch. In the area where you go looking for 10 to the chest (8),
the Mantis enemies will jump out from under the ledges around you so stay
sharp lest you be taken by surprise, be careful not to be thrown over the
ledges yourself.
From the lever go towards 9 but before that activate the near by mistle and
rest (FINALLY). You can proceed on the path from the lever which will lead
to the boss. Before proceeding with the boss though i highly suggest going
back to base to prepare.

Base
Once back at the base speak to Yakumo and he will give you his Blood
code, Atlus. Now view the Vestiges for Assassin and Atlus that you
collected. And once your done prepare for the coming boss fight.
Invading Executioner
This boss is relatively easier than the butterfly but still pretty tough. The
boss uses its pole/spear as a weapon and when up close and it has a lot of
reach and very difficult to dodge unless you are quick(mobility). At long
range it can blast you with water magic which rises from the ground but
easy to dodge.
However the enemy has a very early second phase at the start of which will
heal itself a bit and then sit on the spear and try to ram you which does a
huge amount of damage. You need to dodge towards the incoming enemy
to avoid it, and then dodge again in case it does it again.
It also gets on the pole and spins which then causes an onslaught of water
orbs flung around at you from long range while it spins. Also many of the
enemy's attacks inflict you with Slow.
There are number of ways to overcome this enemy, in my opinion the best
is long range gifts combined with immense damage close range while
avoiding attacks. Using a quick weapon you can hit close range and dodge
the enemy's attack but you will need to get used to it's patterns. When
wanting to back away and heal you may want switch to using long range
gifts like elemental spikes and roars.
I suggest using attack buffs and either Venom or Stun effects on weapons
to help make the fight easier, you will need multiple hits for them to take but
either is useful. This enemy takes equal damage from all elements.
Unless your the type who likes a challenge i highly suggest using an Ally
like Yakumo or Louis to end this fight more easily in case you die or or to
distract the enemy when needed.
If you are still having trouble go to the Code vein
wiki: https://codevein.wiki.fextralife.com/Invading+Executioner
Maybe it can help you.
Disclaimer: I have no relation or any role in any of the information on the
above length, I have taken the info in account when writing the above
information though and included what is relevant, but not copied it.
After the battle is over you will see a vestige scene, then after another
scene you will be back at the base. Speak to Louis and Yakumo.
Time for some Side quests. First teleport to the parking garage in Ruined
City Center. Go around back to the stairs, and go down 1 floor and speak
to the Revenant sitting there. (Matthew). After speaking to him an item will
be marked on the map, make your way to it and pick it up and bring it back
to Matthew (It's behind the fence you can see from the bottom of the
garage). Next make your way to the huge hole which lead to Howling pits,
speak to the Revenant there (Daryl) and then go to the first mistle in
Howling pits and pick up the item there before returning to Daryl. Speak to
Daryl one last time before moving on.
Now its time to continue the main story, teleport to Dried up trenches.
Dried up trenches (Act 1, Chapter 4)
Dried up Trenches
Follow the path its fairly linear and be sure to collect the items that pop up.
Careful as enemies here like to take you by surprise by hiding under the
ledges. There is one such enemy near the second item on your path.
Remember to use the map below (from the wiki (fextralife)) for reference if
you get confused.
Unfortunately the map is missing some items (nothing major) and 1 chest.
And this area has caverns in a maze like format which makes it difficult to
show on the map, in addition some areas can only be reached by walking
off a ledge to land on a ledge below. This is done several times. I HIGHLY
recommend using a youtube video alongside my guidance to make things
easier, you can likely google it by typing Code vein Dried up trenches. I
won't post a video here though.
Enemies in this location, have a variety of types ranging from the normal
Lost you are used to, Lost wielding a shotgun like bayonet (these have
green eyes on their mask, large purple and red enemies with skull faces
usually wielding weapons, not nearly as dangerous as the big enemies
from the first dungeon (who are present in some areas).
Now starting from the first mistle, follow the path, picking up items and
killing enemies until you reach an area with a bunch of metal junk and
boxes (which you can break), rather than advancing forward, walk to the
ledge to your left and look down, you will a spine like bridge below, jump
down, be careful as an enemy will attack you immediately, after killing it
walk into the cave the enemy came from and activate the mistle to make
the area around here visible on the map. Now walk across the bridge to a
ladder, climb it to reach an area with 3 big enemies. Beat them and jump
out of the opening to the south (after you collect item 8 a Vestige). You are
now back where you jumped down on to the bridge.
Now advance back on the path as before until you reach a fork, one going
straight and one going into a cave. Walking into the cave straight until you
see a wooden plank on the floor near a ledge, jump down, continue down
this path, behind the wall is a large axe wielding enemy and a chest (the
one that isnt listed in the key on the map). Now go up the ladder, defeat the
shield holding enemy, to the left is the place you got the vestige and ahead
of you is a ledge (to the right) with a ladder, go down the ladder and go
straight to defeat an enemy and pick up an item.
Now go back to the fork with the cave, now follow the path instead, towards
the enemy ahead, follow the path further but be careful as there are big
enemies who can knock you off the ledge. Keep going straight till you reach
a cave with an enemy inside and a lot of boxes. Defeat the big enemy and
break the boxes. There is a ledge below behind the boxes, jump down.
Follow the path and eliminate the 3 enemies you run into, and at the end
purify the mistle. This maps out this area. Now jump down from where the
mistle is and turn right, then turn right again immediately moving to a small
ledge in the corner. Jump down and advance to collect a chest (5). Now
follow the path and jump back down, follow the path back to where you
jumped down for the chest, this time attack the enemy ahead of you.
Behind the enemy was a ladder, go down it. Now go forward for a chest (4),
but be careful of the powerful Armored Lost (dressed like Davis), they have
powerful attacks and armors and even some magic be very careful when
fighting this enemy. After go to the ledge the enemy came from there are
some white roots with regen upgrade (3).
Now go back up the ladder and back track ALL THE WAY to the first fork
where you entered the cave after purifying the 2nd mistle (the one which
had to jump down on to the bridge for). Now simply follow the other path
you didn't take before it's very linear, but be careful of the enemies trying to
knock you over and popping up from behind gaps and blind spots, there is
also a stationary enemy which breathes fire at you at some point.
Eventually you will arrive at an open space with many big enemies and an
enemy with a rifle. You will need to beat all of them including the one above
the house like structure. Once done move behind the house like structure
DO NOT CROSS THE BRIDGE NORTH OF YOU.
You will see a lone Lost behind the house, kill it and look down where it
was standing, you will see another spine like bridge, jump down and follow
it under the house, be careful as there is a very human looking lost that can
use Claw drain attacks down there, kill it and move forward, you will reach
a Resting Mistle, activate it to map the area.
Go up the ladder near the mistle. you will now be on the roof of the house,
you will see an armored Revenant corpse, with an item nearby, this is a
depths map (7). Now go back outside on to the spine bridge and take the
other path into a cave with 2 large enemies and chest (6).
Now might be the best time to take a break and head to base and restock
preferably also do the Depths map. After the Depths map see Davis's new
vestige (which you can get from the new Depths map).
Now after returning exit the house from the roof (though you will need to
beat the enemies again). now cross the north bound bridge. Follow the
path until you reach an area with enemies and some stationary enemies
breathing fire, from there proceed a bit north till you encounter a large
enemy with an axe. After beating them you will see some boxes. Break
them to find a vestige and then jump down, on a spine like bridge. Follow
the bridge to a ladder and then climb up it defeat the enemy there and
collect the item, then go into the cave to the south and beat three enemies,
there should be a ledge to the west, which you can jump down to, beat the
two enemies and purify the mistle for this area.
Now go back to where you found the vestige and follow the cave north until
you reach a resting mistle. This is just before the Boss battle.
Insatiable Despot
This boss for the most part is pretty easy to defeat. It has only a handful of
long range attacks regardless of the phase but its close range attacks are
very dangerous. You can make this fight a cake walk with a partner to
distract it with. Long range gifts like roars and spikes are best here for
damage, the enemy takes a lot of damage from blood attacks, and is
affected by every affliction so enchanting with venom or stun will be useful.
The enemy may summon a clone of itself which has a small bit of health,
killing this will immobilize the original into a crystal you can attack for a bit.
Be wary of the enemy's own long range attacks and be sure to try and
learn its movement patterns.
Honestly this is the best advice I have this fight is lacking in any major
difficulty or gimmick it just comes down to knowing your enemy's moves
during the the starting phase (above 50% HP) and the 2nd phase. The
second phase is more annoying but it is still doable with a slightly more
offensive moveset.
Again using a partner can trivialize this fight.
After the battle move forward to the spring and watch the scene after the
scene see go to the end of the area and pick up the vestige.
Now time for some side quests before going back to base. Teleport to
Howling pit , Hills of Deception. Speak to the Revenant near the
mistle.(Richard). His sleeping bag appeared on the map so go get it and
bring it back to him. Next go back to the Dried up trenches entrance, speak
to the Revenant there (Gustav). Answer him any way you want then
teleport to the Ruined city center parking garage mistle, go up one floor and
then find the item marked on the map then deliver it to Gustav.
Then return to Base.
Ending Guide
How endings are decided
This game has 3 endings with the final one having 2 variants for a total of
four endings.
How you get the endings is determined by how you went about collecting
and restoring the vestiges. This section is here because as of the next
dungeon in the game (Cathedral of the Sacred Blood). The Vestiges will
help to determine the endings.
There are 4 dungeons in which the vestiges you can collect from there
determine the endings. These are:

