You are on page 1of 63

Issue018 February 2006 $4 / €3.25 / £2.

25

A New series of articles delves deep into the art and technology of Next
Generation Consoles and Games

Articles
Americas Top Model in 3D, Numberjacks & Next Generation Games

Interviews
Peter Sanitra, Anders Lejczak & d0rn

Galleries
Federico Gustavo, Jure Zagoricnik, Peter Schuster, Tomáš Král & more...

Making Of’s
‘Madness’, ‘Say cheese’ & ‘Teleportation’

Tutorials
Tuc Tuc, Composition, Angles & Viewpoints, Lighting & RTSquare Render
Contents

Editorial Contents
Hello again. Thanks What’s in this month:

for sticking with Peter Sanitra 006


us through our Senior CG Artist at ImagesFX
‘technological transfer’ 014
when 3DCreative Anders Lejczak
Project Manager & CG Vereran
starts to make full use
023
of the digital features d0rn
we posess. We have 3D Artist
031
a slight delay on Digitally Cloned
the protection of the America’s Next top Model gets digitised!
mag but soon we will 036
Numberjacks
have a fantastic new
The Childrens TV series. CG for the Future
system to make life
042
easier for all of you! Next Generation Games
This month An interview with Blitz Games
This month we are
050
very pleased that the mag is continuing to be close or over 150 pages per Galleries
issue and that we seem to be keeing that up! We have a lot of content 10 of the Best 3D Artworks
059
coming your way in future issues. I would like to say a big thank you to
Stylised Animal Challenge
al of you who sucessfully unlocked the lite issue, we are testing a new this months 10 Highland Cow winners
system which protects the magazines and by entering your email address 065
you have given us much more confidence in it. We will not use these
Tuc-Tuc - Part 02
for 3DSMax, Maya, C4D, LW & XSi
addresses for anything other than to see how many of you are reading the
067
lite issues. We also start a series of articles on the Next Generationgmain Composition & Angles
Spencer Murphy continues his lessons...
world which I hope will be real interesting to you as we have interviewed
075
some of the worlds to games studios to find out what they are doing. Guide to Lighting
Anyway, enough from me as it’s time for another cup of tea and I seem to Complete Lightwave Lighting guide

be the only one making them round here any more... Enjoy. Ben. 089
RTSquare Render
The free renderer and how to use it
099
Madness
Project Overview by Marcin Solarz
106
Editor Content Say Cheese
Project Overview by Eric Provan
Ben Barnes Tom Greenway
113
Lynette Clee Teleportation
Assistant Warin Pismoke Project Overview by Michal Konwicki
Editor Richard Tilbury
130
Warin Pismoke Chris Perrins Recruitment
Job Vacancies
Layout Free Stuff! About us
133
Ben Barnes Wherever you see
Zoo Publishing Information & Contacts
Alex Price this symbol, click it to
Bobby Brown download resources,
extras and even
Marketing movies!
Lynette Clee

www.3dcreativemag.com page  Issue 018 February 2007


Contributors

Contributing artists Luciano


Iurino
Every month, many creatives and artists around the world contribut to I started back in 1994
3DCrwative Magazine. Here you can read all about them. If you ewoyuld with 3DStudio on
like to be a part of 3DCreative or 2DArtist Magazines, please contact MS-Dos as modeler/
ben@zoopublishing texture artist. In
2001 I co-founded
PM Studios & I still
work for it as Lead 3D Artist. Recently we have
Tuc Tuc Tutorial Artists. These wonderful people developed the videogame “ETROM – The Astral
are responsible for translatiing our 3DSMax Essence”. I also work as freelancer for different
content for Cinema 4D, Lightwave, Maya & magazines, web-portals, gfx & videogame
Softimage XSi. Most of them have been with us companies. Recently I left the 3dsmax
since the joan of Arc series, and all worked on environment to move on XSI.
the highly popular Swordmaster Series. iuri@pmstudios.it

Roman Bogdan
Kessler Horduna
Freelance 3D Artist, 3D VFX artist Iasi,
Germany. In 1993 Romania. I started
I made my 1st back in 1999 with
3D model. I used 3D Studio Max but
a shareware 3D in 2000 trained in
software for DOS that Maya. I’ve been a
was very limited. But I got addicted & started modeller and texturer for few 3D animated
with Lightwave in 1997. Since 2005 I work movies & two games. Also a modeller, dynamics
professionally as Freelancer. I like all 3D tasks & particles, lights & render supervisor for many
quite equally, with a little preference to modelling commercials, musical video clips and industrial
and texturing. Besides creating client work, I try presentations.
to get my personal animation projects done. ionuts@catv.embit.ro
www.dough-cgi.de suiobo@yahoo.com

