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Thank you for downloading this STEP 3:

pack and taking a read through the GATHER THE PARTY


Renown or Ruin ruleset. My goal Your friends and gaming group are
was to create something light but the best places to find people to play
strong to help me run a narrative in your campaign. A Renown or Ruin
RPG-style campaign for my friends. Campaign can host between 1 and
This packet represents the start. 4 warbands which, together, form a
I hope that with your help and party. A party does not need to be
playtesting we can make this even from the same grand alliance, but
better. may be easier to tell a story. It’s up to
you and your players to decide.
I’d like to thank the Mortal Realms
Crew for being my lab rats and STEP 4:
SET THE FIRST EVENT
helping me refine ideas, and for In this campaign, a warband’s
Don’t worry about every detail of
everyone who’s asked for something Renown is equated to their
your whole campaign because it is
like this and encouraging this work. reputation, which grows when
going to evolve even after the first
Most importantly, thank you to Sam they succeed in Battleplans, collect
game. Use pre-created battleplans
for his Hinterlands packet and the Relics, and complete Quests. As their
or design them yourself and match
concept of “Realm Master.” Renown grows new followers will
them to the story you want to tell.
be drawn to them, enemies will fear
This packet will contain the campaign
Please send any feedback to: them, and new opportunities will
rules, stories and battleplans I am
stonemonkgamer@gmail.com open up in the world around them.
running with my friends. Use it
or join the conversation at:
verbatim or adapt it to your story.
http://www.tga.community/ Unlike other campaigns, warbands
forums/topic/16146-renown-or- can lose Renown by losing in
STEP 5:
ruin-rpg-campaign-expansion-for- Battleplans, losing Relics or PREPARE THE TABLE
aosskirmish/ failing Quests, their followers will Skirmish is best played on a smaller
leave them, enemies will become space to condense the terrain on your
Renown or Ruin is a multiplayer, emboldened, and Relics may become table and minimize the space models
cooperative/competitive campaign lost or stolen. As their Renown need to travel to reach objectives. A
where warbands work together to changes, their story will unfold before 4’x4’ space or smaller is preferred.
achieve victories on the battlefield their very eyes. Take an assessment of the terrain
while trying to outpace each other you and your party have available to
in Renown. The obstacles and The Renown or Ruin Campaign play with. It can be easier to set your
opportunities that stand before the system is expansion of the campaign in the realm or location
party of warbands are directed by a Warhammer Age of Sigmar: Skirmish that you have terrain built for. That
Realm Master, a mostly-benevolent gameplay rule set which is a can also give your group time to build
being that helps the players create a copyright of Games Workshop. terrain for upcoming locations in the
story centered around the leader of campaign.
their warband STEP 1:
REALM MASTER
If you’ve run a narrative campaign STEP 6:
A Realm Master is to a Renown or CAMPAIGN NIGHT
Ruin Campaign, what a Dungeon or been a GM before, being a Realm
Time to get together and dive into
Master is to a Dungeons and Master may be familiar to you.
your story together. Even with 5 of
Dragons game. The role of the Realm Whether or not you’ve ever designed
you in a Renown or Ruin Campaign
Master, as coined by Sam James, or run a narrative campaign, I hope
your party can play around a kitchen
is like a movie director trying to this packet will help get you started.
table, at a local club, or game shop.
create a compelling story with the You will find your balance of social,
warbands as the main actors and the STEP 2:
CHOOSE A SETTING gameplay and role play for your
Battleplans as the scenes. group. There’s no right answer.
This can be as simple as picking one
A Renown or Ruin Campaign can of the mortal realms and creating
be set in any realm or any location something to fight over. You can pick
where cutthroats, mercenaries, and a map from a campaign book, which
adventurers have traveled to find has names of locations to fight over. A
treasure (Relics) and glory (Renown). map isn’t necessary but can be fun.

