Professional Documents
Culture Documents
25
A New series of articles delves deep into the art and technology of Next
Generation Consoles and Games
Articles
Americas Top Model in 3D, Numberjacks & Next Generation Games
Interviews
Peter Sanitra, Anders Lejczak & d0rn
Galleries
Federico Gustavo, Jure Zagoricnik, Peter Schuster, Tomáš Král & more...
Making Of’s
‘Madness’, ‘Say cheese’ & ‘Teleportation’
Tutorials
Tuc Tuc, Composition, Angles & Viewpoints, Lighting & RTSquare Render
Contents
Editorial Contents
Hello again. Thanks What’s in this month:
be the only one making them round here any more... Enjoy. Ben. 089
RTSquare Render
The free renderer and how to use it
099
Madness
Project Overview by Marcin Solarz
106
Editor Content Say Cheese
Project Overview by Eric Provan
Ben Barnes Tom Greenway
113
Lynette Clee Teleportation
Assistant Warin Pismoke Project Overview by Michal Konwicki
Editor Richard Tilbury
130
Warin Pismoke Chris Perrins Recruitment
Job Vacancies
Layout Free Stuff! About us
133
Ben Barnes Wherever you see
Zoo Publishing Information & Contacts
Alex Price this symbol, click it to
Bobby Brown download resources,
extras and even
Marketing movies!
Lynette Clee
Roman Bogdan
Kessler Horduna
Freelance 3D Artist, 3D VFX artist Iasi,
Germany. In 1993 Romania. I started
I made my 1st back in 1999 with
3D model. I used 3D Studio Max but
a shareware 3D in 2000 trained in
software for DOS that Maya. I’ve been a
was very limited. But I got addicted & started modeller and texturer for few 3D animated
with Lightwave in 1997. Since 2005 I work movies & two games. Also a modeller, dynamics
professionally as Freelancer. I like all 3D tasks & particles, lights & render supervisor for many
quite equally, with a little preference to modelling commercials, musical video clips and industrial
and texturing. Besides creating client work, I try presentations.
to get my personal animation projects done. ionuts@catv.embit.ro
www.dough-cgi.de suiobo@yahoo.com
Niki Giuseppe
Bartucci Guglielmucci
Freelance 3d modeler, Freelance 3d modeler
Italy. I started / Animator. I began to
working in the field of use computers with
Computer Graphics in the epoch of the vic20
2000 as an illustrator & Cinema4d was
& web designer. In my 1st 3d software.
2003 I started using 3d software such as C4D I started working in the field of CG in 1999
& later 3dSMax. That year I worked on ETROM in commercial design. In 2003 I worked on
- The Astral Essence, RPG video-game for ETROM - The Astral Essence, RPG video-game
PC, developed by PMstudios. Currently I’m for PC, developed by PMstudios. Currently I’m
a freelancer & specialise in commercials. I hoping to work in the video-games industry &
especially like RPG & RTS video-games. develop my own game.
niki@pikoandniki.com www.pikoandniki.com piko@pikoandniki.com www.pikoandniki.com
Anders Spencer
Lejczak Murphy
I work as a project Photographer,
manager at one of London. I work
Europe’s largest freelance whilst
digital agencies and pursuing my personal
I’m mostly involved artwork. I have been
in projects for the included in exhibitions
automotive industry. I’ve been building models & in London, Germany & New York. My most
drawing since I was a little kid and my ambition recent project Wastelands will be launched at
is to work more hands on with GC rather than the end of March 2007 at The Assosciation of
with project management in the future. Photographers Awards. When not pursuing
Photography I enjoy Snowboarding, Surfing,
anders.lejczak@colacola.se Good food with good friends & watching films
http://bazze.deviantart.com/ www.spencermurphy.com
Marcin Cesar
Solarz Alejandro
3D artist, Kraków, Montero
Poland. I began Orozco
in CG in 2000 as 3D Artist & Computer
using 3D packages, mostly 3ds max and XSI. life, and all of its aspects. I appreciate my health
Currently I`m freelancer specializing in the game above anything else. My Career goal is to tell
industry. I plan to create a huge polish CG compelling stories using CG at Feature Films.
community.
marcin.solarz@neostrada.pl montero@archeidos.com
marcinek.cgsociety.org/gallery/ www.archeidos.com
Eric
Provan
Modeler / Texture
Artist. I began CG Would you like to Contribute to
a little over 2 years 3DCreative or 2DArtist Magazine?
ago. I took a job as a We are always looking for tutorial artists, gallery submissions, potential
game artist at Kush interviewees, making of writers and more. For more information, send a
Games/2ksports. My link to your work here: warin@zoopublishing.com
goal is to eventually get into film, but right now
I’m happily taking in as much wisdom as I can
from the wonderfully talented people at Kush.
I’m extremely passionate about 3D Modeling
& look forward to spending the rest of my days
creating things.
eric_provan@yahoo.com www.ericprovan.com
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“I enjoy everything about CG.
