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3D Propeller
Student Manual
Project brief
In this STEM project, we are going to make a 3D propeller with repetitive units using 3D printing.
Learning goals
1. Appreciate the connection between mathematics and art.
2. Design a figure with repetitive units by rotation for making a propeller.
3. Explore 3D modeling using software.
4. Gain the experience of 3D printing by printing a 3D propeller.
Mathematics
Rectangular
Coordinate System Rotation Measurement
導電體的 閉合
特性 電路
Model design
3D printing GeoGebra Tinkercad
and making
Technology Engineering
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Suggested material and tools
Computer 3D printer
(either in school or printing shops)
Sandpapers*
*Note: These tools may be needed for finishing if we print 3D propellers using 3D printers in
school.
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Read the article ‘Rotation and rotational symmetry’.
Amy Harry
We can start with a simple figure (or a basic unit). By repeating the figure several times using
rotation, we can get a figure with rotational symmetry.
In the above example, the figure is rotated clockwise about ‘×’ through 90° each time.
We can form another figure with rotational symmetry by repeating the simple figure 6 times.
Consider the figure as shown on the right. The figure has 3 repetitive units. We
can use rotation to build such a figure starting with the basic unit . Since a
round angle is 360°, the basic unit is rotated through , i.e. 120° each time.
Therefore, by rotating the basic unit about ‘×’ through 120° twice, we can obtain
the required figure as shown below.
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Task 2 Design a Figure with Repetitive Units
by Rotation using GeoGebra
In this task, we will design a figure with repetitive units by rotation using GeoGebra. The figure
will then be used to build a propeller by 3D printing in Task 3.
First of all, let’s get familiar with a software called GeoGebra. In GeoGebra, we can use two
different methods to rotate an object.
Select the object you want to rotate and then click on a point to specify the centre of rotation. A
dialog window will appear and you can enter the angle of rotation and choose the direction of
rotation.
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Method II: Use ‘Rotate’ command
Type the following command in the input bar located at the bottom of the GeoGebra window.
Note that <Angle> should be positive for anti-clockwise direction and negative for clockwise
direction.
For example:
Rotate the rectangle q1 anti-clockwise about Rotate the rectangle q1 clockwise about the
the origin (0, 0) through 90° origin (0, 0) through 90°
Image
Name of Name of Object
the object the object
Object Image
Command Command
If we have to rotate the figure repeatedly for a large number of times, it may be tedious to enter the
command again and again. Actually, the ‘Sequence’ command can be used to simplify the whole
process.
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For example:
To rotate a rectangle q1 anti-clockwise about the origin (0, 0) through 90°, 180° and 270°
respectively, we can enter the following command.
Rotate( q1 , 2*90° , (0, 0) ) ◄ Rotate anti-clockwise about the origin through 180°
Rotate( q1 , 3*90° , (0, 0) ) ◄ Rotate anti-clockwise about the origin through 270°
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Example on how to draw a figure with repetitive units using GeoGebra
The figure on the right has 12 repetitive units. The basic unit is rotated
through , i.e. 30° each time. In the following, we will try to draw
1. Input the coordinates of the vertices of 3. Select the basic unit. Change its colour to
your basic unit. Select the ‘Polygon’ tool black.
and select all the vertices of your basic
unit, then the first vertex again.
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5. In the ‘Algebra’ view, right click an object 8. Select and change the whole figure to be
to open the right-click menu. Use the fully transparent by dragging the following
menu to hide the labels of all the objects slider to its leftmost position.
and hide the vertices of the basic unit.
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11. Export the file in ‘png’ format.
Now, let’s start to build your own figure with repetitive units.
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Task 3 Make a Propeller with Repetitive Units
In this task, we will use(Optional)
an online platform ‘Tinkercad’
to turn your design in Task 2 into a 3D Propeller model
and then print it out by using a 3D printer. This platform
can only handle files of image designed in ‘svg’ format.
Therefore, we need to convert file format from ‘png’ to
‘svg’ first. Search ‘png to svg’ through Internet. Choose
an online converter and use it to convert your ‘png’ file
obtained in Task 2 to ‘svg’ format.
After that, search ‘Tinkercad’ through Internet and create an account on ‘Tinkercad’. By clicking
‘LEARN’ on the top of the front page, you may join the ‘Step-by-Step Lessons’ and learn the basic
controls of ‘Tinkercad’.
You may refer to the following figure for other main features of ‘Tinkercad’.
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Turn your design into a 3D Propeller model
1. Login and click the button ‘Create new 4. Select the model and the ‘Shape’ dialog
design’ in the front page to start a new will be appeared. Then, select the ‘Solid’
model. option in the ‘Shape’ dialog and change
the model to white.
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If your 3D propeller is ready for 3D printing, you may follow the procedures below.
If your 3D propeller is ready for 3D printing, you may follow the procedures below.
~ End ~
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