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[02-01-2022 14:03:30] Nemesis Behavior Version: v0.

84
[02-01-2022 14:03:30] Current Directory: F:\Games\The Elder Scrolls V Skyrim -
Special Edition\Data\Nemesis_Engine
[02-01-2022 14:03:30] Data Directory: F:\Games\The Elder Scrolls V Skyrim - Special
Edition\Data\
[02-01-2022 14:03:30] Skyrim Special Edition: TRUE
[02-01-2022 14:03:30] Detecting processes...
[02-01-2022 14:03:30] Initializing file check...
[02-01-2022 14:03:30] File Check complete
[02-01-2022 14:03:30] Global reset all: TRUE
[02-01-2022 14:03:30] Mod Checked 1: nemesis
[02-01-2022 14:03:30] Caching alternate animation group...
[02-01-2022 14:03:30] Caching alternate animation complete
[02-01-2022 14:03:30] Reading new animations...
[02-01-2022 14:03:30] Mod installed: ImmersiveAnimatedLooting
[02-01-2022 14:03:30] Reading new animations complete
[02-01-2022 14:03:30] Initializing PCEA Check...
[02-01-2022 14:03:30] PCEA Check complete
[02-01-2022 14:03:30] Reading PCEA files...
[02-01-2022 14:03:31] Mod installed: Nemesis PCEA
[02-01-2022 14:03:31] PCEA Mod: 0Dser_Animations
[02-01-2022 14:03:31] Registering new animations...
[02-01-2022 14:03:31] Background hkx file architecture check: INITIALIZED
[02-01-2022 14:03:31] Registering ofa animations
[02-01-2022 14:03:31] Registering b animations
[02-01-2022 14:03:31] Core behavior name: behavior
[02-01-2022 14:03:31] Core behavior destination: f:\games\the elder scrolls v
skyrim - special edition\data\meshes\actors\character\behaviors\
[02-01-2022 14:03:31] Core Registration: core
[02-01-2022 14:03:31] Registering o animations
[02-01-2022 14:03:31] Core behavior name: behavior
[02-01-2022 14:03:31] Core behavior destination: f:\games\the elder scrolls v
skyrim - special edition\data\meshes\actors\character\behaviors\
[02-01-2022 14:03:31] Process count: 433
[02-01-2022 14:03:31] New animations registration complete
[02-01-2022 14:03:31] F:\Games\The Elder Scrolls V Skyrim - Special
Edition\Data\Nemesis PCEA.esp
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\0_master.txt
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\1hm_behavior.txt
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\1hm_locomotion.txt
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\0_master
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\bashbehavior.txt
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\blockbehavior.txt
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\bow_direction_behavior.txt
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\crossbow_direction_behavior.txt
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\1hm_behavior
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\blockbehavior
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\attackbehavior.txt
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\behavior.txt
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\attackbehavior
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\bow_direction_behavior
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\crossbow_direction_behavior
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\bashbehavior
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultfemale.txt
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\1hm_locomotion
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\characters female\defaultfemale
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\behavior
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\behavior.txt (Check point
1, File extraction & mod selection complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\behavior.txt (IsCharater:
FALSE)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\behavior.txt (Check point
2, ID replacement & PCEA record complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\behavior.txt (Check point
3, Behavior general processing complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\behavior.txt (Check point
3.4, No changes detected)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultmale.txt
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\characters\defaultmale
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\crossbow_direction_behavior.txt (Check point 1, File extraction &
mod selection complete)
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\crossbow_direction_behavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\crossbow_direction_behavior.txt (Check point 2, ID replacement &
PCEA record complete)
[02-01-2022 14:03:31] Background hkx file architecture check: COMPLETED
[02-01-2022 14:03:31] PCEA esp modification complete
[02-01-2022 14:03:31] PCEA begin script input
[02-01-2022 14:03:31] alternate animation\nemesis pcea.script
[02-01-2022 14:03:31] C:\Users\olaru\AppData\Local\Nemesis\Nemesis_PCEA_Core.psc
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\crossbow_direction_behavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\crossbow_direction_behavior.txt (Check point 3.4, No changes
detected)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\horsebehavior.txt
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\horsebehavior
[02-01-2022 14:03:31] PCEA script input complete
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultfemale.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultfemale.txt
(IsCharater: TRUE)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultmale.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultmale.txt
(IsCharater: TRUE)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\bashbehavior.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\bashbehavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\bashbehavior.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultfemale.txt (Check
point 1.5, Character bone identification complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultfemale.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultmale.txt (Check
point 1.5, Character bone identification complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultmale.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:31] Papyrus Compiler\PapyrusCompiler.exe Nemesis_PCEA_Core.psc
-f=TESV_Papyrus_Flags.flg -i=C:\Users\olaru\AppData\Local\Nemesis;Papyrus
Compiler\scripts -o=C:\Users\olaru\AppData\Local\Nemesis
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\bow_direction_behavior.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\bow_direction_behavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\bashbehavior.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\bow_direction_behavior.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:31] Total single animation processing time for bashbehavior: 0