Niki Giuseppe
Bartucci Guglielmucci
Freelance 3d modeler, Freelance 3d modeler
Italy. I started / Animator. I began to
working in the field of use computers with
Computer Graphics in the epoch of the vic20
2000 as an illustrator & Cinema4d was
& web designer. In my 1st 3d software.
2003 I started using 3d software such as C4D I started working in the field of CG in 1999
& later 3dSMax. That year I worked on ETROM in commercial design. In 2003 I worked on
- The Astral Essence, RPG video-game for ETROM - The Astral Essence, RPG video-game
PC, developed by PMstudios. Currently I’m for PC, developed by PMstudios. Currently I’m
a freelancer & specialise in commercials. I hoping to work in the video-games industry &
especially like RPG & RTS video-games. develop my own game.
niki@pikoandniki.com www.pikoandniki.com piko@pikoandniki.com www.pikoandniki.com

www.3dcreativemag.com page  Issue 018 February 2007


Contributors

Anders Spencer
Lejczak Murphy
I work as a project Photographer,
manager at one of London. I work
Europe’s largest freelance whilst
digital agencies and pursuing my personal
I’m mostly involved artwork. I have been
in projects for the included in exhibitions
automotive industry. I’ve been building models & in London, Germany & New York. My most
drawing since I was a little kid and my ambition recent project Wastelands will be launched at
is to work more hands on with GC rather than the end of March 2007 at The Assosciation of
with project management in the future. Photographers Awards. When not pursuing
Photography I enjoy Snowboarding, Surfing,
anders.lejczak@colacola.se Good food with good friends & watching films
http://bazze.deviantart.com/ www.spencermurphy.com

Marcin Cesar
Solarz Alejandro
3D artist, Kraków, Montero
Poland. I began Orozco
in CG in 2000 as 3D Artist & Computer

a commercial 2D Engineer, Zapopan

graphic designer. Jalisco, MEXICO. I

In 2002 I started believe in balance in

using 3D packages, mostly 3ds max and XSI. life, and all of its aspects. I appreciate my health

Currently I`m freelancer specializing in the game above anything else. My Career goal is to tell

industry. I plan to create a huge polish CG compelling stories using CG at Feature Films.

community.

marcin.solarz@neostrada.pl montero@archeidos.com

marcinek.cgsociety.org/gallery/ www.archeidos.com

Eric
Provan
Modeler / Texture
Artist. I began CG Would you like to Contribute to
a little over 2 years 3DCreative or 2DArtist Magazine?
ago. I took a job as a We are always looking for tutorial artists, gallery submissions, potential
game artist at Kush interviewees, making of writers and more. For more information, send a
Games/2ksports. My link to your work here: warin@zoopublishing.com
goal is to eventually get into film, but right now
I’m happily taking in as much wisdom as I can
from the wonderfully talented people at Kush.
I’m extremely passionate about 3D Modeling
& look forward to spending the rest of my days
creating things.
eric_provan@yahoo.com www.ericprovan.com

www.3dcreativemag.com page  Issue 018 February 2007


VR
(UMANS#REATURES
7HATgSNEW
4HISNEWCOLLECTION
CONSISTSOFMATERIALS
4HE/RIGINAL4OTAL4EXTURE COMPRISINGOF
COLLECTIONWASCREATEDIN INDIVIDUALMAPS#OLOUR
 UTILISINGTHEBEST "UMP 3PECULARAND
METHODSANDTECHNOLOGY !LPHAMAPS 7EHAVE
OFTHETIME3INCETHEN ALSOINCLUDEDPSDFILES
TECHNIQUESAND FORSOMEOFTHETEXTURES
TECHNOLOGYHAVEBOTH ALLOWINGYOUTO
MOVEDFORWARD ANDHERE CUSTOMIZESOMENEW
AT$4OTALWEFELTTHAT TEXTURESOFYOUROWN
ALTHOUGHTHEORIGINAL
COLLECTIONISSTILLWIDELY $6$#ONTENTS
USEDANDHIGHLY #REATURE%YES
REGARDEDAMONGARTISTS #REATURE&URS
ANDSTUDIOSOFALL #REATURE-ISCELLANEOUS
CALIBERS ITWASTIMEFOR #REATURE3CALES
ANUPDATE #REATURE3KIN"ODY
#REATURE3KIN&ACIAL
4HISENORMOUSLY WWWDSKIMAGES
IMPROVEDVERSIONOF (UMAN%YES
THEORIGINALTEXTURE (UMAN(AIR
COLLECTIONNOWCONTAINS (UMAN-ISC"ODY
INDIVIDUAL-ATERIALS (UMAN-ISC&ACIAL
COMPRISINGOFOVER (UMAN3KIN
INDIVIDUAL HANDCRAFTED !BNORMAL
TEXTUREMAPS%VERY (UMAN3KIN/LD
4EXTURENOWHASITSOWN (UMAN3KIN4ATOO
UNIQUECOLOURMAP BUMP (UMAN3KIN9OUNG
MAP4HEREISALSOOVER (UMAN3KIN
NEWALPHAANDNEW 2EFERENCE
SPECULARMAPS

#OLLECTIONSOFAMAZING4EXTURES
FORFULLINFORMATIONANDPRICINGINCLUDINGDISCOUNTSOFUPTOVISITWWWDTOTALCOM
%XISTINGVOWNERSCANGETTHENEWUPGRADEFORONLYUSD
“I enjoy everything about CG.
I’m always trying to learn
as much as possible from all
parts equally.”

