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Below you will find the latest and greatest information on Strategic Command WWII: War in Europe™.
Information in this document supersedes that in the official game manual.
Troubleshooting:
Ensure that your system meets the minimum system requirements. These are found in the game manual.
Also, ensure that you have the latest video and sound drivers available for your system. The vast majority
of reported problems are resolved by upgrading all drivers to the latest versions.
If you are still experiencing problems with the game, please use our Help Desk at
matrixgames.com/helpdesk or post in the Strategic Command WWII: War in Europe™ Support Forum at
matrixgames.com/forums. Please provide as much detail on your issue as you can.
To obtain optimum game performance, close all other applications before beginning a game.
Change History:
EDITOR
• Frozen weather zone data for Sea Effects can now be amended (no longer locked in) for Winter
and Late Winter settings.
1943 Campaign
• USSR now starts with a chit invested in Mobility research (Mithrilotter).
EDITOR CHANGES
• Fixed a UNIT script error that would lead to a crash if using TYPE=2, this is no longer a valid
option for UNIT events as it should never have been applicable (RMelvin).
• STRENGTH scripts can now be amended to include an optional list of conditional
#ALIGNMENT_POSITIONs.
All Campaigns
• Dummy Decision DE 173 added to allow historical Pop Up messages of events during the war to
be easily turned OFF by going to Options -> Advanced -> Scripts -> Decision. It is the first one in
the list, and unticking the box on the right will mean that 95% of the messages that are only there
for historical flavor, won't appear. A small number are tied into other Decision Events to ensure
they only appear at the correct time, so they will still appear (Garrison Moratto).
• Changed the terrain to numbers 147 and 498 in hexes 190,13 and 191,12 respectively, as well as
changing 191,13 to be a fully land hex, to enable rail traffic to pass to and from Alta in Norway
(Scottydawg).
• Deleted the forest in hex 198,89 to avoid confusion as it couldn't be easily seen (mdsmall).
• Changed the weather for Late Spring (1st May to 20th June) in Russia (weather zone 5) to have a
zero chance of mud (Trooper_One).
• Nuuk in Greenland renamed as Godthåb in the Resource and Map text files (FOARP).
• Ounaajoki river in Finland renamed as Ounasjoki in the River text files (FOARP).
• Shock Armies now have a Production Delay of 4 months rather than 1 (Taxman66).
• Reduced the penalty from -0.5 to 0.0 for Defender's HQ (Attacker Losses < Defender Losses
(ThisEndUp).
• Dummy Decision 170 added so that the UK's convoy to Archangelsk requires the destination and
all hexes to Vologda being in Allied hands to fire (The Land).
• All Decision Events (DE 306; 353 and 454) relating to the US sending supplies to the USSR via
Persia now require all road hexes between Bandar Abbas and Baku to be in Allied hands
(Hobbygeneral).
• The date of Denmark surrendering via DE 601 has been changed from the 14th April to the 3rd
April 1940, as have those scripts relating to Norway's surrender if triggered via DE 643 or 644 that
would have also taken place on the 14th April (El_Condoro; havoc1371).
• Reduced the chance of the Anglo-French Expedition re DE 204 succeeding from 50% to 33%
(scum; gilthib).
• Corrected Soviet Corps and Army Combat Target Statistics (PvtBenjamin).
• Text added to the Strategy Guides to explain that when the US convoy to the UK, or the UK's
convoy to the USSR are re-routed, it may be necessary to amend the % being sent by convoy by
going to War Maps -> Convoy Map, clicking on the relevant flag and using the arrow buttons
(EarlyDoors).
1939 Campaign
• French translated text for sending the Anglo-French Expedition to Norway corrected.
• French 2nd Army moved from Verdun to hex 158,83 and given entrenchment level 1 to prevent an
exploitative move by the German army at the start of the war (Taifun; Taxman66).
1942 Campaign
• The USSR now starts with level 2 in Infantry Weapons and level 1 in Anti-Aircraft Defense; the UK
has an additional chit invested in Anti-Submarine Warfare, and the US has an additional chit
invested in Production Technology (Taxman66).
1943 Campaign
• The USSR now has level 1 in Anti-Aircraft Defense; the UK now starts with level 3 in Anti-
Submarine Warfare but no longer has a chit invested (Taxman66).
1944 Campaign
• The USSR now has level 2 in Anti-Aircraft Defense (Taxman66).
All Campaigns
• Amphibious Transport (Long Range) increased from nil to zero for all applicable nations so as to
enable them to increase via Amphibious Warfare research.
1939 Campaign
• Norway’s starting mobilization level increased from 0% to 25% Axis so that Allied raiding of the
convoy could render German diplomatic activity a more fruitful way of gaining Norway, rendering
an invasion unnecessary (Tanaka).
• Surrender_2 scripts for the German invasion of Norway amended so that the exact turn in which
Norway will surrender cannot be known by the Allied player (smckechnie).
1943 Campaign
• The USSR now starts with Level 3 Anti-Tanks (Mithrilotter).
All Campaigns
• Reduced the land spotting of all surface combat vessels and regular Transports from 1 to 0
(Markiss).
• SUPPLY scripts’ explanatory text updated to include that triggering units must now have a
strength of at least 5 for the scripts to fire.
• All convoys to the British government in exile in Canada now arrive at Yarmouth Port rather than
Halifax Port (Gilber).
• The trigger % for Romania switching sides has been increased from 50% to 75% per turn that the
trigger is satisfied (dhucul2011) and it will now fire if other Allied units are present, they no longer
have to necessarily be Soviet (Mithrilotter).
• The trigger % for Bulgaria switching sides has been increased from 25% to 50% per turn that the
trigger is satisfied (dhucul2011).
• Italy losing Milan will now reduce Italian National Morale by 7,500 points rather than 5,000.
• v1.16.03 – August 12th, 2019
•
• Game Engine Changes/Fixes
• fixed a HOTSEAT password issue that kept asking for a NEW PASSWORD.
• fixed a STRENGTH script handling error that did not reduce unit morale as expected.
• fixed a PBEM++ resign game error that did not allow their opponent to subseqently view the turn.
• fixed a combat calculation error that in some cases incorrectly boosted attack result values too
high against zero supply or zero morale units.
• fixed an issue where under supplied Air units were in some cases incorrectly being indicated by a
purple hatch despite being unable to attach to a more optimal HQ in the area.
• fixed a NEW UNITS placement error that would in a rare case not list the correct placement hexes
for a minor unit.
• fixed a PBEM++ Lobby error that would lead to a CTD when the 'Play' button was clicked and
there were no current games being listed.
• fixed a Research calculation error that would in some rare cases lead to no advancemets when
there should be some for a particular category.
• fixed a Sub damage and dive error that resulted in Subs regaining their lost strength after diving.
• fixed a HOTSEAT game error that did not always launch start of turn DECISION events from
saved turns.