[02-01-2022 14:03:31] Total group animation processing time for bashbehavior: 0
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\bashbehavior.txt (Check
point 4, New animation inclusion complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\bashbehavior.txt (Check
point 4.6, PCEA count: 1)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\bashbehavior.txt (Check
point 4.8, PCEA count: 1 COMPLETE)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\bashbehavior.txt (Check
point 5, Prepare to output)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\bashbehavior.txt (Check
point 6, Behavior output complete)
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\bow_direction_behavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultmale.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:31] Processing behavior:
temp_behaviors\bow_direction_behavior.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:31] Total single animation processing time for defaultmale: 0
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\idlebehavior.txt
[02-01-2022 14:03:31] Total group animation processing time for defaultmale: 0
[02-01-2022 14:03:31] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\idlebehavior
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultmale.txt (Check
point 4, New animation inclusion complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultmale.txt (Check
point 5, Prepare to output)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultmale.txt (Check
point 6, Behavior output complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultfemale.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:31] Total single animation processing time for defaultfemale: 0
[02-01-2022 14:03:31] Total group animation processing time for defaultfemale: 0
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultfemale.txt (Check
point 4, New animation inclusion complete)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultfemale.txt (Check
point 5, Prepare to output)
[02-01-2022 14:03:31] Processing behavior: temp_behaviors\defaultfemale.txt (Check
point 6, Behavior output complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\1hm_locomotion.txt
(IsCharater: FALSE)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:32] Total single animation processing time for 1hm_locomotion: 0
[02-01-2022 14:03:32] Total group animation processing time for 1hm_locomotion: 0
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check
point 4, New animation inclusion complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check
point 4.6, PCEA count: 12)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check
point 4.8, PCEA count: 12 COMPLETE)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check
point 5, Prepare to output)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check
point 6, Behavior output complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\blockbehavior.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\blockbehavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\blockbehavior.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\defaultfemale.txt (Check
point 7, Behavior compile complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\magicbehavior.txt
[02-01-2022 14:03:32] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\magicbehavior
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\defaultmale.txt (Check
point 7, Behavior compile complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\magicmountedbehavior.txt
[02-01-2022 14:03:32] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\magicmountedbehavior
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\bashbehavior.txt (Check
point 7, Behavior compile complete)
[02-01-2022 14:03:32] Processing behavior:
temp_behaviors\magic_readied_direction_behavior.txt
[02-01-2022 14:03:32] Behavior output path: f:\games\the elder scrolls v skyrim -
special
edition\data\meshes\actors\character\behaviors\magic_readied_direction_behavior
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\horsebehavior.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\horsebehavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\horsebehavior.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\blockbehavior.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:32] Total single animation processing time for blockbehavior: 0
[02-01-2022 14:03:32] Total group animation processing time for blockbehavior: 0
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\blockbehavior.txt (Check
point 4, New animation inclusion complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\blockbehavior.txt (Check
point 4.6, PCEA count: 14)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\blockbehavior.txt (Check
point 4.8, PCEA count: 14 COMPLETE)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\blockbehavior.txt (Check
point 5, Prepare to output)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\blockbehavior.txt (Check
point 6, Behavior output complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\horsebehavior.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\horsebehavior.txt (Check
point 3.4, No changes detected)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\mt_behavior.txt
[02-01-2022 14:03:32] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\mt_behavior
[02-01-2022 14:03:32] Processing behavior:
temp_behaviors\magic_readied_direction_behavior.txt (Check point 1, File extraction
& mod selection complete)
[02-01-2022 14:03:32] Processing behavior:
temp_behaviors\magic_readied_direction_behavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:32] Processing behavior:
temp_behaviors\magic_readied_direction_behavior.txt (Check point 2, ID replacement
& PCEA record complete)
[02-01-2022 14:03:32] Processing behavior:
temp_behaviors\magic_readied_direction_behavior.txt (Check point 3, Behavior
general processing complete)
[02-01-2022 14:03:32] Processing behavior:
temp_behaviors\magic_readied_direction_behavior.txt (Check point 3.4, No changes
detected)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shoutmounted_behavior.txt
[02-01-2022 14:03:32] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\shoutmounted_behavior
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\idlebehavior.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\idlebehavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\idlebehavior.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\1hm_locomotion.txt (Check