to us
it r a talks
San m
eter s, fro
G a rtist P c o m puter
tC ing
taugh work
Self- with lm...
his y
e a r s and fi
o u t it e c ture
ab s, arc
h
e o game
v id
Peter Sanitra Interview

If you had attended a CG school, do you think Could you tell us what you are currently doing at
it would have made a huge difference on your the moment? Right now I’ve moved to Prague
career? Probably not. I starting out doing CG to work on a new project.
at a time when I didn’t have the Internet, just
learning and trying, but experience in CG was Could you tell us anything about this new
growing slowly. The good thing about schools is project? I have joined a visual effects company
that they can help you to grow faster, giving you called “ImagesFX”, as a Senior CG Artist. I will
answers for your questions and explaining in be working on high profile film and animation
detail. But it’s not what makes you exceptional projects, together with CG veterans Jan Rybar
as a CG artist. and Marek Denko.

Hello Peter, could you introduce yourself to our


readers please? My name is Peter Sanitra, I
was born in Slovakia in 1980 (Czechoslovakia,
at that time). I started doing CG at the age of
sixteen, using DOS with 3D Studio R4, learning
all about it from help files and books that were
available at that time. I currently have ten years
worth of computer graphics experience, working
on a large variety of projects, from games and
architecture to film. I’ve also studied Computer
Science, but after three years I decided to
stop and concentrated fully on working in the
CG industry, and I’ve never attended any CG
school.

www.3dcreativemag.com page  Issue 018 February 2007


Interview Peter Sanitra

Creating near perfect visualisations seem to be a key thing in your work. Have
you, at any point, thought about creating something completely unrealistic?
I’ve tried doing a couple of abstract images, some sci-fi and fantasy, but
I’ve found that’s not exactly my style. Usually I stay closer to reality, trying to
imitate daily life and shape the reality to fit my visions. Lately I’ve done a lot of
environments, lighting and rendering, and I think this is the part of CG that I
love the most.

Do you think that your love for these elements of 3D is down to them being
the most technical part, or is it down to the fact that these elements can bring
a 3D world to life? I think both. You can make a technically realistic looking
image, but without having a new idea it wouldn’t be so successful. On the
other hand, we all see lots of great ideas with bad presentation. I’m trying
to be somewhere in the middle, but usually I’m more on the technical part
of it.

So what is it about 3D that fascinates you? It’s the way that 3D is. After
you hit a certain level with your skills, there is nothing that can stop you in
making your visions come true. You can make virtually everything.

By the looks of your new show reel, it looks like you have pretty much
hit the top of your skill level. But is there any element of 3D that you feel

needs improvement? I enjoy everything about


CG. I’m always trying to learn as much as
possible from all parts equally. This approach
can really help artists to deal with all kind of
scenes, and you can integrate it better into the
production, because you know what is needed
of other departments very well. But if you ask
for my weak spot, it would have to be character
animation.

www.3dcreativemag.com page  Issue 018 February 2007


Peter Sanitra Interview

Each artist, whether 2D or 3D, has looked, or


have been inspired by, many different artists,
whether past or within the field today. So which
artist(s) has given you the most inspiration?
I take a lot of inspiration from real life
photography and movies. But I’m also a big fan
of sci-fi concepts and speed sketching. Most
inspiring for me in CG is 2D Concept Art. Daily,
you can see fascinating new ideas, worlds and
creatures. It brings fresh air to CG. In 3D, you
don’t see that so much because people are
mostly doing cars, girls and global illuminated
teapots. :)

www.3dcreativemag.com page  Issue 018 February 2007


Interview Peter Sanitra

So have you been tempted to do some 2D What other career path do you think you would
concept work of your own? have chosen if it wasn’t 3D?
Yes! Actually a have done a couple of them I wouldn’t choose anything else. I was always
for myself, but I’ve never showed them to sure about this, and it was the best choice I
anybody. From time to time I take out my think I have ever made. In the future I would like
dusty Wacom, that’s usually used as a to stay in movies and VFX productions. But the
coffee cup holder, but I do it only for my own most important part for me, in my CG future, is
pleasure and for practice. I tend to leave the to not stop growing and advancing in my artistic
serious work to the professional 2D artists... and technical knowledge. For me, there is only

www.3dcreativemag.com page 10 Issue 018 February 2007


Peter Sanitra Interview

www.3dcreativemag.com page 11 Issue 018 February 2007


Interview Peter Sanitra

one way to the top, and that’s through training


and practice. If you want to be better then the
rest, you have to practice more then the rest. It’s
as simple as that.
Thanks very much for talking to us, and all the
very best for the future.

Peter Sanitra
For more work by this artist please visit:
http://www.psanitra.com
Or contact them at:
psanitra@psanitra.com

www.3dcreativemag.com page 12 Issue 018 February 2007


“I wouldn’t be able to
do the things I do
today if others didn’t
share their knowledge
with me in the first
place.”

