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SKIRMISH CAMPAIGN GAINING & LOSING RENOWN
There are four primary ways of
RULES gaining or losing Renown in this
campaign.
The Renown or Ruin Campaign uses
the gameplay rules, Renown points Battleplan Objectives
and setting from Age of Sigmar: Relics
Skirmish. However, ignoring the Quests
Shadespire Campaign Rules found Narrative Objectives
on page 18 and 19 of Age of Sigmar:
Skirmish. Battleplan Objectives will increase a
warband’s Renown. Each session, the
STARTING A WARBAND party will play through battleplans
“[A HERO] steps forward and gathers that represent where their warbands
a small group of followers…” This are in the story. If the party or a
is how every warband begins and warband achieves a major or minor
you will make this story your own. victory, they will gain Renown. If the
Warbands start with 25-30 Renown. party or warband achieve a major or
The leader must have the HERO minor loss, they will lose Renown.
keyword. A HERO must have at least PLACES OF RESPITE
2 followers to form a warband. A Relics are treasures that everyone After 1 or 2 battleplans, your party
follower can have the HERO keyword. seeks. When a warband finds an needs a place to rest and resupply,
If a player has a more costly HERO item of value on the battlefield or make inquiries and recruit. It might
give them a bit more Renown. The through a quest, there is a chance be a modest shelter where a few
warbands won’t be equal in Renown it will increase their Renown. If it is people gather, a camp, or a settled
for very long. lost, stolen, traded or given away, the portion of the ruined city. It is around
warband’s Renown decreases. the taverns and campfires where
PAINTING STANDARD warband followers swap stories of
Because each player starts with Quests come from characters created their HERO’s bravery or failures with
only a handful of models, I highly by the Realm Master, often called others. Their legends will start off
encourage that you collectively agree NPCs, and have a Renown Rating. small, but in time will grow.
to a painting standard. It is very Depending on the outcome, the HERO
rewarding to push painted minis on will gain or lose Renown equal to that Renown only becomes a reality once
the table. Having a small goal like this Renown Rating. these stories are shared in a place of
can help anyone in a hobby slump as respite. Depending on the location,
well. Try and have the same standard Narrative Objectives let Realm players will be able to add new
for your terrain as well, but we’ve Master reward players for adding followers to their warbands. This is
found great pleasure with just base- narrative fun through their gameplay also where disillusioned followers
coated terrain at times. and roleplaying. A Realm Master will say their goodbyes and where
could also take Renown away if it thieves may strike from the shadows.
fit with the actions a player takes These may be common, or few and
with their warband. It wouldn’t be a far between, but that may depend
punishment but something the RM on how quickly your group wants to
and Player would agree upon before paint and add new models to their
the player commits to that action. warband.
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RENOWN
When any of the following events
occur, roll on the following charts.
OBJECTIVE COMPLETE
When a battle is complete, assess
whether the party has achieved the
battleplan objective.
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Skirmish battleplan:
dusk plains
You start off through the Dusk Plains
toward your destination when a
malevolent storm overtakes the party
and admonishes its curses upon you.
SETUP
The storm clouds all but steals TIME OF WAR:
your vision. Warbands become
BONESTORM
TRAIL OF FEARS disorganized, struggling to stay
CAMPAIGN SETUP together or even keep up at times.
After deployment but before
determining turn priority, each player
Shadespire is the resting place of On a 4’x4’ table, create a deployment
rolls a dice and applies the conditions
many secrets and Relics of great zone is 12” from one table edge and
below, rerolling duplicates. Is there
power. The desire for greater power split it into 3 equal section numbered
any reason a player would be able to
and immortality was the folly of the 1, 2, and 3. Players roll a d3 for each
modify their roll by 1?
builders of this once great city, and is model in their warband and deploy
often the motivation of the warbands them into that section.
BONE STORM - The winds carry
that hunt through dead husk. Secrets clouds of sharp bone and sometimes
will be revealed and the ramifications OBJECTIVE
whole skeleton warriors swinging
will be felt across the realms. Models must reach the opposite
blades. If a model travels, less than
side. Once they come within 6” of the
7 inches in the movement phase, d3
DUSK PLAINS CROSSROADS board edge they can be removed from
skeletons appear within 1” of it.
A mysterious wind sweeps through the board.
the Dusk Plains crossroads, blowing 1) Perfect Storm - All following effects
heroes and their warbands into Victory
occur. Do not roll any more dice.
not so chance meetings. It takes a Major Victory 100% removed
special sort to seek out the treasures Minor Victory >50% removed
2) Gusty Winds - The winds change
of Shadespire, often bucking Minor Loss <50% removed
direction rapidly, halting your
conventions of their people. Because Major Loss 0 removed
progress, or forcinging you forward.
of this, these arranged encounters Pick a direction, roll 2d6 for your
can end in strange partnerships as TURN ORDER
movement instead of your normal
often as they do in bloody brawls. You Players and RM roll off for priority.
movement. No run roll can be added
4 have been windswept to the Dusk Whoever roles highest decides
to this.
Crossroads and have struck an accord whether the party or the RM will
with each other. take the first turn. All players activate
3) High Bone Density - d6 instead of
during the phases. The Combat Phase
d3 skeletons appear for Bone Storm.
What is the nature of that accord? activation alternates between a
player model and a RM model.
4) Low Visibility - The blowing sand
Once the accord has been struck, nearly blot out the sun which reduces
you move towards Shadespire. You REALM MASTER’S TURN
visibility. All missile attack distances
are nearest the Grim gate, which is The Realm Master does not create
are halved.
held a chamber Chamber of Sigmar’s or deploy an opposing warband for
Stormcast Eternal warriors. They this battleplan. During the opposing
5) Force multiplier - Bladed weapons
wear black armor, trimmed with gold warband’s movement phase, 1d6
gain -1 rend. Blunt weapons push a
and are said to have a grim demeanor. skeletons may appear.
model back 3” if it was hit but does
not take damage.
Do you want to negotiate entrance
into Shadespire through the main 6) Trinkets - The bones and skeletons
gate, or would you like to explore that inhabit the plains often bare
alternate entrances along the walls objects of their previous life. When a
to the east or west? Whichever they skeleton is killed roll a d6 and on a 5+
decide, play the following Battleplan: an Relic is found.
Dusk Plains.
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Place of Respite:
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Skirmish battleplan:
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Warband Journal
This is your place to tell the story of your Hero and their journey to Renown (or Ruin). Give YOUR Hero’s account of each battle
moment of discovery. Share them with the rest of your party or read them aloud at your next game night.
THE STORY OF
My party uses a shared Google Drive to store their Warband Journals (spreadsheets), maps and everything else.
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Warband Journal