You are on page 1of 127

Jill Hadfield

www.longman.com tains photocopiabSe material


Elementary
GRAMMAR
Games
A collection o f grammar games and activities
for elementary students o f English

Jill Hadfield

SHIS

photocopiable material
Contents
In trod u ction 4
T ea ch er’s n otes
1 a or an 7
2 alan or the (1) 7
3 alan or the (2) 8
4 Countable and uncountable nouns 9
5 Personal pronouns: subject and object (1) 9
6 Personal pronouns: subject and object (2) 10
7 Possessive adjectives: my, your, his, etc. 11
8 P ossessive’ s 11
9 Possessive pronouns: mine, yours, his, etc. 12
10 be: affirmative and negative 13
11 be: yes/no questions 14
12 be: wh- questions 15
13 this, that, these, those 15
14 have got: affirmative and negative 16
15 have got: yes/no questions 17
16 have got: wh- questions 17
17 There is and There are: affirmative and negative 18
18 Is there ...? and Are there ...? 18
19 Place prepositions: in, at, under, etc. 19
20 Imperatives 20
21 Present simple: affirmative and negative 20
22 Present simple: yes/no questions 22
23 Present simple: wh- questions 22
24 some and any 23
25 How much ...? and How many ...? 24
26 Quantifiers: much, many, a lot of, a few, etc. 24
27 Frequency adverbs: always, sometimes, etc. 25
28 Present continuous: affirmative and negative 26
29 Present continuous: yes/no questions 27
30 Present continuous: wh- questions 27
31 Present simple or present continuous 28
32 can and can’ t 28
33 must, mustn’ t and needn’
t 29
34 was and were 30
35 Past simple: affirmative and negative 31
36 Past simple: yes/no questions 33
37 £ast simple: wh- questions 33
38 Tim e prepositions: in, at, on 34
39 Present continuous with future meaning 35
40 going to 35

G a m es m aterial 37

R ules sheets 123


1 About games 3 About this book
A game is an activity with rules, a goal and an element The games in this book have been designed to p ractise
o f fun. There are two kinds o f games: competitive games, grammar, not to introduce or explain it. This book assumes
in which players or teams race to be the first to reach that the class has already met each grammar point, and
the goal, and cooperative games, in which players or that it has been explained in the textbook or course that
teams work together towards a com m on goal. they are following. The games are to be used as practice
Language games can be divided into two further exercises to help students get used to and remember
categories: linguistic games and communicative games. grammatical rules and patterns. They are designed as fun
In linguistic games, the goal o f the game is linguistic activities to help lighten the load o f grammar learning.
accuracy: in the case o f these grammar games, using the It is up to you, the teacher, to decide when and how
correct grammmatical forms. Communicative games to use them, but one suggestion is as light relief at the
have a goal or aim that is not linguistic: successful end o f a lesson which has focused on grammar, or after
completion o f the game involves carrying out a task such a session doing more traditional, perhaps written,
as exchanging information, filling in a picture or chart, grammar exercises.
or finding two matching cards, rather than the correct
production o f language. However, in order to carry out Types of game
this task it will be necessary to use language and, by Som e games in the book are what could be called ‘ choice’
careful construction o f the task, it is possible to specify games. These tend to be more analytic, based on the
in advance what language will be required. conscious application o f a grammar rule. In them the
Games can be used at any stage o f the lesson once the players have to choose the correct linguistic form, rather
target language has been introduced and explained. They as in traditional grammar exercise types such as gap­
serve both as a m em ory aid and repetition drill, and as a filling, sentence completion, multiple choice, etc. The
chance to use language freely and as a means to an end difference here is not only that they are in game format,
rather than an end in itself. They can also serve as a which means they are m ore fun and lighter-hearted, but
diagnostic tool for the teacher, who can note areas o f also that in m ost cases there is a context for the game,
difficulty and take appropriate remedial action. whereas m ost grammar exercises are a collection o f
unrelated sentences. The context is very often the
students’own experiences, tastes and preferences since I
2 About grammar believe that a personal element gives emotional colour to
H ow do students acquire grammatical understanding and an exercise and this is a valuable m em ory aid - if you
accuracy? ‘ With difficulty’is a short answer, but it seems have invested something o f yourself in an exercise you
to me that students adopt two main approaches (with, are less likely to forget it. (Besides which, it’
s fun!)
o f course, all sorts o f variants and hybrids in between). T hese are the types o f ‘ choice’game in the book:
There are the analysts and the absorbers - those who like
matching: e.g. matching two words or phrases, matching
to dissect language into little pieces to understand how
half-sentences or matching words and pictures
it is made, and those who swallow it whole in enorm ous
finding: e.g. finding missing words or finding other words
gulps without worrying too m uch about the recipe.
to make a sentence
Different types o f grammar practice exercises reflect
sorting: e.g. sorting words or phrases into categories
these two styles o f learning. Some, like gap-filling, multiple
choice or word-order exercises, help students ordering: e.g. ordering words to make a sentence
collecting: e.g. collecting words o f a kind, collecting words
understand and practise grammatical forms by getting
that collocate, collecting words to make a sentence
them to segment language and analyse its components.
completing: com pleting incom plete sentences or questions
Other exercises, like grammar drills, work by presenting
competitions: e.g. see how many sentences you can make,
students with grammatical patterns to repeat and
how quickly you can unm uddle sentences
imitate, to help them absorb the language without pausing
card games and other fam iliar game types: e.g. lotto, bingo,
for too long to analyse it. Som e o f the games in this book
Pelmanism, happy families, consequences, board games
function m ore like the first type o f practice exercise,
som e m ore like the second.