Ev
er
sin
co ce
mp the
ute eig
he r s hti
to es
ha c rea ,A
dw nd
ca as t ea ers
nc ap rtw ha
rea rim ork sb
plu te itiv ,a ee
f a e l t h nu
g-i n t as V ec o u sin
ns tic tre gh g
!... xc b
ren ac
de on kt
rs so he
us le, n,
ing bu all
Cin tn
em o w
a4 he
D,
wit
hn
o
08
This is the Free Lite Issue of to purchase the Full Issue click here

Ever since the eighties, Anders has been using computers to create
artwork, although back then, all he had was a primitive Vectrex console, but
now he can create fantastic renders using Cinema4D, with no plug-ins!...

www.3dcreativemag.com page 15 Issue 018 February 2007


.f r
ee
.f r
2d
ve
o li
://
tp
ht,
au
te
et
ou
D er
er
ivi
Ol
of
Balance of Power

sy
urte
co
e
ag
Im
Streamline your DI pipeline
with the 3DBOXX™ RTX Series.

The ideal combination of processing power


and storage bandwidth for the Digital
Intermediate process.
Sixteen cores.
Work on HD, 2k and 4k frames with ease
Up to 15 hard drives - 1GB/s storage bandwidth

Next-Generation AMD Opteron™ processors with DDR2 memory


extend the industry-leading performance trajectory established by
Dual-Core AMD Opteron™ processors, while offering a seamless
upgrade path to Quad-Core performance and leading-edge
solutions to help run your business applications.

Next-Generation AMD Opteron™ processors with Direct


Connect Architecture and high-bandwidth DDR2 memory
offer great performance for floating-point applications and
enhance our performance-per-watt capabilities for even
cooler, more silent operation.

BOXX® Technologies, Inc.


1.877.877.BOXX
sales@boxxtech.com

We know VFX. And it shows.

www.boxtech.com
Marvelled by the aesthetics of
machines, and drawn by the
simplicity of a simple shape, artist
Christoph Bader takes time away
from doing his civilian national
service to talk to us about his
straight-to-computer approach
to his work, and his fondness for
humanizing machines...

“My work pops


up just like
a stimulus
through a
muscle. It’s
like a pulse
which emerges
in my brain
goes straight
through my
right arm and
then onto the
screen.”
07
This is the Free Lite Issue of to purchase the Full Issue click here

My work pops up just like a stimulus through a muscle. It’s like a pulse
which emerges in my brain...

www.3dcreativemag.com page 18 Issue 018 February 2007


America’s Next Top Model, Adrianne Curry, gets

NVIDIA Professional Graphics and Softimage


XSI Help Breathe Life into Digital Actors
04
This is the Free Lite Issue of to purchase the Full Issue click here

NVIDIA Professional Graphics and Softimage XSI Help Breathe Life into
Digital Actors

www.3dcreativemag.com page 21 Issue 018 February 2007


“Numberjacks is
aimed at helping pre-
school children
develop early maths
skills but the
emphasis is firmly on
entertainment”
In this months article, we see how the childrens’
TV show was born and brought to life, originally
intended as a puppet show, and how it’s now
a popular, colourful CG animated series on
CBeebies...
05
This is the Free Lite Issue of to purchase the Full Issue click here

Numberjacks is aimed at helping pre-school children develop early maths


skills but the emphasis is firmly on entertainment

www.3dcreativemag.com page 24 Issue 018 February 2007


ªCZ4POZ1JDUVSFT*NBHFXPSLTBOE$PMVNCJB1JDUVSFT

."90/AT $*/&." % BOE #PEZ1BJOU % XFSF DBMMFE


VQPOCZUIFWJTVBMFGGFDUTBOEDIBSBDUFSBOJNBUJPOBSUJTUT
BU4POZ1JDUVSFT*NBHFXPSLTUPDSFBUFUIFDMBTTJDDBSUPPO
MPPLBOEGFFMPGi0QFO4FBTPOw."90/TPGUXBSFXBT
VTFECZUFYUVSFBSUJTUT NBUUFQBJOUFSTBOEMPPLEFWBSUJTUT
PO FWFSZUIJOH GSPN DIBSBDUFST UP SPDLT JO UIJT  UIF mSTU
PGGFSJOHGSPN4POZ1JDUVSFT"OJNBUJPO

