You are on page 1of 1

Over time, I amassed a large amount of clothes and shoes for G3F.

Not to mention
poses, expressions, etc. However, sometimes I'm interested in a G8F character, but
I do not want to fight and try to adjust the clothes in my collection. It's even
sometimes difficult for heeled shoes.

Of course, a simple solution would be to convert an entire G8F character to G3F.


However, due to some structural differences (or other things I do not fully
understand), and depending on the method used, the conversion of G8F to G3F
sometimes gives unpredictable results. By the way, most tutorials show how to
convert G3F to G8F, and not the other way around ...

My idea then is to transfer the head only from G8F to G3F. Usually, the specificity
of a character resides mostly in the head. Due to the vast amount of parameters
involved in each face’s components (nose, mouth, eyes, lips, ears, etc), the face
details and subtleties are not easily reproduced. As for the body, it is rather
easy to reproduce using the basic tools.

Here is my methodology:

What you need: G3F basic character, G8F basic character, and the morph that
transforms G8F into the target character (the one to reproduce).

Load G3F base character. In Mesh Resolution, put Resolution at Base and SubDLevel
at 0.

Export G3F as .obj. (Uncheck Write Group)

Delete G3F and import G3F.obj.

Load G8F base character.

Start the Transfer Utility (TU). Use G8F as source and G3F.obj as target. Default
on both sides.

After the transfer, unparent G3F.

Select G8F and activate the head morph. If everything went well, G3F should also
adopt the desired new face.

Hide G8F (don’t detete it!).

Export the morphed G3F to .obj. (G3F_2.obj)

Start a new scene, and load G3F base character.

Now, by using Morph Loader Pro and choosing the G3F_2.obj you just created, you
should be able to create a single dial morph slider. The procedure to do so is
widely covered and easily available on the net.

Voilà!

As said previously, I can easily match the original body of G8F just by using dial
morphs.

Please make comments if a step is missing, wrong, or not necessary.

You might also like