• fixed a renaming of a Transport unit error that did not preserve the amended name.
• all Majors now have their spotting ranges, for land, air and resources, reduced to a range of 1 hex
until they are fully mobilized.
• optimized AI land combat calculations to dramatically improve AI speed here by up to 75% when
there are a lot of land units on the map later in the war.
• HOTSEAT games now have the option to view a replay of your opponent's last turn.
• MOD packages that include modified Media folder items will now also be read and loaded by the
game.
• a more informative ZOC highlight is now visible on the map when a unit is selected and enemy
ZOC hampers forward movement.
• SETTINGS screen now allows players to change screen resolutions.
• improved AI unit swapping for more optimal combat attack combinations.
• Research screen will now indicate the expected advancement range including all applicable
bonuses when mouse hovering over the location where a chit is applied. This is only shown when
Fog of War is not selected.
• Research Breakthroughs can now happen at any time, 45% threshold no longer applies, and the
breakthrough range is increased from 15-25% from 10-20%
• Spying and Intelligence research bonus can now only be negated by a higher value from fully
mobilized enemy Major, i.e. pre war USSR cannot negate the German bonus.
• Spying and Intelligence research bonus can now only be decreased by a value from a fully
mobilized enemy Major, i.e. pre war USSR cannot decrease the German bonus.
• Spying and Intelligence research bonus for a non mobilized Major, can no longer be affected in
any way by a mobilized Major, i.e. Germany cannot decrease a pre war USSR bonus.
• HQ units, after amphibiously unloading, start at 10 supply and maintain supply for up to 5 turns
with a drop of 2 supply points per turn. This is similar to Special Forces, and allows the HQ to act
as a Mulberry for an initial landing until further supply sources are achieved.
• HQ distribution supply has been changed to the following:
• HQ supply = 0 will have a distribution supply value of 3 (previously it was 5).
• HQ supply 1 or 2 will have a distribution supply value of 5.
• HQ supply 3 or 4 will have a distribution supply value of 6 (previously it was 8).
• HQ supply 5 will have a distribution supply value of 8.
• HQ supply > 5 will have a distribution supply value of 10.
• HQs (boosting recap) can now only be linked if the first HQ has a supply value >= 3.
• the HQ to be linked must have a supply value < 5 and is now automatically boosted to a supply
value of 5 which caps its distribution supply at 8.
• this will improve distribution supply for boosted HQs that were at 3 or 4 supply (from 6 to 8), and
more importantly, will allow them to 'operate' and 'upgrade' now that they are at 5 supply.
• SUPPLY SCRIPT events such as the Malta Supply Reduction event for Axis resources in North
Africa, will require #SOURCE_POSITION units to have a strength >= 5 or the event will not fire.
Suppression as opposed to outright capture of locations such as Malta will now be possible in
order to negate the supply reduction effects.
Editor Changes/Fixes
• fixed an issue where minor nation HQ flag bases were not being properly shown when displaying
3D units.
• 'reflect at capital' option now changed to 'reflect at position' under the Edit Country Data screen.
• added a load and apply custom MOD screen option, allowing editors to turn on or off installed
graphical
• MODS at anytime in the Editor.
• mods must be installed in the USER folder for the game, typically
Users\<username>\Documents\My Games\Strategic Command WWII - World at War\Mods
• mods must be installed in the following format:
o Users\<username>\Documents\My Games\Strategic Command WWII - World at
War\Mods\<modfoldername>
o Users\<username>\Documents\My Games\Strategic Command WWII - World at
War\Mods\<modfoldername>\Bitmaps
o Users\<username>\Documents\My Games\Strategic Command WWII - World at
War\Mods\<modfoldername>\Interface etc.
All Campaigns
• Added an additional German AI GUARD position to help better deal with an Italian surrender and
for when Italy vacates Tirana.
• All Major HQs can now command Minors in line with their cooperative settings (Mithrilotter).
• The USSR now has an uncooperative setting so that Allied forces will only receive a maximum of
3 supply within Soviet territory, and Red Army HQs can only command Minors' units belonging to
countries whose Allied parent is the USSR.
• German National Morale now falls by 10,000 points if Berlin is captured (Mithrilotter).
• Italian 3D units now reflect their facing at Bologna and no longer at Rome.
• USSR scorched earth settings changed from 30 -> 70%, to 30 -> 50% for Settlements, Towns and
Fortified Towns, and from 60 -> 80%, to 40 -> 60% for all Cities, Major Cities, Capitals and Major
Capitals.
• Malta supply reduction effects amended to a slightly lower reduction range of 1 to 2 strength
points per hit. Previously some could be as high as 2 to 3 strength points per hit.
1939 Campaign
• Increased starting entrenchment for French units in the Maginot Line, and also increased the
starting strength and experience of the French Army in Strasbourg (Taxman66).
Editor Changes/Fixes
• Fixed an issue where minor nation HQ flag bases were not being properly shown when displaying
3D units.
• 'reflect at capital' option now changed to 'reflect at position' under the Edit Country Data screen.
• Added a load and apply custom MOD screen option, allowing editors to turn on or off installed
graphical MODS at anytime in the Editor.
o Mods must be installed in the USER folder for the game, typically
Users\<username>\Documents\My Games\Strategic Command WWII - World at
War\Mods
o Mods must be installed in the following format:
▪ Users\<username>\Documents\My Games\Strategic Command WWII - World at
War\Mods\<modfoldername>
▪ Users\<username>\Documents\My Games\Strategic Command WWII - World at
War\Mods\<modfoldername>\Bitmaps
▪ Users\<username>\Documents\My Games\Strategic Command WWII - World at
War\Mods\<modfoldername>\Interface etc.
All Campaigns
• Added an additional German AI GUARD position to help better deal with an Italian surrender and
for when Italy vacates Tirana.
• All Major HQs can now command Minors in line with their cooperative settings (Mithrilotter).
• The USSR now has an uncooperative setting so that Allied forces will only receive a maximum of
3 supply within Soviet territory, and Red Army HQs can only command Minors' units belonging to
countries whose Allied parent is the USSR.
• German National Morale now falls by 10,000 points if Berlin is captured (Mithrilotter).
• Italian 3D units now reflect their facing at Bologna and no longer at Rome.
• USSR scorched earth settings changed from 30 -> 70%, to 30 -> 50% for Settlements, Towns and
Fortified Towns, and from 60 -> 80%, to 40 -> 60% for all Cities, Major Cities, Capitals and Major
Capitals.
• Malta supply reduction effects amended to a slightly lower reduction range of 1 to 2 strength
points per hit. Previously some could be as high as 2 to 3 strength points per hit.
1939 Campaign
• Increased starting entrenchment for French units in the Maginot Line, and also increased the
starting strength and experience of the French Army in Strasbourg (Taxman66).