point 7, Behavior compile complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shout_behavior.txt
[02-01-2022 14:03:32] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\shout_behavior
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\magicmountedbehavior.txt
(Check point 1, File extraction & mod selection complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\magicmountedbehavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\magicmountedbehavior.txt
(Check point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shoutmounted_behavior.txt
(Check point 1, File extraction & mod selection complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shoutmounted_behavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shoutmounted_behavior.txt
(Check point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shoutmounted_behavior.txt
(Check point 3, Behavior general processing complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shoutmounted_behavior.txt
(Check point 3.4, No changes detected)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\sprintbehavior.txt
[02-01-2022 14:03:32] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\sprintbehavior
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\magicmountedbehavior.txt
(Check point 3, Behavior general processing complete)
[02-01-2022 14:03:32] Total single animation processing time for
magicmountedbehavior: 0
[02-01-2022 14:03:32] Total group animation processing time for
magicmountedbehavior: 0
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\magicmountedbehavior.txt
(Check point 4, New animation inclusion complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\magicmountedbehavior.txt
(Check point 4.6, PCEA count: 1)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\magicmountedbehavior.txt
(Check point 4.8, PCEA count: 1 COMPLETE)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\magicmountedbehavior.txt
(Check point 5, Prepare to output)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\magicmountedbehavior.txt
(Check point 6, Behavior output complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shout_behavior.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shout_behavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shout_behavior.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\idlebehavior.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\idlebehavior.txt (Check
point 3.4, No changes detected)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\staggerbehavior.txt
[02-01-2022 14:03:32] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\staggerbehavior
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shout_behavior.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\shout_behavior.txt (Check
point 3.4, No changes detected)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\weapequip.txt
[02-01-2022 14:03:32] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\weapequip
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\sprintbehavior.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\sprintbehavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\sprintbehavior.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\sprintbehavior.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\sprintbehavior.txt (Check
point 3.4, No changes detected)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\weapunequip.txt
[02-01-2022 14:03:32] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\behaviors\weapunequip
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\blockbehavior.txt (Check
point 7, Behavior compile complete)
[02-01-2022 14:03:32] Processing behavior: temp_behaviors\_1stperson\0_master.txt
[02-01-2022 14:03:32] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\0_master
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\staggerbehavior.txt
(Check point 1, File extraction & mod selection complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\staggerbehavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\staggerbehavior.txt
(Check point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\staggerbehavior.txt
(Check point 3, Behavior general processing complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\staggerbehavior.txt
(Check point 3.4, No changes detected)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\1hm_behavior.txt
[02-01-2022 14:03:33] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\1hm_behavior
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapequip.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapequip.txt
(IsCharater: FALSE)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapequip.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapequip.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:33] Total single animation processing time for weapequip: 0
[02-01-2022 14:03:33] Total group animation processing time for weapequip: 0
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapequip.txt (Check
point 4, New animation inclusion complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapequip.txt (Check
point 4.6, PCEA count: 5)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapequip.txt (Check
point 4.8, PCEA count: 5 COMPLETE)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapequip.txt (Check
point 5, Prepare to output)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapequip.txt (Check
point 6, Behavior output complete)
[02-01-2022 14:03:33] PCEA core script complete
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\magicmountedbehavior.txt
(Check point 7, Behavior compile complete)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\1hm_locomotion.txt
[02-01-2022 14:03:33] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\1hm_locomotion
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\attackbehavior.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\attackbehavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\attackbehavior.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapequip.txt (Check
point 7, Behavior compile complete)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\bashbehavior.txt
[02-01-2022 14:03:33] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\bashbehavior
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapunequip.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapunequip.txt
(IsCharater: FALSE)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapunequip.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapunequip.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:33] Total single animation processing time for weapunequip: 0
[02-01-2022 14:03:33] Total group animation processing time for weapunequip: 0