2
SKIRMISH CAMPAIGN GAINING & LOSING RENOWN
There are four primary ways of
RULES gaining or losing Renown in this
campaign.
The Renown or Ruin Campaign uses
the gameplay rules, Renown points Battleplan Objectives
and setting from Age of Sigmar: Relics
Skirmish. However, ignoring the Quests
Shadespire Campaign Rules found Narrative Objectives
on page 18 and 19 of Age of Sigmar:
Skirmish. Battleplan Objectives will increase a
warband’s Renown. Each session, the
STARTING A WARBAND party will play through battleplans
“[A HERO] steps forward and gathers that represent where their warbands
a small group of followers…” This are in the story. If the party or a
is how every warband begins and warband achieves a major or minor
you will make this story your own. victory, they will gain Renown. If the
Warbands start with 25-30 Renown. party or warband achieve a major or
The leader must have the HERO minor loss, they will lose Renown.
keyword. A HERO must have at least PLACES OF RESPITE
2 followers to form a warband. A Relics are treasures that everyone After 1 or 2 battleplans, your party
follower can have the HERO keyword. seeks. When a warband finds an needs a place to rest and resupply,
If a player has a more costly HERO item of value on the battlefield or make inquiries and recruit. It might
give them a bit more Renown. The through a quest, there is a chance be a modest shelter where a few
warbands won’t be equal in Renown it will increase their Renown. If it is people gather, a camp, or a settled
for very long. lost, stolen, traded or given away, the portion of the ruined city. It is around
warband’s Renown decreases. the taverns and campfires where
PAINTING STANDARD warband followers swap stories of
Because each player starts with Quests come from characters created their HERO’s bravery or failures with
only a handful of models, I highly by the Realm Master, often called others. Their legends will start off
encourage that you collectively agree NPCs, and have a Renown Rating. small, but in time will grow.
to a painting standard. It is very Depending on the outcome, the HERO
rewarding to push painted minis on will gain or lose Renown equal to that Renown only becomes a reality once
the table. Having a small goal like this Renown Rating. these stories are shared in a place of
can help anyone in a hobby slump as respite. Depending on the location,
well. Try and have the same standard Narrative Objectives let Realm players will be able to add new
for your terrain as well, but we’ve Master reward players for adding followers to their warbands. This is
found great pleasure with just base- narrative fun through their gameplay also where disillusioned followers
coated terrain at times. and roleplaying. A Realm Master will say their goodbyes and where
could also take Renown away if it thieves may strike from the shadows.
fit with the actions a player takes These may be common, or few and
with their warband. It wouldn’t be a far between, but that may depend
punishment but something the RM on how quickly your group wants to
and Player would agree upon before paint and add new models to their
the player commits to that action. warband.

Warband Rating vs. Renown When RENOWN JOURNAL


players’ Renown decreases below Each warband will have a Renown
their Warband Rating, some followers Journal that they will use to track
will leave the warband as they have their successes, Relics, warband
lost faith in the hero. The last follower members, and other aspects of their
to join is the first to leave because story. This space allows players to
they are not as devoted to the hero as describe how they came across an
the others who joined before them. Relic or their HERO’s perspective.
Think of these as justifications for the
Renown the warband has attained. It
doesn’t have to be a lot of description,
but it can help give the Realm Master
ideas about what direction to take the
group next.

3
RENOWN
When any of the following events
occur, roll on the following charts.

OBJECTIVE COMPLETE
When a battle is complete, assess
whether the party has achieved the
battleplan objective.