)BWF0UIFST-FGU:PV)BOHJOH   


$*/&."%/FWFS-FUT:PV%PXO
t 4USFBNMJOFE*OUFSGBDF
8IFOUIJOHTHFUHSJ[[MZZPVDBODPVOUPO."90/TNVMUJBXBSEXJOOJOH FBTZUP
VTF BMMQVSQPTF%XPSLIPSTFUPNBLFZPVSEFBEMJOFTCFBSBCMF t 3FWBNQFE5JNFMJOF
3FMFBTF  SPBST POUP UIF TDFOF XJUI B OFX FSHPOPNJD JOUFSGBDF BOE SFEFTJHOFE t &YQBOEFE$IBSBDUFS
UJNFMJOF1SPEVDFGFSPDJPVTDIBSBDUFSBOJNBUJPOTXJUIUIFOFXKPJOUCBTFEDIBSBDUFS "OJNBUJPO5PPMTFU
BOJNBUJPOTZTUFNUIBUOPXJODMVEFTWJSUVBMNVTDMFT(PXJMEXJUIJOEVTUSZTUBOEBSE
% QBJOUJOH BOE FYUFOEFE 67 FEJUJOH UIBU JT OPX JODMVEFE XJUI FWFSZ WFSTJPO PG t BOE#JU1BJOUJOH
$*/&."%%PNJOBUFCFBTUMZTDFOFTXJUIUIFQPXFSGVMOFXMBZFSTZTUFN"OE UPOT
PGPUIFSFOIBODFNFOUTUPMFUZPVSJNBHJOBUJPOHPXJME
t *OUFSBDUJWF)FMQ4ZTUFN
%POUXBJUGPSUIFDMJGGIBOHFS%PXOMPBEBGSFFEFNPWFSTJPOUPEBZ t &OIBODFE0QFO(-

%'035)&3&"-803-% XXXNBYPOOFU
“developers are more
experienced with their new
toys, publishers are less
nervous about the changing
market & gamers themselves are
looking for something new.”
The seventh generation is the era in the history of computer
and video games that began on November 21, 2004, with
the release of the Nintendo DS. The console portion of the
generation began with the release of Microsoft’s XBOX 360
on November 22, 2005, and continued a year later with the
releases of Sony’s PlayStation 3 on November 17, 2006,
and Nintendo’s Wii on November 19, 2006 in North America.
Having only just formally begun, a dominating console of the
seventh generation has yet to be seen...
07
This is the Free Lite Issue of to purchase the Full Issue click here

developers are more experienced with their new toys, publishers are less
nervous about the changing market & gamers themselves are looking for
something new.

www.3dcreativemag.com page 27 Issue 018 February 2007


C O L O R R E F L E C T I O N S D E P T H S H A D O W S

T H E P O W E R O F L AY E R S
Digit Magazine (July 2006) says, SEE FOR YOURSELF!
“Strata 3DTM CX feels like an Adobe®
application - graphic designers will feel
right at home... The traditional look (of
Strata 3D CX) makes the program
friendly to new users.” Version 5.0 of
CX... “makes the program even more The 30-Day unlimited tryout
like Photoshop’s® 3D cousin.” of Strata 3D CX 5.0 is now
available. Visit our website
Digit named Strata 3D CX the number to find out what users and
one 3D app for designers, and awarded industry publications have

STRATA 3D CX 5.0
been raving about.
it “Best Buy” in its 3D Design Software
DESIGN AT A HIGHER POWER Shootout.

Visit our website to learn about our entire


line of products for designers: Strata 3D CX,
Strata Live 3D, and Strata Foto 3D.

Strata, Strata 3D CX, Strata Foto 3D, Strata Live 3D, and The Power Of 3D are trademarks of and/or licensed by Corastar Inc.
All other trademarks are the property of their respective holders. Image by Thorbjørn Haarup Laursen.
ng:
th Featuri
This Mon
Gustavo
Federico
oricnik
Jure Zag
uster
Peter Sch
rál
Tomáš K
aldemar
eidl and w
michael s
ng
ZhangYa
Groppo
Sandrini
Gustavo
ia
jid Movan
Abdul Ma h Studios
Ltd
R osenman, Hatc
Richard
Hegde
Avinash
Galleries08
This is the Free Lite Issue of to purchase the Full Issue click here

10 of the best images from around the world

www.3dcreativemag.com page 30 Issue 018 February 2007


In Association with

3DCreative
Magazine
introduces the
new ‘Challenge’
Section of the mag.
Every month we will run
the Challenges, available for
anyone to enter, for prizes and goodies from
www.3dtotal.com shop and to also get featured
in this very magazine! The 3D Challenge runs
in the threedy forums and the 2D challenge in
the conceptart forums, links to which can be
found inside! Here we will display the winners
from the previous months chalenges:
Challenge title Challenge Sub Heading

Welcome to the Stylized Animal Monthly Challenge. Each month we


will select an animal and post some images in the Forum Thread as
reference. All you have to do is create a 3d render of this creature in
a stylized/abstact/cartoon style whilst keeping your creature instantly
recongnizable. We wanted to publish some content in 3DCreative
Magazine on how to create stylized animals such as you see in the many
feature films and cartoon galleries. We thought this regular competition
might bring in just the images/making ofs we need whilst giving away
joint 9th. - GiDeOn3d
great prizes and exposure. If it’s a success we will start to boost the prizes
up as much as possible! This months ‘Animal’ was the ‘Highland Cow’.
You can see the top 10 placed entries, as voted for by the public.

joint 9th. - Mr_Lemon 8th. - Captain_Popo


www.3dcreativemag.com page 33 Issue 018 February 2007
Challenge Sub Heading Challenge title

