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About Us

Our camp instructors are all equipped with the


industry experience and
technical knowledge to deliver quality
education.

We make sure that scouts do not just learn the Manila Coding Camp works with
theories, but apply them with various experts from both the
techniques that can only be learned through industry industry and academe in developing
experience.
boot camp materials for our scouts.

The courses were carefully crafted


Furthermore, each camp instructor is carefully
screened and trained to teach eagle rank (advanced)
in a specific sequence and aligned
topics in a simplified approach. with academe standards, while
being presented in a simple and
scout-friendly approach.
At Manila Coding Camp, we believe in quality
above all else. Aside from delivering quality We make sure that all boot
content through our industry professional camp camps are there to prepare
instructors, we continuously look for more ways
to serve you better. you for the future.

We develop new boot camps and new strategies


to ensure that the learning never stops. Through
such, we can truly make technology education
available to all.

Contact Us
09760496633
hello@manilacoding.com
ManilaCodingCamp
@manilacodingcamp
Jr. Programming 1 Jr. Robotics 1 2D Modeling (AutoCAD)1 P5,000
starts at starts at starts at

P5,000 P7,500
AGES 5-10 AGES 5-10 AGES 13 AND OLDER
Scratch Programming is a good start in starting your journey in AutoCAD 1 is focused on the basics of the software. This module
#ProgrammingTomorrow This is an introductory and hands-on course in Robotics using BBC shall introduce the proper use and limitations of the software, its
(British Broadcasting Corporation) micro:bit. This course covers differences between other computer-aided drafting (CAD)
Want to learn about programmin but don't know where to begin? familiarization of BBC micro:bit, Scratch Programming, and goes applications, and its basic commands and shortcuts.
Scratch allows scouts to learn the basic of programming: Logic from simple "Hello" messages to creating games.
Formulation. Course Outline:
1 - Familiarization of BBC micro:bit, Scratch Programming, and 1- Introduction to AutoCAD
This camp provides an introduction to computer science using Digital Output 2-Comparative Lecture on AutoCAD and other Architectural/Engi-
Scratch, a programming language developed by MIT. The course will 2 - Variables, Conditions, and Digital Input neering Softwares
allow students to develop logic skills, in preparation for more 3 - Sensors 3- Basic Commands and Shortcuts Lecture 1
advanced programming languages. 4 - GPIO 4- Basic Commands and Shortcuts Lecture 2
5 - Final Projects 5- Basic Commands and Shortcuts - Application
Course Outline:
1 - Introduction to the Scratch Interface
2 - Logic Formulation
2D Modeling (AutoCAD)2 P5,000
3 - Looping starts at

Robotics 1
4 - Form Creation starts at
5 - Game Development P7,000 AGES 13 AND OLDER
AGES 7-10
AutoCAD 2 will venture more on the application of the software in
This course is about learning the basics of coding using Arduino basic two-dimensional (2D) computer-aided drafting (CAD). This
and familiarization of electronic components such as switches, module shall enhance the knowledge and skills of the students by
Jr. Programming 2 starts at
P5,000
resistors, and so much more. The course also covers analog to
digital (and vice versa) conversions for sensors.
discussing several intermediate topics from line properties up to
plotting a produced illustration.
AGES 5-10
Course Outline: Course Outline:
Learn how to develop more interactive games with Scratch. 1 - Introduction, Coding, and Basics or Arduino 1- Line Types
2 - Digital Input 2- Dimensions and Components (Walls, Doors, Windows)
Jr. Programming 2 is a continuation of the Scratch programming 3 - Analog Input
series. This camp allows scouts to explore advanced topics in Scratch 3- Hatching and Labeling
4 - Sensors 4- Layer Production
programming, specifically user interfacing. By the end of the camp, 5 - Projects: Traffic Light System and Simple Car Simulation
scouts shall be able to develop an interactive game using Scratch. 5- Plotting and Scaling