4
Other games, which could be called ‘ reinforcement’
games, work more like substitution drills or pattern
4 Practical considerations
practice, getting students to internalise rules by repeating Classroom managem ent
patterns. These games are designed not only to provide There are three main types o f activity in this book:
intensive repetition of a grammatical structure or structures, pairwork, involving two partners; small-group work,
but to provide a meaningful context - and, since these are involving groups of three or four or more; and whole-
games not drills, the repetition has a purpose: students class activities, where everyone moves freely around the
are working towards winning or completing the game. room. All these activities require some flexibility in the
These are the types of ‘ reinforcement’game in the book: constitution of groups and organisation of the classroom.
It is best to have the desks or tables in a U-shape if
information gap games: Player 1 has access to some possible. Students can then work with the person sitting
information not held by Player 2. Player 2 must acquire next to them for pairwork, and groups of threes and fours
this information to complete a task successfully. This type can easily be formed by alternate pairs moving their chairs
o f game may be one-sided, or reciprocal (where both to the inner side of the U, opposite another pair. Whole-
players have information that they must pool to solve a class activities, which involve all the students circulating
common problem). The games may be played in pairs, freely, can take place in the empty area in the centre of
or in small groups (where all members of the group have the U-shape. If it is not possible to arrange desks in this
some information). way, this need not deter you: the traditional arrangement
guessing games: a familiar variant on this principle. The of front-facing desks can be easily adapted to pairwork,
player with the information deliberately withholds it, with people at adjoining desks working together, while
while others guess what it might be. small groups can be formed by two people turning their
search games: another variant, involving the whole class. chairs round to face the people behind them. Whole-class
In these games everyone in the class has one piece of activities present a little more of a problem, but often
information. Players must obtain all or a large amount of there is a space big enough for the students to move
the information available to fill in a chart or picture or around in at the front o f the class, or desks can be pushed
to solve a problem. Each student is thus simultaneously back to clear a space in the centre.
a giver and a collector of information. Sometimes an alternative small-group version o f the
matching games: these may also involve a transfer of whole-class games in this book has been provided, so that
information. They involve matching corresponding pairs teachers who experience a great deal of difficulty with
of cards or pictures, and may be played as a whole-class the kind of games that require students to move around
activity, where everyone must circulate until they find a can play these games in a more static format.
partner with a corresponding card or picture, or a pairwork Games are best set up by demonstration rather than
or small-group activity, played as a card game on the by lengthy explanation. The teacher should explain briefly
‘snap’principle. what the game involves, hand out the photocopied cards,
exchanging games: based on the ‘ barter’principle. Players make sure students have pen and paper if needed, give
have certain articles, cards or ideas which they wish to them a little time to study the cards, and then demonstrate
exchange for others. The aim o f the game is to make an the game with one o f the students in front of the class.
exchange that is satisfactory to both sides. It will be found that the idea o f the game is probably
exchanging and collecting games: an extension o f this. easier for students to grasp from seeing the cards than
Players have certain articles or cards that they are willing from a verbal explanation, and that as they become more
to exchange for others in order to complete a set. These familiar with the idea o f the games and the techniques
may be played as a whole-class activity, where players used, any initial problems caused by unfamiliarity will
circulate freely, exchanging articles or cards at random; quickly disappear. Where more complicated card games
or as a card game on the ‘ rummy’principle. are played in small groups, a Rules sheet is provided at
All the above activities may include elements o f role- the back o f the book and it is suggested that teachers
play or o f simulation. In role-play games, players are hand out a photocopy o f this to each group o f students,
given the name and some characteristics o f a fictional together with the cards. These games are indicated in the
character. These are not role-plays in the true sense, Teacher’ s notes with the symbol | r u le s sh eet | .
as the role-play element is always subordinate to the use The teacher’ s role in all these activities is that of
o f language. The outcome of a game is ‘ closed’: once monitor and resource centre, moving from group to group,
cards are distributed it develops in a certain predetermined listening, supplying any necessary language, noting errors,
way, while role-play proper is open-ended and may develop but not interrupting or correcting as this impedes fluency
in any number o f ways. and spoils the atmosphere. It is a good idea to carry paper
and pen and to note any persistent errors or areas o f
difficulty. These can then be dealt with in a feedback
session after the game. In many cases the game could
then be played again with different partners or with
different cards.
The average length o f time for the games in the book
is about 15 to 20 minutes.

