Professional Documents
Culture Documents
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Code of Conduct
Out of Character Code of Conduct
As a member of this role play community, we adhere to a Code of Conduct
to make events and interactions as fun as possible for everyone.
Remember, when you wear the Guild Tag, whether you're on-duty or not,
you represent the entire guild. Even if you stop representing the guild while
playing your character off-duty, people still know you're in our guild. Any
violation of OoC Code of Conduct will result in a review of you personally
and if you still fit in with our guild.
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In Character Code of Conduct
As a Seraph, you are held to a higher standard as one of the Queen's Protectors.
You hold obligation to the Queen, Her City, Her lands, and most importantly, Her
people.
Whether on-duty or off-duty, you represent the Seraph Griffon Company with
your words and actions. Take into consideration what you do while ensigned in Her
Majesty's Seraph.
1. A Seraph must be humble. You are only granted authority over the Citizens
regarding keeping the peace and enforcing the law. Do not use your position for
personal or authoritative gains.
2. A Seraph must be honorable and trusting. You are expected to exemplify the
very laws you enforce.
3. A Seraph must be respectable. Even if a citizen has broken a law, they are still
a citizen and are to be treated with respect and humility throughout any necessary
process.
4. A Seraph must be approachable and polite. A citizen is more willing to report
incidents or cooperate with the Seraph if you have a helpful and polite demeanor with
them.
5. A Seraph must obey the Chain of Command. This goes without saying and is
standard protocol.
Any violations of these Codes will result with a mark on your personal record.
Multiple outstanding marks on your record will result in a court martial and possible
Dishonorable Discharge from the Company.
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Uniform and Dress Code
Dress Code
A Seraph is always to look his or her best. Uniforms are to be cleaned and/or
polished daily. Weapons are to be oiled and maintained as necessary. Failure to do
so will result in disciplinary action.
Upon graduation from Recruit to Private, you will be bestowed your Standard
Issue Uniform, Choice of Weapon, Your Seraph's Badge, a notepad, and a quill. All
items are to be worn whilst on duty and to be neatly stored (in either your room if
you live in the Barracks or in your house if you live off site) when resigning duty
for the day. Please refer to the Issued Equipment page of the handbook for a list of
equipment you are required to wear.
In the event a piece of your equipment is missing, you must inform your
Commanding Officer immediately. The piece of equipment will be replaced and
compensated from your wages.
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In addition to maintaining issued equipment, a Seraph is expected to keep
themselves properly and professionally maintained and groomed.
• Hair is to be neatly cut and put up into a ponytail, braid, or bun whilst
on duty. Otherwise, it is to be completely tucked into the issued helmet.
• Unnatural hair coloring is prohibited.
• Facial hair is to be neatly groomed and washed.
• Makeup is permissible but is to look professional.
• Personal Hygiene is to be maintained daily.
Any violations of these will first be asked to resolve the issue, then will be
corrected with disciplinary action.
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Uniform Etiquette
The Standard Issue uniform consists of a full six piece set of armor, one
weapon, one shield, a set of handcuffs, a notepad, and a quill and ink set.
Medium Armor: (Cost: 6G, 10S from Human T2 Vendor; 180 Ascalonian Tears)
• Falconer's Shoulderpads [&CoEBAAA=]
• Falconer's Coat [&CpMBAAA=]
• Falconer's Gloves [&Co0BAAA=]
• Falconer's Leggings [&Co4BAAA=]
• Falconer’s Boots [&CqABAAA=]
• Ascalonian Sentry Hat [&Cm8CAAA=]
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Heavy Armor: (Free in Guild Bank)
• Worn Scale Helm [&CmMAAAA=]
• Splint Pauldrons [&CoUAAAA=]
• Tempered Scale Chestplate [&CoEAAAA=]
• Reinforced Scale Gauntlets [&Ck0AAAA=]
• Reinforced Scale Legs [&CikAAAA=]
• Reinforced Scale Boots [&CkoAAAA=]
Dyes:
• Gunmetal Dye
• Iron Dye
• Redemption Dye
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In addition to Standard Issue, a Seraph's uniform may be supplemented
to denote higher rank. A Strip of color in an approved area of the uniform
Also denotes a Seraph's rank.