1939 Campaign
• The UK’s Carrier Illustrious can now be deployed at any UK port in May 1940 (witpaemail).
Editor Changes/Fixes
• Fixed an issue with the Text layer where the text layer edit box was not being shown in the Editor.
•
• v1.16.00 – May 03, 2019
Editor Changes/Fixes
• Forced march and naval cruise range multipliers are now editable.
• Max strength for resources amended to 15 from 20.
• Dramatically improved script compilation speeds
• New View button to help with editing and viewing POPUPs and DECISIONs to see how they will
appear in game
• More powerful display options for POPUP and DECISION events, see header notes at the top of
these files for more details.
• POPUP events now have a #MAP_POSITION field that if specified will center the map on this
position before the popup image appears.
• Added a #NAVAL_CRUISE= flag for AI TRANSPORT and FLEET events.
• Fixed a v1.15 -> v1.16 conversion error that did not properly convert the turn/economic data from
modded campaigns when using the CampaignConversionTool.exe
• Fixed a CTD when attempting to zoom in on small map sized custom campaigns.
Campaigns
• Successful diplomacy against Majors will now move them only 4-8% towards your side, and the
cost of a chit has consequently been reduced from 175 to 150 MPPs.
• Successful diplomacy against Minors can move the targeted country 4-24% towards your side.
• Tanks De-Moralization value increased to 35% and Heavy Tanks' to 50%.
• Tactical Bombers' De-Moralization value increased to 30%, and their attack values reduced from
2.5 to 1.5 against Soft and Hard targets.
• Medium Bombers' De-Moralization value increased to 50%, and their attack values reduced from
1.5 to 0.5 against all land targets.
• Strategic Bombers' De-Moralization value increased to 15% and their Fighter Defense value
decreased from 1 to 0.
• Chance of all types of Transport retreating increased to 75%, with the potential retreat range for
Transports and Amphibious Transports (Long Range) increased from 2 to 3 hexes.
• Subs’ Hidden Attacker Readiness Bonus reduced from 25% to zero.
• Decreased land units’ Operational Costs from 15 to 10%; air units from 30 to 20%.
• Division; Corps; Paratroops; Cavalry Division; Cavalry Corps moved to be second line units when
assessing Zone of Control rules.
• Shock Army’s upgrades for Infantry Weapons will now improve their Light Armor and Tank
Defense by 1.5 per level rather than 1 per level.
• Aircraft occupying Marsh or Mountain now benefit less from the terrain’s defensive bonus if they
are attacked by infantry or armoured units (room).
• The cost of Mechanized units has been increased from 200 to 250 MPPs (Pocus).
• Cost of Coastal Guns doubled from 100 to 200 MPPs so as to increase their repair costs.
• The cost of Motor Torpedo Boats reduced from 100 to 75 MPPs (Mithrilotter).
• The cost of the UK’s Fighters has been reduced from 250 to 225 MPPs.
• O.S.S. and Norwegian Batteries’ Strength scripts corrected (dhucul2011).
• O.S.S. Strength scripts’ effects increased to bring them in line with WorldAtWar.
• Trigger date for Mobilization_2 scripts Sealion (Turkey?Axis); Axis Advance To Sevastopol
(Turkey?Axis) and Axis Conquer Egypt (Turkey?Axis) amended so they can fire from 1st
September 1939 (Taxman66).
• Italy’s National Morale will now fall by 5,000 points if Germany surrenders, providing Italy is still on
the Axis side.
• If the UK moves its capital to Canada then Halifax Town and Port no longer switch ownership to
the UK, instead Yarmouth does.
• Removed the mention of Vichy from the Unit script for the deployment of the Lorraine Battleship
(Taxman66).
• National Morale script boosting Soviet morale when France is liberated no longer requires
Moscow to be in Allied hands when it fires, but it does now require Paris to be in Allied hands
(Numdydar).
• The wording of the Soviet National Morale boosts when Allied forces are in France and Italy
amended, so they will also feel right when these forces haven’t landed but have instead marched
into France or Italy from elsewhere (Xwormwood).
• Strategy Guides updated to reflect DE 603 where Germany can entice Franco to enter the war
requires Spain to have a pro-Axis leaning of 60% to fire.
• All air units deployed via DE 301 now arrive with full research and the 1939 and 1940 Strategy
Guides have been updated to reflect that (Taxman66).
• Research progression to levels 4 and 5 is now at an average of 4% per turn.
• Patton’s base rating increased from 6 to 7 (JJRambo).
• Fortification’s Maximum Entrenchment increased from 3 to 4.
• DE 619 now provides 4 rather than 2 Volksgrenadier Corps, and their formation boosts German
National Morale by 5,000 rather than 2,500 points (LLv34Mika).
1939 Campaign
• France’s Tourville Heavy Cruiser now deploys from the Production Queue on the 1st March 1940.
• The time delay between the UK ordering Operation Fork and it being carried out has been
removed.
• Improved AI handling of a post Sealion situation.
• Germany’s starting MPPs increased from 50 to 100.
1939-41 Campaigns
• #BELLIGERENCE_CONDITION= corrected in the Belligerence script AXIS AI: Germany Declares
War On The USA (sPzAbt653).
• The cost of DE 627 for Germany to deploy Coastal Guns corrected so that it matches the Decision
text (sschnar1).
• Strategy Guides updated to reflect that DE 113 fires 1st September 1941 rather than on the 1st
December 1940.
1941-1944 Campaigns
• When France is liberated it will now have Mobility and Anti-Aircraft Defense level 1 (Mithrilotter).
•
• v1.15 – August 24, 2018
• fixed a PBEM++ game error that would sometimes record the wrong winner once the game was
over.
• fixed a HQ linking issue whereby HQs that were linked and had their regular supply increased
while their distribution supply value remain unchanged, will now be able to link to another HQ
even though they had their regular supply increased from 3 or 4 to 5.
• fixed a combat experience issue where ground or naval units that caused the shattering of a
defender did not collect any experience for doing so.
• fixed a UNIT script error that had AI events firing incorrectly during AI games and when players
had switched sides mid game.
• fixed a PURCHASE UNIT error that did not set recently purchased naval units to arrive at a supply
value of 10.
• fixed a rare close playing sound error that would lead to a CTD.
• fixed a unit movement error that would sometimes not reveal the proper fog of war for adjacent
units, i.e. Partial reveal instead of Full.
• fixed an ADD_UNIT= 2 flag error for PARTISAN events
• Amphibious Transports are no longer able to move 1 AP when embarking unless they have
achieved at least Amphibious Warfare Level-1.
• +/- 1 combat results modifier will now only apply to units that have an attack/defend value > 0, e.g
a naval unit attacks land units with an attack value of 0, so defending land units will now no longer
have the +/- 1 combat results modifier applied.
• +/- 1 combat results modifier will no longer be applied to defender losses if the calculated
defender losses would be greater than the remaining defender unit strength, i.e. unit will be
beyond destroyed.