5
Resource managem ent
The resources required for each game fall into two
categories: reusable and disposable. Where a very small
number o f photocopies are needed for a whole-class
game or where students may write on their cards, it is
best to treat these photocopies as disposable, and there
is no point in collecting up the photocopies in order to
use them with another class when the game is finished.
In contrast, some of the games require a larger number
of copies and an investment of the teacher’ s time in accurate
copying, cutting up and sorting, so it is worthwhile
thinking o f these materials as reusable resources and
investing some time in making the photocopies into a
permanent class set o f materials. If you have the time
and resources, obviously printing or pasting the materials
onto card or laminating them would help preserve their
shelf-life. However, this isn’ t absolutely necessary - I have
sets of games materials printed only onto paper that have
done their duty in workshops all over the world and aren’ t
much the worse for wear after several years.
What is more important is providing a system to
prevent the materials getting lost and disorganised. If you
have a class set of ten packs o f cards, for example, it is
worth putting each pack into an envelope clearly labelled
with the name of the game and the number o f cards.
It is then the students’responsibility to collect up all the
cards at the end of the game, check that they are all there,
put them back into the envelope and hand them back to
you. If two packs of cards are required for a game, keep
them in two smaller envelopes inside the big one, and
get the students to sort them back into their respective
envelopes at the end of the game.
Finally, if you have no access to copying facilities at
all, it is possible, though time-consuming, to make
home-made versions o f the materials by getting the
students to work with you to draw and write the cards.

6
Teacher's notes
u a or an •The players should take it in turns to turn up two cards.
•If they turn up an article card and a fo o d card that
Type o f activity go together (e.g. a and lemon, or an and orange) they
Pairwork, matching and guessing games may collect and keep the cards. If the two cards do not
Grammar point go together, they should leave them lying face up.
a and an •If any cards are turned up later that go with those
- we can use a or an before singular nouns already face up, the first player to say the correct
- we use a before a singular noun beginning with a article and noun together, e.g. ‘ A pearl’or ‘ An applet,
consonant: a banana can collect the two cards and keep them.
- we use an before a noun beginning with a vowel:
an apple •The o b ject o f this p art o f the gam e is to m atch all
articles and fo o d n am es correctly.
Other structures
Is there ... ? •The player with most cards at the end is the winner.

Vocabulary Part 2
Food: •Ask each pair to discard the article cards and
an: egg, ice lolly, apple, onion, avocado, orange, artichoke, spread the fo o d cards out on the table.
oyster •Give each student a copy o f the FRIDGE pictu re .
a: lemon, yoghurt, tomato, lettuce, carrot, pear, chicken,
cucumber, banana, sausage •Students should select five foods from the food
CARDS and draw them in the fridge. They should not
(These words are provided with pictures on the cards.)
tell their partner which they have chosen.