Private:
• Rank Color - Ebony
Corporal:
• Rank Color: Burnished Steel
• Armor Enhancements
Light - Acolyte Chest, Acolyte Mantle, and Acolyte Leggings
Medium - CM Chest and Shoulders
Heavy - T1 Helmet, CM Chest and Leggings
Sergeant:
• Rank Color: Stone
• Armor Enhancements
Light - Full CM minus Leggings
Medium - Full CM Armor
Heavy - Full CM armor, T3 minus Shoulders
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Sergeant Major:
• Rank Color: Fog
• Armor Enhancements
All same as Sergeant.
Lieutenant:
• Rank Color: Silver
• Armor Enhancements:
Light - Temple Shoulders
Medium - Sneakthief Shoulders
Heavy - Full CM Gear/Tier 3 without shoulders/Tier 2 Shoulders
Commander:
• Rank Color: Gold
• Armor Enhancements: Same as Lieutenant.
Captain:
• Rank Color: White
• Armor Enhancements:
Heavy: Tier 3 Shoulders
Weapons:
Weapons are standard issue from Seraph Griffon Company and are
maintained alongside a Seraph's armor. Any non-standard issue
weapons are not allowed for on-duty use unless approved by the
Company Commanding Officer.
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Valid Shields:
Bronze Shield (Or any shield that shares its skin)
Krytan Shield
Kryta's Embrace
Golden Wing Shield (Preferred)
Seraph's Shield
A Seraph's uniform supplement is also subject to the discretion of
the Commanding Officer concurrent to the mission.
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Ranks and Promotions
Ranks
Recruit:
Unless a special condition applies, all newly enlisted begin their career as a
Recruit. Recruits are to shadow patrols lead by a Private or higher. Recruits do
not have arresting authority. Recruits will learn how to patrol, write reports, light
combat training, and arrest procedures. Recruits must complete two patrol with
an NCO and field training in Claypool before promotion is considered.
Private:
After training and with approval by an NCO, a Recruit will be promoted to
Private. Privates are the most common rank and have the ability to watch over
Recruits and make arrests.
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Non-Commissioned Officers (NCOs)
Corporal:
Upon further demonstration of excellence and service, PFCs are eligible to
be promoted to Corporal. Corporals are the primary form of leadership to
enlisted Seraph, leading small squads and patrols.
Sergeant:
Sergeants are responsible for delegating orders from Command to the best
equipped units for the tasks at hand. A Sergeant can be assigned to a division of
the company, given the size of Seraph on hand.
Sergeant Major:
Sergeants Majors command all Sergeants within the company, ensuring
that all divisions are operating to their maximum efficiency.
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Commissioned Officers (COs)
Lieutenant:
A Company typically only has one or two Lieutenants in command,
receiving orders from the ranking Commander and Captain. They are
responsible for the Company as a whole.
Commander:
Commanders are responsible for multiple companies at a time. Commander
is a rare, hard-to-obtain rank with-in the Seraph as they are top of Chain of
Command, only preceded by the standing Captain.
Captain:
This rank is reserved for NPC characters, such as Logan Thackeray. They
are the highest ranked officer and command the Seraph as a whole.
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Promotion
After meeting the criteria in a given rank, a Seraph can be recommended for
promotion from an NCO or higher. Upon further inspection and
deliberation from the Commanding Officer of the Company, a Seraph can
then be promoted.
Criteria for promotion includes:
- Amount of Experience in current Rank
- Amount of active on-duty time in current Rank
- Amount of Reports successfully submitted and published
- Completion of required additional trainings
- Availability of positions in next appropriate Rank
Other Commendations or Accolades can also result in promotion.
- Exemplary and outstanding service to the Company.
- Exemplary and outstanding service to the Ministry.
- Exemplary and outstanding service to the Queen and Kryta.
- Going above and beyond the call of duty.
In order for a Seraph to be eligible for promotion, the follow criteria must be
met to obtain the listed Rank.