• unit count totals in the Reports screen will now include units in a naval loop.
Campaigns
• MOBILIZATION_1 script entitled #NAME= USSR DoW On Persia (Syria->Axis) corrected to have
the correct Country_ID and also for the name section of that and many other scripts to say "Allies
DoW On..." rather than "USSR DoW On" (sPzAbt653).
• SURRENDER_2 script entitled #NAME= AXIS AI: Germany Occupies Luxembourg (100%)
removed (sPzAbt653).
• UNIT scripts for De Lattre de Tassigny amended to Lattre de Tassigny to prevent duplication
(Derikuk).
Campaigns
• The Neva River south of Leningrad converted from a River to a Major River to make it easier to
defend the city.
• Tactical Bomber Build Limits reduced: USA, USSR and Germany 6 -> 5, Italy 3 -> 2.
• Medium Bomber Build Limited increased: USA, USSR and Germany 3 -> 4, Italy 1 -> 2.
• The USSR now starts with 1 chit invested in Anti-Tank Weapons in the 1939 campaign, and level
1 in the 1940 campaign.
• The cost of Diplomacy against a Major Power has been increased from 150 to 175 MPPs.
• MOBILIZATION_1 scripts amended to severely increase the penalties for an Axis declaration of
war against Algeria: Vichy France, Tunisia and Syria will now swing 40-55% towards the Allies (it
was previously 10-15% for the first two, and 20-35% for Syria).
• Additionally, a new MOBILIZATION_1 script has been added so that the USA will now swing 8-
15% towards the Allies if the Axis declare war on Algeria.
• MOBILIZATION_1 script amended so that an Axis declaration of war against Yugoslavia will now
swing Greece 30-45% towards the Allies (it was previously 10-15%).
• Pro-Allied Algerian UNIT script amended for when they join the Allies so that their Corps will
deploy at strength 5 rather than 3.
• Spain must now have a pro-Axis leaning of 60% for DE 603 to fire.
• English and French language 1939 and 1940 campaigns corrected to ensure that the Half
Strength Fighter arriving in the UK's Production Queue in August 1940 arrives with no research.
• Country ID corrected to Greece in the STRENGTH scripts #NAME= Greek Morale Is Boosted By
The Presence Of British Troops In Greece, #NAME= Greek Morale Is Boosted By The Presence
Of British Or US Troops In Greece
• In the Mobilization_1 scripts entitled #NAME= Axis DoW on Yugoslavia (Greece->Allies),
#CONDITION= 120 [0] [1] changed to #CONDITION= 120 [1] [1].
• Condition Positions corrected for Axis Minors in the DECISION event #NAME= DE 623 -
Germany: Continue through the Gibraltar Strait? (From West to East).
•
• v1.12 – January 24, 2018
• Fixed a PBEM++ game error for new games started and where the game could not find DAT files.
• Fixed a PBEM++ game error for users with a space character in their names.
• Fixed a unit count reporting error that had Maritime Bombers included in the LAND totals and not
the AIR totals in the REPORTS screen.
• Fixed a Strategic Bomber combat error that did not include, in comse cases, Strategic Bombing
losses in the Graphs calculation and reporting screens.
• Fixed a convoy raiding error for some unique cases when aircraft were set to raid convoys.
• Fixed an AI air combat error that allowed the AI to target naval units in stormy sea hexes.
Campaigns
• 1939 and 1940 campaigns - Operation Mercury POP UP amended so that it only fires if there is a
German unit in Crete (Vichyssoise).
• 1939; 1940 and 1941 campaigns - CONDITION_POSITION for DECISION 354 amended so there
is only one check for there being no Axis units in Greenland (MrLongleg).
1939 Campaign
• The UK's starting MPPs increased from 100 to 125.
• The British Fighters that arrive in the Production Queue in May 1940 now arrive with Full
Research.
• A half strength Fighter is added to the Production Queue to arrive in mid-August 1940. This will
arrive without any Research upgrades, so that it represents Hurricane production.
• The starting strength of O'Connor HQ in Egypt is increased from 8 to 10.
1940 Campaign
• No.11 Fighters near Oxford upgraded to have Full Research.
• A half strength Fighter is added to the Production Queue to arrive in mid-August 1940. This will
arrive without any Research upgrades, so that it represents Hurricane production.
•
• v1.11 – January 09, 2018
• Fixed a bug for when a capital moves to an alternate location, the Primary, Secondary and
Industrial Center lists were not updated for the new location resulting in possible loss of Primary
supply locations other locations for that country such as when Italy moves its capital to Venice.
• Fixed a sub diving bug that could still reveal its location in the FoW shroud if all the FoW shroud
had been lifted all around the attacked sub.
• Fixed an introduced error that no longer properly handled TYPE=0 events that had triggers <
100%.
• Fixed an AI AMPHIBIOUS TRANSPORT error that led to a CTD.
• Fixed an AI friendly major controlled units error that had the AI moving units not under its control
on your turn during the combat phase.
• Fixed an AI friendly major controlled units error that had the AI not place new friendly controlled
minor country units from the production queue.
• Fixed a PBEM++ Lobby screen error that did not properly display an error message when there
was an invalid connection to the server.
• Fixed a rare script event system error that inadvertently removed events when they should not be
removed.
• Fixed a naval unit swap error that led to a CTD.
• Fixed a convoy path calculation error that would sometimes improperly calculate and determine a
CONVOY to be invalid.
• Fixed a transfer of capital error, via SURRENDER_1 event, that had been transferring ownership
of the previous capital hex to the opposing side, when the opposing side did not currently occupy
that particular hex.
• Fixed an ASW research upgrade error that did not help to reduce the percentage chance that a
sub may dive from an attack.
• Fixed a customized campaign graphics error that would not properly refresh when loading games
or starting new campaigns from customized to default and vice versa. This was often noticeable
when loading custom unit sprites.
• Fixed an AI error that had a friendly controlled major, controlled by the AI, upgrading your human
controlled resources with Anti-Aircraft research upgrades.
• Fixed a swap unit error that had units swap and end up with higher entrenchment values than
should be the maximum at their new positions. Now swapped units should properly gain the old
entrenchment value of the previous unit in that position minus 1.
• Fixed a right click menu 'Forced March' implementation error.
• Fixed a reloaded saved turn error that would erroneously initiate beginning of turn POPUP and
DECISION events. These should only happen at the beginning of a turn and before a save and
possible reload.
• Fixed a rare resource supply calculation error for towns not connected by rail but also not cutoff
from a friendly capital where they would reach a max occupational level value and then drop back
down and then up again repeatedly.
• Fixed an AI air unit protective movement error that had the AI move air units prior to combat which
could in theory alter the vulnerability of these air units if combat were to go in the AI favor.
• Fixed an AI paratroops combat error that led to a CTD.