•Students should then try to guess what is in their partner’


s
Materials and preparation fridge, e.g. ‘
Is there a/an............ in the fridge?’
•Copy and cut up one set of ARTICLE cards for each pair •The ob ject o f this part o f the gam e is to gu ess the
of students in the class. fo o d s in their p artn er’
s fridge.
•Copy and cut up one set of FOOD cards for each pair
of students in the class. If your students are familiar with
the vocabulary, white out the labels on a master copy
of the page before making multiple copies. (Don’ t cut
the labels off - the cards must remain the same size as
the article ca rds .) If your students are not familiar
with the vocabulary, leave the words on the cards and
2 a/an or the (1)
practise them before you play the game. Type of activity
Small group, matching game
•Make one copy of the fridge picture for each student
in the class. Grammar point
a/an and the
- we can use a or an before singular nouns
- we use a before a singular noun beginning with a
How to use the game consonant: a banana
Part 1 - we use an before a singular noun beginning with a
•Check that your students are familiar with the grammar vowel: an apple
in the G ram m ar point and O th er structures and - we use the when there is only one (the moon, the sun),
with the words listed under Vocabulary, above. or when we know which of many we are referring to
{the Queen [of England), the capital [of France])
•Divide the class into pairs.
•Give each pair a set of article cards and a set of
Other structures
None
food ca rds .

•They should shuffle the cards together and spread them


Vocabulary
a/an: pencil, plate, tree, flower, man, book, letter, egg,
out face down on the table.
umbrella, orange, apple

7
the: sun, moon, world, sky, sea, Eiffel Tower, Queen of England, Other structures
capital of France, Taj Mahal Is there a ... ? Where is (Where’ s) the ... ?
(These words are provided with pictures on the cards.) Place expressions: next to, between, opposite, at the end, on the
left/right V
Vocabulary
Materials and preparation Animals: elephant, ostrich, alligator, antelope, monkey, tiger,
•Copy and cut up one set of article cards and one set lion, bear, camel, giraffe, kangaroo, zebra
of pictu re cards for each group of 3-4 students in (These words are provided with pictures on the cards.)
the class.

Materials and preparation


How to use the gam e I rules sheet ~] •Copy and cut up one set of animal cards for each pair
•Check that your students are familiar with the grammar of students in the class. If your students are familiar
in the G ra m m a r p oin t and with the words listed with the vocabulary, white out the labels on a master
under Vocabulary for this game. copy o f the page before making multiple copies. If they
are not, leave the labels on the cards and practise the
•Divide the class into groups of 3-4 students. vocabulary before you play the game.
•Give each group a set o f article cards and a set o f •Make one copy of both the z o o pictures for each
PICTURE CARDS. student in the class.
•Get them to put the picture cards face down in a pile
in the centre o f the table and to deal out the ARTICLE
ca r d s . They may look at their article ca r d s .
How to use the game
•The o b ject o f the ga m e is to p a ir up articles and •Check that your students are familiar with the grammar
pictu res correctly. in the G ram m ar point and O th er structures and
with the words listed under Vocabulary, above.
•Players take it in turns to take a picture card from
the pile. •Divide the class into pairs.
•The player who has taken the card can look to see if •Give each pair a set o f animal cards and each student
it goes with any article card in his hand. the two z o o pictu res .
•If it does (e.g. the and moon, or an and apple), he can •They should spread the animal cards out to look at.
lay down the two cards, saying the phrase aloud.
•Each student should decide which six animals from
•If it does not, he can place the picture card face up the cards they want in their zoo, without telling their
on the table. partner. They should draw them in their my z o o
picture, without showing the picture to their partner.
•The first player to pair it with a card in her hand, saying
the phrase made by the two cards, can lay the two •Players should then try to guess what animals are in
cards down. each other’ s zoo, by asking questions, e.g. ‘
Is there a/an
......... inyour zoo?’
•Then it is the next player’
s turn.
•T h e o b ject o f this p art o f the gam e is to fin d out
•The player to get rid o f her ARTICLE CARDS first is
which six animals are in each other’ s zoo, and make
the winner.
a list o f them.
•W hen they know w hich anim als are in their
p artn er’s zoo, the o b ject o f the next p art is to
find ou t exactly w here each anim al is, in o rd er to
3 a/an or the (2) com p lete the layout diagram in their my partner ’
z o o picture.
s

Type o f activity
•In order to do this they imagine they are standing at
Pairwork, information gap game
the entrance to the zoo. They ask each other questions,
Grammar point e.g. ‘ Where’
s the....... ?’
, and complete the picture
a/an and the according to their partner’ s answers. This will involve
- we use a the first time we mention something: working out the layout like a puzzle, as pieces
Look —there’ s a giraffe. o f information are revealed, e.g:
- we use the when we know which one we mean, or when
A: Where’ s the zebra?
it has already been mentioned:
B: Between the lion and the giraffe.
Look - the giraffe has got a baby.
A: Oh. Where’ s the lion then?
B: Next to the elephant.
A: And where’ s the elephant?
B: At the end, on the left.