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapunequip.txt (Check
point 4, New animation inclusion complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapunequip.txt (Check
point 4.6, PCEA count: 4)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapunequip.txt (Check
point 4.8, PCEA count: 4 COMPLETE)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapunequip.txt (Check
point 5, Prepare to output)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\magicbehavior.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\magicbehavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\magicbehavior.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapunequip.txt (Check
point 6, Behavior output complete)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\bashbehavior.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\bashbehavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\bashbehavior.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\bashbehavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\bashbehavior.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\blockbehavior.txt
[02-01-2022 14:03:33] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\blockbehavior
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\magicbehavior.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:33] Total single animation processing time for magicbehavior: 0
[02-01-2022 14:03:33] Total group animation processing time for magicbehavior: 0
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\magicbehavior.txt (Check
point 4, New animation inclusion complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\magicbehavior.txt (Check
point 4.6, PCEA count: 1)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\magicbehavior.txt (Check
point 4.8, PCEA count: 1 COMPLETE)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\magicbehavior.txt (Check
point 5, Prepare to output)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\attackbehavior.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\magicbehavior.txt (Check
point 6, Behavior output complete)
[02-01-2022 14:03:33] Total single animation processing time for attackbehavior: 0
[02-01-2022 14:03:33] Total group animation processing time for attackbehavior: 0
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\attackbehavior.txt (Check
point 4, New animation inclusion complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\attackbehavior.txt (Check
point 4.6, PCEA count: 13)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\attackbehavior.txt (Check
point 4.8, PCEA count: 13 COMPLETE)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\attackbehavior.txt (Check
point 5, Prepare to output)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\attackbehavior.txt (Check
point 6, Behavior output complete)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\1hm_locomotion.txt (IsCharater: FALSE)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:33] Processing behavior: temp_behaviors\weapunequip.txt (Check
point 7, Behavior compile complete)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\bow_direction_behavior.txt
[02-01-2022 14:03:33] Behavior output path: f:\games\the elder scrolls v skyrim -
special
edition\data\meshes\actors\character\_1stperson\behaviors\bow_direction_behavior
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\1hm_locomotion.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:33] Processing behavior:
temp_behaviors\_1stperson\crossbow_direction_behavior.txt
[02-01-2022 14:03:33] Behavior output path: f:\games\the elder scrolls v skyrim -
special
edition\data\meshes\actors\character\_1stperson\behaviors\crossbow_direction_behavi
or
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 1, File
extraction & mod selection complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\crossbow_direction_behavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 2, ID
replacement & PCEA record complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 3, Behavior
general processing complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\crossbow_direction_behavior.txt (Check point 3.4, No
changes detected)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\firstperson.txt
[02-01-2022 14:03:34] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\characters\firstperson
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
1, File extraction & mod selection complete)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (IsCharater:
FALSE)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
2, ID replacement & PCEA record complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 1, File
extraction & mod selection complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\bow_direction_behavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 2, ID replacement
& PCEA record complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\firstperson.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\firstperson.txt (IsCharater: TRUE)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\firstperson.txt (Check point 1.5, Character bone
identification complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\firstperson.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 3, Behavior
general processing complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\bow_direction_behavior.txt (Check point 3.4, No changes
detected)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\horsebehavior.txt
[02-01-2022 14:03:34] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\horsebehavior
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\blockbehavior.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\blockbehavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\blockbehavior.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\firstperson.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\firstperson.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\idlebehavior.txt
[02-01-2022 14:03:34] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\idlebehavior
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\idlebehavior.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\idlebehavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\idlebehavior.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\idlebehavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\idlebehavior.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\magicbehavior.txt
[02-01-2022 14:03:34] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\magicbehavior