• Cathedral of the Sacred Blood


• Ridge of the Frozen Souls
• City of Falling Flame
• Crown of Sand
Within these dungeons are the vetstiges of the bosses(successors) at the
end of them. If you collect and restore them all BEFORE defeating the boss
there will be a Vestige scene after which you will be in front of the former
Bosses petrified body, if you restored their vestiges you can talk to them, if
you don't talk to them (and go through the door in the back) or dont restore
the vestiges (preventing you from talking to them). Then that will count
towards the Bad or Neutral endings and you will be locked out of the
Good/True ending. Also if you restore their vestiges and talk to them you
will gain their blood code otherwise you get a Queen's blood code (hence
you need more than one playthrough to get all blood codes).
The Bad ending (Heirs) will occur if you do not speak to or do not restore
the vestiges of ALL of the bosses (Successors), and will end the game after
the first final boss.
The Neutral ending (To eternity) will occur if you restore the vestiges of
some but not all Successors. you can do 3/4 or 1/4 both count as long as
you restore at least 1 but not more than 3.
The final Ending, the Good/True ending has 2 variants. Firstly the
requirement is obviously restoring EVERY successors vestiges. However
the two variants differ in what you do with another set of vestiges. During
every dungeon you will encounter Eos Vestiges (belonging to Io), usually
they spawn after the boss is beaten in place of where an Io lookalike used
to be. You can restore all of these as well and whether you do or not
determines whether you get one variant or the other.
Unlike other endings you do not need an entire playthrough for this, you
simply need to defeat the final boss first without restoring all of the Eos
vestiges and then load the game and defeat the final boss again after doing
so to see both versions.
Cathedral of the Sacred blood Part
1(Act 2, Chapter 1)
At the base with new allies
You have some new people in the base, including Mia and the human you
rescued before. Before anything else speak to everyone in the base. Make
sure to view the Vestige from the last dungeon. When ready teleport to
Ruined City center, park ruins. Move towards the ladder up ahead which
takes you to where you found Louis's Vestige before. Interact with the
statue to lower the ladder.
Go up the ladder, towards the blood spring, after the scene go into the
cave, keep moving till you reach a ladder, and then follow the path to the
right sticking to the wall which leads to a depths map. The head down the
path to the Cathedral of the Sacred blood.
Cathedral of the Sacred blood
Once you enter go down the straight path until you reach the mistle,
activate it then keep going straight until you reach an area with a Lost. Now
after beating it take the south western path and follow it to a dead end
locked door (after going up some stairs), be sure to collect the items you
find.
Now head back to the fork where you fought the Lost. Take the North
western path, then turn left. Then head into the room to the north west.
Defeat the large enemy in there and pick up the regen upgrade(2), now
head back straight out of the room, and take the stairs ahead of you up to
collect Queen steel.
Now go back to where you turned left before the room with the upgrade
and now go the other direction. Then take the south east path. Follow the
path till you reach some stairs, and go up them for an item (be careful of
the hole). And then keep advancing. One path leads to a locked door and
another will take you to a small room with an enemy and then lead you
back to the first fork.
Go back down the north west path, then turn right, and now this time take
the other path you havent taken yet. On this path there will be a circular
room to the right, in it is a Vestige. IMPORTANT: DO NOT TAKE THE
VESTIGE IF YOU ARE AIMING FOR THE BAD ENDING. See the ending
guide section for more details. This guide will till tell the locations of
Vestiges but if you want the specific ending you must be mindful of
whether you should or shouldnt take it.
Beware this area has a tough invasion horde, due to their halberd wielders
and giant enemies. Bring an ally like Yakumo to make it easier.
Now before continuing past the room go back down the path opposite to
the room going south west of it. There will be stairs going down, take it to
get an item then head back up the stairs and continue south west to
another stair case going up, follow the path pick up any items on the way.
You'll arrive in a circular room with an enemy, after beating it advance and
turn right at the first fork then go straight (ignoring the second fork) until you
enter another room with an enemy and a lever.
Beat the enemy and open the door (this is one of the locked doors you
found before). Now follow the other path out of the room (not the door
which opened from the lever or the way you came in). Follow it to an open
space with an enemy which possesses a corrupted mistle. Defeat it and the
area will be mapped out. Now go back and take other path in the second
fork until you reach an area with an enemy in an open space. Beat them
and go down the ladder. From the ladder jump down the ledge in front of
you and then pick up the item and head into the small circular room near
you. Beat the enemies there and collect the item in the chest (1). Now
follow the path down another ledge.
There is a corrupted mistle here you can purify to map out the area. Now
follow the path into a tower which you can climb up and then open another
door you found previously, the continue down the path again (while picking
up items). You will see a stair case going down to a chest on the way go
open said chest (3). Continue down the path and jump down the right
ledge. Follow the path to a resting mistle.
Now continue out on the path ahead (they lead to two locked doors). There
is a ledge near where the mistle is jump down it on a small area around the
pillar below. Follow it to a ladder and climb it. This will lead to ladder which
will open the door to the left. Go down the ledge back to the path leading to
the doors and go through the left door. Beat the enemy in the room go up
the stairs, beat the enemy there and advance out of the room.
Follow the path to a room with 2 enemies, then advance after beating them
and jump down the ledge. Head into the room behind you, beat the enemy
and open the door with the lever. Now go back to where you dropped down
to, there will be a ledge near the door way which led into this room. Drop
down. Enter the room and beat the large enemy. There is a vestige(9) here.
Go through the other door to a ladder and climb it, then climb another one.
Now follow the path (beating enemies on the way) until you reach a stair
case. Go up the stairs to activate a mistle and rest. Now head straight
down the path ahead. There is a fork, one side has an item (this is an item
for gustav's quest line). The other leads to a stair case. Go all the way
down the stairs.
You will now reach another fork, take the left path to face a very powerful
sub boss level enemy. Beat it to receive a regen upgrade. Now go down
the right path and beat the enemy in the room before breaking the boxes in
the corner for an item. Go up the stairs beat the enemy and continue down
the path, until you reach an area where you can see corrupted mistle
across a gap. Go up the stairs near you and head straight (the door is
locked to the right is locked). Continue down the path collecting items and
killing enemies as you go.
Eventually you'll reach another fork in the road. For now go straight into the
room in front and up the stairs. Follow the path (not dropping down
anywhere picking up items until you reach a room with lever allowing you to
open the previously locked room. Now return to the fork.
Once again head straight into the tower but do not go upstairs. Instead
continue on the path to another room with stair beat the enemies there and
continue on the path (there isnt anywhere to go upstairs in this room). You
will reach a room with a ladder, go down it to purify another mistle and map
the area. Now return to the fork.
Now take the last remaining path. It will lead you to a locked door but there
is a ledge early on in this path which you can jump down. There will be 3
ledges from here. Jump down the one going south. Now after collecting the
items in the area, go west to purify the mistle. There will be ledge to the
side on the way to the mistle, drop down.
This will lead to a room with 2 levers, 1 opens the door in front of you and
the other brings down a ladder you saw earlier. Now move forward on this
path, then drop down the ledge in front of you (after beating enemies.)
Then go up the ladder and make your way to a room with stairs and a
ladder. You have been here before but couldn't use the ladder. Now go up
the ladder.
Follow the path then go down a ladder to a resting mistle. You are now
50% done with this area.
The door in front of you is locked. But on the right is a ledge you can jump
down from. Follow the path to a stair case and go all the way up. Go up the
ladder to get an item and then go back down the ladder. Now in front of you
is a fat enemy but the door behind them is locked, so go through the other
path (which goes east).
You will eventually reach a point with 3 enemies and a lever. Beat the
enemies and activate the lever to open the door down below, the jump
down from the ledge facing the lever. Then head straight, into the room and
then go straight out. The area in front of you now has a number of places to
drop down from. Drop down the closest one to you on the left (beware 2
enemies down below). Next drop down the ledge to the north and then go
up the ladder, you will now be next to a door and lever. Use the lever to
open if and you will be back to right before you jumped the ledge the first
time.
This time go straight and then turn left you will see an open area in front of
you ignore it (or dont if you want the item). And jump down the ledge on the
left (when face the open space). Now follow the path towards where you
can see another enemy. Follow it east and jump down the ledge. Now
follow the path to a stair case and go all the way up, then move forward to
another stair case going up. Then defeat the fat enemy on the path ahead
after going up.
Once beaten jump down the 4th ledge on the left, do not jump down from
any of the ledges. You will now be right next to a corrupted mistle and a
chest(4). After that jump down any ledge to make your way back up to
where you jumped down from. Now go inside the building and down the
stairs, follow the path to a lever to open a previous door.
Now back track to where you jumped from back up the stairs and such.
Right next to the room where you just went down stairs from is a ledge,
jump down. Then move forward until you get to a ladder, climb up and then
climb another ladder to get an item, go back down from the second ladder
and then go towards the lever in front of you.
Pull the lever, then walk around the ledge of the room in front of you beat
the enemy that will appear and then use a ladder to enter the room. Beat
the enemy and open another door with the other lever.
You will now have a boss fight once you proceed down the newly opened
path (the door NOT opened by the lever). If you need to rest back track to
the last rest mistle, be warned its a bit away and there are enemies
between it and the boss, so if you lose the boss you will need to fight your
way back. Also this is a good point to return to base to upgrade gear and
also speak to Mia to receive her Blood code.
Also from the closest mistle to the boss (Gated room), head east and jump
off the ledge to your right. Follow the path to a staircase, then go up the
ladder, then jump off the ledge ahead of you and keep jumping down until
you reach a door leading to a room. Then follow the path to a stair case.
Which leads to another ladder which leads to a corrupted mistle and a lever
to open the door below.
Argent Wolf Berserker
This boss can be very annoying if you aren't prepared. Although its attacks
are not hard to dodge once you understand their patterns it has VERY
powerful attack with high damage on each hit, and can easily deplete your
health at 2000 in a few hits. I highly recommend bringing Yakumo as an
ally to make your life easier.
At 50% health this boss likes to buff its defenses and glows red
representing stronger durability.
This boss is weak to Inhibit affliction and to blood element. Ideally the best
strategy is to alternate long range fire with gifts with attacking it at close
range, try and dodge into the enemy to attack him and get back attacks as
often as you can. Enchanting your weapons with Inhibit is advised among
other things. Using buff gifts can really save your ass in this battle.
Once your done with this battle head move forward there is a vestige but
this one isn't belonging to the Successor and is a special Vestige which you
can pick up without worrying about the ending. But you will be moved out of
the dungeon for a while.
Note: the map for the Cathedral will be posted here twice. Once here and
once again when revisiting.
Memories of Player (Intermission)
Memories of (Player name)
Once your able to move speak to everyone present. And then speak to
Jack. After the scene you will be in a new dungeon entirely with Jack as a
partner. Follow the path, pick up an item until you reach and activate a
mistle. Once you reach the Mistle you can teleport back to the Cathedral or
go back to base and even come back here. You basically have all your
resources however you cannot switch your partner here.
For the sake of story progression we will finish this place before going back
to the Cathedral. Now follow the path beyond the mistle till you reach a
locked door and a ladder, go down the ladder. Fight the enemies in the
Vicinity and then pick up (2) which is the key to the locked door to get (1) a
chest and some items walk all the way to the end until you reach a dead
end. Look over the edge you should see an item on a ledge below. Jump
down twice to enter a cave and advance through it till you reach a ladder.
Go up the ladder to reach a Corrupted mistle to purify.
Now go back to the large open space and jump off the ledge or use the
ladder and face the enemy there. Move forward in this area to pick up items
and walk into the place where an invasion will begin (use map if lost). Win
and then after picking items head back to the main open space. Now you
can return to the corrupted mistle through any path and advance from
there.
The area beyond here is like a maze so be very careful of how you try and
advance.
Keep going straight till you are attacked by a dog and then go left and you
will see an enemy below, jump down. Beat the enemy and advance forward
its linear for quite a bit, then go up the ladder and you'll enter a room after
beating the enemies in front of you DO NOT jump down yet.
Stay on the 2nd floor area and move into the next building. When you get
to the next building jump down and defeat the spear wielding enemy. From
there leave the building, making sure to collect any items nearby. Now
leave the building and turn left jump down the ledge, collect items and go
down the ladder into the hole. Follow the path till you reach a fork, take the
left path to a corrupted mistle. Purify it to map the area. Then head down
the other path and up the ladder to a rare item (Pure blood). and then jump
down and you will be back to where you were before you jumped earlier.
Now go behind the building (left from where you are) There will be 1 one
enemy back there, defeat them to get the shutter key(4). Now move
forward further back (do not jump off any ledges), here now turn left and
beat the 2 dogs. Once you climb the ladder and then lower the ladder in
front of you and go down it. Then go down the other ladder in front of you
and then head straight till you reach a building with a resting mistle. Now
back out of the mistle room the same way you entered.
Head north and then turn right and go straight until you reach a room with 2
enemies. North of that room jump off the ledge. Follow the path till you
reach an enemy and a ladder. Go up the ladder to purify a corrupted mistle
and collect a chest (5). Jump off the ledge in front of the mistle defeat the
large group of enemies. Now enter the building on the side and follow the
path to a room with boxes. Break the boxes and climb the ladder to get
another key.(6).
Now go back to where you got the Shutter key, jump down the ledge where
you can see a blue box with TCP written on it, open the door to your right.
Defeat the enemy inside to map the area and open the chest(3). Now break
the boxes and jump down the hole and follow the path to an item. Now
back track to the rest mistle and open the door in that room to proceed
forward.
Make your way through the path to reach another resting mistle (and a
chest south of it). North is the boss fight.

Queen's knight
This enemy has a sword and shield as a weapon. You will have Jack as an
ally so you can't fight this enemy Solo. That being said this enemy's
patterns are very simple and easy enough to deal with. Staying at mid
range and attacking with long range spells ans with your weapon is ideal,
try and get a feel for his sword and shield attacks.
Once he hits the half of his health he will heal a bit and buff himself and his
defense. Continue to lay into him as much as you can dodging and striking
when you find an opening. However once he reach 20% of his health he
will start teleporting and attacking from above and worst yet he will start
doing so repeatedly so you need to time your dodges consecutively till the
enemy stops and then attack. Also the last teleport attack ends with an
AOE so stand clear.
For the most part you can use all elements except blood. This enemy is
really simple once you realize the enemy's patterns.
After you win this battle and watch the scenes you will be returned to the
cathedral, and will get the Queen slayer blood code.
Cathedral Of Sacred Blood Part 2(Act
2, Chapter 2)
Side quest
Once you have returned from the memory to the cathedral move forward
down the path to a room with a resting mistle to map out the area. If you
want return to base to recover and improve gear and so on. Now teleport to
the Howling pits entrance. Speak to Daryl there. An enemy will pop up on
the map. Go and defeat them and then return to Daryl and report to him to
complete.
Next teleport to the Dried up trenches entrance, give the item you collect
from the Cathedral (Damage report) to Gustav.
Cathedral revisited
Now its time to continue this long and annoying dungeon. Teleport into the
furthest point and go up the ladder. Then go up the other ladder to get a
chest(5). Now go down the 2nd ladder and follow the path on that floor to a
room with stairs going up and a ladder going down. Take the stairs up for
now.
Now follow the path to a room with 2 other paths (one is a dead end) take
the remaining path to a ladder going down and follow the path to a room
from where you can see a corrupted mistle across a gap, there is a smaller
room with 2 ladders one going up the other going down in the to the left of
that point.
For now go up the ladder, then another ladder you will be on a roof with 2
enemies and a chest(6). The chest has a key. Now it's time to back track.
Go back to the fork with the stairs and the ladder going down and go down
the ladder (dont worry about the other ladder in the closer fork we'll get to it
later.).
Go down the ladder and follow the path to a room which triggers an
invasion. Survive and get a Pure blood item from inside the pillar. Now
return to the fork with the 2 ladders. And go ALL the way down. From here
it becomes very linear just follow the path until you reach a door which you
open with a lever, there is a room with stairs in the pillar but the path ahead
has a locked door, then walk inside the pillar of the next room and go down
the stairs, follow the path to another stair case going up.
Now follow the path to a room with another stair case inside the pillar and
go up. Then follow the path to a room with 2 enemies and look down the
hole to see a vestige (11) which you can drop down and get (assuming you
want to for your route).
Now once you get back to the place you jumped from to get the vestige,
follow the path ahead to another room with stairs in the pillar. Go all the
way up and drop down the door way and follow the path to a corrupted
mistle. Purify to map the area. Then follow the path to a resting mistle.
Then as the door here is locked go down the other path. Use the ladder to
go up and lower another ladder on the roof. Now open the door to your left
(it opens with the shoddy key). Once inside the room drop down into the
hole and then drop down in to one of the doors. Now look around till you
see the path where an enemy with a red glow above it is. Go there and
beat it to map the area. Then break the boxes for another vestige (8).
Then take the other path to a corrupted Mistle to purify to map the area
further. Then go down the ladder to a chest with the ornate key. Recall
when you opened a door with lever, there was another door after the room
you entered, return to that door to open it.
Walk through the path to a resting mistle. Do not worry about the unopened
doors and winged doors just rest here and be ready for a boss fight.
Now advance and after a scene with Leda. IF you are pursuing any of the
endings aside from the bad one Restore ALL of the vestiges you had
acquired here. Or do it back at the base its up to you
Then enter the boss room for a scene then a battle. If you enter without
seeing the vestiges you wont be able to view them at all after this. Or rather
even if you did it wouldnt affect anything anymore.
Successor of the Ribcage
This battle is relatively easier than any of the previous ones. Ideally i
recommend a strength build and Yakumo for a partner to really trivialize it.
This boss doesn't move from it's stop and mainly uses long range attacks
to damage you, use the pillars as cover and dodge and sprint towards the
enemy and lay into them from behind. Be wary of the few close range
attacks they possess and if there is lightning under you dodge. When
taking damage the boss will have fire in its hands before teleporting to the
other side. Forcing you to go after it again.
Its health goes down very quickly and once depleted entirely phase 1 ends.
After a scene the fight begins again with it back at full health and with more
long range attacks. In addition when teleporting she now has a shield, so
you really wanna be ready for her teleporting to hurry to the other side and
lay into her from the start.
After the fight a vestige scene will play.
During the vestige you will eventually be face to face with a petrified
successor who you will need to speak to (ONLY IF YOU SAW ALL HER
previous vestiges) otherwise go through the door. If you restored her you
will get the Isis blood code otherwise you will get the Queen's ribcage blood
code.
After that go to the back of the room and enter the door and go down the
stairs. After the scenes go back upstairs for another scene.
After that a resting mistle will appear from which you can retreat back to
base for a bit.
Ridge of Frozen Souls(Act 2, Chapter
3)
Back at Base
Speak to the Human girl she will give you some valuables. Speak to
everyone else, when you speak to Io you will view a vestige automatically.
Speak to Io again to receive her Blood code and you can now bring her as
an ally in battle. Next Go speak to Shang in the Ruined City Underground
Outer crossroads. Pick up Talk and get a new Depths map.
Now go the Howling pits Bottomless Shore and speak to Matthew and beat
the enemy that appears the map. Now go to the Cathedral, Inner Tower.
Open the winged door and go inside.
Ridge of Frozen Souls
Head Straight and activate the Mistle then advance forward. Follow the
path to an enemy and a door (which wont open yet). And then continue on
the path which goes upwards. Eventually you will reach an open space.
After beating the enemies here look down the left ledge before the trucks.
Jump down to get a Vestige(6) (However ignore it if you are aiming for the
Bad ending). Then follow the path to 2 claw drain using enemies and a
ladder, go up the ladder to reach a corrupted mistle and a regen
upgrade(1). Now activate the mistle to map the area and and open the
door.
Head back to where you jumped and advance. After passing the truck walk
near the cliff as the center area will sink and make you fall into it. Then
You'll see a Lost corpse in the corner, go there and there will be an chest
(2). Now follow the path up the mountain until you reach a fork. Take the
path in front of you going up to a Vestige(8)(be wary right before the
vestige on the left the ground will fall out from under you.
Next back track and take the other path. This leads to a group of enemies
and a resting mistle. After this follow the path to the right of the mistle down
hill. Keep going until you reach a fork between a cave and a snowy area,
ignore the cave for now. Go into the snowy part for a corrupted mistle and a
Vestige(7).
Now go back to the Resting mistle and take the path north of it and go up
the hill, till you reach an open area, you will have to beat a very powerful
enemy with a ton of health and self buffing abilities, its very agile and very
strong but vulnerable to fire, careful not to be knocked over the cliff. After
beating it go look in the corner for a chest near a Lost corpse.(3).
Now go up the ladder and up the hill until you see a scene. After the scene,
walk off to the right to activate a resting mistle. Now going forward are 3
paths, Left, Middle and Right. Take the Left first and go all the way till end
to get an item, then go in the Middle path (do not use the ice bridge it will
collapse. Beware the powerful enemy as it is fast and hard to take down
through normal means, gifts aren't very affective.
At the end of this area is a Vestige(9). Next head back to the mistle and go
on the right path (again ignore ice paths as they will break.) Now follow the
right path all the way around the building till you are in another open space,
follow the left most path, towards another buillding. There will be a fork, one
path going into a frozen cave and another going above it. Take the one
going above, it first.
Go north all the way south on this path, to a chest(5). Now go down the
path before the dead end with the chest to an area with a ladder and
resting mistle. Go down the ladder, go down the area behind the ladder and
defeat an armored loss to map the area and open a chest(4).
Now head back to ladder and go left and then purify the corrupted mistle.
The area will be mapped. Now move north, you will see another Io
lookalike, Cylene Speak to her if you gathered all the Vestiges for this area
to view them.
Now you can return to base to do the Depths map or otherwise before you
advance to the boss fight. After completing the Depths map return the item
you got to Shang. Now on to the boss.