8
D Countable and •If you like, ask them to imagine that some children
have been cooking in the kitchen. Ask them to imagine

uncountable nouns the mess, and draw the items in as strange or silly
places as they like.
^

Type of activity
•Then give out k itch en picture 2 to each player.
Pairwork, sorting and information gap game
•Each player should then describe their picture to their
Grammar point
partner, e.g. ‘There’ s a banana in the flower vase. There’
s
atari and so m e with countable and uncountable nouns
some flour on the floor. ’
- some nouns are countable (e.g. carrot), some are
uncountable (e.g. milk) •The o b ject o f the gam e is for each player to try
- countable nouns can be singular (carrot) or plural (carrots) to draw the fo o d item s in on k itch en p ic t u r e 2,
- uncountable nouns do not have a plural form: milk follow ing their partn er’ s description.
- we use atari with singular countable nouns: a carrot,
an avocado
- we use some with plural countable nouns (som e carrots)
and with uncountable nouns (so m e milk)
Other structures
There’s atantsome ...
Place prepositions: next to, on, in
5 Personal pronouns:
Vocabulary subject and object (1)
Food: salt, flour, sugar, milk, coffee, tea, rice, bread, butter, Type of activity
cheese, apple, banana, orange, carrots, peas, tomatoes, biscuits, Small group, ordering game
potatoes (These words are provided with pictures on
the cards.) Grammar point
Kitchen furniture: table, chair, sink, fridge, cooker, light, Personal pronouns: he, she, they, him , her, them
vase, cupboard - he, she, they are subject pronouns
- him, her, them are object pronouns
- we use subject pronouns for the doer o f an action:
Materials and preparation Sh e smiles.
- we use object pronouns for the object o f an action:
•Copy and cut up one set of food cards for each pair
She sees him.
of students in the class. Cut the words off if your
- after prepositions (e.g. at, to) we use object pronouns:
students are familiar with the vocabulary. If they are
She smiles at him.
not, leave the words on the cards and practise the
vocabulary before you play the game. Other structures
Present simple: hetshe sees, they see
•Make one copy of the kitchen pictures 1 and 2 for
each student in the class. Cut 1 and 2 apart. Vocabulary
Actions: see, smile, wave, write, read, meet, watch, cheer
(These words are provided on the cards.)
Also: message, everyone, work (noun)
How to use the game
•Check that your students are familiar with the grammar
in the G ram m ar poin t and O th er structures and
with the words listed under Vocabulary, above.
Materials and preparation
•Copy and cut up one set o f TRUE rom ance (w ords )
•Divide the class into pairs.
cards and one set o f tru e rom ance (pictures ) cards
•Give each pair a set of fo o d ca rds . for each group o f 3-4 students in the class.

•Get them to spread these out face up on the table.


•Tell them that when you give the signal they should sort
the cards into two piles - countable and uncountable.
How to use the game
•Check that your students are familiar with the grammar
•Say ‘
Go!’ in the G ra m m a r p oin t and O th er structures and
•When they have done this, check they are right. with the words listed under Vocabulary, above.

•Students should spread the food cards out again, •Divide the class into groups o f 3-4.
face up on the table. •Give each group a set of true romance (w ords )
•Give out k itch en picture 1. cards and a set of true romance (pictures ) cards.

•Each student should mentally select 10 food items •You can play this as a competitive team game or as a
(from the FOOD cards) and draw them in on the picture. small-group card game.
They should not show their picture to their partner.