Private:
- 2 Complete Patrols, either Countryside or Full Circuit Patrols of
Divinity's Reach.
- One field training, hosted by the Militia Captain of Claypool.
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Private First Class:
- An additional patrol, either full circuit or countryside.
- A medical training class
Corporal:
- Three additional patrols
- A Seraph Leadership Training
- Availability of the position.
Sergeant:
- Five additional patrols as lead
- Additional Seraph Leadership Training
- Exhibition of Competancy through the Sergeant's Exam.
- Availability of the position.
Sergeant Major:
- Five additional patrols as lead
- Additional Seraph Leadership Training
- Recommendation from Command, the Ministry, and/or The Queen for
recognition of outstanding service.
- Availability of the position.
Lieutenant:
- Five additional patrols as lead
- Exhibition of Competency through the Lieutenant's Exam
- Recommendation from Command, The Ministry and/or the Queen for
recognition of further outstanding service.
- Availability of the Position (This is currently reserved for the guild leader.)
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Commander:
- This position will be reserved for the guild leader should the Griffon
Company choose to employ it.
Captain:
- This Rank is reserved for the NPC in current lore holding the position,
currently Logan Thackeray.
Promotion Ceremony:
Once eligible for promotion, a Seraph will be approached by their
Commanding Officer and offered the opportunity to be promoted. Should the
Seraph accept, the effect will not be immediate, unless other specified. A
Presentation Ceremony will be held at the Seraph Garrison in Queensdale where
the Seraph and others eligible and accepted for promotion will be presented in
front of the company. Family and friends may be invited to attend the
Presentation Ceremony and share in the promoted party's achievements.
Impromptu Promotion:
Given circumstances, a Seraph may be immediately promoted, given
competence, should the time facilitate the need of a position filled immediately. A
Seraph promoted in this manner may request to be part of the next Promotion
Ceremony, if they wish
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Patrol Protocol
One of the primary duties of a Seraph on duty is to patrol the area of jurisdiction.
In the case of the Griffon Company, Divinity’s Reach is the primary target, along
with countryside patrols in Queensdale, should enough manpower be available.
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City Patrols:
When patrolling a city or town, there are guidelines to keep in place, for both the
Seraph and the citizen's safety. Failure to adhere to these guidelines can result in a
reprimand. City Patrols include Divinity’s Reach, Beetletun, Shaemoor, and Claypool.
They can also extend as far as the Ascalonian Settlement if assistance is requested.
• Recruits should never patrol alone. Recruits may patrol with other recruits, but
preferably, at least with a Corporal or higher.
• Solo patrols are allowed by Privates and higher, but it is highly recommended to
have at least two in a patrol.
• A Patrol Squad within a city should be restricted to a maximum of three Seraph.
A Countryside patrol must have a minimum of three Seraph and a maximum of 6 per
squad. Divide into additional Squads if these limits are reached.
• Generally, the only room to be searched while sweeping a tavern is the main bar
room, unless a Seraph has a warrant, or the Tavern keep/staff ask for assistance. Most
taverns employ their own internal security, and they are to be respected while in their
tavern. Some taverns are bigger, however, and have additional areas to check. All taverns
in Divinity’s Reach typically have a basement, a kitchen, and upper stories for lodging.
These three are not to be searched without a warrant or probable cause.
• In addition, only one Seraph should enter a tavern when performing a sweep.
Additional units in the patrol should station outside the door, but not in a way that
impedes foot traffic. Once the search has been conducted, the investigating Seraph
should either call out the All Clear or request back up if needed.
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• In the case of multiple patrols, all patrols should space out evenly to
cover more ground. I.E. Patrol 1 starts in Salma, Patrol 2 would start in the
Western Commons.
• Patrol Squads are to check in via radio when in transition between
districts with a concise update.
Countryside Patrols:
A countryside patrol consists of checking a path leading from Divinity’s
Reach to either another village or landmark in Kryta, I.E. Divinity’s Reach to
The Hunter’s Lodge. A countryside patrol must consist of no less than three
(3) squad members, unless otherwise advised.