Successor of the breath


This boss is fairly tough, if you are using a physical attack build, or strength
build. A large majority of its attacks are powerful close range assaults
though it has 1 long range magic attack it stops using after going below
50%. This boss relies heavily on its Physical strength and endurance, using
it shield to land rush attacks and other such attacks. Or using charging
attacks like a moose.
After hitting 50% it will drop the shield and start using even more powerful
close range attacks and at times will jump in the air and come crashing
back down. Dodging its close range attacks is very difficult so i highly
suggest running a mage like blood code with lots of Ichor and use a blood
veil with high gift damage and so on. I personally used Queen's ribcage
code with various long range gifts from other classes (mainly blood and fire
attacks do not use ice against this enemy). Bringing Ichor restoratives will
also help.
Ideally you want to use an ally like Yakumo to distract the boss while you
blast them from afar with magic blasts until they are defeated.
After the battle you will see a Vestige scene. After you will be in front of a
petrified Nicola, if you viewed his other vestiges speak to him. If you
haven't then you can't. If you successfully restored him you will get the
Fione Blood code otherwise you will get Queen's Breath blood code.
Side quest wrap up
After the scene a Mistle will appear in the spot the boss was. Now go to
where Cylene (Io look alike) was and you'll find a new vestige. Now
Teleport to the beginning of this area to find and meet a Revenant Richard.
He will ask you to kill an enemy for him, just do it and report back.
Next Teleport to the Dried up Trenches entrance and give an item you got
in the Ridge of Frozen Souls to Gustav. He will give you an item which
grants a gift as a reward. Now teleport to the Decayed Ship Interior, and
you will once again run into your old friend The Self Important Revenant.
He will give you a Depths map. Now teleport to the Cathedral (Cathedral
Front).
Speak to Sophie and get an item from inside and give it to her. Now
complete the new Depths maps (after seeing a scene upon returning to the
base. Speak to everyone in the base).
After doing the depths and viewing Davis's last vestige go report on the
side quests to both revenants.
Ashen Cavern (Act 2, Chapter 4)
Cathedral
Teleport into the Gated room area. Open the winged door and take elevator
down. Then advance through the path until you reach the mistle.
Ashen Cavern
Moving forward from the mistle will bring you to a fork, for now go straight.
Follow the path to a Vestige(11)(this is not a successor Vestige so you can
collect it regardless of ending). Then take the other path until you reach
another fork. Now take the left path, to an item and then take the other path
until you reach another fork. Take the path that goes into a cave (watch out
for slimes), and follow it to another vestige(9). Now follow the other path
until you reach another fork, one going up hill and another going further into
the cavern.
Take the path going up hill follow it then jump off a ledge to your left down
to an area where you can pick up a vestige(12) and the follow the path to a
corrupted mistle and another vestige(7). Now go back to the fork and take
the other path further into the cave. You will reach a very open area and
further in another fork, take the right path to a chest(1). Now go the other
way.
Follow the path until you reach a waterfall and another fork, this time turn
left (south) to reach a resting mistle. Then take the other way. Then keep
walking until yet another fork. Go straight (south) until you fight an enemy
on a bridge like area, beyond there is a regen upgrade(1). Then take the
other path.
You will reach another fork, take the right path(east). Collect a nearby
vestige (6), then follow the path to a chest and difficult invasion area
(strength build like atlus recommended). Now return to the fork. Go straight
and then turn left into a small opening with a resting mistle. Now go south
of the mistle to pick up a vestige. Now follow the path north for a 3 way
fork, both the left and right paths go to a vestige each and the forward north
path goes to the boss. Get the vestiges and head back to base.
After viewing the vestiges and making your preparations time to fight the
boss.
Gilded Hunter
I highly advise bringing a strength build such as Atlus for this battle. Your
opponent is a particularly powerful fighter. Most if not all his attacks are
powerful rush attacks which lets him close in on you immediately to do
damage. His damage is also very high which makes fighting him close
range dangerous but the only option as he can close the distance instantly.
i suggest bringing two weapons, 1 which has high damage (preferably over
1000) likely a greatsword. And another which has high mobility at normal or
quick.
During the first phase he will attack you constantly but leave himself open
after certain attacks just long enough to nail him with an offensive gift like
those from the Atlus blood code. However once his health goes below 50%
he will activate a powerful buff which makes him virtually invincible and you
will have a hard time surviving let alone doing damage. Once he enters this
phase change weapons and focus entirely on dodging and blocking. When
he uses an AOE use that chance to heal if you need to. Aside from that
learn and adapt to his patterns.
Bringing an ally to distract him during either phase can be useful as usually
yakumo is very handy.
After the battle you will have a vestige scene. You will then Obtain the Dark
Knight Blood code.
Side quest wrap up
Speak to Gustav at the Mistle before the boss. He will give you the next
Depths map. Now Teleport to The Ruined City underground Natural
Caverns Depths mistle and head north to speak to Richard. Defeat the
enemy that appears and report back. Then go to Ridge of Frozen souls
Crypt of the breath. Speak to Sophie and bring her an item from inside the
crypt.
Once done with the depths (and watching any vestiges) report back to
gustav.
Now open the door south of gustav and follow the path to the next area.
City of Falling flame(Act 2, Chapter 5)
City of Falling Flame
Activate the mistle and head north turn right to pick up items first but
beware of enemies popping out from inside flames also be very careful of
the flames themselves as they will damage you. Some parts of the floor will
also damage. Also enemies will spit fire in their attacks.
Now go up the ladder and go south to pick up and item then continue on
the path and drop down if you want to get the item. Otherwise continue on
the path. Then go down the ladder and go further in until you reach an area
with a lot of flaming ground, there are enemies and items, collect them and
you move across the flaming ground to your right instead of going north to
find and pick up a vestige (6) (do not pick up if you are going for the bad
end).
Then go up the stairs to the north then advance on the path (lowering the
ladder from earlier. Then advancing while collecting items and defeating
enemies. Once you reach a ladder go up it. Follow the path, go down the
ladder and keep going down the path. Once you get to a fork in the road,
Go straight then turn right and follow the road till you reach a regen
upgrade(1). Then follow the path to a chest(2). Then defeat the blue flamed
enemy in front of you to map the area. Then follow the path to a ladder and
go up. Now go east and then jump down. There will be a vestige on the
side (8). Now follow the path all the way to a dead end and purify a
corrupted mistle and there is another vestige(9).
Now back track to the place you jumped down from and go east and lower
a ladder then back track to the fork and go down the other path. Then
follow the path down a narrow road. Then go down the ladder and continue
on the path defeat the Blue fire enemy. Then advance and go up the
ladder, the path near the to your right goes to a resting mistle and the other
goes to a few items.
From here the path is fairly linear until you reach a very open area with a
couple of enemies (after an area with 2 ball enemies).
This is a 3 way fork area, first go down the path to your right, and follow the
path to a ladder, near the ladder (before going up) is a vestige(10). Go up
the ladder to find a chest(3).
Now return to the fork and go straight ahead and defeat the enemies
including a claw blood veil type enemy then go up the ladder and follow the
path to a vestige(7).
Now go down the remaining path. Beat the blue fire enemy and pick up the
chest (4) on the way. You will eventually arrive at the Resting mistle. The
boss battle is just up ahead.
As with every successor boss there is an Io lookalike here, through whom
you can make view vestiges before the boss as long as you are aiming for
the neutral or good endings.
Now its time to face the boss
Successor of the claw
This boss is similar to the last one in the they possess several close range
attacks and rush attacks good at closing the range. However this boss is
much easier and slower than the last one. And if it wasn't obvious already it
is VERY vulnerable to ice.
There isn't much advice to give here, i suggest using a two handed sword
strength build such as an atlus build with oni bane+6 or something like that,
possibly with some ice gifts (or a ice element weapon), to do extra damage.
Ultimately the fastest way to do this enemy in is hard and heavy attacks in
between the opening it leaves after one of its own attacks.
After the battle a vestige scene will play after which you will be in front of a
petrified Emily, speak to her if you had gathered her vestiges. Otherwise
walkthrough the door. If you restore her you get the Scathach Blood code
otherwise you'll get the Queen's claw blood code.
After the scenes you will be able to leave, there is a vestige in the place the
Io look alike was. Also some side quests have spawned.