9
Team game
•Ask each group to spread the pictures and the WORDS
6 Personal pronouns:
out on the table.
subject and object (2)
•Tell them that the pictures and w ords tell a story,
Type o f activity
and that three WORDS cards make up one sentence
Small group, ordering game
for each picture.
•The o b ject o f the gam e is, first, to arrange the
Grammar point
Personal pronouns: I, you, we', m e, you, u s
pict u r e s in sequence to tell the story. The students
- I, you, we are subject pronouns
then select three w o r d ca rds and put them in the
- me, you, us are object pronouns
co rrect order to m ake a sentence for each picture.
- we use subject pronouns for the subject o f an action or
•The group that does this first correctly wins the game. feeling:
I like dancing.
Card game | rules s h e e t |
- we use object pronouns for the object of an action or
•Get the groups to spread the pictures out face up in
feeling:
the centre o f the table.
It makes m e sadlcry.
•They should deal out seven words cards each and put Other structures
the rest face down in a pile to one side of the pictu res . Present simple: I like ...,you hate ..., it makes me ...,
The players may look at the words in their hands but
they make us ...
not show them to the others.
Vocabulary
•The ob ject o f the gam e is to find w o r d s to m ake Feelings and opinions: like, hate, love, make (It makes
a sentence that tells what is happening in each me/you ...), believe in (ghosts)
o f the p ic t u r e s . E ach sentence should be m ade
Also: ice cream, dancing, music, books, sad films, football,
up o f three w o r d s cards. letters, ghosts, sunshine, holidays, spiders, frightened, happy,
•Player 1 goes first. If he has the right w ords in his hand excited, tired, cry
to make a sentence about any of the pictures , he can lay (These words are provided on the cards.)
them down underneath the picture and say the sentence.
•The others can comment - agree or disagree.
Materials and preparation
•If they agree, he takes another three w ords cards from
the pile on the table.
•Copy and cut up one set o f m e and you cards for each
pair o f students in the class. They will need a sheet o f
•If he cannot find the right words, he can exchange some paper each, and a pen or pencil.
or all o f his cards from the w ords cards on the table.
He places his own cards under the pile and takes the same
number of cards from the top o f the pile. He can only
do this once at each turn. How to use the game
•Check that your students are familiar with the grammar
•Then it is the next player’
s turn.
in the G ra m m a r p oin t and O th er structures and
•When the players have made sentences for all the pictures, with the words listed under Vocabulary, above.
they can put them in the correct sequence to make the story.
•Divide the class into pairs.
•The story sequence is:
•Give out one set o f m e and you cards per pair.
he sees her / she sees him / he smiles at her /she smiles at him /
•Ask students to spread the cards out face up on the table.
he waves at her / she waves at him / he writes a message to
her / she writes back to him / everyone reads the messages / •Ask them to take a sheet o f paper and a pen or pencil.
they meet after work / everyone watches them / they all cheer •Tell them they will have three minutes to write down
(Variations are possible! Also note that no punctuation as many sentences as possible that are true for
is used in the w ords cards so that the players are not themselves, using the words on the cards in
given too many clues.) these patterns:
I (don’ t) like / love / believe in / hate ...
or
... (doesn’t) make / makes me ...

•They can use the words on the cards as many times as


they like to create different true sentences.
•They should work individually and not show their
sentences to their partner.

10
f

•Then ask them, working individually for three minutes, How to use the game
to use the cards to make as many sentences as possible
•Check that your students are familiar with the grammar
that they believe to be true about their partner, e.g:
in the G ram m ar point and Other structures and
You (don’ t) like / hate / love ... with the words listed under Vocabulary for this game.
or
•Divide the class into groups of 3-4 students.
... (doesn’t) make / makes you ...
•Give each group two sets of sen ten ce fragm en ts .
•Ask them to compare their sentences.
•Ask them to spread them out face up on the table.
•Then ask each pair to use what they have found out
about each other to write as many sentences as possible •The object o f the gam e is for each group to arrange
that are true for both o f them: the se n t e n c e fra gm en ts into as m any sentences
as p ossib le that are true for their group.
We (don’ t) ...
... (doesn’i) make / makes us ... •Give them a time limit, say five minutes.

•Set a time limit. •When you say ‘


Go!’they may begin.