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Incident Response and Arrest Procedure
Incident Response
When responding or coming across an incident, always ask OOCly for Seraph
involvement. Sometimes, people are coordinating their own story plots or simply
wish for Seraph to not be involved. Communication with other players is key to
great Role Play and community involvement.
Ex: ((Hello! Our Company has been notified of this incident and are asking
permission to be involved.))
Ex 2: ((Hello, our Squad noticed this incident happening while on patrol and
would like to ask your permission first before getting involved.
Ex: ((Ah, I understand, and we will be on our way. We’re sorry for
interrupting, and should you wish to involve Seraph activity ICly, please
feel free to contact us via in game or our website.))
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Securing the scene:
Once the scene is secured and the threat is neutralized, the first priority is
to assess and treat any wounded on the scene. If a suspect was wounded, ensure
they are restrained and searched for any additional weapons or contraband
before tending to their wounds. Once all are treated, it is a Seraph’s due
diligence to take as correct response notes as possible. A formal Incident
Response Form must be filed, Formatting for Incident Responses are listed in the
How to Properly File Reports sections. A Seraph is responsible for speaking to as
many witnesses and victims as possible to complete a fully detailed report.
• If one or all suspects were able to flee and further investigation is required,
the Incident Report will be filed to Open Investigations and Cases.
• If all suspects were detained, the Incident Report will be filed to
Completed Incidents, and the report will then be passed on to the Ministry for
the suspect’s hearing.
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Backing out of RP OOCly:
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Arrest Procedure
Once the scene of the incident is secured and all suspects are detained,
continue with arrest procedures. Firstly, inform the player OOC via in-game
mail about the arrest procedures and what to expect.
Work with the arrested party. Ask if they would like to ICly continue with
the arrest and understand the procedure. Ask if they have a character on
standby.
If the arrested party does not agree to the arrest conditions, simply exit
OOCly and state that Seraph may no longer become involved with any IC
plots in the future.
If the arrested party is okay with being arrested, but had prior plans with
the character set up, work out an agreement to have them be arrested at a
later time, after their scheduled event. Everything should be fun and
enjoyable for all parties involved.
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Once the suspect has been arrested, lead them to the Seraph HQ* for
processing. A Seraph is to perform a second thorough pat down once
inside the HQ and have the suspect change into prison garb (we will
supply tonics if the player does not have the outfit or tonic). Get a full
description of the suspect to go on their record; Full legal name, age,
place of residence, height, weight, and an appearance description.
Upon sentencing, if the suspect is only fined, they will be released from
Seraph custody and all effects will be returned to them.
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Filing and Submitting Paperwork and Case
Notes
OOC Submissions
Note: Good programs to use are OneNote (Free with Windows 10), Notepad++,
Microsoft Word, Open Office, or Google Docs. All but MS Word are free. Google
Docs and OneNote are recommended as they are backed up on the cloud and
can be accessed from any device.
Please submit your reports to the Company Forums and apply the proper
tags to them:
• Incident Reports, Open and Closed
• Case Investigations, Open and Closed
• Medical Reports
• Arrest Processes
https://forums.seraphgriffoncompany.com
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In Example:
As the suspect confessed and was intoxicated in public far past the
limit, Private Doe detained Mister Nogood, escorting him back to the
Seraph Headquarters to sober up. Once Mister Nogood was sober, Private
Doe once again asked about the attack on Miss Gothurt. Nogood once
again confirmed the attack and stated he would do it again, drunk or not.
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Resolution:
After receiving confession and confirmation, Private Doe cited Mister
Timmy Nogood with one account of Battery 3.15 for assault on Miss Gothurt,
and one account of Disturbing the Peace 3.4 on grounds of excessive
drunkenness and behavior. Mister Nogood was placed in Seraph custody until a
court date is set.
Additional Notes:
During the trial, Miss Susie Gothurt made claims of other abusive acts
against her during her relationship with Mister Nogood. Further investigation
pending.