• Fixed a spotting error for Maritime Bombers that allowed them to spot across water and then
across land again with their naval spotting range, e.g. incorrectly across the English Channel and
into England.
• Fixed a bug that had the wrong DECISION events display after selecting 'View Map' in the
DECISION event information screen.
• If a unit has occupied a town/city adjacent to a port, but the port is occupied by a naval unit that is
then subsequently destroyed by air power, the port will now switch to your control at the end of
your turn.
• Weather information will now display in the lower right hand corner geo locator panel for
resolutions < 1280 pixels wide.
• HQ supply rule recap and amendments since the first major changes introduced in v1.04 are as
follows:
◦ HQ distribution supply has been changed to the following:
◦ HQ supply < 3 will have a distribution supply value of 5.
◦ HQ supply >= 3 and <= 5 will have a distribution supply value of 8.
◦ HQ supply > 5 will have a distribution supply value of 10.
◦ HQs can now only be linked if the first HQ has a supply value >= 3.
◦ the HQ to be linked must have a supply value < 5 and is now automatically boosted to a
supply value of 5 which caps its distribution supply at 8.
◦ this doesn't change distribution supply for HQs that were at 3 or 4 supply, but will allow them
to 'operate' and 'upgrade'.
◦ Previously linked HQs could have a maximum distribution supply level of 10.
• Friendly countries that reach 100% mobilization, and not from a declaration of war, will now only
join at the end of your opponent's turn, this way they can make their first moves on your turn.
• Friendly countries that reach 100% mobilization, and not from a declaration of war, will now have
their normal supply and action points calculated when joining.
• Friendly countries that are set to join on specific historical dates, or near historical dates (e.g.
Canada) with some variability via a WAR ENTRY script, may still join on either an Axis or Allied
turn.
• EVENT processing speed bottlenecks now eliminated, at least 100X faster.
• AI speed improvement of 30%.
• selectable units in the PURCHASE UNIT screen now increased to accomodate the Calm Before
the Storm MOD.
• optimized AI use of Cruisers when being used against Sub raiders, the AI will now check for its
own appropriate ASW response levels prior to committing.
Campaigns
• 1942 Campaign USA to now start with a chit invested in Advanced Tanks.
• 1943 Campaign USA to start at level 2 in Advanced Tanks rather than 1, as well as retaining the
invested chit.
• POPUP #NAME= ALLIED AI: German Report On The Situation In Italy amended so that it will
only fire if two Allied units are within 10 hexes of Rome, rather than 15 (pjg100).
• An Axis Declaration of War on Ireland will now trigger the US to swing towards the Allies
(Leadwieght).
• An Allied Declaration of War on Algeria will now swing Vichy France by 20-35% towards the Axis,
rather than the 30-45% it was previously swinging it (Mithrilloter).
• Partisan scripts – moved the scripts with the line Add Unit = 1 for #MAP_POSITION= 153,92 to
higher in the file (KorutZelva).
• Added the condition that the USSR is neutral to the POP UP script entitled #NAME= ALLIED AI:
German Report Giving Advice To Prepare For War Against The USSR in the 1939 and 1940
campaigns (Korut Zelva).
• Change MOBILIZATION_2 script #POPUP= Isolationists In The USA Call On US Units To Return
To Home Waters, to be triggered not by hex 87,92 but by hex 130,97.
• Removed a check for Axis units in southern England from the CONDITION_POSITION triggers for
DE 162.
• Surrender_2 scripts connected to DE 624 are now set to fire at any time from the beginning of the
game when their conditions are met (Harrybanana; Taxman66).
• Selected Convoy Waypoints have been amended as follows: 86,137 -> 87,137; 220,137 ->
219,137; 104,137 -> 103,137; 102,137 -> 101,137; 104,131 -> 103,131; 102,131 -> 101,131
• Subs' initial dive percentage increased from 20% to 40%.
• Destroyers' starting Sub Attack value reduced from 2 to 1, and Light Cruisers reduced from 1 to 0.
• Fixed a Finnish HQ Guard error that had the Finnish HQ sit right next to Helsinki for the entire
game now that we moved its starting position a little further back from the Soviet border.
• Fixed a German invasion of Poland that saw some of its forces break off towards less relevant
targets such as Bialystok and Grodno.
Campaigns
• Fixed several event popup texts for the French versions of the campaigns
• Changed the trigger on DE 664 - Germany: Dummy Event for Romania to switch sides from 25 to
50% (Mithrilotter).
• Removed the USSR from being a Variable Condition in the US Mobilization_3 script #NAME=
1942 (USA->Allies) that fires from the 1st January 1942.
• The Red Army’s 1st Tanks and 4th Paratroops are no longer assigned to arrive at Moscow in the
1939 and 1940 campaigns, so the player can now deploy them freely on their arrival date.
• Increased the strength of the German Heavy Cruiser Lützow at Kiel from 5 to 6 in the 1940
campaign as this will ensure it joins the correct AI fleet script.
• Added some Fortifications around Moscow in the 1941 campaign and also restored all the missing
Fortifications from various German language campaigns (HvS).
• In the 1942 campaign, hexes 209,55 and 209,56 near Novgorod now start in Axis hands so that
the German HQ near Leningrad has some supply (HvS).
• Land hex changed to number 563 at Long Island, and the island is now connected by road to the
mainland.
• Chance of Storms reduced in the Mediterranean (Mithrilotter).
• Ports’ Sub Defense Bonus increased from 3 to 4. (Leadwieght).
• Vienna is now an Industrial Center, while Breslau, Cologne and Dresden are now Secondary
Supply Centers.
• Intelligence & Spying research can now only have 1 chit invested at a time (HvS).
• Increased Germany’s AA Build Limit from 4 to 6 and the UK’s from 2 to 4.
• Increased AA units’ base attack values against Strategic Bombers by 1 (Goodmongo; dave123).
• Increased the base Strategic Bomber Defense values of Capitals and Major Capitals from 1 to 2.
• Starting Fighter Interception Range increased by 1.
• Starting deployment locations of the Finnish HQ and Fighter amended in the 1939-41 campaigns.
• Variable Conditions in the TERRITORY scripts relating to DE 661 and DE 662 amended.
• Removed France from the Variable Conditions in the Volksgrenadier and Volksturm Decisions
(Leadwieght; crispy131313).
• Added one more USSR resource (266,57) to the RESOURCE scripts that only fires for the Allied
AI when industry is transferred from the Ukraine to the Urals.
• Added one more US resource (0,104) to the RESOURCE script that fires when they join the
Allies.
• Amended the Alignment Position in DE 602 and its related National Morale script from Paris being
Axis to Toronto being Allied (Leadwieght; Yeremenko).
• Italy’s starting MPPs increased in the 1939 Campaign from 80 to 110 to compensate for having to
transport units to North Africa that previously deployed there directly.