What are we looking


for?
Funny and humourous entries which break
the animal down to its most recognizable
components, enphasize these in whichever
ways you think best and render your stylized/
abstact/cartoon masterpiece. The rules are
pretty laid back, please submit 1x3d render,
minor post work is ok, its up to you if you want
to have a background, include some graphical
elements or text on your image. Renders of the
800 pixel dimension sound about right, but the
top 10 will be featured in 3DCreative Magazine
so if you can create some higher res images too
all the better. There will be 1 comp per month,
with the deadline being the end of the month
GMT. For a valid entry, just make sure your final
image is posted in the main competition thread
7th. - Hammering3D

joint 5th. - Initiative


www.3dcreativemag.com page 34 Issue 018 February 2007
Challenge title Challenge Sub Heading
before this time. We require the top 3 winners
to submit ‘making of’ overview articles that
will be shown on either 3DTotal or 3DCreative
Magazine , these need to show the stages of
your creation, different elements and some
brief explanation text, of why and how you did
what you did. We will format this into some nice
looking pages to give you some great exposure
and us some quality content. Each competition
will have one main thread that starts with the
brief at the top. This is where all entrants post all
WIPs give feedback and generally laugh at the
crazy ideas that are emerging each month.

joint 5th. - Sly-Old-Dog

3rd. - Kuriouz

4th. - Authentic
www.3dcreativemag.com page 35 Issue 018 February 2007
Challenge Sub Heading Challenge title

The Challenge now at the Voting Stage is


“Octopus”

The Current Challenge taking place is:


“Camel”

To Join the next challenge or view previous and current entries, visit
www.threedy.com
or for the 2D Challenge
www.conceptart.org
or contact
ben@zoopublishing.com For more information

joint 1st. - Artecnl

joint 1st. - Praveen 3D

www.3dcreativemag.com page 36 Issue 018 February 2007


Tuc Tuc Is our new precise, step-by-step
tutorial which will begin with a vehicle model
and cover the principals of applying shaders,
placing it in a simple scene & following with a
two part section on both lighting and rendering.
The tutorial will begin by creating and applying
materials for the various parts of the car such as
glass, chrome & tyres as well as texturing some
simple geometry that will make up a scene. It
will then move onto lighting where the focus will
be on setting up a lighting rig and the various
parameters connected to this. Finally the series
will culminate with a section on rendering where
the aim will be to finish with a polished image.

3DSMax Version
Page 134

Cinema4D Version
Page 141

Lightwave Version
Page 151

Maya Version
Page 162

Softimage XSi Version


Page 169
This Month : Part 2
Applying Materials &
Shaders Part 2
10
This is the Free Lite Issue of to purchase the Full Issue click here

Tuc Tuc Is our new precise, step-by-step tutorial which will begin with a
vehicle model.

www.3dcreativemag.com page 39 Issue 018 February 2007


In the second installment by the
photographer Spencer Murphy, he goes on
to discuss some of his approaches to the
rather ambiguous nature of composition.

Intro Text
“I suppose my point
is that I use my own
self-taught rules of
composition, that I will
try to go over here, and
it is usually these that
make a great image”
05
This is the Free Lite Issue of to purchase the Full Issue click here

In the second installment by the photographer Spencer Murphy, he goes


on to discuss some of his approaches to the rather ambiguous nature of
composition.

www.3dcreativemag.com page 42 Issue 018 February 2007


o n
t i
t i
pe
o m
C

CGWallpapers.com proudly presents the “I think the desktop is a great place for
You can win one of 10 free
astonishing artwork of some of the finest CG displaying artwork. Especially if you spend
accounts Just answer this simple
artists around the world through your desktop. much time behind the computer, it’s great to
question for a chance to win...
World class artists have submitted their work look at something exciting whenever you click
like Steven Stahlberg, Benita Winckler and away your work. And for artists it’s a great way How many
Olivier Ponsonnet. Visitors can download five to get noticed when people look at your name wallpapers will
free wallpapers to get a taste. Full access is all day long. They get 20% revenue too.”
CGWallpapers.com
add every month?
GBP6.95 / $9.95 / E9.95 a year. The artists webmaster CGWallpapers.com Nico Zweers
receive 20% revenue. This site is a product
of the team behind GameWallpapers.com, send your answer to

which has seven years experience in making contest@cgwallpapers.com

wallpapers. before March 1. Winners will


be selected at random. Good
luck!
3DCreative have teamed
up with 3dtotal.com and
design studio press to
give you a preview of
some fantastic books on
offer.
This Month; The Skillful Huntsman. Entertainment
Design Director at the Art Center College of Design,
Scott Robertson said, “Several years ago it struck
me that people would be interested to witness the
creative visualization process we undertake within
the entertainment design discipline.” His interest in
education and his desire to share the amazing things
that were occurring in his studio classes at Art Center
led him to the creation of this magnificent book.