The Report can be turned in directly to the Company Historian for edits,
revision, and proofread. The Historian will then be responsible for
publishing the report. (Send the Historian the .txt)
The Report can be mailed in remotely via Company Pigeon for review
by the Historian. (Griffon Company Website - Submit a Report
*preferred method*)
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Submitting via the Company Forum is the preferred method. If you
feel inclined to fill out the information on the website forms, that
helps us as the forms are automatically placed in a spreadsheet for
retention purposes.
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Case Investigations
A cold case will remain open indefinitely (should the involved parties still
wish to play it out ICly, otherwise the case will be dismissed if it is no
longer viable in RP or involved parties have not been active online in a
given amount of time.) until it can be resolved and properly closed.
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An active case should be updated as information makes itself present and
should be assigned to one Seraph, responsible for keeping the information
up to date. Additionally, The Seraph(s) that initially reported to the claim
should be the main investigators and points of contact regarding all
information brought to light. It is advised against passing off a case to a
Seraph that had no prior involvement, unless circumstances prove it to be
necessary.
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Example:
Name and Rank of Party Responsible for Case Report: Corporal James Doh
Name(s) and Rank(s) of other involved Seraph:
- Corporal James Doh
- Private Johnathan Doe
- PFC. Jane Dough
Start date of Case Investigation: 2, Season of the Zephyr, 1332 A.E. (January
2nd, 2019)
Date of Case Resolution: 18, Season of the Zephyr, 1332 A.E. (January 18th,
2019)
Name(s) of involved parties:
- Jimmy Nogood
- Susie Gothurt
- Jeffrey Jefferson, Vanguard Hospital Physician
Initial Report:
During the trial hearing of Mister Jimmy Nogood for an Incident
Report related to a Battery Charge against Miss Susie Gothurt, Miss
Gothurt made allegations to prior physical and sexual assaults against her
during a relationship with Mister Nogood.
The court moved in favor of opening an investigation against Mister
Nogood. Corporal James Doh and PFC. Jane Dough were assigned to assist
Private Johnathan Doe in the investigation, Corporal Doh given authority.
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Case Notes:
3, Season of the Zephyr, 1332 A.E. (January 3rd, 2019):
Cpl. Doh, PFC Dough, and Pvt. Doe met with Miss Gothurt to go over details about the
previous assaults. Miss Gothurt gave accounts of 3 physical assaults and 1 sexual assault, each
time claiming that Mister Nogood was drunk and angry, coming home after work and time at a
tavern and would take his aggressions out on her. Miss Gothurt also claims that Mister Nogood
would threaten her with worse actions if she told anyone. Miss Gothurt became emotional and
asked if the investigation could continue at a later date.
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Medical Reports
In the event of a Seraph injured on duty, a medical report is to be made by a
medic NPC (The player will still fill this information out on the form.) and
reviewed by the Seraph's Commanding Officer.
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Example:
Medic Rosina,
1, Season of the Zephyr, 1332 A. E.
Please note: When filling out the form, should you put No for Fit for Duty, Return to
Duty at a Later Date, and Capable of Performing Administrative Tasks, your character
will be consider unfit for further Seraph enlistment and will be Medically Discharged
and ineligible for re-enlistment for a period of time, requiring another medical
examination. PLEASE USE THIS OPTION WISELY!
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Arrest Processes
When processing a perpetrator, protocol is to be followed to ensure not only
proper treatment of the detainee, but also safety to them and to the processing
Seraph.
When first entering the Headquarters, a full body search must be conducted
of the perpetrator, even if a search was completed while detaining them. The
detainee will then be required to change into the appropriate prison uniform
(common tonic, which will be provided by Seraph Griffon Company in the
event the player does not have the outfit unlocked.) The detainee is to be given
respect and dignity, allowed to change in private unless other indications or
non-compliance prove they need to be supervised (by a Seraph of the same
gender).
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After the detainee's effects have been locked away, the arresting Seraph will book
the detainee, taking down all identifying information, such as hair color, eye
color, skin color, race, gender, age and date of birth, height, weight, any
identifying scars or marks, full legal name, and current place of residence. The
detainee will then be allowed to pen one(1) letter, reviewed and sent by the
arresting Seraph to a person of the detainee's choice.