• Batumi port added and railway connecting Poti to Tbilisi added (Mithrilotter).
• Trans-Caspian railway added (SPzAbt653).
• verhindern changed to behindern in the German Language Partisan scripts (HvS).
• HQ names corrected in the German Language campaigns so that they match the translated
names in the campaigns (HvS).
• German resource names and Map Text corrected (HvS).
• Set up a dummy DE 676 to trigger the Axis Gibraltar Supply Event for all plausible Axis Minors as
well as German units occupying Gibraltar, and linked the Supply script to that.
• Surrender_1 script amended for #NAME= DE 105 - UK Moves Government To Toronto, so that:
• 1) the Port hex at 25,96 at Yarmouth Nova Scotia will no longer transfer to the UK.
• 2) the coastal hexes at 37,89 and 36,89 and 34,82 and 29,48 will now transfer to the UK.
• Settings expanded for the National Morale script #NAME= USSR - USSR Morale Boosted From
Allied Landings In Italy = (Mithrilotter).
• 1939 & 1940 campaigns have had the Date, Condition and Failsafe dates for the event #NAME=
British Forces Mobilize In Egypt changed so that these units will generally deploy earlier. The
settings are now:
#DATE= 1940/01/01
#FAILSAFE_DATE= 1941/02/01
#CONDITION_POSITION= 204,125 [7,7] [1,1] [1] [0]
• US Mobilization_2 script added to penalize the use of 2 or more US ships in the Atlantic prior to
the USA’s entrance into the war (nnason).
• DE 603 corrected so that it now requires Casablanca to be in Axis hands (Sugar).
• Changed #AI= 2 to #AI= 4 in some POP UP scripts so that they will appear in Multiplayer too
(Ice).
• Some amendments made to Anti-Tank Research levels and investments from the 1941 campaign
onwards (Mithrilotter).
• German Tank unit added near Vyazma in the 1942 campaign (Numdydar).
• Ground Attack Weapons’ attack values for Tactical and Medium Bombers against all ground units
and resources now increase by 0.5 per level rather than 1. Their starting values have been
increased by 0.5 against these target types so that their quality in the early/mid war isn’t affected.
De-Moralization now increases by 10% per level of Ground Attack Weapons research.
• Logistics Research corrected for all Minors so that their HQ Build Limits will not increase.
• Anti-Tank Units' Hard, Light Armour and Tank Defense Values increased by 1, so their new
values are respectively 2, 5 and 6.
• Resources upgraded with AA will receive a 0.5 increase in their Rocket Defense value per level
(Mithrilotter).
• Reduced Fighters’ Strat Bomber Attack value from 2 to 1, and Strat Bombers’ Fighter Defence
value from 2 to 1 (HvS).
• Germany can now build 3 Motor Torpedo Boats, Italy 2 (Ice).
• More Garrison unit names provided for Italy, the USA and the USSR.
• Italy’s Fighter Build Limit reduced from 5 to 4.
• Moved Helsinki port from 196,52 to 194,52 (Jack59).
• Fighters’ Escort Range increased from 7 to 9.
• Strategic Bombers’ Strike Range increased from 12 to 13.
• Long Range Aircraft research will now increase Fighters’ Escort ranges by 4 per level, and
Strategic Bombers’ Strike range by 3 per level.
1939 Campaign
• Put the USSR back to having only 1 chit invested in Production Technology.
• Reduced the USSR's starting MPPs back from 150 to 45.
• Gave Germany a chit in Command and Control.
• Removed the UK's Infantry Warfare level 1.
1940 Campaign
1941 Campaign
• Removed the invested chit and gave Germany level 2 in Command and Control instead.
Campaigns
• gave the British units that deploy in Egypt 0.8 experience (they arrive at half strength so some of
this will be lost in reinforcing).
• gave the British units in Egypt 0.5 experience and some upgrades, and increased the starting
strength of the British HQ and Corps there from 5 to 8. Specifically in the 1939 campaign
O’Connor now has full research, 0.5 experience and is at strength 8; W.D.F. now has AA level 1
and 0.5 experience; XII Corps now has AA level 1, 0.5 experience and is at strength 8. In the
1940 campaign these all have 0.4 experience and O’Connor has full research.
• added Edinburgh as a third British capital (Ironclad).
• the UK now starts with Infantry Warfare Level 1.
• the USSR’s Engineer unit now arrives in the Production Queue on the 1st October 1939 rather
than the 1st September 1940. In the 1940 campaign it now arrives on the 10th May 1940 so that
the player can decide where they want it.
• in 1939 the USSR now starts with 2 chits assigned to Production Technology rather than 1.
• the USSR now starts with an AA unit at both Moscow and Leningrad, and Armies at Voronezh and
Stalingrad.
• in the 1939 campaign the USSR’s starting MPPs have been raised from 45 to 150.
• reduced the USSR’s diplomacy chits from 5 to 3 (SpzAbt653).
• increased the swing of the USA towards the Axis if the Allies declare war on Italy from 2-4% to 10-
15%.
• added more trigger points for Allied ships to swing Norway towards the Axis if they are on its
convoy line to Germany, and Norway's Mobilization will now swing in every Axis turn that there
are Allied ships on the convoy route. One of the information only scripts has been removed, and
all can now fire from the 1st September 1939 (geordietal).
• decreased the UK's starting Build Limit from 2 to 1 Amphibious Transport of each type.
• Subs' Convoy MPP Multiplier increased from 10 to 12.
• Carriers now benefit from Resource Attack upgrades with Naval Weaponry, rising by 1 per level
(James Taylor).
• Soviet Shock Armies now benefit from a 10% Morale Boost as a result of Infantry Warfare
(gingerbread).
• in the 1942 Campaign the U-30 in the Atlantic now starts fully upgraded.
• the cost of influencing a friendly Major using Diplomacy has been increased from 125 to 150
MPPs.
• France’s Diplomacy chits reduced from 5 to 3.
• in the 1939 campaign the arrival locations of the Italian HQ and Corps in February 1940 can now
be deployed anywhere within Italian territory (battlevonwar).
• Italy will now swing only 1-2% towards the Axis when the Allies abandon any positions in the Med,
whereas previously this was 1-3%.
• mobilization_2 scripts added so that if the Allies abandon Gibraltar then Spain will swing 8-12%
towards the Axis while Italy is neutral, and if it is still empty when Italy joins the Axis then Spain
will swing 8-12% again towards the Axis.
• mobilization_2 script amended so that the chance of Stalin being concerned by an Axis landing in
the UK is now 100%.
◦ Mobilization_2 script amended to increase slightly the % increase in Soviet Mobilization from
22nd June 1941.
• four of the Afrika Korps Unit script have been divided into three to reduce the chance of any units
not arriving should enemy units be within the deployment area. These are the ones triggered by
DE 642; DE 647; DE 649 and DE 671.