Major Victory: +3 Renown


Minor Victory: +1d3 Renown
Minor Loss: -1d3 Renown
Major Loss: -3 Renown

RENOWN LEVEL RESPITE ROLE PLAY


The reach of a HERO’s or party’s Use the following charts when the Use the following prompts to engage
Renown is determined using the party arrives at a place of respite. players in role play during and
chart below. This could give the party between battleplans.
a +1 to certain rolls, like searching for CROWDED
Relics. The Realm Master can choose the size WEAVING TALES
and population of this place of respite When you arrive at a place of respite,
Lvl 2 50 Renown 2 Hex/ 3 Relics or roll 1d6 and use the table below. ask each player to share some of the
Lvl 3 100 Renown 3Hex/ 4 Relics stories their followers are telling
Lvl 4 150 Renown 5 Hex/ 5 Relics 1-3 Shelter about their HERO, in proportion
4-5 Small camp to the amount of Renown they’ve
6 Market or Bazaar recently gained.
RELICS
Relic Hunt
ROGUES IN THE SHADOWS ASKING AROUND
At the start of the movement phase,
If the crowded result was equivalent When in a place of respite, or on the
a model in base to base contact with
to a 4+, each player must roll on battlefield a player can ask questions
terrain may search that terrain for
the table below to see if your last or speak to a certain person. Choose
hidden Relics. On a 5+ they find a
obtained Relic is stolen. a difficulty rating of 1-6 and ask the
Relic. If the model survives the battle
player to make a roll giving them
or gets off a board edge, gain a new
6+ If possess 1-2 Relics a +1 if they are within their area
relic. If they die, the relic drops within
5+ If possess 3-4 Relics of Renown influence or -1 on the
3” of the model. Relics that were
4+ If possess 5+ Relics battlefield. Add an NPC character to
carried into battle do not drop when
1 Catch Thief +1 Renown interact with to share the results of
a model dies.
their inquiry or make it abstract.
RECRUITING FOLLOWERS
RELIC FOUND
Not every place of respite is a safe NON-PLAYER CHARACTER (NPC)
For every found relic, roll a 1d6 and
place. Only the most elite venture 1) Give the NPC a name.
compare the following table for each
out into the unknown to be met at 2) A motivation. What is this NPC
treasure found.
small camps. Battleline units stick trying to accomplish. Do they have to
to the largest communities. Smaller be an enemy or will the actions of the
1-4 Shyish Realmstone
communities will also have fewer party determine that?
5 Broken Shade Glass
options to recruit 3) A potential quest to give the NPCs
6 +1 Attribute +3 Renown
either to reward them Renown or to
Market/Bazaar (3) Any Unit force them to make difficult decision.
A Relic improves an attribute of the
Small Camp (2) No Battleline
player’s choice. Warbands cannot
Shelter (1) Heroes Only QUESTS
have 2 Relics that boost the same
Quests are objectives that players
attribute. Followers can carry 1 Relic
BASE CAMP take on when they interact with NPCs
into battle. Heroes can carry 2 to int
The party can choose one place of or eachother. Players gain Renown
battle.
respite to be the primary staging area when they succeed and lose Renown
for their adventures by visiting it 2 if they fail.
times. Followers have told their tales
over and over, and gotten to know the Find a location 2 Renown
locals. Use this location as the center Find a Relic 4 Renown
of the party’s Renown influence. Objective 6 Renown

4
Skirmish battleplan:

dusk plains
You start off through the Dusk Plains
toward your destination when a
malevolent storm overtakes the party
and admonishes its curses upon you.

SETUP
The storm clouds all but steals TIME OF WAR:
your vision. Warbands become
BONESTORM
TRAIL OF FEARS disorganized, struggling to stay
CAMPAIGN SETUP together or even keep up at times.
After deployment but before
determining turn priority, each player
Shadespire is the resting place of On a 4’x4’ table, create a deployment
rolls a dice and applies the conditions
many secrets and Relics of great zone is 12” from one table edge and
below, rerolling duplicates. Is there
power. The desire for greater power split it into 3 equal section numbered
any reason a player would be able to
and immortality was the folly of the 1, 2, and 3. Players roll a d3 for each
modify their roll by 1?
builders of this once great city, and is model in their warband and deploy
often the motivation of the warbands them into that section.
BONE STORM - The winds carry
that hunt through dead husk. Secrets clouds of sharp bone and sometimes
will be revealed and the ramifications OBJECTIVE
whole skeleton warriors swinging
will be felt across the realms. Models must reach the opposite
blades. If a model travels, less than
side. Once they come within 6” of the
7 inches in the movement phase, d3
DUSK PLAINS CROSSROADS board edge they can be removed from
skeletons appear within 1” of it.
A mysterious wind sweeps through the board.
the Dusk Plains crossroads, blowing 1) Perfect Storm - All following effects
heroes and their warbands into Victory
occur. Do not roll any more dice.
not so chance meetings. It takes a Major Victory 100% removed
special sort to seek out the treasures Minor Victory >50% removed
2) Gusty Winds - The winds change
of Shadespire, often bucking Minor Loss <50% removed
direction rapidly, halting your
conventions of their people. Because Major Loss 0 removed
progress, or forcinging you forward.
of this, these arranged encounters Pick a direction, roll 2d6 for your
can end in strange partnerships as TURN ORDER
movement instead of your normal
often as they do in bloody brawls. You Players and RM roll off for priority.
movement. No run roll can be added
4 have been windswept to the Dusk Whoever roles highest decides
to this.
Crossroads and have struck an accord whether the party or the RM will
with each other. take the first turn. All players activate
3) High Bone Density - d6 instead of
during the phases. The Combat Phase
d3 skeletons appear for Bone Storm.
What is the nature of that accord? activation alternates between a
player model and a RM model.
4) Low Visibility - The blowing sand
Once the accord has been struck, nearly blot out the sun which reduces
you move towards Shadespire. You REALM MASTER’S TURN
visibility. All missile attack distances
are nearest the Grim gate, which is The Realm Master does not create
are halved.
held a chamber Chamber of Sigmar’s or deploy an opposing warband for
Stormcast Eternal warriors. They this battleplan. During the opposing
5) Force multiplier - Bladed weapons
wear black armor, trimmed with gold warband’s movement phase, 1d6
gain -1 rend. Blunt weapons push a
and are said to have a grim demeanor. skeletons may appear.
model back 3” if it was hit but does
not take damage.
Do you want to negotiate entrance
into Shadespire through the main 6) Trinkets - The bones and skeletons
gate, or would you like to explore that inhabit the plains often bare
alternate entrances along the walls objects of their previous life. When a
to the east or west? Whichever they skeleton is killed roll a d6 and on a 5+
decide, play the following Battleplan: an Relic is found.
Dusk Plains.

