You are on page 1of 2

T57 Heavy Tank

"I love the smell of burning tanks in the morning."


Vehicle Overview
The T57 Heavy Tank (not to be mixed up with the American Tier II SPG!) is the American answer to the French AMX 50 B. Both tanks
are very similar, yet need to be played differently. This tank is a pure brawler that deals insane amounts of damage in a few seconds,
thanks to its 4-round autoloader. This makes the T57 Heavy Tank a real menace, especially when its shortcomings are being covered by
helpful team mates.
Let’s take a closer look at its gun - the reason why the T57 Heavy Tank is so powerful in the first place. The magazine reload time is 25
seconds and can be lowered to roughly 22 seconds, which is incredible for an autoloader. The reload time for each shot is 2 seconds.
That means that this vehicle has the highest DPM of all Tier X heavy tanks in the game. The gun is also fairly accurate but with a
relatively high aim time, sniping is not very efficient.
The T57 Heavy Tank’s mobility is average but still good enough to take important positions just in time. Unlike many other American
heavy tanks, it does not have particularly good armour, especially on the turret. This means that hull-down positions are not particularly
effective. Note, however, that the armour is well sloped and can bounce shells from higher distances. Damaged modules are frequent,
the ammo rack and turret ring suffer a lot. Also, while the gun depression is pretty good, the elevation is not. Therefore, avoid taking to
the low grounds.
If you decide to play the T57 Heavy Tank, you need to fight in close quarters. The aforementioned gun statistics show that sniping is a
waste of shells most of the time and with only 36 of them in your ammo capacity you can’t really afford to miss many shots. Team up
with a well armoured tank, such as an E-100 or IS-7 that can take some punishment while you reload and then blast your opponents to
pieces in just 6 seconds. Peek-a-boo tactics can severely limit your autoloader’s burst potential so if the enemy employs them, aim at the
track wheel at the front of the tank and hold the foe in place. The quick reload time between each shell allows you to keep enemies
immobilised even if they use a repair kit.
Tank Tip: To keep the aim and reload time as low as possible, you can choose to take a Case of Cola instead of an Automatic Fire
Extinguisher to battle. However, the chance of fire is 20% so this is a very risky choice. Avoid being flanked or even attacked from
behind at all costs. Also, we advise you to stay with an ammo load-out of AP shells only. If you still want to take some HEAT shells with
you, please consider that this might backfire if you are left with 2 AP and 2 HEAT shells in the late game, making your burst practically
useless by forcing you into multiple reloads.
 
In order to maximise your performance on the battlefield, we suggest installing the following equipment:
     

Improved Ventilation Class 3   Gun Laying Drive   Vertical Stabiliser Mk 2


 

In addition, your crew members should learn the following skills and perks:

Commander
Gunner

Driver

Loader

As always, please consider the setup for both the equipment and crew skills as suggestions. Feel free to experiment on your own and
choose what you think works best for you.

Roll out, Commanders!

You might also like