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Not to mention
poses, expressions, etc. However, sometimes I'm interested in a G8F character, but
I do not want to fight and try to adjust the clothes in my collection. It's even
sometimes difficult for heeled shoes.
My idea then is to transfer the head only from G8F to G3F. Usually, the specificity
of a character resides mostly in the head. Due to the vast amount of parameters
involved in each face’s components (nose, mouth, eyes, lips, ears, etc), the face
details and subtleties are not easily reproduced. As for the body, it is rather
easy to reproduce using the basic tools.
Here is my methodology:
What you need: G3F basic character, G8F basic character, and the morph that
transforms G8F into the target character (the one to reproduce).
Load G3F base character. In Mesh Resolution, put Resolution at Base and SubDLevel
at 0.
Start the Transfer Utility (TU). Use G8F as source and G3F.obj as target. Default
on both sides.
Select G8F and activate the head morph. If everything went well, G3F should also
adopt the desired new face.
Now, by using Morph Loader Pro and choosing the G3F_2.obj you just created, you
should be able to create a single dial morph slider. The procedure to do so is
widely covered and easily available on the net.
Voilà!
As said previously, I can easily match the original body of G8F just by using dial
morphs.