5
Place of Respite:

the grim exchange


PLACE OF RESPITE:
THE GRIM EXCHANGE
The Grim Exchange is the largest base
camp in the north of Shadespire. From
here you can view the dusk plains
through the Grim Gate, the only way
through the bone walls of the city.
The Mausoleum districts rests to the
east and west, and beyond them the
Scrimshaw Mines. To the south are the
pillars, a thoroughfare that reaches
towards the looming towers of this WARBANDS & NPCs AXOS THE ASSESSOR
dead city. If you find anything in your travels
CROWDED roll is a 6. STORMCAST ETERNALS: THE through the city, and you bring it back
ANVILS OF THE HELDENHAMMER here to Axos and she will help you
Adventurers, cutthroats and glory- The Anvils are led by Lord-Veritant determine the value of the item.
hounds from all races have traveled Brighthelm of the Gloomwing Warrior- Add +1 to any RELIC FOUND rolls.
here. As with any melting pot and Chamber. He is rare to anger but
clash of cultures, tensions can run high commands with a cold heart. They RUMOR ENGINE
and fighting breaks out often. But, are tasked with holding the north
this place of respite is held together gate and expanding Sigmar’s hold in THE STATUE (LEVEL 0-50)
by the stoic grip of the Anvils of the Shadespire. Asking around you learn about a
Heldenhammer Gloomwing stormhost. WARBAND RATING: 400 Heroic Statue that may contain an
Only their watch keeps the vulturous artefact, but it’s never seen in the
behaviors among allies at bay and DEVOTED OF SIGMAR: SIGMAR’S same location.
allows some semblance of trade. REPENTANT
-1 to each player’s ROGUES IN THE Warpriest Rogusta Lightway leads a MASTER RELIC HUNTER (0-50)
SHADOWS roll. rabble of men and women who once The adventurer who’s said to have
served chaos but now seek the blessing found the most artefacts, and knows
Your followers hit the local taps and Sigmar. Their tribe was beaten so the city best is camped out to the
sew the seeds of your renown. You badly in battle by Stormcast that they south down through “The Pillars”
can generally recruit any new war surrendered and began worshiping
band members available to you in the Sigmar. Now, they seek death in battle
Skirmish book. Let me know privately in hopes of being reforged as gold-
who you recruit. clad demigods. In Shadespire, they see
Any Unit is available for themselves as a secondary guard to
RECRUITMENT. the Stormcast, though the Stormcast
do not see them as such. They fight
Anything that is possible in a place of the undead and any chaos they find,
respite is possible here. You quickly see freeing the paths for the order aligned
why many travelers to Shadespire call warbands.
this home. It has access to clean water, WARBAND RATING: 80
food supplies and Sigmar’s gaze. QUESTS: Lightway will one Hero
Automatically becomes the to find the location of a named
party’s BASE CAMP upon arrival vampire’s crypt and report back to
in Shadespire. Even after making him. 6 Renown
another place of Respite your
BASE CAMP, the Grim Exchange can THE UNDEAD
become your BASE CAMP after just While the spirits of the dead roam
one return visit. freely through shadespire, on
occasion their efforts seem concerted
which could mean the presence of a
necromancer, or worse.
WARBAND RATING: 20