•The object o f the gam e is to m ake as m any true •When the time is up, find out which group has made the
sentences as possible in the tim e limit, individually most correct sentences and ask them to read theirs out.
and as a pair.
•At the end of the time limit, ask for the totals.
•The pair with the largest number wins the game.
•Ask each pair to read out some of their sentences.
8 Possessive's
Type o f activity
Pairwork, information gap game
Grammar point
Possessive’ s
D Possessive adjectives: - Mary’ s husband

my, your, his, etc. - with more than one name, the possessive’ s generally
comes only after the last name: Susanna and
' Type of activity Kate’s father
j Small group, arranging game Other structures
Grammar point That’
s /H e’
s /She’
s ...
I Possessive adjectives: my, your, his, her, its, our, th eir Vocabulary
- we use possessive adjectives before nouns: m y sister, Family relationships: mother, father, aunt, uncle, cousin,
I his mother children, daughter, son, grandfather, grandmother,
, Other structures great grandfather/mother, great aunt/uncle, wife, husband,
- She is intelligent / a good cook / good at dancing. brother, sister
, He has (got) ...
- She wears (glasses).
i He likes reading /football. Materials and preparation
•Make one copy o f the family trees A and В for each
Vocabulary
pair o f students in the class. Cut A and В apart.
j Family members: mother, father, brother, sister, aunt, uncle
Appearance: tall, small, brown hair, beard, glasses •Make one copy of the ph oto album for each pair of
i Interests: reading, football students in the class.
Possessions: bike, car, dog, cat
S Characteristics: works hard, intelligent, attractive, good cook,
good at dancing
i Also: group, ice cream
How to use the game
(These words are provided on the cards.) •Check that your students are familiar with the grammar
in the G ram m ar poin t and O th er structures and
with the words listed under Vocabulary, above.
Materials and preparation •Divide the class into pairs.
•Copy and cut up two sets o f sentence fragments
•Give each pair the family trees A and B. Each student
for each group o f 3-4 students.
should take one family tree and not show it to
К their partner.
r

11
I
/

•Give each pair one ph oto album . •Cut the couple cards along the broken lines only, not
along the solid lines (giving you four cards). Cut up the
•Tell them they are cousins, looking at some family
possessions ca r d s . Each group will need paper and
photos. They each know something about the people
a pen or pencil, to keep score.
in their family - but not everything.
•They each know who some o f the people in the GAME 2
photos are. •Copy one Victoria n ph o to and one set of objects
cards for each pair of students in the class. Cut up
•The ob ject o f the ga m e is to work out who all the
the OBJECTS CARDS.
p eo p le in the p h otos are.
•To do this, they will have to match up the names on their
family tree (A or B) with the photos in the ph oto
album and tell each other, e.g. ‘ That’s M ary’
s daughter.’
How to use the games

John is M ary’ s husband.’etc. Note: G am e 1 practises mine, yours, ours-,
G am e 2 practises his, hers, theirs.
•They must not show each other their family tree and
they should use ’
s in their sentences. GAME 1
•As they work out who is in the photos, they should write •Check that your students are familiar with the
the missing names in on their family tr ee . grammar in the G ram m ar poin t and O th er
structures for Game 1.
•Divide the class into groups of 3, 4, 6 or 8. Give out
the couple cards as follows:
- For groups o f 3, leave out one couple card and its
corresponding possessions ca rds ; give the players

9 Possessive pronouns: one couple card each.

- For groups of 4, give the players one couple card each.


mine, yours, his, etc. - For groups of 6, divide the players into pairs; leave
Type of activity out one couple card and its corresponding
G am e 1: Small group, guessing game possessions cards , and give the players one couple
G am e 2: Pairwork, guessing game card per pair.

Grammar point - For groups o f 8, divide the players into pairs and
Possessive pronouns: m ine, you rs, ours, his, hers, give each pair one couple ca r d .
its, th eirs
•Ask them to fold their couple card over at the solid
- we can use these pronouns in the place o f a possessive
line and place them in front o f them, so that the others
adjective {my) and a noun {shoe), e.g:
can see their names.
It’
s my shoe. -> It’
s mine. It’
s your bike. It’
syours.
It’
s our house. It’
s ours. It’s her hat. It’
s hers. •Give each group a set o f possessions ca rds . Ask each
group to put the possessions cards face down in a pile
Other structures
in the middle o f the table.
G am e 1: It’ s ...
G am e 2: Past simple o f b e: was, were •Students take it in turns to take a possessions card
W hose ... ?: W hose was this? W hose were these? from the pile and put it on the table for everyone to see.
This/These: T h is was his. T hese were his.
•The object o f the game is to be the first to say correctly
I think ...\ I think these were hers.
w ho owns each possession.
Vocabulary
•If they know (or think they can guess) who the
Personal possessions:
possession belongs to, they should call out, e.g. ‘
It’s
G am e 1: unicyle, poodle, tutu, etc.
yoursF ‘It’
s mineF ‘It’
s ours!’etc. They can call out
G am e 2: doll, kite, ribbon, etc.
whether the possession is theirs or someone else’ s.
(Students do not need to know the words for these objects
to play the games.) •If they are the first to identify the owner correctly, they
get a point.
•The individual or pair with most points at the end wins
Materials and preparation the game.
GAME 1
•Copy one page o f couple cards and one set of GAME 2
possessions cards for each group of 3, 4, 6 or 8 •Check that your students are familiar with the grammar
students. (Groups of 6 and 8 play in pairs.) in the G ram m ar point and O th er structures for
Game 2.

