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RESURGENT
SECTION 1
FOWW SCP-060-111 —
GREETINGS
The Vestiges Resurgent is divided into three
SUGGESTED FORCES
The suggested forces provided are exactly that –
suggestions that can get you playing quickly and
seperate scenarios. Each of these scenarios can easily. To create these, you will need the Enclave
be played as a stand alone mission or they can be Wave Expansion Card Pack and the 2-Player
played sequentially as a mini-campaign. They are Starter Set. You can also create your own forces
specifically designed to be played in sequence, with using any of the expansions from the Fallout:
the overall winner determined by the final scenario. Wasteland Warfare range.
The scenarios require the 2-Player Starter Set and
the Enclave Wave Expansion Card Pack.
FAL L O U T – T HE VE S T I G E S RESURGENT 1
SCENARIO 3
FOWW SCP-060-111 —
SUGGESTED FORCES
Enclave Win Locals have more than half their Laser pistol 7 Missile Launcher 41
Caps cost in models either still on the Enclave Soldier 80 Ripper 6
battlefield or removed as a casualty Plasma Rifle 24 T-60 Power Armor 72
Locals Win Locals have more than half their Enclave Power Armor 60 Scavenger 42
Caps cost in models removed from
the battlefield via the Unlawful Tesla Soldier 100 Assault Rifle 8
Occupants rule (above). Combat Shotgun 10 Settler 40
Enclave Power Armour 60 Combat Shotgun 10
Tesla Coils Free Enslaved Tech 35
Enclave trainee 40 Lead Pipe 12
Laser Pistol 7 Dog 90
Dog bite 0
2 FALLOUT – WA S T EL A ND WA R FA R E
BATTLEFIELD SET-UP LOCALS
DEPLOYMENT ZONE
This scenario is played on a 3 foot x 3 foot
(90cm x 90cm) table.
FAL L O U T – T HE VE S T I G E S RESURGENT 3
INTRODUCTIONS & OUTCOMES
FOWW SCP-060-111 —
Defeat: Though we have lost this battle, and our search for a
base of operations will have to continue. Battered and bruised
as we are, we will keep moving. The Enclave has suffered defeat
before, and one more will just make us stronger. We will return,
and we will purify this foul land.
LOCALS
4 FALLOUT – WA S T EL A ND WA R FA R E