Side quest wrap up


Go back to the entrance of the City of Falling flame and back track to speak
to Sophie and then go back to where the boss was pick up an item and
bring it back to her. Next go to the ruined city center Poisonous buttery fly
nest. Speak to the self important revenant and then go to the memories of
player to pick up the item and bring it back to him. He will give you an item
which gives gfts.
Go to Shang in the Ruined city underground outer crossroads to get some
free valuables. Then return to base talk to everyone and then head on over
to the ridge of frozen souls, iceless falls.
Ridge of frozen souls
From the mistle take the path to your lef going down until you reach a fork,
turn right and go into the cave. Go down several ladders and then advance
forward to the new area. You will eventually get a scene with Jack.
Crown of sand (Act 2, Chapter 6)
Crown of sand
Activate the mistle. I highly recommend not using any Ichor reliant builds in
this area as the sand saps ichor and the enemies inflict leak on a constant
basis. Move further in until you reach a door that wont open and a fork.
Then follow the path straight ahead, which leads to another fork, to the
south is an item, the path east has a powerful wind mantis type enemy
which loves to move around and inflict you with leak. There is also sand on
the way which sap ichor, but there is a vestige beyond that enemy (5).
Once again do not pick up if aiming for the bad ending.
Now return to the first fork. Now go down the other path until you reach
another fork. Go straight first which will take you to a vestige(4). Now follow
the other path to where you will be confronted by 3 enemies and a fork.
beat them and destroy the boxes. Then move across the sand (there is a
sand slime under it) then climb the ladder and follow it to another
vestige(6). Now return to the fork and take the other path and go up the
ladder.
Follow the path to an open stadium like area with a Regen upgrade in the
middle of sand pit. Be careful as there are enemies hiding in the sand and
in the path around the pit. Once your done here walk around the pit till you
reach a place you can jump down to in the east. Walk forward to reach a
fork and to your right will be a resting mistle.
Activate the mistle and advance up the ladder. BUT be very careful an
enemy up above is sling huge boulders of sand and rock down the linear
path. Use the side as cover and reach the enemy and defeat them to stop
it. Some of these sides are covered by boxes or have enemies in them so
be very careful.
After that follow the path to a ridge with enemies and then a fork, use the
left path to avoid the sand pit (they both go to the same spot) then there will
be another fork, the north on going to a powerful enemy. Ignore this for now
and go west to a ladder (and a vestige(7) further west.
Go up the ladder and follow the path to an elevator, go down it to reach a
room and go down another ladder to activate a corrupted mistle and open
the door from the beginning creating a short cut. This way should you die
you wont need to repeat the boulder debacle.
Now return to the first fork and deal with the powerful enemy. Be careful of
its wind barrier, there will be a chest behind where it was(2).
Now continue down the remaining path, this area has a lot of sand so your
movement and ichor will constantly be limited. There are also many sand
slimes hiding around. Continue forward till you reach a fork then go north to
a ladder, go down the ladder to purify a corrupted mistle. Now go back to
the fork and go south for an item then west to continue down the path,
defeat a couple of enemies and collect the last vestige(8) in the corner.
Now go south to lower the ladder and create a short cut to the starting point
resting mistle. Now just advance on the path towards the boss (activate the
corrupted mistle on the way). As usual there will be an Io lookalike in front
of the boss room.
Successor of the throat
This boss is very easy, for the most part her attacks are close range,
except for an attack where she pushes arms into the ground and they
sprout out of the ground and follow you and attack you for a while. Aside
from that she attacks close range with the arms and can spin to create
tornadoes. Her attacks also cause leak infliction from time to time.
However in the second phase she will use many wind attacks which are
difficult to see, and you must dodge with just the right timing
Using a mage build is best in this battle as she has limited range attacks
aside from the underground arms and tornados at least if you are using a
partner. If your fighting solo a two handed sword strength build using
queenslayer or a one handed sword will be much more effective especially
when using final journey.
After the battle you will have a vestige scene and you will be in front of her
statue which you can talk to if you restored all her vestiges otherwise go
through the door.
If you restored her you will get the Harmonia Blood code otherwise you get
the Queen's Throat blood code. And Jack joins as an ally after the scenes.
If you saved Eva she will join as well.
A vestige has appeared where the Io lookalike was.
Side quest wrap up
Go to the start of the Crown of sand area and speak to Matthew. Defeat the
enemy that appeared on the map then report back, he will give you an item
that grants a gift. Next go to Poisonous butterfly nest and talk to the self
important revenant for a minor convo.
Now go to the base, Jack will now appear in the base. Speak to him to
receive his blood code (also speak to him a couple time for more story lore
info and so on). Speak to everyone just in case and then return to the
Crown of sand where you fought the boss and use the purple mistle to go
to the next area.
Crypt Spire (Act 2, Chapter 7)
Crypt spire
Before you start this area go back to the Cathedral to the Crypt of the
ribcage and go down stairs to where Karen is and pick up the Vestige that
is there to get her Blood code (this only appears after you have defeated all
4 successors). Now go back to the Crypt Spire to continue.
Follow the path to a Resting mistle to activate and follow the path,
defeating enemies and picking up items until, you reach a fork (one leads
to a dead end but has an item). Now continue on forward from the other
path. Keep fighting your way through its very linear, until you reach a point
with 2 fat enemies and a lever, pull the lever to lower a ladder and
advance.
Keep going fighting enemies and collecting items until you reach a fork one
going up stairs and one leading to a room with a lever. Go up the stairs first
(beware two powerful enemies one after the other are on this path). This
paths leads to a dead end with a Regen upgrade.
After picking it up return to the fork and continue down the other path. Go
into the room with lever and defeat the enemies, then before pulling the
lever go out the other door and up a ladder to pick up a vestige core which
gives you the Warrior Blood code.
Then head back down pull the lever and advance till you reach another fork
in the road. One path leads to another door and lever and the other goes
down some stairs. Take the path going down some stairs, until you reach
an enemy, defeat them and in the dead end behind the enemy is a Depths
map. There is a ladder nearby which leads to an item. Now head back to
the fork, then go down the other path and use the lever.
Enter the room a large empty area and speak to the guard lying on ground
which triggers an invasion, after surviving speak to him again. Then
continue down the path and pull the lever to open the next door and
advance. You will now be in a large ring like area with a fork, one path
going up stairs and another going into a room.
Go into the room which has a stair case going down stairs, go all the way
down to a corrupted mistle, and a unlowered ladder.
Purify the mistle and lower the ladder this maps the area and creates a
short cut to the first resting mistle.
Now head back to the fork and go up the stairs and follow the path to a
room with 2 fat enemies. Defeat them and then inside the pillar is a
chest(4). Now open the door with the lever and advance further.
In this next room there are several enemies and Snipers, and the Samurai
like enemy (Mido's minion) will be carrying a key to open the door behind
them. Be careful and defeat all the enemies before advancing.
Now open the next door with lever and advance until you reach another
fork, one with a ladder and one with a door and lever. Go up the ladder to a
room with a large mistle, and some enemies, defeat the enemies and take
an item from the mistle.
This is a mistle root, an item which can be used to return to the last mistle
you rested at without using haze, however unlike other items and gifts with
this effect it has infinite unlimited uses. I highly recommend keeping it in
your quick menu.
Now head back to the fork and open the door to advance. in the next room
enter the pillar and destroy the tubes to get an item, there are other boxes
and tubes outside the pillar, destroy them too, one set of them is hiding a
Vestige (9). Now advance down the path and open the next door with lever
in front of it.
Continue forward until, you reach a room with 3 powerful enemies after
making it through advance further in after getting a key from these
enemies. Now open the next door using the key and lever. Now go into the
elevator, after coming out, go around the pillar to pick up a Vestige(11),
purify the corrupted mistle and lower a ladder, now allowing another
shortcut back to the first resting mistle.
Now go back up the elevator, and follow the path out to another fork, go up
the right path to a dead end with an item, then head back and go the other
way. Follow the path till you reach a small room with a ledge outside and a
ladder, go up the ladder and defeat the enemy there and pick up the item
which is a key to open the next door. Now head back down and open the
door.
Enter the room beat the enemies, pick up the vestige(12) and pull the lever
and advance up the ladder. Advance until you reach another door and
lever. Open the door with the lever and enter into a room with an elevator.
Go behind the elevator and break all the boxes and tubes until you find a
vestige(10) and an item. Now go into the elevator. Once out activate the
resting mistle and get ready for a boss fight against two bosses.
Blade bearer and Canoneer
This is a boss battle against two bosses at the same time. Now this battle
will test how well you understand the game mechanics, not so much in
terms of combat but in how you prepare before the battle. The more
optimized your build the better. Also Soloing this fight will be ENTIRELY
reliant on that making a good strong build.
However this guide is to help normal players beat this boss on their first
time around, so i recommend bringing an ally such as Yakumo (worst case
use online as well but you dont need to). I recommend using +9 equipment
and a class which allows for high attack stats (over 1000). I personally used
Queen's claw (you can swap this out with prometheus). You can choose
passives which boost stats further. The weapons i used were Louis's
weapon for a one handed sword (fortification+9) and Yakumo's weapon+6.
(1 hand sword boost passive if using this). You can use elemental gifts but
the rest is up to you and your style and pref, but buffs are very useful so i
recommend various buffs. Blood veils with high dark gift damage is
recommended (i used Venous claw+9) but it must be upgraded.
The first enemy is a sword wielding ice using boss. She uses her sword
rush attacks, uses an AOE which summons ice pillars below her which
explode and so on. There is not much to it they are just very mobile but
good at timing her attacks with the other boss, using an ally can help
distract her (or the other one). Now this is the enemy to defeat first, you can
beat her rather easily after figuring her patterns. She is weak to fire so
using fire based attacks to along side fast attacks (large weapons are not
recommended).
The second boss uses various long range attacks and a shove attack. This
enemy is very slow and lacks movement so you can easily solo it on its
own (if your ally dies). Dodge its attacks and attack it when open using a
two handed sword for fast damage, though you can use the one handed
sword which is good with speed to help avoid attacks.
I defeated this fight after 1 battle but some people have a lot of trouble with
it so it depends entirely on your prep and ability to adapt to the two
enemies. ( i used jack as an ally btw).
Now after this battle you will have another boss battle. But before that
return to base to speak with Murasame and get her blood code. You should
also view the vestiges you collected and complete the new depths map.
View the vestiges you get and prepare for the next boss.
Juzo Mido
Mido is a pain in the butt in a lot of ways. He's fast and deal a large amount
of damage with each hit in the first phase. He has a a resistance to all
elements ESPECIALLY BLOOD. A mage build is NOT recommended and
a high power strength build i(2 handed sword) your best bet.
His attacks range from a dash attack which he uses to close the range,
using his sword to land a blow then stagger then attack again and so on.
Low health classes will not last long when dealing with this. Bringing an ally
is advised if you want to make things less annoying. He also creates a
large ball of blood to attack with which follows you for a bit. Worst yet many
of his attacks inflict inhibit to block gift use so be very careful.
Once he hits 60-70% health he will kneel, USE THIS CHANCE to beat the
stuffing out of him as much as possible before he gets up and powers up
himself and his sword. After he does he does much more damage and is
much harder to avoid plus he has more long range attacks. One for
example creates 4 balls of darkness around which explode after 5 seconds
each (2 at a time). You have to constantly dodge to avoid them.
The best chance you have after this is to run wait for an opening and strike
be very careful, here use an ally as a distraction as much as possible and
try and finish him off quickly when there are openings.
if fighting the boss solo your best bet is queen slayer two handed sword
build.
Side quest wrap up
Go back down stairs and speak to Lyle, then go to natural caverns depths,
speak to Richard to receive a new depths map. Now go to Howling Pit
Entrance, speak to Daryl, defeat the enemy that appears and then report
back. Now go to Cathedral and speak to Sophie outside the boss room.
Next go do the depths map you just got and then go back to the Crypt spire
area and go beyond the winged door and follow the path until you reach the
next area.
Provisional government outskirts
(Act 2, Chapter 8)
Provisional Government outskirts
After activating the mistle follow the path west until you reach a fork. Take
the right path to pick up some items and defeat enemies and then take the
other path. Follow this path past a fat enemy and then down a ledge to fight
another fat enemy and many snipers. After dealing with this go down the
path east to pick purify a mistle and pick up the items here beware the
enemies in this area are strong.
After that continue on the path north. Eventually you will need to drop down
into a storage area like place (with items in the back of it). Advance beyond
there and you will reach a point with vestige on higher ground you can get it
by finding a ladder a little further south. Beyond the ladder is ramp which
takes you to a regen upgrade. Now follow the path further (going south
east) till you arrive at an open space with a sniper and a fat enemy. Defeat
these enemies then advance south to an area with a chest and corrupted
mistle to purify and lastly lower a ladder creating a short cut to the starting
mistle.
Now follow the path east until you reach a large open area, drop down as
soon as you see the path going downwards, the other path you see goes
around the large area for two items but you can do this after going down
there too. Once down defeat nearby enemies and pick up items and
advance towards a bridge, but to the left of it is an armored lost with a
corrupted mistle next to it.
Purify the mistle and advance, defeat the enemies then climb the ladder to
go up. Go west from here (if you dont care about the items in the east).
Eventually you will reach a resting mistle. Now just follow the path north to
the boss.
Queen's knight Reborn
This is essentially the same as the other Queen's knight fought in the
Player's memory. The bigger differences are its ability to cause leak and
various attacks which do as such. But even more so is the sheer amount of
damage this enemy can cause by comparison unlike the other one this one
can probably beat you in just 1 or 2 attacks. Bringing an ally is highly
recommended. However even that will make it hard to deal with its attacks
especially the dashing.
For this battle i highly recommend using a two handed sword strength build
but also use the skill Cleansing light from queen slayer (you can use queen
slayer itself for such a build). This is to allow you to beat the thing to death
while temporarily worrying less about your health, dodging will still be
needed of course. The strategy is what you expect, watch the enemy and
avoid its attacks while finding openings to land your own but while
cleansing light is active just go nuts attacking with normal attacks and gits
alike.
After the battle you will get the Ishtar Blood code. Now go into the door and
follow the path till you reach a ladder and then check to the side for a
depths map. Now continue the ladder ahead. Follow the path until you
reach the mistle in the new area and activate it. Now before anything else
go do the new depths map. Once done view the vestige you got. and then
return to the new location to continue the story.
Provisional Government Center (Act
2, Chapter 9)
Provisional Government Center
This area has several silva guards as enemies so be careful, in addition a
large number of enemies will be playing dead so attack any dead bodies
you might see just in case. Also beware of walls with holes, dodge past it
as tentacles will spring out and attack.
Starting from the mistle there are two main routes you can take we'll start
with going east, the path here is fairly linear with only small dead ends
going in other directions usually with items near them you can follow the
path as normal collecting items and defeating enemies until you reach a
fork which goes on to a bridge and one that doesn't the one that doesnt will
go to a dead end with a person there with a side quest. Talk to Dominic and
he will ask you to collect the items he needs.
Now continue down the bridge going west and then following the path until
you reach a large open room, destroy the boxes here to reveal 3 paths
forward. Then one closest to where you came from leads to a dead end
and a mark of honor. Then take the ladder down and follow the path to the
right to purify a mistle and open a door back to the start point, now go down
the left path after the ladder.
On this path destroy all the boxes around you to find a locked door, various
items, one of the quest items for dominic, a path to a ladder. Now go up
that ladder to find the last depths map. Now head back the way you came
to the first ladder and go back up the ladder and continue down the
remaining path.
Follow the path until you reach an open space and then once dealing with
enemies and items here go up the stairs north east in the room, follow the
path till you reach a fork, go left and break the boxes and the like. You will
get another quest item and will find a ladder to lower. Go down the ladder.
Follow the path down till another fork and go left and open a door and you
will be back at the start point. (the left side of the fork is pretty much the left
side of this area there isnt much here besides items so i wont cover it you
can explore it on your own.)
Now that you've opened up another shortcut go back to the first fork before
you went down the ladder and continue on the other path. The path from
here is pretty linear so just follow it and fight enemies while grabbing items
until you reach a room with a fork. You will notice there are enemies above
you on ledges. The path ahead goes to stairs which will lead you to that
area and go further into this area, the other is a dead end but it has items.
In any case once ready go up the stairs and follow the path onwards, which
is once again linear.
Follow the path until you reach a fork one going down some stairs and
another going straight. Go straight firs to activate a mistle. Now go down
the other path for a boss battle.
Attendant of the relics
I say boss but this one is an easy opponent you can easily demolish her
with a two handed sword build. Her moveset is the same as Io and she
uses buffs, thats about it, quite frankly normal enemies in this dungeon are
tougher.
Now continue past this point until you arrive in a hallway with a few rooms,
one of which contains a chest you can get by jumping down a ledge and
climbing a up ladder in one room. Now make your way to the end of the hall
where there is an elevator and another Attendant who will restore vestiges
for you.
Now destroy all the boxes and tubes in the room, you'll find the last quest
item for dominic and two new pathways will open up.
Go down the path on the right first, until you reach a bridge, to your left
(before going down the ladder on to the bridge is a vestige). Now go
straight across the bridge up the ladder, purify the corrupt mistle and open
the door creating a new short cut. Then follow the path on the left of the
elevator to fight a non boss version of Argent wolf.
It has the same moveset and relatively high health but not as much as the
boss version. Beat it and receive a regen upgrade as a drop. Now you can
advance further into this path to purify the last mistle in this area. Now
return to Dominic and submit the quest items. Now head down the Elevator
for the next area.
Once out of the elevator advance forward, for a scene. And then advance
into the final area and activate the mistle then head back to base, its time
for some pre final boss prep.