• for the 1939 and 1940 campaigns: while Italy is neutral and provided London is in Allied hands, if
the British abandon any of Malta, Gibraltar or Cairo then their National Morale will fall by 500
points per turn.
• for the 1939 and 1940 campaigns: while Italy is neutral and provided Paris is in Allied hands, if the
French abandon any of Algiers, Damascus or Tunis then their National Morale will fall by 500
points per turn.
• if the Germans say yes to DE 617 at the start of the game then they will receive 50 MPPs.
• media image added for Italian Partisans.
• Resource and Map Text corrected in the German Language campaigns.
Campaigns AI
• Fixed an issue regarding FLEET movements and not being properly surprised by hidden enemy
naval units.
• allied AI Transports should no longer get stuck in the Red Sea.
v1.03 – March 28, 2017
• Fixed a PBEM++ error where Neutral countries attacked on the very first turn of a challenge
showed a few extra units (in the attacked country) during the replay sequence.
• Fixed a scripted SURRENDER_2 event error that would cause Minor countries to surrender to
'Neutral' as opposed to their Axis or Allied occupier.
• Fixed a zoom issue, center of the map area currently being viewed is now used instead of the
upper left corner.
• Fixed an issue where the game was not recognizing Windows display scaling settings and as a
result was then not properly showing all information areas, thinking it had less space to do so.
• Fixed an attacking air unit targeting error for when defending naval units in storm conditions could
not be targeted if on a clear sea island hex.
• Fixed an error in the SELECT CAMPAIGN screen that did not allow you to view a full list of
campaigns if you had more installed than the current 13 listable slots.
• Fixed a sound playback error that had Cavalry Brigade and Divisions using the Corps movement
sound and not the Cavalry Corps movement sound effect.
• Fixed a custom sounds and fonts error that still did not have them properly read and load if set in
a custom campaign.ini file.
• Fixed a naval unit action point recalculation error for when a fully mobilized unit encountered a
hidden non fully mobilized unit under fog of war.
• Fixed missing weather information when mouse hovering over resources that are also on top of
terrain such as mountains or rivers.
• Mouse hovering over Oil and Mine resources now show their STRENGTH value as opposed to
being listed as a SUPPLY value.
• Subs in Silent mode will now have that mode displayed on the unit whether it is a friendly or
enemy unit.
• Subs that are attacked while running in Silent mode, will now have their potential losses reduced
by 50%.
• Subs that are attacked while running in Silent mode will have their defensive return fire
effectiveness reduced by 50% with no hits possible against attacking aircraft.
Campaigns AI
• German AI will now react better to an Allied invasion of Italy
Campaigns
• Command and Control research now automatically increases HQ’s Action Points by 0.5 per level.
• The following Mobilization_2 scripts have been removed: #NAME= Italian Naval Aggression in the
Mediterranean (USA->Allies) and #NAME= Allied Naval Units In Italian Waters (Italy->Axis)
(Tigercub; Leadwiehgt).
• National Morale script for the Allied liberation of Narvik corrected so that Germany is correctly
penalized now when that happens.
• In the 1944 campaign there is now a German Rocket south of Ypres, and Germany now receives
an Anti-Tank unit in its Production Queue in October 1944.
• Italy will now surrender to Germany and have her remaining territory taken over by the Germans
when her National Morale falls below 20%. The Axis should place German or Axis Minor units in
Tirana and Scutari in Albania before Italy's National Morale falls this low, as otherwise Albania will
liberate itself.
• Naples and Palmero are now Alternate Italian Capitals. This is so that if Rome is retaken by the
Germans it will not make Italy surrender.
• Albanian Partisan Build Limit corrected.
• Italian Partisan activity will now take place in northern Italy after Italy is taken over by the
Germans.
• DE 614 now fires if DE 674 is triggered, whereas before DE 657 would trigger it.
• DE 615 is now set to fire at the start of the turn so that it won't happen before Mussolini is
rescued.
• In the 1941 campaigns, DE 674 has been changed to DE 675.
• Increased the chance of retreating for all land units eligible to retreat from 30 to 50% if in Non-
Resource positions.
• DE 370 and its CONVOY script set to Type= 2 (sPzAbt653).
• Marseilles spelling corrected to Marseille in the National Morale scripts for 1939 and 1940
campaigns.
• London and Liverpool can now spawn Partisan units in the UK (crispy131313).
• The loss of Leningrad now imposes a 5,000 point National Morale penalty on the USSR
(sPzAbt653).
• Added Variable Conditions for DE 622 and DE 623 so that Portuguese, Spanish, Turkish, and
Vichy French ships serving as Axis Minors can also trigger these Decisions for making the
passage through the Gibraltar Strait (fractious celt).
• Renamed Edinburgh port as Rosyth and Rosyth as Ambrose (Kirk23).
• In the 1944 campaign Germany's starting MPPs have been increased from 200 to 400, Production
and Industrial Technology levels have been increased from 3 to 4, German Garrisons have been
deployed at Venice and Lyon, and Rhodes is now in Axis hands with a German Garrison.
• Extra translations of Map Text included for the French, German and especially Spanish game
versions.
CAMPAIGNS (AI)
• Fixed a UK build up of units in Canada error that did not see them transported back to the UK
home island after a capital move to Toronto, and when the UK home island had been
subsequently liberated.
CAMPAIGNS
• Reduced experience gains from Convoy Raiding by air units and surface vessels from 0.2 to 0.1
per raid.
• Increased experience gains for all land units from all infantry (Garrison -> Pill Box/Shock Army;
Reconnaissance -> Heavy Tanks), all air units, and for all naval units (Dreadnoughts -> Motor
Torpedo Boat) for an Attack (Defending Unit) and Attack Victory (Defender Destroyed) from 0.1 to
0.15.
• Soviet Shock Army’s Retreat chances set to match that of a normal Army. 30 10 1
• The chance of rain in the British Isles in Fall reduced from 35 to 25% (johnvmcnichols).
• The Italian navy now has the Lampo Destroyer in all campaigns from 1939-42, with it deployed at
Brindisi (Klydon).
• Map text for Loops changed to white (sPzAbt653).
• Loops from the Red Sea to North Atlantic, and from the US East Coast to the Red Sea reduced
from taking 4 to 3 turns (The Land).
• In the 1939 campaign, French starting naval dispositions and strengths have been amended with
the BB Provence at Marseille and BB Paris at Bordeaux being reduced to strength 8, while in
January 1940 the DD Jaguar now deploys at Casablanca and the BB Dunkerque at Brest.
• Railways added in the USSR from Guryev to Aktyubinsk to hex 261,79, and also linking Astrakhan
to Grozny (sPzAbt653).
• The ports of Ajaccio (163,101), Le Havre (146,82) and Charlottetown (31,91) have had their
names added.
• Even numbered US Army IDs replaced with odd numbered ones (Steely Glint).