6
Skirmish battleplan:

master relic hunter


You walk down the center of the empty THE WARBANDS RECOVERING THE JOURNAL
thoroughfare lined with Columns Use the player warbands. The Master Relic Hunter’s Journal is
raise high on either side. The ceiling nearly filled with notes, names, and
they once held up lay beneath your THE BATTLEFIELD drawings like that of a child, and in
feet. You find a magical burn in the The Realm Master sets up the a language impossible to decipher
shape of a raven on the side of a small battlefield ahead of time. without the Master Relic Hunter
mausoleum, as you were told. A dozen to clarify. A crudely drawn map is
yards further and you see the final RELIC HUNTER’S CAMP tucked into the pages, dotted with
landmark. You make out three distinct Set up a modest camp in the open symbols that correspond to entries in
shapes in the center of a ruined ruins of a building at the center of the the Journal.
building. This should be the camp table. The rest of the space around it
of the Master Relic Hunter you’ve can contain any buildings and paths If the Master Relic Hunter survived,
heard about, but you have conflicting you see fit. the party can converse with them
descriptions of them. through the RM. If not, each player
SET-UP whose leader survived the battle can
Before you can hail the trio and ask The players position their models roll a d6 to see which clues they glean
upon their identities, a noise fills the wholly within the Target’s Territory. from its pages.
air. An opposing party has arrived The Opposing party is set up by the
and their leader shouts “Kill the Relic RM in the Assassin’s Territory. Alternatively, the RM can create their
Hunter and take bring the Journal to own plot hooks and treasures for hte
me!” A REPUTATION TO MAINTAIN party to find, and can give them some
The RM places three models of their of these clues straight out instead of
This battleplan is based off the choosing in the Target’s Territory, rolling.
Assassinate battleplan from numbering them 1-3. When any of
Warhammer Age of Sigmar: Skirmish these models suffers a wound, roll a 1) The Mirrored Book - The book
with the following changes: d3. If the roll matches the model that has a face of a child on it, there is
suffered a wound, they are the Master a drawing of shelves upon shelves
Relic and have 3 wounds total. The of books reaching to a high dome.
other 2 models each have 1 wound. A mean looking ghost is in these
These models can be moved by the drawings. The location on the map is
players in their movement phase, but accurate.
cannot leave the Target’s Territory..
2) The Hammer - A drawing of a
VICTORY statue that resembles a [your choice]
Major Victory: The Master Relic with 3 different backgrounds. The
Hunter Survives hammer is drawn next to 3 places on
Minor Victory: The Master Relic dies the map.
but you retrieve their Journal.
Minor Loss: The Opposing Party 3) The Tooth - A large beast with
escapes with the Journal. large teeth. No indication of whether
Major Loss: Any Warband is wiped the beast is still alive or dead.
out.
4) The Glowing Rock - a cave or
TURN ORDER cavern with wooden supports and a
At the beginning and between battle mining cart track. This icon appears
rounds, Players and RM roll off for twice on the map.
priority. Whoever roles highest
decides whether the party or the RM 5) The [RM Choice] - A relic of your
will take the first turn. All players choosing. On the map it appears by
activate during the phases. The a faction symbol that the group has
Combat Phase activation alternates encountered already.
between the players and the RM
starting with whoever’s turn it is. 6) The Lightning Bolt - Lightning in
a bottle. A stormcast is drawn on the
same page. It is located to the west of
the Grymn Exchange on the map.

7
Warband Journal
This is your place to tell the story of your Hero and their journey to Renown (or Ruin). Give YOUR Hero’s account of each battle
moment of discovery. Share them with the rest of your party or read them aloud at your next game night.

THE STORY OF

My party uses a shared Google Drive to store their Warband Journals (spreadsheets), maps and everything else.

8
Warband Journal

THE STORY OF IKKITY IKKITY

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