I’m always trying to learn
as much as possible from all
parts equally.”
to us
it r a talks
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Peter Sanitra Interview
If you had attended a CG school, do you think Could you tell us what you are currently doing at
it would have made a huge difference on your the moment? Right now I’ve moved to Prague
career? Probably not. I starting out doing CG to work on a new project.
at a time when I didn’t have the Internet, just
learning and trying, but experience in CG was Could you tell us anything about this new
growing slowly. The good thing about schools is project? I have joined a visual effects company
that they can help you to grow faster, giving you called “ImagesFX”, as a Senior CG Artist. I will
answers for your questions and explaining in be working on high profile film and animation
detail. But it’s not what makes you exceptional projects, together with CG veterans Jan Rybar
as a CG artist. and Marek Denko.
Creating near perfect visualisations seem to be a key thing in your work. Have
you, at any point, thought about creating something completely unrealistic?
I’ve tried doing a couple of abstract images, some sci-fi and fantasy, but
I’ve found that’s not exactly my style. Usually I stay closer to reality, trying to
imitate daily life and shape the reality to fit my visions. Lately I’ve done a lot of
environments, lighting and rendering, and I think this is the part of CG that I
love the most.
Do you think that your love for these elements of 3D is down to them being
the most technical part, or is it down to the fact that these elements can bring
a 3D world to life? I think both. You can make a technically realistic looking
image, but without having a new idea it wouldn’t be so successful. On the
other hand, we all see lots of great ideas with bad presentation. I’m trying
to be somewhere in the middle, but usually I’m more on the technical part
of it.
So what is it about 3D that fascinates you? It’s the way that 3D is. After
you hit a certain level with your skills, there is nothing that can stop you in
making your visions come true. You can make virtually everything.
By the looks of your new show reel, it looks like you have pretty much
hit the top of your skill level. But is there any element of 3D that you feel
So have you been tempted to do some 2D What other career path do you think you would
concept work of your own? have chosen if it wasn’t 3D?
Yes! Actually a have done a couple of them I wouldn’t choose anything else. I was always
for myself, but I’ve never showed them to sure about this, and it was the best choice I
anybody. From time to time I take out my think I have ever made. In the future I would like
dusty Wacom, that’s usually used as a to stay in movies and VFX productions. But the
coffee cup holder, but I do it only for my own most important part for me, in my CG future, is
pleasure and for practice. I tend to leave the to not stop growing and advancing in my artistic
serious work to the professional 2D artists... and technical knowledge. For me, there is only
Peter Sanitra
For more work by this artist please visit:
http://www.psanitra.com
Or contact them at:
psanitra@psanitra.com
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08
This is the Free Lite Issue of to purchase the Full Issue click here
Ever since the eighties, Anders has been using computers to create
artwork, although back then, all he had was a primitive Vectrex console, but
now he can create fantastic renders using Cinema4D, with no plug-ins!...
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Streamline your DI pipeline
with the 3DBOXX™ RTX Series.
www.boxtech.com
Marvelled by the aesthetics of
machines, and drawn by the
simplicity of a simple shape, artist
Christoph Bader takes time away
from doing his civilian national
service to talk to us about his
straight-to-computer approach
to his work, and his fondness for
humanizing machines...
My work pops up just like a stimulus through a muscle. It’s like a pulse
which emerges in my brain...
NVIDIA Professional Graphics and Softimage XSI Help Breathe Life into
Digital Actors
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“developers are more
experienced with their new
toys, publishers are less
nervous about the changing
market & gamers themselves are
looking for something new.”
The seventh generation is the era in the history of computer
and video games that began on November 21, 2004, with
the release of the Nintendo DS. The console portion of the
generation began with the release of Microsoft’s XBOX 360
on November 22, 2005, and continued a year later with the
releases of Sony’s PlayStation 3 on November 17, 2006,
and Nintendo’s Wii on November 19, 2006 in North America.
Having only just formally begun, a dominating console of the
seventh generation has yet to be seen...
07
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developers are more experienced with their new toys, publishers are less
nervous about the changing market & gamers themselves are looking for
something new.
T H E P O W E R O F L AY E R S
Digit Magazine (July 2006) says, SEE FOR YOURSELF!
“Strata 3DTM CX feels like an Adobe®
application - graphic designers will feel
right at home... The traditional look (of
Strata 3D CX) makes the program
friendly to new users.” Version 5.0 of
CX... “makes the program even more The 30-Day unlimited tryout
like Photoshop’s® 3D cousin.” of Strata 3D CX 5.0 is now
available. Visit our website
Digit named Strata 3D CX the number to find out what users and
one 3D app for designers, and awarded industry publications have
STRATA 3D CX 5.0
been raving about.
it “Best Buy” in its 3D Design Software
DESIGN AT A HIGHER POWER Shootout.
Strata, Strata 3D CX, Strata Foto 3D, Strata Live 3D, and The Power Of 3D are trademarks of and/or licensed by Corastar Inc.