A tale from the Brothers Grimm provides inspiration


for three gifted students from the world-renowned Art
Center College of Design in Pasadena, California. For
fourteen weeks, Khang Le, Mike Yamada, and Felix Yoon
were guided by their instructor, Scott Robertson, to create
original design solutions for the environments, characters,
props, and vehicles found within The Skillful Huntsman
The trio’s sketches and full-color renderings thoroughly
document the creative process of concept design, revealing
a host of intriguing places—from sci-fi cities to castles—and
people—from giants to royalty. A running dialogue between
Robertson and his students also lets readers in on the
behind-the-scenes action of one of the world.s leading
entertainment design schools, as they discuss the ideas
and techniques used to create this stunning collection of
artwork. This exciting book surpasses the typical story-art
book in that it takes the reader on a step-by-step journey
in the creation of a fully realized vision. Using digital and
traditional media, the artists and Robertson reveal some of
their visual tricks of the trade. A must for artists, aspiring
entertainment designers, comic aficionados, and anyone

You can interested in the creative process, The Skillful Huntsman.

purchase offers insight into the mysterious world of the imagination

this book and


others... Product Details

From 3DTotal.com/books now Hardcover or Paperback: 160 pages

and receive great discounts for Dimensions: 10 x 10 inches

purchasing 2 books or more! Illustrated: more than 950 sketches with 62 color
illustrations
Publisher: Design Studio Press
ISBN: 0-9726676-4-4 paperback; 0-9726676-8-7 hardcover

Preview on next page...


Preview Pages : The Skillful Huntsman
Preview Pages : The Skillful Huntsman
In this new 5 part tutorial, we will take you
from a basic level thorugh to some of the more
advanced lightwave lighting techniques. If you
are not a Lightwave User you will still learn a lot
from the principles taught.

“3D lighting allows


you to create lighting
conditions that in
the real world are
not possible. This
expands the domain of
emotions and ideas we
can communicate.”
13
This is the Free Lite Issue of to purchase the Full Issue click here

In this new 5 part tutorial, we will take you from a basic level through to
some of the more advanced lightwave lighting techniques. If you are not a
Lightwave User you will still learn a lot from the principles taught.

www.3dcreativemag.com page 48 Issue 018 February 2007


RTSquare is the first entirely GPU-based
renderer. This novel technology allows
RTSquare to render images or animations 10
to 50 times quicker than all its concurrents.
With RTSquare each CG Artist will have their
own render farm at home! RTSquare contains
a complete range of features to permit all
CG Artist to free their imagination. Its quick
computing time allows you to get to preview
your images several times before the final
render. “Anyone who has ever worked on a
project with a fast approaching deadline can
appreciate the importance of being able to
render your scene out quickly. With RTSquare
you can render out your preview images in a
fraction of the time it would take to use a normal
renderer.” The 3D Studio. RTSquare is presently
available for 3DS Max, Maya and VIZ and soon
for almost all 3D Studios. Visit our website and
get the FREE VERSION of RTSquare 1.3 now!
You will never wait ages to render your work
anymore! www.gputech.com
07
This is the Free Lite Issue of to purchase the Full Issue click here

Living Room
Using RTSquare
RTSquare is the first entirely GPU-based renderer. This novel technology
allows RTSquare to render images or animations 10 to 50 times quicker
than all its concurrents.

www.3dcreativemag.com page 50 Issue 018 February 2007


OUT NOW!
Zoo Publishing presents the new issue of 2dartist
magazine a downloadable monthly magazine for
concept art, digital & matte painting for only US $4
Issue013 January 2007 $4 / €3.25 / £2.25

Concept Art, Digital & Matte Painting Monthly Downloadable Magazine

tsts inside...
Aspiring Arti
veal Top Advice for
ry Artist re
Top Indust

Articles
Creatively Self - Employed - Good Business, Inspiring Advice for Artists

Interviews
Mike Corriero, Coro, Abrar Ajmal & Hoang Nguyen

Galleries
Björn Wirtz, Simon Legrand , Tuna Ferit Hidayetoglu, Vitaly Samarin Alexius & More!

Making Of’s
Emmett, Pardon Me! & Alien Priest

Tutorials
Creating a brush from scratch in Photoshop, Painting Armour Part 2 ‘Roman Soldier’

visitwww.2dartist.com
to download the free ‘lite’ issue, the full issue, sub-
scription offers and to purchase back issues.

att
ital & M
Art, Dig
Concept
In this Making Of, you can see how Marcin
made his rather suprised looking character
featured in this work ‘Madness’
07
This is the Free Lite Issue of to purchase the Full Issue click here

In this Making Of, you can see how Marcin made his rather suprised
looking character featured in this work ‘Madness’

www.3dcreativemag.com page 53 Issue 018 February 2007


SUB
NOWSCRIB
TO 2 &SAV E
5% E UP
on th
is alrea
dy am
azing
value

12 IS
publi
catio
n!

THE SUES
PRIC FOR
Subs

E OF
cript
ion $
36 s
ave

9
$12

6 ISS
(25%
)

THE UES F
Subs
PRIC OR
E OF
cript
ion $
Have 20 s
ave

5
ered your 3D $4 (1
6%)
au C
...and tomat eativer
have ica M
it bef lly to you agazine D
ore a r
nyon inbox ev ownload
e els e l
e! ry month ink deliv-
...

www
.3dc
reat
ivem
ag.c
om

image : Laurent Menabe


Inspired by the classic horror
“Nosferatu” you can see how Eric
created this rather creepy looking
character in ‘Say Cheese’
06
This is the Free Lite Issue of to purchase the Full Issue click here

Inspired by the classic horror “Nosferatu” you can see how Eric created
this rather creepy looking character in ‘Say Cheese’

www.3dcreativemag.com page 56 Issue 018 February 2007


Next Month
3dcreative in

Interviews
Marti Miller
Robert Kuczera
Kosta Atanasov

Articles
Moutons
The Grandfather of Soul

Tutorials
Tuc Tuc
Shaders, Lighting and Rendering
tutorial Part 3 of 6 for 3DSMax,
Maya, Lightwave, Cinema4D &
XSI!