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Example:
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Krytan Law Quick reference
Criminal Law
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1.4 Terrorism
The attempt of, aid in, or carrying out of an act with the intention of spreading civil
unrest, fear or to undermine the Crown or government.
Servants of the Crown Clause:
Any of the above laws breached by one member of any branch, including the Krytan
Ministry, the Ministry Guard, the Seraph or the Shining Blade will be tried via special
council consisting of high ranking members of each branch to determine the validity
of accusations against the alleged accused and will be subject to the punishment
deemed fit by the presiding council.
2.0 Major Crimes
The following crimes are marked with a 1,2, or 3 noting the “tier” in which the crime
is. Each tier will be punished within the parameters of the following. With special
cases, presiding Minister or Magistrate may consider leniency. The assailant may opt
to conscription at the discretion of the presiding for half the maximum sentence, with
court fees still applying.
2.17 Arson
1. First-degree arson: The act in which the arsonist sets fire to an occupied domain or
building. [1]
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2. Second-degree arson: The act in which the arsonist sets fire to an unoccupied
building. [2]
3. Third-degree arson: The act in which the arsonist sets fire to an abandoned
building or an abandoned area of space. [3]
2.18 Murder
Taking the life of another individual without lawful cause.
1. In the First Degree: Any intentionally caused death, by a person against another
individual or group, that is willful and premeditated with malice aforethought. [1]
2. In the Second Degree: Any intentional murder with malice aforethought but is
not premeditated or planned. [2]
3. Voluntary Manslaughter: Any death caused by, situations which the perpetrator
commits the act against a person, or group of people because of sudden strong impulse
such as rage. [3]
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2.20 Inappropriate Sexual Conduct* [2]
Engaging in sexual acts of any kind with a person a reasonable citizen would
recognize to be unable to consent to the act due to mental defect, immaturity,
magical/chemical influence, or being intoxicated.
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3.0 Minor Crimes
The following crimes are marked with 1, 2, or 3 noting the “tier” in which this
crime is. Each tier will be punished within the parameters of the following. With
special cases, presiding Minister or Magistrate may consider leniency. First-time
offenders, or persons under the age of 16 may be duly considered for leniency.
i. Arresting Seraph may issue a ticket for half the minimum fine, which can
be paid or contested in turn at the Lower Court sessions. Failure to show up and
pay the ticket will result in a bench warrant being issued for the arrest of the
offender.
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3.12 Larceny [2]
The unlawful taking of personal property with intent to deprive the rightful owner of
it permanently.
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3.19 Harassment [2]
Repeated behaviors or actions that are intended to disturb or upset an individual.
i. This may include incidents towards the nature of but not exclusive to:
1. Unwanted invasions of personal space.
2. Unwanted sexually aggressive actions.
3. Unwanted comments.
4. Unreasonably harsh statements.
4.0 Additions
4.1 Attempted Crimes
Any attempt at an unlawful act that has failed may still be tried before the courts.
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4.3 Accessory to Crime
Rendering assistance or facilitation of an unlawful act without directly partaking of
the act itself may be tried before the courts as though full involvement had been in
effect.
Note: In this scale, 1 gold is equal to 1000 (dollars, pounds, or euros) and until
specified otherwise, the age of legal adulthood is expressed as the age of 16; an
example set in lore by the ascension of Queen Jennah to the Krytan Throne.
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Civil Law
1.0 Criminal Rights
1.1 Right to Trial
i. Accused Krytan citizens are guaranteed the right of trial, carried out by the
Lower Court.
ii. Accused Krytan nobility are guaranteed the right of trial, carried out by the
High Court.
iii. Accused non-citizens are guaranteed the right of trial, carried out by a Seraph
Tribunal.
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i. In the event the Commander is unable to make it, they may appoint
someone to stand in their place. OOC NOTE: The outcome of any duel must be
determined beforehand by both parties to prevent undue death of a character.
Consent must be considered priority.