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\blockbehavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\blockbehavior.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\magicmountedbehavior.txt
[02-01-2022 14:03:34] Behavior output path: f:\games\the elder scrolls v skyrim -
special
edition\data\meshes\actors\character\_1stperson\behaviors\magicmountedbehavior
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\magicbehavior.txt (Check
point 7, Behavior compile complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\mt_behavior.txt
[02-01-2022 14:03:34] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\mt_behavior
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
3, Behavior general processing complete)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
3.6, Mod code: core, Animation count: 1)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
3.8, Mod code: core, Animation count: 1 COMPLETE)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
3.8, Mod code: core, Existing ID count: 1)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
3.8, Mod code: core, Existing ID count: 1 COMPLETE)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
3.8, Mod code: km, Existing ID count: 2)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
3.8, Mod code: km, Existing ID count: 2 COMPLETE)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
3.8, Mod code: pa, Existing ID count: 2)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
3.8, Mod code: pa, Existing ID count: 2 COMPLETE)
[02-01-2022 14:03:34] Total single animation processing time for 0_master: 1
[02-01-2022 14:03:34] Total group animation processing time for 0_master: 0
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
4, New animation inclusion complete)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
4.6, PCEA count: 9)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
4.8, PCEA count: 9 COMPLETE)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
5, Prepare to output)
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\0_master.txt (Check point
6, Behavior output complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\animationsetdatasinglefile.txt (Check point 1, File extraction
complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\animationsetdatasinglefile.txt (Check point 2, AnimSetData mod
selection complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\animationsetdatasinglefile.txt (Check point 3, AnimSetData general
processing complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\animationsetdatasinglefile.txt (Check point 4, AnimSetData new
animations complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\animationsetdatasinglefile.txt (Check point 5, AnimSetData format
check complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\animationsetdatasinglefile.txt (Check point 6, AnimSetData output
complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\shoutmounted_behavior.txt
[02-01-2022 14:03:34] Behavior output path: f:\games\the elder scrolls v skyrim -
special
edition\data\meshes\actors\character\_1stperson\behaviors\shoutmounted_behavior
[02-01-2022 14:03:34] Processing behavior: temp_behaviors\attackbehavior.txt (Check
point 7, Behavior compile complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\shout_behavior.txt
[02-01-2022 14:03:34] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\shout_behavior
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 1, File extraction
& mod selection complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\magicmountedbehavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 2, ID replacement &
PCEA record complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 1, File extraction
& mod selection complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\shoutmounted_behavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 2, ID replacement
& PCEA record complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\magicmountedbehavior.txt (Check point 3.4, No changes
detected)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\sprintbehavior.txt
[02-01-2022 14:03:34] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\sprintbehavior
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 3, Behavior
general processing complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\shoutmounted_behavior.txt (Check point 3.4, No changes
detected)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\staggerbehavior.txt
[02-01-2022 14:03:34] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\staggerbehavior
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\horsebehavior.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\horsebehavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:34] Processing behavior:
temp_behaviors\_1stperson\horsebehavior.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\horsebehavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\horsebehavior.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\_1stperson\weapequip.txt
[02-01-2022 14:03:35] Behavior output path: f:\games\the elder scrolls v skyrim -
special edition\data\meshes\actors\character\_1stperson\behaviors\weapequip
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\sprintbehavior.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\sprintbehavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\sprintbehavior.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\sprintbehavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\sprintbehavior.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\staggerbehavior.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\staggerbehavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\staggerbehavior.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\staggerbehavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\staggerbehavior.txt (Check point 3.4, No changes
detected)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\shout_behavior.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\shout_behavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\shout_behavior.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\shout_behavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\shout_behavior.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\_1stperson\weapequip.txt
(Check point 1, File extraction & mod selection complete)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\_1stperson\weapequip.txt
(IsCharater: FALSE)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\_1stperson\weapequip.txt
(Check point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\_1stperson\weapequip.txt
