Professional Documents
Culture Documents
Task 2
Task 2
- Ezra
Game Idea - A Voice in the Quiet
Game Concept -
https://docs.google.com/document/d/1fTccrWPGkyYHBEp_JgRd7gUwPqzYPV_jAY
a1PC6tHwg/edit?usp=sharing
Genre - Horror esk story game (not full horror but spooky)
The player is getting calls and messages from others on the station that they need to
help escape, the player will need to talk and communicate with the people around the
station to try and escape however this may attract unwanted attention.
Research - Alien Isolation
Alien Isolation is a classic first person sci-fi horror game
based off of the film Alien from 1979, because it is based
off of the film it attracted a wide audience of fans who
had enjoyed the film right from the release of the game.
The game gives the player guns despite the alien being
unkillable, this could I cause a sense of helplessness in
the player as the player panics and shoots the alien as
the come charging towards them.
Research - Observation
Most of the way through the game the player is left confused and alone,
until pieces of the mystery slowly start joining together and it gradually
makes more and more sense as you reach towards the end of the game,
only for it to turn the player on its head again to keep them on the edge.
Observation ISS - Environment
Easiest way to describe these guys is they are literally just a bunch of
ghost demon cats knocking stuff over and screwing with the player.
Concepts
Monster Concept Sketches and Designs
Final Concept - VoiceBox
Voicebox will call out and attract the player with cries for help and
other stuff like that in order to better hunt the player.
Voicebox, can barely see but generally just seems to “know” when
things enter a 5ft radius of it, it generally hates noises and will
track down and destroy anything that makes sound
Voicebox generally dislikes the sprites and will kill them on sight
Character and Station Name Ideas U - Umbra
V - Virgil, Vayne
A - Aaron, Aiden, Amy, Avery, Artemis J - Jayden, Juniper
W - Wren, Wynter
B - Brandon, Blake K - Kenny, Kaeden
X - Xander
L - Lux, Luna
C - Charlie, Camille
Y - ...
M - Matthew
D - Drake, Drew
N - Nova, Nebula, Nyx Z - Zayne, Zephyr
E - Eric, Emile, Evelynn
O - Onyx Favoured Names
F - Fenyx Jayden Evelynn
P - ...
Juniper Onyx
G - Gavin Q - Quinn
Zephyr Nyx
H - Harley, Hayden R - Russel, Rita, Riley
Quinn Luna
Kaeden
Concept - Sprites Concept - Items
I am planning on having some kind of inventory system, where
Sprites are little spirits that escaped containment the player can pick up key cards and other useful items
around the station, they are invisible but can be around the station
detected on a spectre sensor, they are mostly harmless,
and tend to just screw around with whoever is nearby, Auditory Grenade - creates a deafening screeching noise,
by just making things fall over, and making noises Attracts Voice Box, if used next to voice box it will stun them,
nearby them, making noises may attract the attention use this time to get away, if used on a sprite it will die
of VoiceBox, upon Voiceboxes appearance all sprites in
the area will scatter to run away from VoiceBox Lock pick - opens locked crates and doors with a padlock
They can also take items from the player and throw Key card - opens a matching door, multiple levels of keycards
them across the room, to just generally screw with the open different doors (level 1 - basic rooms, Level 2 - Labs,
player, they also open and close doors at random. Level 3 - Security, Level 4 - Containment cells)