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Kalilith

They avoid hunting and cutting down the rain forests, even
Kalilith going so far as to let trees overgrow their homes and shrines.
"As I approached, they crawled across the ancient temple like The only crafts they take pride in, is the shaping of gold. Metal
blue-black spiders- lifting stones with thick, fraying ropes and can be reshaped and reformed, and gold is too soft to be a
scraping at the moldering statues with small tools. When they weapon, so it is considered safe from a kalilith's darker
spoke, long, demonic tongues slithered out of their mouths... impulses. Kalilith jewelry is rare among the planes and highly
As I was wrapped in my horror, a man stepped out from the sought after by collectors. While they prize art, stonecraft, and
shadows of the jungle- fine textiles, they only pursue such talents enough to mend or
repair the work of others.
-And the sight which met my eyes was that of a tall, slender Above all else, kalilith wish to make the planes a better
man, bare to the chest and serene. His face was oval, yet every place. Every kalilith is born with a need to make amends for
feature was finely chiseled and exquisite, his ruby eyes large the curse of their heritage. Each uses what strengths they are
and lustrous and his head surmounted by a mass of coal given to protect the world from evil. Those who learn
black, ever billowing hair. His skin was the color of the sea at spellcasting generally do so in the hope that it will allow them
midnight, against which his ruby eyes shone with a strangely to end conflict and suffering.
enthralling glow-
So entranced was I, that a flurry of heart beats passed Twice-Born Guardians
before I realized, to my renewed horror, that the man before
me had four arms, like the creatures on the walls of the Kalilith believe they are twice born. Their first lives were as
monument, and when he smiled, he bared a pair of sharp, too- warrior-slaves to demon masters. Kalilith children are then
white fangs. born out of the agony of the Abyss to amend their past
"Welcome to the Temple of Kor," he said, in a voice like wickedness on the material planes. As a people, the race is
satin. "Have you come seeking refuge?" new to the material plane and is not found on many worlds, so
~The Journals of Nalsalim Jovaire adventurers are rare. Where they do exist, a kalilith may
venture from her jungle homeland to right a great wrong or
protect the civilized world from minions of the Abyss. It is also
In the most sweltering jungles – among forgotten temples possible that an individual, worried his isolation has
overgrown with trees and vines— dwell the mysterious intensified negative emotions, might seek to atone by serving
kalilith. Only the most intrepid of explorers claim to have seen or protecting other peoples.
the strange people, and only from a distance. Kalilith live As adventurers, kalilith are often monks, clerics, paladins,
among the strangler figs and golden apple trees of the deepest and fighters. Other spellcasters are possible, but a kalilith
and oldest rainforests. They are a reserved, kind people, barbarian or rogue is all but non-existent. Kalilith avoid
though cracked and crumbling scrolls speak at great length of strong, chaotic emotions like a barbarian's Rage, and roguish
their terrible wrath when provoked. With four arms, they duplicity is morally questionable at the best of times. They see
climb and work, tending to their temple homes and the both as giving in to the stains of their heritage
breathing heart of the jungle itself. Their origins are a mystery,
but they are quick to claim that each must atone for the sin of Kalilith Names
their existence. Kalilith view themselves as aspects of one, great whole- the
Navasanti. Navasanti was the first free kalilith and this
Born from Darkness oneness is a deification of the second-birth she granted to her
Kalilith history claims their people were once human. Long people. In their villages, there is little need for individual
ago, creatures from the abyss twisted them into demonic names. They refer to others with general description, such as,
solders, and the stains of their creation are still in evidence. “our cousin with the elbow scar,” or, "my lover with red eyes."
Most notably, kalilith have four arms, one set stacked upon the Receiving a personal name is considered an honor. They are
other. Their canines are sharp and they have long, often forked unique creations that reference the virtue or deed which
tongues. Their skin tones cover a spectrum of pale-blue to granted the honor by describing the infinite parts of
nearly black and the sclera and pupils of their eyes smolder in Navasanti's body most closely associated with it:
green, red, or orange. Their hair is usually black or very dark. Face. Awareness of one’s place in the world.
Their demonic origins are a source of great shame, and Eyes. Perception of the needs of others.
kalilith fight against their tempestuous emotions with Mouth. Communication that increases understanding.
structured mantras and a devotion to high ideals. They are Heart. Healing of injuries of body and mind.
prone to wearing bright, pleasing colors and golden jewelery Arms. Strength and duty to righteousness.
to offset their more intimidating features. Hands. Fixing what was broken in the world.
A Hand to Give, Respect, Repair, and Fingers. Empathy for the experiences of others.
Legs. Walking the world with purpose.
Protect Spirit. Freedom from the Stains of Hell
Despite their demonic origins, kalilith prefer dwelling in
temples that venerate good-aligned deities. Fearing that
anything made by their hands might carry the same evil as
their own creation, kalilith seek out ruins and desecrated
places in the hopes that their labor might restore their former
glory.

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Kalilith names take the form of a phrase and can apply to any
gender. Most kalilith adventurers use nicknames derived from
or inspired by the name they earned. The following list of
kalilith names includes nicknames in parenthesis.

Kalilith names: Her-Third-Eye-Green-With-Judgement


(Emerald), Her-Legs-That-Race-Towards-Dawn (Dawnrunner),
Her-Smallest-Finger-Holding-Fast (Holding), Her-Leftmost-
Heart-Granting-Succor (Leftheart), Her-Arm-That-Casts-The-
Spear (Caster), Her-Lips-That-Call-In-Triumph (Calli)

Kalilith Traits
The following racial traits are common to all kalilith.
Ability Score Increase. Your Dexterity, Constitution, and
Charisma scores each increase by 1
Age. Kalilith mature more slowly than humans, and they're
considered young until they reach the age of of 60. On
average, they live nearly 300 years.
Alignment. Most kalilith strive to be lawful, believing a well-
ordered life is the only way to prevent their darker nature
from surfacing. Unfortunately, many struggle to rise above a
pragmatic neutrality. They do all tend towards good, with a
deep-seated belief in their role as guardians against evil.
Size. Kalilith are slightly larger than humans, ranging from
just under 6 to almost 7 feet tall. Your size is medium.
Speed. Your base walking speed is 30 feet. you have a base
climbing speed of 20 feet.
Polychiral. As a kalilith, your four arms do not grant you
additional actions, but you have two additional free hands for
holding weapons, objects, or casting spells.
At 1st level, You are able to wield up to four light weapon at
a time and, as long as at least two of your hands are free, you
can perform the somatic component of a spell. In addition, you
are able to wield a versatile weapon with two hands, and carry
a shield, light weapon, or object in your remaining hands.
By 3rd level, you have advantage on grapple checks.
Once you reach 5th level, you gain the ability to move your
climbing speed upside down along ceilings as long as at least
two hands are free to climb.
Many Hands Make Light Work. When you take the Help,
Dodge, or Use Object action, you can use a bonus action to
take the Use Object action.
Abyssal Resilience. You have advantage on saving throws
against poison, and you have resistance to poison damage.
Languages. You can speak, read, and write Common and
Abyssal.

Interior Artist: Chain & Jane

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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