All other trademarks are the property of their respective holders. Image by Thorbjørn Haarup Laursen.
ng:
th Featuri
This Mon
Gustavo
Federico
oricnik
Jure Zag
uster
Peter Sch
rál
Tomáš K
aldemar
eidl and w
michael s
ng
ZhangYa
Groppo
Sandrini
Gustavo
ia
jid Movan
Abdul Ma h Studios
Ltd
R osenman, Hatc
Richard
Hegde
Avinash
Galleries08
This is the Free Lite Issue of to purchase the Full Issue click here
3DCreative
Magazine
introduces the
new ‘Challenge’
Section of the mag.
Every month we will run
the Challenges, available for
anyone to enter, for prizes and goodies from
www.3dtotal.com shop and to also get featured
in this very magazine! The 3D Challenge runs
in the threedy forums and the 2D challenge in
the conceptart forums, links to which can be
found inside! Here we will display the winners
from the previous months chalenges:
Challenge title Challenge Sub Heading
3rd. - Kuriouz
4th. - Authentic
www.3dcreativemag.com page 35 Issue 018 February 2007
Challenge Sub Heading Challenge title
To Join the next challenge or view previous and current entries, visit
www.threedy.com
or for the 2D Challenge
www.conceptart.org
or contact
ben@zoopublishing.com For more information
3DSMax Version
Page 134
Cinema4D Version
Page 141
Lightwave Version
Page 151
Maya Version
Page 162
Tuc Tuc Is our new precise, step-by-step tutorial which will begin with a
vehicle model.
Intro Text
“I suppose my point
is that I use my own
self-taught rules of
composition, that I will
try to go over here, and
it is usually these that
make a great image”
05
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CGWallpapers.com proudly presents the “I think the desktop is a great place for
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purchasing 2 books or more! Illustrated: more than 950 sketches with 62 color
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Publisher: Design Studio Press
ISBN: 0-9726676-4-4 paperback; 0-9726676-8-7 hardcover
In this new 5 part tutorial, we will take you from a basic level through to
some of the more advanced lightwave lighting techniques. If you are not a
Lightwave User you will still learn a lot from the principles taught.
Living Room
Using RTSquare
RTSquare is the first entirely GPU-based renderer. This novel technology
allows RTSquare to render images or animations 10 to 50 times quicker
than all its concurrents.
tsts inside...
Aspiring Arti
veal Top Advice for
ry Artist re
Top Indust
Articles
Creatively Self - Employed - Good Business, Inspiring Advice for Artists
Interviews
Mike Corriero, Coro, Abrar Ajmal & Hoang Nguyen
Galleries
Björn Wirtz, Simon Legrand , Tuna Ferit Hidayetoglu, Vitaly Samarin Alexius & More!
Making Of’s
Emmett, Pardon Me! & Alien Priest
Tutorials
Creating a brush from scratch in Photoshop, Painting Armour Part 2 ‘Roman Soldier’
visitwww.2dartist.com
to download the free ‘lite’ issue, the full issue, sub-
scription offers and to purchase back issues.
att
ital & M
Art, Dig
Concept
In this Making Of, you can see how Marcin
made his rather suprised looking character
featured in this work ‘Madness’
07
This is the Free Lite Issue of to purchase the Full Issue click here
In this Making Of, you can see how Marcin made his rather suprised
looking character featured in this work ‘Madness’
12 IS
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Inspired by the classic horror “Nosferatu” you can see how Eric created
this rather creepy looking character in ‘Say Cheese’
Interviews
Marti Miller
Robert Kuczera
Kosta Atanasov
Articles
Moutons
The Grandfather of Soul
Tutorials
Tuc Tuc
Shaders, Lighting and Rendering
tutorial Part 3 of 6 for 3DSMax,
Maya, Lightwave, Cinema4D &
XSI!
Photography Tutorial:
Composition, Angles and
Viewpoints by Spencer Murphy
Galleries
another 10 of the best Images
from around the world.
Making Of’s
Vespa by Jure Zagoricnik
In this tutorial I want to show you the process of creating my latest work:
Teleportation. I will show all of the stages of this process, but I will focus
on using 3DTotal Textures.
www.kromestudios.com
TY the Tasmanian Tiger and the Krome Studios logo are trademarks of Krome Studios Pty, Ltd. © 2006 Universal Interactive, Inc. Spyro and related
characters are™ and © Universal Interactive, Inc. All other trademarks are the property of their respective owners. All Rights Reserved.
teeth into...
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Contact Information
www.zoopublishing.com
www.3dcreativemag.com
www.2dartistmag.com
Editor > Ben Barnes
ben@zoopublishing.com
Assistant Editor > Warin Pismoke
warin@zoopublishing.com
Marketing > Lynette Clee
lynette@zoopublishing.com
Partners
If you have a CG Community website, and
would be interested in reselling 3DCreative or
2DArtist magazine please contact Lynette Clee
on the eMail address above.