Course Outline:
1 - Review of Basic Concepts
Robotics 2 starts at
P7,000 starts at
2 - Mouse Events
3 - Basic Design and Animation AGES 7-10 2D Modeling (AutoCAD)3 P5,000
4 - Debugging AGES 13 AND OLDER
5 - Game Development The course focuses on a type of Robot called Wheeled Robot. At
the end of this course, the student should build his or her own AutoCAD 3 will focus more on advanced topics and it shall test the
wheeled robot that can detect obstacles. students' knowledge on the software's basics. This module shall
teach the students on how to plot coordinates, redraw actual scaled
Course Outline: illustrations, and import SketchUP models and drawings into the
1 - Introduction to Wheeled Robots and its Basic Parts software.
Jr. Programming 3
starts at 2 - Ultrasonic Sensors
P5,000 3 - Motors Course Outline:
AGES 5-10 4 - Robot Chassis Assembly 1- Lot and Coordinates Plotting
5 - Project: Obstacle Detection Robot 2 - Reduplicating/redrawing an actual/existing Plan (Single Storey)
Learn how to develop more interactive games with Scratch using Lecture 1
extensions. 3 - Reduplicating/redrawing an actual/existing Plan (Single Storey)
Lecture 2
Jr. Programming 3 is a continuation of the Scratch programming
series containing extensions offered by the program. This camp
Robotics 3 starts at
P7,000 4 - Production of Isometric Drawing
5 - Importing of SketchUP file to AutoCAD
allows scouts to expand their knowledge with the extensions
AGES 7-10
included in Scratch programming. By the end of the camp, scouts
This course covers basic concepts about wireless technology. In this
shall be able to develop games using all concepts learned in the
course, students will learn about Bluetooth Technology from basics
Scratch programming series especially on extensions.
to implementing it to Robotics.
Course Outline:
Course Outline:
1 - Review of Junior Programming 2
1 - Bluetooth Technology Basics
2 - Extensions I: Pen
2 - Wireless Data Transmission I: Digital Input
3 - Extensions II: Music
3 - Wireless Data Transmission II: Analog Input
4 - Extensions III: Video Sensing
4 - Bluetooth Programming
5 - Game Development
5- Project: Bluetooth-operated Wheeled Robot
Programming 1 starts at
P5,000 Data Explorer 1
starts at
P5,000
AGES 10 AND OLDER AGES 10 AND OLDER

Learn one of the most powerful programming languages and you Start your journey in becoming a data scientist with Python.
can even develop your own language some day.
C++ programming is a good start in the field of software Python is a high-level object-oriented programming language. It is
development. It is one of the most popular programming designed to be easy to understand, as it uses simple English words.
languages for its processing speed and functionality. It is often It is used in game development, web development, machine
used in the fields of software development, robotics, scientific learning, AI, and scientific computing. The Data Science 1 camp
computing, and is used to develop other programming languages. focuses on the basic concepts to develop your first calculator.
Data Science 1 starts at
Course Outline:
1 - Review of Basic Concepts
Course Outline:
FOR YOUNG PROFESSIONALS P7,000
1 - Python Environment
2 - Mouse Events 2 - Lists, Dictionaries, and Logic Formulation
3 - Basic Design and Animation 3 - Looping Start your journey in becoming a data scientist with Python. Python
4 - Debugging 4 - Modules and Functions is a high-level object-oriented programming language. It is
5 - Game Development 5 - File Handling designed to be easy to understand, as it uses simple English words.
It is used in game development, web development, machine
learning, AI, and scientific computing. The Data Science 1 camp
focuses on the basic concepts to develop your first calculator.

Programming 2 starts at Data Explorer 2 starts at


P5,000
P5,000 AGES 10 AND OLDER
Course Outline:
1 - Python Environment
AGES 10 AND OLDER
2 - Lists, Dictionaries, and Logic Formulation
Expand your skills in C++ and learn more about advanced concepts Learn more about advanced concepts about data structure 3 - Looping, Modules, and Functions
with this camp. algorithms in Python. 4 - File Handling
5 - Pointers
This camp allows scouts to upgrade their skills and make their Python is a high-level object-oriented programming language. It is
programs more modular. By the end of this camp, is a good start in designed to be easy to understand, as it uses simple English words.
the field of software development. It is one of the most popular
programming languages for its processing speed and functionality.
It is used in game development, web development, machine
learning, AI, and scientific computing. The Data Science 2 camp Data Science 2 starts at
P7,000
It is often used in the fields of software development, robotics, focuses on algorithm development. FOR YOUNG PROFESSIONALS
scientific computing, and is used to develop other programming
languages. Course Outline: Learn more about advanced concepts about data structure
1 - Introduction to Algorithms algorithms in Python.
Course Outline: 2 - Pointers
1 - Review of Basic Concepts 3 - Stacks / Queues Python is a high-level object-oriented programming language. It is
2 - Arrays 4 - Linked Lists designed to be easy to understand, as it uses simple English words.
3 - Functions 5 - Searching and Sorting Algorithms It is used in game development, web development, machine
4 - File Streaming learning, AI, and scientific computing. The Data Science 2 camp
5 - Program Development focuses on Graphic User Interface(GUI) development.