(Check point 3, Behavior general processing complete)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\_1stperson\weapequip.txt
(Check point 3.4, No changes detected)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\_1stperson\0_master.txt
(Check point 1, File extraction & mod selection complete)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\_1stperson\0_master.txt
(IsCharater: FALSE)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\_1stperson\0_master.txt
(Check point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\mt_behavior.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\mt_behavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\mt_behavior.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\magicbehavior.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\magicbehavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\magicbehavior.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\0_master.txt (Check point
7, Behavior compile complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\mt_behavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\mt_behavior.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\_1stperson\0_master.txt
(Check point 3, Behavior general processing complete)
[02-01-2022 14:03:35] Processing behavior: temp_behaviors\_1stperson\0_master.txt
(Check point 3.4, No changes detected)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\magicbehavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:35] Processing behavior:
temp_behaviors\_1stperson\magicbehavior.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:36] Processing behavior:
temp_behaviors\animationdatasinglefile.txt (Check point 1, File extraction
complete)
[02-01-2022 14:03:36] Processing behavior:
temp_behaviors\animationdatasinglefile.txt (Check point 2, AnimData general
processing complete)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\1hm_behavior.txt (Check
point 1, File extraction & mod selection complete)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\1hm_behavior.txt
(IsCharater: FALSE)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\1hm_behavior.txt (Check
point 2, ID replacement & PCEA record complete)
[02-01-2022 14:03:36] Processing behavior:
temp_behaviors\_1stperson\1hm_behavior.txt (Check point 1, File extraction & mod
selection complete)
[02-01-2022 14:03:36] Processing behavior:
temp_behaviors\_1stperson\1hm_behavior.txt (IsCharater: FALSE)
[02-01-2022 14:03:36] Processing behavior:
temp_behaviors\_1stperson\1hm_behavior.txt (Check point 2, ID replacement & PCEA
record complete)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 3.8, Mod code: ch, Existing ID count: 2)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 3.8, Mod code: ch, Existing ID count: 2 COMPLETE)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 3.8, Mod code: fu, Existing ID count: 2)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 3.8, Mod code: fu, Existing ID count: 2 COMPLETE)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 3.8, Mod code: fuo, Existing ID count: 2)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 3.8, Mod code: fuo, Existing ID count: 2 COMPLETE)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 3.6, Mod code: ofa, Animation count: 11)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 3.8, Mod code: ofa, Animation count: 11 COMPLETE)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 3.8, Mod code: ofa, Existing ID count: 4)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 3.8, Mod code: ofa, Existing ID count: 4 COMPLETE)
[02-01-2022 14:03:36] Total single animation processing time for mt_behavior: 1
[02-01-2022 14:03:36] Total group animation processing time for mt_behavior: 0
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 4, New animation inclusion complete)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 5, Prepare to output)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 6, Behavior output complete)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\1hm_behavior.txt (Check
point 3, Behavior general processing complete)
[02-01-2022 14:03:36] Total single animation processing time for 1hm_behavior: 0
[02-01-2022 14:03:36] Total group animation processing time for 1hm_behavior: 0
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\1hm_behavior.txt (Check
point 4, New animation inclusion complete)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\1hm_behavior.txt (Check
point 4.6, PCEA count: 13)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\1hm_behavior.txt (Check
point 4.8, PCEA count: 13 COMPLETE)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\1hm_behavior.txt (Check
point 5, Prepare to output)
[02-01-2022 14:03:36] Processing behavior:
temp_behaviors\_1stperson\1hm_behavior.txt (Check point 3, Behavior general
processing complete)
[02-01-2022 14:03:36] Processing behavior:
temp_behaviors\_1stperson\1hm_behavior.txt (Check point 3.4, No changes detected)
[02-01-2022 14:03:36] Processing behavior: temp_behaviors\1hm_behavior.txt (Check
point 6, Behavior output complete)
[02-01-2022 14:03:38] Processing behavior: temp_behaviors\mt_behavior.txt (Check
point 7, Behavior compile complete)
[02-01-2022 14:03:38] Processing behavior: temp_behaviors\1hm_behavior.txt (Check
point 7, Behavior compile complete)
[02-01-2022 14:03:38] Processing behavior:
temp_behaviors\animationdatasinglefile.txt (Check point 3, AnimData general new
animations complete)
[02-01-2022 14:03:38] Processing behavior:
temp_behaviors\animationdatasinglefile.txt (Check point 3.4, AnimData general new
animations complete)
[02-01-2022 14:03:40] Processing behavior:
temp_behaviors\animationdatasinglefile.txt (Check point 4, AnimData format check
complete)
[02-01-2022 14:03:40] Processing behavior:
temp_behaviors\animationdatasinglefile.txt (Check point 5, AnimData output
complete)
[02-01-2022 14:03:42] WARNING(1013): Animation has not been registered in
defaultfemale.hkx file. The animation will not work. Please contact the mod author
| Animation: animations\immersiveanimatedlooting\..\idlekneel.hkx
[02-01-2022 14:03:42] WARNING(1013): Animation has not been registered in
defaultmale.hkx file. The animation will not work. Please contact the mod author |
Animation: animations\immersiveanimatedlooting\..\idlekneel.hkx
[02-01-2022 14:03:42] Global reset all: FALSE
[02-01-2022 14:03:44] Running script: SexyMove detector.py
[02-01-2022 14:03:45] Running script: XPMSE detector.py
[02-01-2022 14:03:45] Number of animations: 46
[02-01-2022 14:03:45] Behavior generation complete: 14 second(s) taken

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