Photography Tutorial:
Composition, Angles and
Viewpoints by Spencer Murphy

Texturing and Lighting


basics by Cesar Alejandro
Montero Orozco for Lightwave

Galleries
another 10 of the best Images
from around the world.

Making Of’s
Vespa by Jure Zagoricnik

Audi A6 by Michael Seidl &


Waldemar
Image : Kosta Atanasov
visit www.3dcreativemag.com for full Ready to Fly by Adrian Baluta
information and to purchase current and
previous issues for only $4 US each! PLUS MORE!!
In this tutorial I want to show you the process
of creating my latest work: Teleportation. I will
show all of the stages of this process, but I will
focus on using 3DTotal Textures.

“The scene was made


using 3ds Max 9, VRay
1.5, Photoshop and
Combustion, but this
Overview would be
useful for users of
other applications”
17
This is the Free Lite Issue of to purchase the Full Issue click here

In this tutorial I want to show you the process of creating my latest work:
Teleportation. I will show all of the stages of this process, but I will focus
on using 3DTotal Textures.

www.3dcreativemag.com page 59 Issue 018 February 2007


Recruitment

“You’ve read the articles, you’ve learnt from the


tutorials, now get the Job you’ve always wanted!”
Employers! If you have a position that could be potentially filled by one of 3DCreative Magazine’s 20,000+ talented readers and
would like to advertsie here then please contact lynette@zoopublishing.com

www.3dcreativemag.com page 60 Issue 018 February 2007


Recruitment

Give yourself a flying start


As a specialist recruiter to the video games and interactive entertainment
market, Aardvark Swift are committed to help you find your dream job.

Established in 1989, Aardvark Swift is the UK’s longest


established interactive entertainment recruitment
consultancy. The market leader in the video games
industry, Aardvark specialises in finding the best in
industry talent in a vast range of creative roles for both the
console and mobile games markets.

Whether you are an Artist, Animator, Designer or Producer,


we have the perfect role available for you in what is a fast-
paced and exciting industry. We have roles both in the UK
and abroad (as far a field as Australia!), so if you are looking
for your next exciting challenge, and want to enjoy an
excellent salary, benefits and work environment, give us a
call and we’ll be more than happy to help you out!

Web www.aswift.com Tel 01709 876877


Aardvark Swift Recruitment Silicon House, Farfield Park,
Rotherham, South Yorkshire S63 5DB

Krome Studios is Australia’s largest


game development studio. We now
boast 4 project teams, over 200 talented
people and an increasing presence in the
worldwide game development industry.

We are always looking for talented and


experienced game developers to join
our teams.

If you share our passion for games


and would like to work on high
profile titles in conjunction with
the top 5 publishers in the world.
– We want to hear from you!

For more information on available


positions and how to apply
please visit our website:

www.kromestudios.com

TY the Tasmanian Tiger and the Krome Studios logo are trademarks of Krome Studios Pty, Ltd. © 2006 Universal Interactive, Inc. Spyro and related
characters are™ and © Universal Interactive, Inc. All other trademarks are the property of their respective owners. All Rights Reserved.

www.3dcreativemag.com page 61 Issue 018 February 2007


Recruitment

Jobs to get your


Artwork copyright of Lothar Zhou

teeth into...
www.opmjobs.com

General Enquiries: OPM Response Ltd, 15 Peartree Business Centre, Stanway, Colchester CO3 0JN
Tel: 01206 544044 Fax: 01206 547198 Email: officemanager@opmjobs.com

Would you like to advertise your jobs here for free? Contact : lynette@zoopublishing.com

www.3dcreativemag.com page 62 Issue 018 February 2007


Zoo Publishing About us

Is a Company publishing downloadable online


magazines. It is based in the West Midlands
in the UK. Zoo currently produces two online
downloadable magazines, 3dcreative and
2dartist. Zoo’s intention is to make each issue
as full of great articles, images, interviews,
images and tutorials as possible. If you would
like more information on Zoo Publishing or It’s
magazines, or you have a question for our staff,
please use the links below.

Contact Information
www.zoopublishing.com
www.3dcreativemag.com
www.2dartistmag.com
Editor > Ben Barnes
ben@zoopublishing.com
Assistant Editor > Warin Pismoke
warin@zoopublishing.com
Marketing > Lynette Clee
lynette@zoopublishing.com

Partners
If you have a CG Community website, and
would be interested in reselling 3DCreative or
2DArtist magazine please contact Lynette Clee
on the eMail address above.

www.3dcreativemag.com page 63 Issue 018 February 2007

You might also like