Now is a good time to also do that last depths map


Gaol of Stagnant Blood (Final
Chapter)
The Final Battle
Approach the area beyond the mistle to begin.
If you are on the Bad end you will have 1 boss, if you are on any other
ending you will get 2 one after the other. However if you die during the
second one you wont fight the first 1 the second time.
If you are aiming for all endings and are currently on the good end route
you will need to make sure you havent restored all Eos vestiges first. After
you defeat the boss and get the ending, load the save file and then restore
the vestiges and defeat the boss one more time to get the other version of
the good end.
Skull King
As you will see from the scenes prior this boss wields two dual great
swords and hounds blood veils making it very dangerous in several ways.
This boss has 5 phases during each it changes its patterns and adds new
attacks or alters previous movements.
During the first phase (and for most of every phase), he uses several far
reaching sword swings IF you are near him, there are 3 or 4 swings one
after the other and it ends with a smash into the which leaves him open for
a few seconds.
Other close range attacks including using his blood veil to attack directly in
front of him and then quickly transition to a forward dashing sweeping
attacks. There are also many attacks which use both swords in a circular
swing.
However if you are far away from him he will use one of 2 long range
attacks, the first will involved him using his blood veil and dashing straight
to towards you (dodge forward to avoid). The second involves him jumping
all the way to way to you are straight and smashing his swords into you,
you can dodge this by dodging towards him.
This phase is really simply but lasts only until 80%-75% of health.
The second phase is pretty much the same as the first but with more
moves such as an additional attack after the Blood veil dash among others,
but mainly he is faster, does more damage and leaves fewer openings.
This phase lasts until 60%.
The third phase, is even more dangerous as attacks become very deadly,
and now he has one forward dashing attacks while sweeping his swords in
front of him but now he follows it immediately by jumping high into the air
and come crashing down with a large energy blade right in front of him but
aimed at you, dodging is very difficult at close range if you are locked on.
You will need to dodge towards him or to the side right as he is coming
down, dodging too early will cause him to adjust his aim to your current
position. Aside from this he has fewer openings between attacks and is
faster. This lasts until 50% to 45%.
The fourth phase adds an energy shock wave to all of his attacks making
his damage high but now increasing his reach. Aside from this his damage
and speed and so on have improved as well. This phase lasts until 25%-
10%.
The last phase is the toughest, because his attacks cause the most
damage and speed the energy shock waves explode when they land and
he is faster. He also has a super long energy sword attack but he seldom
uses it and you can likely kill him before he uses it.
Because long range is a no go and because this boss, is the type to make
your life difficult with it its attacks, i highly suggest using a strength build
with lots of buffs in order to force it down its phases as quickly as possible
and end the battle before, it can even use the heavier attacks. I suggest
using a one handed sword build with queen slayer and with various buffs
(high light gift stat recommended).
I recommend looking through some builds in the builds section of this guide
(the nuke build helps for this one even if incomplete).
Otherwise using the one handed sword strength/speed build.
Regardless though your best bet is to learn its patterns with practice and
lay into him when there are openings. Using Queenslayer as a class for
such a build is recommended, the weapon choice is up to you, both a
halberd or two handed sword fortified and fully upgraded are good, as is 1
handed sword. High light gifts make your buffs more potent so choose a
blood veil which helps with that.
Lastly i do recommend an ally and in the worst case scenario some online
help if it gets too tough.
After the battle you get the Hades Blood code and the Argent wolf king
sword (one of the best 2 handed swords in the game).
Now after this battle, IF you are on the BAD ENDING ROUTE, after scenes
your game is finished and you will be viewing the credits (you will also get
the Hades Blood code and the aforementioned wapon). Skip the below
section and go straight into the New game+ section.
Virgin Born
The final boss for the game, if you are on the normal or good endings, is
disturbingly easy to defeat much more so than the Skull king. Starting in the
early phases it attacks directly in front of it with its large body, but is easily
open in the area below its body.
If you are far away from it, it will use projectiles or close in and use it front
claws for an attack. The enemies large body makes getting under it a very
easy task, from there simply attacking is more than enough. However if the
ground starts glowing start dodging away as this is a powerful blast attack.
Once the enemy reaches 50% health they will start flying in the air and
firing projectiles at you from above, but if your directly below them they
wont reach, use this time to activate buffs and heal. Dodge when its comes
back down to avoid being hit, then continue attacking its lower body from
below.
It's final phase will add a black hole attack which pulls you in if you are far
away. Honestly thats all there is to it this boss is very easy to beat once you
know its predictable patterns.
I do suggest using the nuke build for massive early damage and then
swinging around the halbred until it dies while dodging when needed.
After the boss (if you are on the neutral ending) you will get the ending, and
will be able to load and play ng+ by going through the door in the base,
however you can choose whether or not to increase difficulty during your
next run.
If you are on the good/true ending routes (either with or without restoring
Io's memories) you will be taken back to the base after the scenes. Speak
to everyone to know what has happened in the past few years, then exit the
base through the door to finish the ending.
(Note you will need to see both the version without restoring Io's memories
and those after in order to get the all endings trophies, do this by beating
the boss once without doing so and again in post game after doing so).
Seeing the good ending after restoring Io's memories will give you the
Queen Blood code, this is the final blood code in the game and if you got
the other queen codes on other ending routes, you should have all of them.

New game+ Guide


How to start New game+ and what it entails
After defeating the final boss and seeing the end credits you can load your
save file which will let you continue from just before the boss battle story
wise. If you go through the door in front of the mistle in the base you can
start new game+.
In ng+ you will carry over all your levels, gifts, items, equipment, blood
codes, gifts and so on. You retain trade points with allies and can still use
all your companions regardless of story events. Lastly all areas remain
mapped as corrupted mistles remain purified, however resting mistles are
deactivated.
However what wont carry over are key items, vestiges (all need to be found
again though you keep any gifts you earned already). Doors, ladders and
gimmicks in dungeons are reset. Chemical lights and markers will be
removed. Quests and depths progress will reset, you will need to find
depths maps again as well as boss room keys.
Changes in NG+
You can choose to increase the difficulty at any time during gameplay
which will in turn cause enemies to drop more haze, also items and chests
respawn. (Note: You can continue to increase difficulty on each subsequent
playthrough).
Gameplay Mechanics
Exploration/Dungeon crawling

Mistles
These are the checkpoints you will find in all dungeon areas throughout the
game, these have multiple important functions and you will find yourself
using them for the entire game.
Firstly when you rest at a Mistle you will regain all your HP and Ichor. In
addition your regens are restocked. Secondly when you find a mistle or a
corrupted mistle, reactivating/purifying them will allow you map the area
around it. Defeating certain enemies will have a similar effect.
Your game also Autosaves when using one. Lastly when ever you die you
will respawn at the last Mistle where you rested.
Note: Dying and reviving at a mistle or resting at one to heal or use its
features will cause all previously killed foes to respawn.

Level ups
This is where and how you spend the haze earned from killing enemies to
increase your level. Level ups only increases HP, Stamina, Ichor and a
small boost to weapons of various types (equipped or not) and the strength
of Light or dark gifts depending on the class equipped these gained stats
for weapons and gifts will change (such as a caster class having more gift
damage but it changes to weapon damage in a different class and so on).
The amount is small and the haze required increases per level. The max
level is 300.

Acquire and Inherit gifts


Gifts are pretty much spells and magic. Buffs, debuffs, passives and
special physical attacks and so on. Every blood code has a number of gifts.
You can spend Haze to unlock them so as to equip them in your menu.
You can also max out proficiency with unlocked gifts and make it possible
to inherit them when using other blood codes (Meaning you can use gifts
from different blood codes without changing blood code), to do this you
need an awake item material and haze. You can find awakes in dungeons
and from enemy drops.

Storage
Goes without saying you can store your excess items here.

Teleport
Again very obvious the Mistle allows you to jump locations. You can move
to any Mistle in a location or go to an entirely different location. You will
often likely use this to fast travel throughout the game and to go to and
from the base.

Switch partner and Presents


You can switch your partner for battle from any mistle (more will join as you
progress the story) and you can also check the presents you get from
them. Presents are special items gained from allies, which can be used or
sold regardless they typically give you 4000 haze, you get them by giving
your allies valuables, you receive the presents a set amount of time after
giving the valuables however this may depend on how much they like said
valuable. More on this in the base section.

Tutorial and returning to title


You can replay the tutorial and exit to title menu after saving.
Menu
The camp menu is how you will set up your build and character for
exploration and battle. It is from here you can check your status and set
your Blood code (big center slot), Passive gifts (4 slots on the left), non
passive gifts (8 slots on the right), set items to go in the short cut menu
which you can select and use during exploration with the D pad (or
whatever the equivalent is) at the bottom. You can also equip your
Weapons, your main and sub weapon and your blood veil.
From the top directory you can check your overall stats and the inventory,
set items in the quick menu (touch pad), adjust multiplayer options, medals
and titles, quick gestures, read hints and change setting and so on.
Dungeon exploration flow
Dungeon exploring flow is very simple, you move through the dungeon
following the path ahead of you, defeating enemies of varying types (which
gives you Haze) and picking up items (shiny items on the ground or chests
or any enemy drops). and then finding mistles and activating them to map
out the areas you already explored.
Several dungeons involve dropping down ledges below, climbing ladders,
opening doors and various other dungeon crawling gimmicks.
Lastly defeating the boss and then returning to base. From there you
explore old areas again for side quests and then making your way too and
starting the next dungeon and repeat. Using the mistle you can hop to and
from these locations and the base so you can stop and restock gear or
items at any mistle if need be.
There are also depth maps which can be done at the base more on those
later.

Combat
Basics
Before we get into any of the complexities of the combat and stats and all
that this section will explain the typical actions and simpler aspects of
battle. (For convenience we will use the playstation controls for reference).

Health and Stamina


Like most JRPGs you have HP (the red gauge which will have numbers in
the actual game), which represents how much health you have before your
character bites the bucket. Once it hits zero you die and respawn at a
mistle (along with all the enemies you beat before respawing and without
any of your Haze).
Stamina on the other hand (the whit gauge above HP), is used to perform
actions such as running,dodging, attacking,parrying, blocking, drain attacks
and special attacks and so on, even some gifts need it. To put in short run
out stamina and you will be effectively stunned (but you can walk)
managing your stamina while in battle is a major aspect of combat.
Stamina consumption for blocking, dodging and attacking vary depending
on the weapon and blood code (usually related to the weight). Naturally
special attacks consume the most and blocking reduces per hit you take.
Stamina consumption for parrying and drain attacks depend on the blood
veil and its own weight and stats.
Your Max HP and Stamina depend on your level and Blood code.

Focus and Focused state


The focus bar is above the stamina bar and fills blue as you dodge enemy
attacks and take damage. Once filled completely the play enters Focused
state for a short period of time (around 10 seconds give or take). In this
state your stamina is completely refilled, your defenses are stronger and
you are harder to stagger and you are able to use a launch attack/aerial
drain attack (more on that later). Be warned however enemies also have
Focus and Focused state you can see it above their health bars.

Gifts and Ichor


Ichor is well its your mana/MP type of stat which allows you to use gifts.
Gifts are as you may have guessed this game's magic pretty much. There
are many types ranging from Passives which affect stats, spells which buff,
debuff, attack and gifts which are physical attacks. Every blood code has a
specific set of gifts which can only be used when equipping that specific
Blood code. However after equipping and using them a certain amount you
can master them and allow them to carry over to other Blood codes without
issue (You can also use awake materials to instantly master them). The
cost of gifts that are not passives is a varying number of ichor the better the
gift the greater the cost.
Max Ichor depends on the blood code and level. Mage will have more max
Ichor at level 10 then say Fighter and so on for example. Ichor will also be
used for a Bayonet's strong attack (shooting the bullets).
Ichor can be recovered by attacking enemies with attacks of any kind, the
amount depends on the drain rating your weapon and/or blood veil has.
Weapon attacks are affected their own drain rating where as Drain attacks,
parries and literally anything using a blood veil depends on the blood veils
however the blood veil attack recover more ichor this is explained below.
Ichor is shown with the numbers in the lower right corner. It has a starting
max amount and secondary max amount. As you use Drain, Parry or other
blood veil attacks to recover Ichor, the attack recovers Icor according to the
blood veils drain rating AND increases Max Ichor by 1 or 2 when Max Ichor
is increased the 1 or 2 extra Ichor is added as well. Lets say i have 16 max
Ichor and have 14 ichor and use a drain attack
the drain rating is 0.5 so i earn 0.5 Ichor but the max ichor rises by 2 and
thus i gain 2 bonus ichor increasing the amount of ichor i have to 16.5/18.
Below is an image of what ichor looks like in the game, the bar below is to
represent Ichor less than 1.
Your total ichor and total max ichor is dependent on your blood code.

Regeneration, Regeneration upgrades and items


You can use the D pad to scroll between the items you set in the menu and
use the down button to use them. One of these automatic items which is
always restocked at Mistles is Regeneration iterms. You can use these to
heal after taking damage. However you can only use them 3 times max at
first. By finding and using Regen upgrades such as Regen extension factor
(increase number of uses) and Regen activation factor (Increase amount
healed). You can make it a much more potent.
Like wise you can use this item section to use any items such as Ichor
recovery items (these and other items aside from regens are single use
only and will need to be bought if you run out or gotten from enemy drops).

Offensive and Defensive abilities of the player


Now that all the basics are out of the way, we can discuss how your
character can actually attack and do battle with enemies.