Course Outline:
Data Explorer 3 starts at
P5,000 1 - Introduction to Algorithms
2 - Linked Lists / Stacks and Queues
AGES 10 AND OLDER
Programming 3 starts at
P5,000
3 - Searching and Sorting Algorithms
4 - Python GUI Designer
Python is a high-level object-oriented programming language. It is
AGES 10 AND OLDER designed to be easy to understand, as it uses simple English words.
5 - Form Creation
It is used in game development, web development, machine
Create your first graphical program with C#.
learning, AI, and scientific computing. The Data Science 3 camp
C# is a good start for scouts who want to explore the fields of app
focuses on Graphic User Interface(GUI) development. Data Science 3 starts at
P7,000
and game development. It allows scouts to create programs that have
Course Outline: FOR YOUNG PROFESSIONALS
graphical user interfaces with buttons, text boxes, and even images.
1 - Basic Concepts of Python
By the end of this camp, scouts will be able to make their first game
2 - PyQT: Python GUI Designer Python is a high-level object-oriented programming language. It is
with C#.
3 - PyQT: Events and Signals designed to be easy to understand, as it uses simple English words.
4 - PyQT: Menu and Toolbar It is used in game development, web development, machine
Course Outline:
5 - PyQT: Calculator learning, AI, and scientific computing. The Data Science 3 camp
1 - Basic C# Concepts
2 - Object Components focuses on Graphic User Interface(GUI) development.
3 - Event Handling
4 - Graphics and Animations Course Outline:
5 - Program Development 1 - Basic Concepts of Python
2 - PyQT: Python GUI Designer
3 - PyQT: Events and Signals
4 - PyQT: Menu and Toolbar
5 - PyQT: Calculator
Web Development 1 starts at Game Development 1 starts at
P5,000
P5,000 AGES 10 AND OLDER
AGES 10 AND OLDER
This camp introduces Unity as a game development platform to
Create your first website with HTML and CSS.
scouts, focusing on the basics of the Unity Editor for creating a
Web Development 1 is an introductory class to scouts who want to
simple 3D game with rudimentary assets and controls.
explore Web Design and Programming. It allows scouts to design a
simple Web Application, create simple forms, and view details of a
Course Outline:
website. By the end of the camp, scouts will be able to create a
1 - Introduction to Unity
simple Web Application that will show a simple profile of a certain
2 - Game Objects and Components
topic.
3 - Basic Scripting
4 - Basic Game Physics
Course Outline:
5 - User Interface creation
1 - Introduction to HTML
2 - Formatting and Debugging HTML
3 - Hyperlinks, Table, and Forms
4 - Class vs Id
Graphic Design (Photoshop) 1
5 - Styling with CSS Game Development 2 starts at
P5,000
AGES 10 AND OLDER
AGES 10 AND OLDER An introductory course to the basics of Photoshop. By taking this
course, the student will be able to learn the proper, multiple uses
This camp further expands on the topics from the previous one by and functions of Photoshop's essential and basic tools in order to
allowing scouts to explore more advanced topics in game use them to an extent where they can create a work of art or
Web Development 2 starts at
P5,000 development that they can use to hone and refine their existing
game ideas into something more realistic and more fun.
retouch and edit any photo they can get their hands on.
AGES 10 AND OLDER
Course Outline:
Improve your website with HTML, CSS and Javascript. Course Outline: 1- Introduction to the Photoshop Interface
Web Development 2 is the next step to the Web Development 1 - Custom Game Objects 2- Layers & Basic Retouching Tools
journey. Scouts will be taught with advanced styling and improve 2 - Camera Movement 3- Adjustment Layers starts at

designs using Javascript. Web Development 2 will introduce 3 - Advanced Scripting 4- The Pen Tool P5,000
Javascript to provide logic formulation into the development of 4 - Advanced Game Physics 5- Basic Typography
Web Application. 5 - Game Development

Course Outline:
1 - Semantic HTML Graphic Design (Photoshop) 2
2 - Specificity Game Development 3 starts at AGES 10 AND OLDER
3 - CSS Animations and Transitions
4 - Introduction to Javascript AGES 10 AND OLDER P5,000 This course refocuses on the basic tools learned in Photoshop 101
and learning how to maximize and experiment with their uses even
5 - Conditional Statements and Loop This camp will teach more advanced game development concepts, further. Intermediate photoshop tools will be introduced as well,
such as level design and creating a multi-stage game, building on allowing the student to achieve a better understanding of what
the previous courses to create a fully functional game Photoshop has to offer.