• German Special Forces Build Limit increased from 1 to 2.
• Spain's starting pro-Axis leaning reduced from 20% to 12% in the 1939 and 1940 campaigns, and
from 40 to 32% in the 1941; 1942 and 1943 campaigns.
• Advanced Aircraft research limited to 1 chit (ILCK).
• Removed the mention of Finland joining the Axis when Germany declares war on the USSR from
the German advice pop ups (ILCK; Scook_99).
• Italy’s starting National Morale has been increased by 10,000 so that a capture of Rome will
generally be necessary to make the country surrender.
• Fixed two dummy DECISION scripts (DE 451 and DE 452) that had the potential to fire if players
switched between human and AI control of the USSR.
• Italy can now purchase a Maritime Bomber.
• Hungary and Romania can now purchase 2 Garrison units, while Germany’s limit has been
increased from 25 to 30.
• Soviet Shock Army Build Time increased from 1 to 4 months (Zagys).
• Gave Germany five more Garrison unit names.
• Labels added for Terceira, Pico and Flores (all centred vertically and horizontally) and São Jorge
(100 vertically, centred horizontally) on the Azores (sPzAbt653).
• Lerida renamed as Lérida.
• The cost of investing in Diplomacy against neutral Majors on the opposite side has been
increased from 125 to 150 MPPs (Polonthi).
• Mechanized; Special Forces; Paratroops; Tanks’ Air Attack Values increased from 6 to 8;
Partisans increased from 2 to 4; Reconnaissance and Anti-Tanks from 3 to 6; Light Tanks from 4
to 6.
• HMS Indomitable added at Gibraltar to the 1942 campaign (Mithrilotter).
• De Lattre de Tassigny and de Gaulle added as French HQ names for the 1941 to 1944
campaigns (Patrat; Hartmann).
• Destroyers can now upgrade to level 5 Anti-Submarine Warfare (Caladan; Mithilotter).
• Pinsk and its road connection removed from the map.
• Supply script Pop Up texts amended for the St Nazaire raid in the 1939; 1940; 1941 campaigns
(warspite1; Benedict151).
• Convoy route added from Norfolk (USA) to Yarmouth in Nova Scotia for when the UK has
transferred its capital to Canada and the USSR has surrendered, and #MAP_POSITION= 25,96
added to the Surrender_1 script #NAME= DE 105 - UK Moves Government To Toronto
(sPzAbt653).
• Increased the cost of DE 204 to send the Anglo-French Expedition to Finland from 100 to 150
MPPs, split equally between the UK and France, and if the Anglo-French Expedition is successful
then it will now swing the USSR 8-12% towards the Axis (previously this was 4-6%).
• If Iraq has been conquered by the UK then Basra will now transfer back to Iraq via a Territory
script so that the convoy from the Middle East can resume (Crispy131313).
• DE 406 spelling of fulfill corrected (sPzAbt653).
• Disabled the Pop Up script entitled German/Soviet Front Garrison Report 1941 which showed
german_report_1941_1.png.
• Removed the need for the USSR to be Allied and 100% mobilized from DE 625’s Unit script,
replacing it with a German Variable Condition (sPzAbt653).
• Added text to the Borders and Friendship Treaty Decision Notes to highlight when Germany would
have the opportunity to annex Lithuania in the 1939 campaign (Arne Beruldsen; ILCK; Hartmann).
• Removed duplicated Soviet Partisans at #MAP_POSITION= 225,88 in all campaigns
(steelwarrior).
• War Entry script added to mobilize Czechoslovakia for the Banská Bystrica uprising in all
campaigns (Xwormwood).
• DE 100 Decision script & Strategy Guide: changed the description of the Lorraine from a Cruiser
to Battleship for the 1939 and 1940 campaigns (warspite1).
• Notes to the Polish DE 500 for the 1939 campaign amended to correctly reflect that if Polish
soldiers head for France then the UK will only subsequently have a chance to form the I Polish
Corps if France didn’t (Zagys).
• Increased the pro-Allied mobilizations of all three French colonies if the Axis declare war on Vichy
France in the 1939 to 1942 campaigns (Hartmann).
• Vichy Mobilization 1 scripts corrected to remove duplications when the Allies declared war, which
should have applied when the Axis declared war in the 1939 to 1942 campaigns (Zagys).
• DE 416 will now only fire when the USSR is at 100% Mobilization in the 1939, 1940 and 1941
campaigns (dhucul).
• The presence of an Allied unit in Rhodes will now swing Turkey by 15-25% towards the Allies
(sPzAbt653).
• Increased the pro-Allied swing of an Axis declaration of war on Latvia (Mobilization 1) to 25-35%.
• Amended the starting positions and Decision train leading to the deployment of Red Army forces
in the North West (Bo).
• Vichy France will now deploy its navy if it joins the Axis or Allies for the 1939 to 1942 campaigns
(Mountaineer).
• US and Soviet Dummy Decisions for sending supplies via Vladivostock to the USSR amended so
that when the USA is fully Mobilized it will fire at the start of the turn. This is to prevent double the
usual number of MPPs being sent on the turn the USA enters the war, in all campaigns
(sPzAbt653).
• Notes to DE 204 regarding Finland swinging towards the Allies corrected (sPzAbt653).
• Pop Up for DiMaggio’s Hitting Streak corrected (sPzAbt653).
• French Strength scripts corrected as they were using Afghanistan’s Country ID rather than
France’s (ericdauriac).
• Yugoslav HQ Simovic now deploys at Valjevo 185,95 rather than at Belgrade (ILCK).
• Hidden Attacker Readiness Bonus for surprise contact at sea reduced from 25 to 15% for all
surface vessels (sPzAbt653).
• Cost of Amphibious Transports increased from 20 to 25% of the Unit Cost.
• Spying & Intelligence Research capped at level 3.
• Canada’s starting Amphibious Transport Build Limit reduced from 2 to 1.
• 104,36 north of Reykjavik changed to a land hex, number 455 (oxford_guy).
• DE 126 no longer checks for an Axis unit in the port.
• Delayed the British occupation of the Faroe Islands with the Operation Valentine event, so as to
prevent the Islands transferring back to Germany (Boonierat1972).
• In Multiplayer, a Mobilization 3 script added for Italy so that if it reaches 90% by the start of the
Allied turn then it will reach full mobilization at the end of that turn (PdL).
• Four Soviet Resources have been moved from the RESOURCE script #NAME= Soviet Industrial
Mobilization (1) to #NAME= Soviet Industrial Mobilization (2) These are: 233,64 Gorky; 243,66
Kazan; 245,72 Kuybyshev; 237,77 Saratov. The duplication of 243,66 has also been removed
from the first script.
• Additionally, the failsafe date for the RESOURCE script #NAME= Soviet Industrial Mobilization (2)
has been changed from 1st January 1941 to 1st January 1942.