Movement and defensive tactics


Before anything else allow me to explain the three types of movements.
Firstly normal movement using the Left stick, Secondly Sprinting which is
done by holding the R1 button while moving and lastly dodging. Dodging is
done by pressing the Circle button, however the result depends on a few
factor.
Firstly the act of dodging basically makes you invulnerable for a few frames
as you avoid attacks, however the animation depends on your character's
Mobility, which may differ depending on the equipped weapon and blood
veil.
If your mobility is Slow you will perform a short slow rolling animation,
meaning dodges will only move you a small distance and keep safe for a
short period and limiting maneuverability. Normal performs a longer roll
which moves further away their mostly the same but allows more
Maneuverability by comparison. Lastly Quick will change dodging into a
type of gliding movement which moves your character a great distance very
fast allowing for great maneuverability by comparison.
Lastly in regards to dodging when pressing circle on its own you will back
step but when you move the Left stick in any direction you can change the
direction of the dodge this is especially useful with quick mobility but can be
used in any mobility to avoid attacks.
Of course this game has blocking as well, by holding L1 you can block
enemy attacks but this will consume stamina per hit. Also the defensive
capabilities of the weapon play into how effective your blocking is, the
blood veil has no bearing on blocking but blood code does.
However if you are hit when not blocking that is when your blood veil's
defense stats are used. More on that in a different section.

Weapon Attacks
There are several different weapon types in the game. Each weapon has
different variations of the same attack types, however the stamina
consumption, type of damage, speed and damage itself varies greatly
depending on weapon used for the attack. I'll explain this in more detail
below with examples but first lets go over the attack types.

• Weak Attack: Square


• Strong Attack: Triangle
• Charged Attack: Hold down Triangle
• Dodge Attack: Left Stick Circle followed by a Weak/Strong Attack
(same result). OR Sprinting (holding R1) followed by a Weak/Strong
Attack (same result). Both versions give the same attack.
• Backstep Attack: Circle followed by a Weak/Strong Attack (same
result).
• Special Attack: R1 + Square
• Launch Attack without the launch or aerial drain: R1+ Triangle
First let me explain each type of attacks functions and how they vary from
weapon to weapon.
Weak attacks and Strong attacks are pretty much what you expect in a
game like this, weak attacks are fast but low damage and strong attacks
are slow and strong.
However in Code vein the different weapons make this becomes
dependent on WHICH type of weapon you are using. One handed swords
have standard slashing attacks for weak attacks and one powerful wind up
slash for strong attacks, charged strong attacks have two slashes. Most
other weapons follow a similar dynamic for every type of attack when of the
same type.
HOWEVER some weapons of the same type have entirely different types
of attack animations, both Hammer of Thralldom and Heavy Axe are the
same type of two handed axe but have entirely different attack animations
for nearly every attack type.
In addition the Bayonet is in itself a very unique weapon compared to
others as its strong attack is a gun shot which can attack enemies at a
range and cost 1 Ichor per shot, the charged variant uses 2 Ichor for a
spread shot.
Dodge attacks and Backstep attacks are all moves (the way the attack is
executing by various weapons is different) that are used right after a dodge
or back step or sprint. Lastly the special attack is basically a slightly more
powerful weak attack meant to be a finisher to a weak attack combo.
Launch attacks will be more properly covered below but just know outside
of focused state these are basically the same as special attacks but with
different animation. Again the way it is executed depends on weapon.
Also if this wasn't obvious all damage done by weapons come from a
combination of blood code and weapon stats.

Blood Veil attacks


Your blood veil is your armor and the damage taken when not blocking is
decided by its stats as is the damage done by blood veil related attacks.
There are many types of blood veils with varying types animation from
claws, hounds, thorns and so on. Each looks different and has a different
type of blood veil attack set depending on which type it is.
There are 3 types of attacks, Drain attacks which are executed by holding
X and releasing this does damage recovers Ichor but also increases max
Ichor by 2 (and hence adding 2 more Ichor), Quick Drain which needs to be
used in combo with another attack before it (strong or weak) will do the
same as normal drain but only adds 1 Ichor to the max, lastly Launch
attacks/aerial drains, by using the launch attack when focused and then
hitting triangle again within the window you can perform an aerial drain
attack which will do a lot of damage plus recover Ichor.
Please note that the specs and type of drain attacks depend heavily on
type, this goes for the animations, speed, damage, drain amount and so on
all depend on the blood veils stats and type (claw, thorn, hound and so on).
However there are other types of attacks which use the blood veils and
their draining abilities. Firstly Back attacks which involve hitting square
when behind the enemy causing you to become invulnerable and perform a
drain attack which is very deadly to most enemies, however the hit box for
this varies between enemies and is unreliable much of the time.
The other method is parrying which is more a defensive tactic but involves
draining and blood veils, right before an enemy attack hits you press L2, if
you get the timing right it will trigger a drain attack, like aerial drain and
back attack you are invincible during this animation. The effects are the
same as other drain attacks.
This is all there is on combat I highly suggest practicing in early areas until
you get the hang of it, please remember the type of gear heavily effects
how your attacks are landed and their capabilities. Also please read the
next stats section explaining how your equipment effects your stats and so
on.

Gameplay Mechanics
Stats, Scaling, Blood codes, Blood veils and weapons
Stats and Scaling
This section explains how basically all the nitty gritty stats and mechanics
work to make damage and such happen in game.
Stat definitions and what they do
Before anything else a glossary on what each stat mentioned in this section
does.
No. Name What it effects in game
1 Strength Along with Dexterity this decides your physical
attack power
Along with Vitality it affects your HP
2 Dexterity Along with Strength this decides your physical
attack power
It affects your drain rating
3 Mind Affects Stamina along with Fortitude
Affects drain speed
Affects light gifts
4 Willpower Affects Elemental resistance (along with
Fortitude to a small extent)
and dark gifts
5 Vitality Along with Vitality it affects your HP
It also gives physical damage reduction which is
unfortunately
not a great amount.
6 Fortitude Along with Mind affects Stamina
Along with Willpower affects to a very small
degree elemental resistance
7 Stamina reduction The amount of stamina reduced when blocking
with weapon
8 Drain rating Amount of Ichor obtained when attacking or
guarding
9 Weight and total All weapons and blood veils have weight and
weight the amount of total weight
equipped determines your mobility (slow,
normal, quick)
10 Balance Resistance to staggering the higher this state
the harder it is to stagger you
11 Mobility Changes speed of movement and dodging
(slow, normal and quick)
depending on weight
12 Gifts (Light/Dark) Determines damage of gifts

Where do your stats come from and what does leveling up do?
For starters Stats in code vein do not have numeric value and by this i
mean that most numeric values are decided by the non numeric values or
are unrelated to your base stats to begin with.
Your characters stats come from their Blood code which is essentially their
class for reference we'll use the info of a level 18 character using the
Fighter blood code (see image below).
Now as you can see there are Letter values for each of the 6 main stats
these through some form of calculations get translated into the Blood
code's Max HP, Stamina, Physical attack damage, Gift damage and so on.
Blood codes also come with Base values for various stats separate from
those calculated from the letters. These Include Base Balance, Max ichor
(Max after multiple drains), Base mobility, resistances and various defense
stats.
Blood codes basically decide all your character's base stats, as such Blood
code earned later in the game will be vastly superior stat wise to old ones,
all builds begin with your blood code as it is where the base capabilities of
your character lies.
By now you must be asking where does leveling up come into play if stats
are decided by the blood code, when you spend haze to level up at mistles
you only gain stat boosts to your HP, Stamina, physical damage of specific
weapon types and gifts. What this means is that no matter what boosts you
get from leveling up changing to different blood code will reallocate those
boosts to the appropriate stats for that given class. An example lets say i
level up at a mistle as a fighter and gain 1 more point to my physical
damage with a weapon as a fighter, changing my blood code to mage will
move that point to Gift damage instead or some other relevant stat.

Weapon and Blood veil stats


However your blood code is not the only thing that determines stats for
battle, naturally your gear and weapons are the other factors. Before
explaining that though lets cover the stats weapons have. All weapons
have an attack type (Slash, Pierce, Crush) and some have elemental
damage, all weapons have drain rating determining how much Ichor they
recover per hit. Weapons also have Defense stats showing how much
defense they provide when blocking, there is also drain rating for blocking,
the stamina reduction stat which is the amount stamina lost when blocking.
Lastly some weapons have the ability to inflict a status effect. Weapons
have a weight which depending on the max weight of the blood code will
determine your mobility.
Now on to the important stuff, firstly all weapons have required stats which
will be dependent on your blood code, if you equip a weapon while using a
blood code which does not meet the requirements the weapons capabilities
will be severely decreased.
Each weapon has physical damage which is decided by adding its base
damage and its Scaling damage.
Scaling damage is decided by the Stat scaling stats the weapon possesses
these are once again displayed as letters, mostly Strength and Dexterity
but also including Willpower and Mind in some special cases.
Ideally these stats should be close to the stats of your blood code or lower
to maximize the scaling damage of the weapon.
However there is a bit more to this, Scaling is also effected by the
weapon's weight, heavy weapons with decent strength scaling will gain
more scaling damage, where as weapons with lower weight (enough to
make mobility quick) will lose scaling damage even with dexterity and
strength scaling. That being said weapons that are go too far beyond the
total weight threshold also have lower scaling damage.
One thing to always recall scaling of weapons and all stats associated with
weapons only affect weapons in other words attacking with your weapon or
blocking, it doesn't effect Gift damage (unless a weapon is used) or drain
attacks and so on.
below is an image for reference

Blood veils are much the same way as weapons, their weight are used to
determine mobility when added to weapon weight. and all the same stats
(scaling, base damage, drain rating, resistances all work the exact same
way as a weapon's except in what they affect
Physical damage only affects drain attacks and or attacks using the blood
veil, the defense stats all apply to damage you take when not guarding.
GIfts info apply to gifts obviously. I should note however the scaling applies
to both gifts and drain attacks with strength and dexterity affecting the drain
attack and Mind and will power affecting gifts.
below is an image that shows this
Gift scaling and using gifts
As you play through the game and gain new gifts including passive ones,
you will gain the ability to greatly increase your stats by using them and this
is shown when you check your stats from the menu. An example is the use
of passive gifts from many classes to increase, Strength, Mind, Dexterity,
Willpower, Vitality and Fortitude, among other gifts which increase specific
damage of weapons such as one handed sword mastery which increases
damage of one handed swords greatly.
Now what is important about these passive buff gifts and how they can
improve stat scaling, is that they allow you to use weapons, gifts and blood
veils you other wise could not use with a certain class.
For example say a weapon requires Strength B but your blood code only
has C+, you can use a Strength boost passive gift to upgrade Strength to
B, thus allowing you to use the weapon. The same applies to Blood veils
and gifts with requirements.
There are also gifts which affect total health , damage, weight limit and so
on. Do not underestimate gifts and their usefulness, the most effective
players will want to gather and inherit as many as they can and combine
them effectively to make up for any shortcomings of their class or improving
its strengths. I highly recommending not underestimating buffs and debuffs
in this game, they can mean life or death.

Home base
Home base basics
The home base has a number of useful facilities like the item shop, weapon
and gear shop, a mistle and so on. This section will go over each one in
detail.
Talking to companions and Valuables
While at the base you will be able to talk to all currently available
companions and service providing allies.
For companions by talking to them you can have them join you in battle
while in dungeons and can perform communal gifts with them (these are
special gifts which activate specific powerful buffs when with a companion).
Note you can now also pick companions from any Mistle. You can also talk
to them often during specific moments in between dungeons for story
details and such.

Valuables, trading and presents


Throughout the story, you will find items from the old world such as Books,
alcohol, food, tea and so on so forth. You will also find Old world materials
items which look like gears.
These Valuables can be given to each person in the base, doing so will
earn trading points for that character, which you can use to get items from
them, for example for 50 trading points you can buy a companion's
weapon. (Everyone likes a valuable to a different extent, which is
demonstrated by the number of trading points earned 1-5 per item with 5
being for loved items and 0 or 1 for hated or disliked items.)
There are many valuables and you will often find them lying around in
various areas throughout the game however you can buy them as well,
from Shang in Ruined City Underground Outer crossroads. He will give you
1 valuable for 1 Old world material.
As stated above these can be given to all people in the base and you can
use the gained trading points to buy items, these range from consumables,
to materials used for weapon upgrading or transformation or really just
about anything, mind you their stock is limited though they do sometimes
get new items due to constant trading but this will not give anything major,
the most useful thing you can gain from trading are the weapons of your
allies and certain consumables which may no longer be in the item shop.
Lastly by trading with your allies you will receives presents which you can
use or sell for Haze (4000 each) per valuable you gave them, so trading
with them even if you dont want anything is very useful. The gifts usually
arrive an hour or so in game maybe less after giving them a valuable but
only 5 or so at a time.
Below is an image showing each ally's likes or dislikes (note spoilers for
allies below). The below image was made by Acrylack on gamefaqs and im
including it in here for convenience only.
The image is low quality so using the actual source may be better.
Davis and the Depths
Davis is the bald man in armor over by he bike near the stairs, he doesn't
really do anything and isn't an ally for battle, but by bringing him Depths
maps you collect, speaking to him allows you to access those dungeons.
For more in depth info on the depths see the depths section. (he can also
be traded with).
Coco and the item shop
Just like Davis, Coco is the item shop keeper and not much else, her stock
includes various consumables some of which are limited stock and wont
restock all game. Also note that some items will be added later in the
game. (she can also be traded with).
Murasame and Equipment shop/Blacksmith
Like the previous two you can trade with her but unlike them you will be
talking to her often. Murasame owns the equipment/weapon shop. Here
you can buy weapons and blood veils as well as upgrade or transform
weapons and bloodveils.

Equipment shop
Here you can buy new weapons and blood veils. However this will not be
your main source of gear and most equipment can be found in the various
dungeons in the game either as drops from enemies or in chests. Weapons
primarily come from enemies and chests and in turn some of these are
added to the shop but not all. See the weapon list for details on how to get
each weapon.
Blood veils on the other hand though some can be bought from the shop at
first most of them will only unlock when you find them in chests (blood veils
only get found in chests). You can also buy altered colors of those blood
veils from here. See the blood veil list for details about locations.
Also all DLC can be gotten from here at 10 haze.

Upgrading Equipment
Here you use materials and haze to upgrade a weapon or blood veil. For
weapons doing so will increase their Base and Scaling damage (thus
increasing total physical damage, and for blood veils will increase the Base
and Scaling damage for Drain attacks, Light and Dark Gifts defenses are
not affected. An upgraded equipment gets +(number of times upgraded).
The materials needed will increase in rarity as they go higher up (with +10
being the highest atm). You will need Queen Iron from 0 to +3, Queen
Steel for +4 to +6, Queen Titanium for +7 to +9 and Queen Tungsten for
+10.
These can easily be found dropping from most enemies in various
dungeons with rarer ones being from later dungeons.