Web Development 3 starts at


P5,000
Course Outline:
1 - Asset Management
Course Outline:
1-Photoshop Basic Tools (Refresher)
AGES 10 AND OLDER 2 - Scene/Level Management 2- Creative Photo Manipulation (Types, Composition and Concepts)
3 - Level Design 3- Overlay Effects, Textures and Adjustment Layers starts at
Turn your website into a functional Web Application with Web 4 - Advanced Scripting
5 - Game Development
4- Typography
5- GIFs
P5,000
Development 3. Web Development 3 will introduce a connection
from your website to the database using MySQL. By the end of the
Web Development 3 course, scouts will be able to create their own

Graphic Design (Photoshop) 3


simple e-commerce website.

Course Outline: AGES 10 AND OLDER


1 - Introduction to MySQL
2 - SQL Query Syntax After getting the basics down, this course will allow the student to
3 - Joining Tables focus on photo creation, composition, and intermediate Photoshop
4 - Introduction to PHP techniques. For a boost in creativity and Photoshop skills, this is the
5 - Integrating MySQL to PHP perfect course.

Course Outline:
1- Basics Review & Double Exposure Lesson
2- Green Screen Composites, Lighting and Advanced Blending
Modes
3- Cartoon Effect Portraits with the Filter Gallery
4- Advanced Photo Manipulation with the Transform Tool and
Puppet Tool
starts at
5- Photoshop Timeline Review & Exporting GIFs
(Program requirement: Adobe Media Encoder) P5,000
Digital Art with Adobe Illustrator 1 Video Editing 101
AGES 10 AND OLDER
AGES 10 AND OLDER
Introduction to Adobe Illustrator Course Outline:

Course Outline: 1 - User Interface walkthrough


1 - Interface introduction to AI 2 - Importing media (Video/Music)
2 - Artboards in Illustrator 3 - Video editing techniques
3 - Fill & Stroke effects 4 - Audio editing techniques
4 - Using color / swatches / gradients 5 - Inserting text or logos
5 - Vector basics 6 - Adding effects and transitions
starts at
P5,000 7 - Editing video with music
Roblox Game Design 101 8 - Editing video for vlog
AGES 7 AND OLDER 9 - Color correction
starts at
10 - Render settings
Course Outline: P5,000
Digital Art with Adobe Illustrator 2 1 - Introduction and familiarization
AGES 10 AND OLDER
with Roblox and Roblox Studios
Essential Practice in Adobe Illustrator 2 - LUA Code (scripting)
3 - Roblox developer 101 ENROLL NOW!
Course Outline:
1 - Creating shape vectors
4 - Design and construct 3D models
and landscape Send us a message.
2 - Drawing with the Pen tool starts at

3 - Drawing with the curvature tool P5,000


4 - Understanding Line strokes 09760496633
5 - Type / Text tool in AI starts at
P5,000 hello@manilacoding.com
Minecraft Game Design 101
AGES 7 AND OLDER
Digital Art with Adobe Illustrator 3
AGES 10 AND OLDER Course Outline:
Creating a Project in AI 1 - Basic Mathematics
(Addition/Subtraction)
Course Outline: 2 - Geometry (Shapes)
1 - Tracing a hand drawn sketch 3 - Pixel Arts
2 - Compounding Vector shapes & strokes 4 - Basic Building (Houses/Furniture)
3 - Colouring a vector drawing 5 - Farming (Plants and Crops)
4 - Adding different style of text / type 6 - Mobs and Animals
5 - Exporting a document 7 - Potions
starts at
P5,000 8 - Sounds (Noteblocks/Dukeboxes)
9 - Basic Redstone (Input/Output)
10 - Mapmaking (Creation of custom
maps and minigames)
starts at
P5,000

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