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3.2 Requirements for Annulment or Divorce
i. If any of the above requirements can be proven to have been broken, an
annulment will be granted.
ii. An annulment may also be granted in cases where there are no children
shared by the couple.
iii. A divorce can be granted on grounds of imprisonment, adultery, abuse,
abandonment, or where two parties both cite irreconcilable differences.
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4.4 Citizenship by Adoption
Non-Krytan humans and non-humans, with the exception of Charr, may be granted
Krytan citizenship through legal adoption.
4.5 Dual Citizenship
The Kingdom of Kryta accepts dual citizenships for humans from Ebonhawke, Lion’s
Arch and Garenhoff.
6.2 Death
i. If spouses borne or adopt a child while married, or if a primary parent shares
responsibility of a child legally through adoption, and one spouse dies, the remaining
spouse will have full custody of the child.
ii. If the remaining parent is unfit to care for the child, immediate or close
extended family members may request custody proceedings with a Magistrate.
iii. If a child legally belongs to one primary parent that dies, or both legal parents
die, custody proceedings will take place.
iv. Legal guardians as dictated in a will, immediate family, then extended family,
will be considered when placing the child after their parent’s death.
7.2 Licenses can be recalled, redesigned, and investigated if called at any time, the
presiding body of Ministers must reach a majority vote to revoke said licenses.
i. The appeal of the revocation of a license can be tried in Kryta’s courts, said
investigation can only be conducted once.
7.3 Businesses eligible for licenses must have a majority of their holdings in Krytan
Territory, and have their chairman be of Kryta.
7.4 15% of all profits gained through these licenses shall be portioned to benefit
Kryta’s Commonwealth populations through public works, defenses and financial aid
every year.
7.5 Any Krytan citizen who has served the nation’s armed forces for a period of two
(2) seasons shall be granted the right to vote regardless of land ownership status,
additionally, any family who has ever owned Krytan land are eligible to vote.
8.1 The District’s Parties to agree to respond to any petition submitted by a Krytan
citizen if one fifth (1/5th) of the District’s constituency signs said petition.
i. Each Minister will be bound by this bill to personally respond to the petitioner
and work with their concerns.
ii. Failure to comply or respond may result in barring said representative from
running for re-election.
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8.2 The Districts’ Parties to agree to discuss any petition submitted by a Krytan
citizen if one fourth of the District petitioning signs said document.
i. The petition will be placed on the docket for the following Closed Session.
a. As usual, all Ministers retain the right to propose a course of action regarding the
petitioner's request or concern.
b. A vote may occur if pertinent to said petition’s proposal.
c. The petition may be thrown out if it is not within the Ministry’s capabilities to
assist. Or if it does now fall within Ministerial responsibility.
ii. It is the responsibility of the Minister whose District is submitting a petition to
bring it forth for discussion.
a. Failure to comply or respond may result in barring said representative from
running for re-election.
8.3 The Districts’ Parties to agree to discuss and promise a verdict to any petition
submitted by the general Krytan citizenry if the number of signatures exceed one
fourth of the population.
i. The Legate Minister will be responsible to adding the petition to a Closed Session
docket and then announce a verdict in the following Open Session.
a. Should the Legate Minister be absent then this responsibility falls to the Vice
Legate Minister.
ii. The petitioners will be invited to make their case in a Closed Session.
8.4 This Act will hence protect any citizen from legal prosecution or discrimination
they might face in submitting a proposal.
i. Exceptions in the case of suspicion of criminal activity, treason or sedition.
8.5 As an added measure against potential foul play, every petition shall pass the
inspection of a Magistrate prior to submission. Should the Magistrate stamp the
petition with approval, it shall then make its way to the relevant Minister's office.
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Notes: One Fifth District Petition: To submit a District-wide petition to get the
attention of a single Minister, you only need a couple of other players to add their
signatures.
One Fourth District Petition: The backing of a guild or two is needed for a petition
to be discussed at Closed Session.
Kryta Wide Petition: A minimum of four guild must back a petition of this
magnitude. But it will not only be discussed and voted on, but a verdict will be
announced at Open Session. Also, the petitioners will be invited to make their case
in Closed Session.
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