Transforming equipment
This is a method by which you alter the weapon or blood veil's natural
properties to better suit a situation. This requires 10000 Haze and very
special materials called Chromes. These can only be obtained by trading
with specific characters or as a drop from enemies in certain successor's
dungeons. You can tell the effect from the transformation menu and there
is a name added to the name to note the effect.
Below is a table detailing the information
No. Name of Name addition Location Effect
Chrome
Lowers the weight of
Weapons and Blood
veils, which can lower
physical damage for
Trading with
1 Prometheus Alleviation both of them, but also
Louis
physical defense
balance and Stamina
reduction also decrease
as a result.
The opposite of
Alleviation, increase
weight of weapons and
Blood veils and as a
Trading with
2 Atlas Fortification result increases
Yakumo
damage, physical
defense,
balance, stamina
reduction etc.
Increases Weapon and
Blood veil scaling both
for physical damage
and
Blood veil's drain attack
and light and dark gifts
this does however
Trading with
3 Heimdall Intensification lower the base damage
Jack
meaning that any
overall increase you get
is
minimal at best and the
equipment that work
best with this are
limited.
The opposite of
Intensification, unlike
that this will decrease
scaling to 0
and will thus increase
Trading with Base damage
4 Eos Gifts
Io substantially, however
this will
seldom have net
positives. Likely only
used to challenge
oneself.
Reduces all base
Trading with
5 Artemis Devour damage types for
Mia
weapons and blood
veils but
increases their drain
ratings allowing for
faster Ichor gain. Ideal
for
gift orientated builds.
Reduces scaling of
weapon and blood veil
but in exchange will give
Found as a
50
drop
fire damage to the
from
weapon and blood veil's
6 Scathach Fire enemies in
drain attack and 50 fire
City of
defense to them as well,
falling
useful for when dealing
flames
with enemies with
high elemental damage
or weaknesses.
Found as a
drop
from Same as Scathach but
7 Fionn Ice
enemies in with Ice instead of fire.
ridge of
frozen souls
Found as a
drop
from
enemies in Same as Scathach and
8 Isis Lightning
Cathedral of Fionn but with Lightning.
the
Sacred
blood
Lowers base damage or
weapons and blood
veils slightly.
For weapons it adds 20
Venom damage
allowing slow
infliction of the venom
Trading with
9 Hermes Venom status ailment on
Davis
enemies.
For Blood veils it adds
20 Venom resistance
allowing better
resistance
to being inflicted with
Venom.
Same as Hermes but
Trading with
10 Hephaestus Stun with Stun instead of
Murasame
Venom.
Found as a
drop
from
Same as Hermes and
enemies in
11 Harmonia Inhibit Hephaestus but with
Crown of
Inhibit.
sand or
by trading
with Eva
Trading with Same as the last three
12 Mercury Slow
Coco but with Slow.
Io and Vestiges
By speaking to Io you can restore the vestiges you have found in various
dungeons, and view the memories they contain. Doing so is vital to getting
new gifts for blood codes and towards obtaining specific blood codes and
endings of the game.

Misc. Facilities
Hotsprings
Yes there is a mixed hotsprings in your base, you can bathe in it to recover
half of lost Haze, and view older in game events and read up on lore info
normally shown in the loading screen.
Mirror/Appearance changing
By using the mirror behind Coco you can change your character's
appearance in every way except, gender and voice (for those you will need
to start a new game not even ng+ will let you do that).
Basement
Where DLC is kept.
Ng+ exit
Available only after beating the final boss, allows you to begin ng+.

Depths
What are Depths
These are bonus or special dungeons where you can gain special rewards
and rare materials.
Note: ALL maps used come from the Code vein wikia by fextralife i do not
own or have anything to do with them i am just sharing them in this guide
and using them as reference for guidance.

Den Of Darkness
Once you arrive activate the nearby mistle to map out the area then follow
the path to west (there are 3 items in the corner near a lost corpse they are
chemical lights which you can use to mark locations temporarily and an
item which grants a gift on use regardless of blood code permanently).
Follow the path killing the enemies you encounter, there will be a fork, one
going north east and another going north west. Take the north east one first
to a dead end with two enemies (one is a big one). Pick up the items here
including a key. You'll need this key to fight the depths boss.
Once you have picked up the items here then advance down the other path
defeating enemies, there is a chest and item to pick up on the way.
As the path moves north you will arrive at a corrupted mistle, activate it to
map out the area including the large room in front of you. In the big room
there is a sub boss and two normal enemies. Defeat those before going
after the boss. This boss is the same as shield using enemies and is pretty
easy to beat.
After that pick up any items there and head back to the first mistle then
head north. You will once again find a fork the west path leads to a small
room with an item, WARNING, you will be ambushed here (called invasion)
by several spawning enemies here non stop until you kill all of them. There
are several small enemies and several large foes you need to fight. Your
best chance of winning is not to kill them all in the room as they can
surround you and overwhelm you over time. Instead fight your way past
them and run back to the path near the first mistle, dont enter the room.
Fight the enemies in the narrow tunnel between where the ambush starts
and the mistle.
This way you can defeat the enemies in a single line and wont be attacked
from multiple angles and can back away to avoid attacks, once your able to
kill all of them make your way back and pick up the item and move on.
Note: Having an ally makes this fight absurdly easy.
Now advance down the north east path until you enter a small area with
enemies kill them and then pick up the items including a key on a revenant
corpse, a camera in a car and an item called peculiar materials near a lost.
Once you got these advance down the path north east. You will find a
corrupted mistle, purify it to fully map the area.
Now enter the next room for another mini boss pretty much the same as
last time the mini boss this time is large hooded enemy the same kind you
fought before in the underground city.
Now return to the first mistle room and use the key to enter the boss room.
This boss is a carbon copy of Oliver collins so you can beat him the same
way. Below is a map of the area. You can take the Peculiar materials back
to Shang to complete his side quest.
Den of the dead
Activate the mistle and follow the path west. Once you reach a stair case
defeat the enemies and pick up the key in the area, then continue further
west to a small room, defeat the enemies and then collect the items in the
room. You can get a weapon in chest and gift granting item in this room.
Then continue south to purify the corrupted mistle and do a sub boss battle.
Its just 3 normal enemies, beat them and return to the starting mistle.
Now follow the path south defeating enemies and picking up items ignore
the path going into a dead end with the red glowing item for now and go all
the way south to the corrupted mistle and purify it and fight the sub boss.,
two large enemies, pick up the key at the far end of the boss room.
Afterwards go to the red glowing item for an invasion ambush. You can
handle this in much the same way as last time fight your way through the
enemies until you reach the mistle room, the enemies cant enter it and will
retreat use this chance to pick them off and then run back. Using hit run
tactics the end the ambush quickly. Make sure to pick up glowing red items
from which you can hear whispers (It's a Vestige).
Now it's time to enter the boss room. The boss is another Oliver Collins
clone.
Depths: Town of Sacrifice
As before as soon as you arrive there is a Mistle nearby to activate. The
rest follows the usual patterns, start by going down the western path. Now
once you enter an open space defeat the 2 dog like enemies pick up the
two items (one of which is an item which gives a permanent gift). Then
move further in to fight a large fat enemy with a hammer, kill it and it will
drop the Town of sacrifice key 1. Now go up the stairs and beat the 2
enemies. Continue down the cavern until you reach a corrupted mistle,
purify it.
Then ahead of you is a sub boss battle. The boss is quick and easy its just
one large fat enemy and three dogs. If you kill the boss the others die
instantly but be careful of the dogs inflicting a stun. Now return to the first
mistle.
Now take the southern path, first you will enter a small room with 3 or 4
enemies. Defeat them and advance, when you reach a fork take the
western path and you will reach a chest, after which you can go through a
small cave with the corrupted mistle and activate it. now defeat the sub
boss. It's very easy their just the two gun men.
Now go to the other part of southern area which you hadnt checked yet and
get the items after dealing with the enemies, 1 of the items is a key. Also
there is an invasion spot which is annoying due to acrobat enemies, i
suggest bringing an ally. You can however use the same return to mistle
strategy here if you can make it.
Once done with that return to the first mistle and go down the last path.
Take the first right turn to get the item then return to the fork and go east
defeat the enemies and approach the Vestige beware this will trigger an
Invasion. This one is easier due to fewer enemies.
Now return to the fork and follow the path all the way north to pick up the
last key, then go down the rest of this area collect the items kill enemies
then beat the very easy sub boss.
Now Once ready face the boss. It's a copy of Butterfly of Delirium.

Depths Flooding Impurity


Activate the Mistle. Take the right path. Now you go the north path. To get
the item which will give a gift on use. Then continue going east till you find
a lever, then you can get a key. and then go get a chest further in. And then
activate the corrupted mistle. And beat the sub boss.
Then go on the left side. Then go on the north path for another key then go
for the sub boss. (beware of an invasion on the way).
Now deal with the boss, this enemy is a copy of the Invading executioner.
Depths Swirling Flood
Activate the Mistle. Go down the right path and defeat the 2 enemies then
go up the stairs to defeat an enemy to get an item for Shang. Now follow
the path to an area with Water element Mantis enemy. After beating it grab
the item which is one which when used grants a gift.
Now follow the path south to a corrupted mistle. Purify to map the area and
then fight the sub boss. Now go back to the starting Mistle.
Now go left and when you reach a fork go straight to pick up another
Vestige for Davis.
Now take the remaining path, go down the path till you reach a lever and a
chest, walking to it triggers an invasion (an easy one). Then make your way
further in to activate the Corrupted mistle. Defeat the sub boss and return
to starting mistle and fight the Boss.
The boss is a copy of Invading Executioner.
Depths Cliff of Rust
Activate the Mistle. Take the southern path go all the way south and beat
an enemy and open the chest (6). Also be sure to kill the marked enemy for
the side quest. Now go east and there is a fork with the path ahead and
stairs on the left go up the stairs and follow the path to reach a vestige and
get a key from the large enemy.
Now continue down the east moving path until you reach the corrupted
mistle and sub boss room. Now go back to the starting mistle and go west
until you reach a stair case on your left. Go up there do a quick invasion,
then open a chest behind boxes and then advance, defeating enemies and
collecting a key. Now keep going west, and break the boxes on the stairs
and pick up the item which will give a gift when used. Now advance, purify
the corrupted mistle and beat the sub boss.
Now go back to the starting mistle, and go east, go in further defeat a large
enemy to get a key, then go all the way east to purify the corrupted mistle
and then beat the sub boss.
Now defeat the boss which is a copy of Insatiable despot.
Depths Silent White
Activate the Mistle.
Go east then turn left to get an item which gives a gift on use and a chest
then advance down the path south to pick up an item for a quest then
continue east then south for a vestige, then east again to the corrupted
mistle and sub boss. Purify the mistle, beat the sub boss and return to the
starting point.
Now go west then north to get a chest and complete an invasion. Now
follow the path picking up items until you reach the corrupted mistle and
sub boss. Purify the mistle, beat the sub boss and return to the starting
point.
Now go down the Southern path this one is straight to the sub boss and
corrupted mistle. Be warned this boss is VERY annoying. These enemies
are very resilient and like to jump around and attack with their fists and at
half health they try and equip ice armor making them even more annoying.
The best strategy is to use a strength build and heavy weaponry to damage
and stagger them constantly to prevent them from using the armor.
PARTNER HIGHLY RECOMMENDED.
After return to the starting mistle and go down the last path. Which is again
mostly a straight path to the sub boss and corrupted mistle. This sub boss
is the same as the last. Now just beat the boss
The boss is a copy of Successor of Breath.
Depths Arachnid Grotto
Activate the Mistle. Grab the items in the corner and now go down the
western path. Pick up the item in the open space which is a key. And then
grab the item in the chest north of there. Then advance to the corrupted
mistle and sub boss. Then go back to the start and go south.
Once you reach a fork take the north east path to reach a key. Then go
back go straight, go up the stairs and then grab the gift giving item. Then
go down the path south east to beat an enemy for Gustav's quest and then
collect a vestige.
Now go down the remaining path for the sub boss and corrupted mistle.
When beaten return to starting point.
Now go on the east path, collect the key and other item and chest after an
invasion and then beat the sub boss and map the area.
Now face the boss who is a copy of gilded hunter.
Misty ruins
Activate the mistle.
Start on the North east path, go straight all the way to a dead end and pick
up an item which gives a gift on use, then now follow the path collecting
items (including Queen tungsten), and when you go down the stairs break
the boxes between the stairs for a key. Next go to the dead end left of the
stairs for a chest. Then just go purify the mistle and beat the sub boss.
(note be careful of quick sand).
Now go back to the start and go down the north west path. The same as
usual beat enemies, collect items, the key is in one of the dead ends before
the sub boss. Then just go purify the mistle and beat the sub boss. (note be
careful of quick sand).
Now go back to the start and go down the south west path, this one is very
linear both the item and the key are easily visible so just grab them on the
way to the sub boss and corrupted mistle.
Now go back to the start and go down the last path (south east). In this
area once you reach an open area there are 3 dead ends with three items.
The first is a key, the second is a normal material and the last one is a
vestige(7). Now just go and beat the sub boss and purify the mistle.
Now defeat the boss. This is a copy of the Successor of Breath.
Rocky ruins
Activate the Mistle. Next go west, this path is linear just pick up items on
the way, defeat the white mantis lost then defeat the sub boss and purify
the mistle. Then go back to the start and go east.
On the eastern path there is one dead end with an item and another dead
end to the left with the key and a vestige core. Grab those but there will be
a tough invasion battle there as well. Then head for the next sub boss and
and purify the mistle.
Now finally go down the south path, on this path there will be a fork, take
the straight path first to get an item which gives a gift on use. Then go
down the other way and defeat the white mantis for the key and open the
chest. Now defeat the sub boss and purify the mistle.
Now its time for the boss. Its a copy of the Successor of breath.
Zero District
Activate the mistle and take the east path. Go down the path all the way
east till you get to a dead end with a key (collect other items too). There will
be an invasion near the key, after that just go north and purify the mistle
and defeat the sub boss.
Now return to the start and go west, follow the path until you reach an open
space, there should be a chest down some stairs to your right. Then follow
the path to a dead end for an item which gives a gift on use. Now advance
on the path to a key, then defeat the sub boss and purify the mistle.
Now go back to the start and go down the last path. Continue south till you
reach an open space, now go to your right down some stairs for the key,
then continue down the path and at some point on your left there will stairs
going down and a vestige.
Now go down the path to the corrupted mistle and sub boss. You know the
drill.
Now defeat the boss. It's a copy of the Queen's knight reborn.
Void District
Activate the Mistle. Both the east and west paths are linear just use the
map below to find items and chests. You know the drill by now (beware
invasions on both paths).
However unlike usual the Sub bosses this time aren't just normal enemies
with better stats, this time on the west path the sub boss is an armored lost
and A Blade bearer. The Blade bearer can be beaten the same way as
usual though. On the east side the sub boss is a Canoneer boss. Again
same method to deal with.
The boss however is both of them as the same time. Their the same as
when fought in crypt spire...........until you defeat one. Unlike the version in
the main story once one of them is defeated the other one absorbs the
dead ones power and changes their entire moveset and heals all health.
This second phase is what makes this battle particularly difficult as both
versions end up getting many more AOE attacks and are no longer weak to
the other element.
In order to overcome this a strength build is pretty much needed. I also
recommend using Io as a partner as she can heal you out of this mess. I
also recommend using the queen slayer blood code as cleansing light will
keep you alive for a lot of this fight. Be very careful in regards to fighting in
the second phase. Personally i recommend killing blade bearer and dealing
with the more powerful canoneer instead of the reverse as despite his more
powerful attacks and AOEs he is still pretty immobile and a very easy to
hurt enemy.

Trial towers
These are 3 new depths maps added in the 1.20 update (you can access
them at any time the maps are on louis's desk) unlike other depths they are
simple and straight forward survival areas, they also make getting marks of
honor outside of multiplayer much easier. The system is simple, you start
you activate the mistle, you activate the blue veins in the corner to open up
the floor, you fight the enemies, you go down to the next and so on.
The first room is always 1 or many enemies which can be overpowered, the
second is an invasion so be prepared, the third is a boss, usually an early
game boss, then the cycle repeats for 3 more floors, the final boss is
usually a late game boss.
The bosses in this area are much stronger that the story versions and to
make things worse you cant return to the mistle or rest at anything until you
beat the 2nd boss. At the bottom of the dungeon is a gift item.
Tower rewards include pure blood, marks of honor and old world materials.

Tower 1
The easiest tower, the first floor will have you fighting 1 Yeti like lost with
the Ice armor and rolling around, with just one its pretty easy to defeat as
long as you arent careless, still annoying though.
The second floor is easier as its an invasion with a lot of normal Yeti lost
followed by a weaker version of the one on the first floor.
The third floor will involved fighting a butterfly of delirium clone boss, this
one is stronger than previous versions but other wise has the exact same
moveset.
The fourth floor onward will have you fight the blue flames lost from the city
of falling flames, again really simple and quick but annoying if you aren't
careful.
The 5th floor is another invasion this time of large fire golem like lost and
ending with a blue flame lost.
The 6th floor will see you fighting a Successor of the claw clone, same
moveset but much stronger and more annoying. Defeat it and head down
to the bottom floor to the mistle and an item which will give you a gift (one
which buffs your partner's stats).

Tower 2
Arguably the most tedious and other hard tower among the three. The first
floor is freaking hassle because you have to fight two of the large
executioner lost from the early game you know the ones with the huge axe
and that like to stomp, you have to fight them while being fired at by two
stationary blood shooting lost in the corners.
This one is annoying as hell so i suggest an ally to make it less of a
headache.
The second floor is an invasion involving the white haired enemies from the
cathedral, and ending with a golden one. The third floor will have you fight
Invading executioner, again same moveset, much stronger and still
annoying.
The fourth floor will have you a Wind mantis but its quick and easy if your
careful about it. Next on the 5th floor is the worst invasion ever, its an
invasion of a constant barrage of Mido Minions you know the annoyingly
fast samurai guys, usually 1 or 2 at a time.
The 6th floor will have you fight Mido himself or a copy of him or whatever
again same skills and move, just stronger and faster.
Then head to the bottom floor and collect the gift item which will give you a
gift for temp fortitude and vitality buff.

Tower 3
Maybe the easiest tower in some ways, the first floor will involve fighting
the Berserk Argent wolf knight enemy version, like all versions he has the
same moveset but less health and still has the weakness of being easily
back attacked and so on.
The second floor you will fight an invasion of cerberus troops and a weaker
Berserk argernt wolf knight at the end.
The 3rd floor boss are 2 attendants of the relics, ie 2 Io clones but stronger
and with buffs and magic she doesnt have.
The 4th floor is just to fat enemies but with a lot of health.
The 5th floor is an invasion of Female knight lost with shields like the one
you fought in memories of the player. The last enemy is a mido minion.
The final trial in the tower is Skull King, he's the same as the story version
but much stronger in terms of health and damage, i fought this version and
the main story version, this one is the same speed but does more damage
and has more health and defense.
The reward item you get is a gift which gives some of your health to other
allies likely including multiplayer allies.

Blood veil list


Location
Blood Veil (In shop after
Appearance Type Variant (color)
Name found in
chest)
Queenslayer
Queenslayer Claw II (Grey) Default blood
Ogre(Claw)
Claw Rebel Claw veil
(Green)
Midnight Sun
Claw (White) Ruined City
Night Claw Ogre(Claw)
Dawn Claw center
(Red)
GXM Exceed
(Grey/Purple)
GXM Variant Ogre(Claw) Howling pit
GXM Strange
(Sand)
Blackblood
Black Blood Tracer (Grey) Ashen
Ogre(Claw)
Liberator Blackbood Cavern
Strife (Red)
Noble Shadow
(Plum)
City of falling
Noble Silver Ogre(Claw) Noble
flame
Darkness
(Blue)
Umber
Hounds
Ruined City
Blue hounds Hounds (Brown)
underground
Dark Hounds
(Grey)
Midnight Sun
Fang (White) Memories of
Night Fang Hounds
Dawn Fang Player
(Red)
Thorn Devil
Hedgehog (Plum) Ridge of
Hounds
fort Cactus Frozen souls
Curtain (Blue)
Crimson
Vestment
White (Red) City of falling
Hounds
vestment Black flame
Vestment
(Grey)
GXL GXL Guardian Provisitional
Hounds
Defender (Green) Govt. center
GXL Overgear
(Grey)
Queenslayer
Thorn II
Queenslayer Ruined City
Spear/Thorn (Grey/Purple)
Thorn underground
Rebel Thorn
(Yellow)
Swan
Fatigues
Raven (Grey) Dried up
Spear/Thorn
Fatigues Seraph trenches
Fatigues
(White)
Midnight Sun
Spear (White) Dried up
Night Spear Spear/Thorn
Dawn Spear trenches
(Red)
Tireless
Mantle (Pale
Winter Ridge of
Spear/Thorn Blue)
Mantle Frozen souls
Sanctuary
Mantle (White)
Sanguine
Garb (Red)
Silver garb Spear/Thorn Crypt Spire
Dusk Garb
(Grey)
GXH Storm
(Blue) Ruined City
GXH Assault Ivy/Blades
GXH Geyser Center
(Green)
Mendicant
Shawl
Prayer
Ivy/Blades (Grey/Purple) Howling pit
Shawl
Covetous
Shawl (White)
Midnight Sun
Cathedral of
Thorn (White)
Night thorn Ivy/Blades the Sacred
Dawn Thorn
blood
(Red)
Collateral
Spur (Grey)
Crown of
Suicide spur Ivy/Blades Judgment
sand
Spur (Dark
Blue)
Snowy
Elegance
Provisional
(Cream)
Ivory grace Ivy/Blades Govt.
Imperial
Outskirts
Raiment
(Blue)
Venuous DLC bought
Ogre/Claw None
Claw in shop

Weapons list
One handed swords
Name Appearance Location

Pipe of
Default weapon
Thralldom

Ruined city underground chest


Queenslayer
(added to shop at some point after being
Blade
found in chest)
Ruined city underground from enemies
Lost
which hold it.
Broadsword
(Drop only)
Ruined city Center from enemies which
Sunset Sword hold it.
(Drop only)

Howling pit chest


Hanemukuro (added to shop at some point after being
found in chest)

Depths: Cliff of rust chest


Broadsword (added to shop at some point after being
found in chest)

Gained by trading with Jack (need 50


Executioner
trading points)

Enduring Gained by trading with Louis (need 50


Crimson trading points)

Ridge of Frozen souls chest


Machete (added to shop at some point after being
found in chest)

Dropped after beating Blade bearer Boss


Ice blood
(Story version only)

Dropped after beating Successor of the


Blazing claw
Claw

Crimson
DLC item gained from shop
Longsword
Dropped by Cerberus Soldiers (silver
Argent Wolf armored enemies) wielding it in
blade Provisional Govt. Center
(Drop only)
Dropped by Mido's minions (samurai like
Black saber enemies) who wield them in Crypt Spire.
(Drop only)

Two handed Sword


Name Appearance Location
Ruined city Center chest
Zweihander (added to shop at some point after being
found in chest)
Unique case of only being dropped by
one known enemy
This enemy is a normal lost in the crypt
Lost Zweihander
spire in the same place where you
find the item "Mistle root".
(Drop only)
Ruined city underground chest (Note
really well hidden may wanna use
Queenslayer youtube vid if you cant
Greatsword find it.
(added to shop at some point after being
found in chest)
Ashen cavern chest
Warped blade (added to shop at some point after being
found in chest)
Cathedral of the sacred blood chest
Nagimukuro (added to shop at some point after being
found in chest)
Dropped by Mido's minions (samurai like
enemies) who wield them in Crypt Spire.
(Note can also be dropped by the one
Black
guarding the entrance to the City of
greatsword
falling flame in the
Ashen Caverns.
(Drop only)

Judgement edge Boss drop from Juzo Mido.

Dropped by enemies wielding it, note


one such enemy is found in city of falling
Sunset
flame
greatsword
Note the type is the same as the usual
enemy which drop sunset series
weapons.
(Drop only)
Dropped by Cerberus Soldiers (silver
armored enemies) wielding it in
Provisional Govt. Center
Argent wolf
Or Provisional Govt. Outskirts or other
brand
locations they may appear (though in
lower frequency).
(Drop only)

Gained by trading with Yakumo (need 50


Oni bane
trading points)

Argent wolf
Boss Drop from Skull King
king's blade

Blanched
DLC item gained from shop
Greatsword

Spears, Halberds and Polearms


Name Appearance Location
Dropped by normal lost that wield it,
starting from Ruined city underground but
Lost Bardiche
also other areas.
(Drop only)
Dropped by many assassin like lost found
in Ruined City center and other places
Sunset Halberd where they can be
found wielding this weapon.
(Drop only)
Boss drop from Argent Wolf Berserker
(Boss version only not from the enemy
Obliterator Axe
version)
(Drop only)
Memories of Player Chest
Queenslayer
(added to shop at some point after being
Halberd
found in chest)
Ruined city center chest
Bardiche (added to shop at some point after being
found in chest)
Howling pit chest
Impaler (added to shop at some point after being
found in chest)
Assassin's Boss drop from Invading executioner
sickle (Drop only)
Ridge of Frozen souls chest
Garnet Splitter
(Drop only)

Gained by trading with Io (need 50 trading


Dammerung
points)
Can be dropped by Mido's minion namely
the one in the city of falling flame and
other areas
Black Halberd
where they wield it. It can also be gotten
from a chest in the depths: Rocky ruins
(Mostly Drop only)
Dropped by Cerberus soldiers wielding it,
one such wielder is in the Ridge of Frozen
Argent Wolf
souls, but there
Poleaxe
likely are others.
(Drop only)

Cerulean Spear DLC item gained from shop.

Two handed Hammers


Name Appearance Location
Ruined city underground chest
Heavy Axe (added to shop at some point after
being found in chest)

Hammer of
Default weapon
Thralldom

Juggernaut Boss drop from Oliver Collins


Sledgehammer (Drop only)

Memory of player chest


Queenslayer
(added to shop at some point after
Hammer
being found in chest)
Dropped by enemy who wields it
namely the large fat enemies in
Sunset Hammer
Ruined city Underground
(Drop only)
Likely dropped by normal Lost who
wield it in various dungeons, possibly
Lost Heavy axe Ruined city
Underground
(Drop only)
Cathedral of the sacred blood chest
Impulse anchor (added to shop at some point after
being found in chest)
Boss drop by Insatiable Despot
Tyrant's labrys
(Drop only)

Ashen Cavern chest


Huge hammer (added to shop at some point after
being found in chest)

City of falling flame chest


Burned
(added to shop at some point after
Warhammer
being found in chest)

Dropped by Cerberus Soldiers (silver


armored enemies) wielding it in
Provisional Govt. Center
Argent
Or Provisional Govt. Outskirts or other
Wolfhammer
locations they may appear (though in
lower frequency).
(Drop only)

Bayonet files
Name Appearance Location
Memory of player chest
Queenslayer
(added to shop at some point after being
Bayonet
found in chest)
Dropped by Lost wielding it, such as in
Lost Bayonet Ruined city underground
(Drop only)
Dropped by assassin like lost that wields
Sunset it, likely in the places these enemies
Bayonet appear.
(Drop only)
One of the only items in the shop by
Bayonet default. May be dropped by certain
enemies but im not sure

Dried up trenches chest


Riot breaker (added to shop at some point after being
found in chest)
Cathedral of the sacred blood chest
Rubellite
(added to shop at some point after being
piercer
found in chest)
Boss drop from Blade bearer and
Burning
Canoneer
disaster
(Story boss only)

Gained by trading with Mia (need 50


Brodiaea
trading points)
Gained by trading with Eva (need 50
Liberatador
trading points)

Can be dropped by Mido's minion namely


in Crypt spire>
Black Bayonet Also found in chest in Depths: Void
district.
(Mostly Drop only)
Dropped by Cerberus Soldiers (silver
armored enemies) wielding it in
Provisional Govt. Center
Argent wolf
Or Provisional Govt. Outskirts or other
Bayonet
locations they may appear (though in
lower frequency).
(Drop only)

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