12
•Divide the students into pairs. - 9-16 students: copy and cut up two sets of NEIGHBOURS
cards (for 16 students you will need a third copy
•Give them the VICTORIAN ph oto and ask them to put
o f Number 8). Highlight a different name on each
it on the table where they can both see it.
card and discard any spare cards.
•Ask them to imagine they found this photo, with some
- Fewer than 8 students: copy and cut up one set of
objects, in the attic of their house.
neighbours ca r d s . Cut houses off the street map
•Give them the set o f objects ca rds . so that there is one house per student. Discard the
neighbours CARDS that go with the houses you
•They should put the objects cards in a pile, face down.
have cut off. Highlight one name on each card.
•T he a im o f the ga m e is to d ecid e what o b je c t
belon ged to each m em b er o f the family. - More than 16 students: divide the class into two or
three equal-sized groups. Follow the above
•As they turn up each card they should discuss who it instructions for each group.
belonged to, e.g. ‘Whose was this?’~ ‘
I think it was his. ’
~‘No, I think it was hers. ’ GAME 2
•Copy and cut up one set o f w ord cards for each pair
•When they agree, they should put the card next to the
o f students. Each pair will need two sheets o f paper
family member (or members) they think it belonged to.
and a pen or pencil.

How to use the games


Note: G am e 1 practises affirmative forms; G am e 2
10 be: affirmative practises negative forms.

and negative GAME 1


•Check that your students are familiar with the grammar
Type o f activity
in the G ram m ar point and with the words listed under
G am e 1: Whole class/large group, information gap game
G am e 2: Pairwork, arranging and guessing game Vocabulary for Game 1.

Grammar point •Divide the class into groups o f 8-16. A class o f 16 or


fewer can play as one group.
am, am not, is, isn ’ t, are, aren ’ t
- in affirmative sentences we say: I am (or I ’ m), you are •Give out the cards to each group in turn. Give each
(or you’ re), he/shelit is (or he’s, she’s, it’
s), we are student a str eet map and one neighbours c a r d . In
(or we’ re), they are (or they’ re) groups o f 8-16, check that each student has a different
- in the negative, we add not (I am not, he is not, etc.), highlighted name from everyone else in the group.
or we use short forms: I ’ m not, you aren’ t, helshelit isn’
t,
•Tell them to imagine they are the highlighted person
we aren’ t, they aren’ t
on their card.
Other structures
•They should write in their details on the house where
None
they live.
Vocabulary
•T he ob ject o f the gam e is to find out who lives in
G am e 1: single, married, widower; student, doctor, secretary,
the other h ou ses in the street and write all the
postman, housewife, dentist, nurse, teacher, accountant,
details into their s t r e e t m a p .
lawyer; at nursery, at school, not working
G am e 2: Adjectives/phrases for physical description, •To do this they will have to talk to the other people in
personal information and feelings: tall, small, rich, their group, exchanging information.
English, busy, friendly, shy, married, single, famous, bored,
•At first they will only be able to give their own
angry, hungry, thirsty, sad, happy, in love, tired
information, e.g. ‘I’m Jane. I ’ m at Number 1 with my
friend Mary. I ’
m single. We’ re students.’When they
know more, they can pass on information about
Materials and preparation anyone in the street, e.g. ‘
Peter and Sue are at Number
GAME 1 2. They are married ...’etc.
♦Copy one street MAP for every student in the class.
GAME 2
•Follow the instructions below according to the number •Check that your students are familiar with the grammar
o f students you have in your class: in the G ra m m a r poin t and with the words listed
- 8 students: copy and cut up one set o f neighbours under Vocabulary for Game 2.
cards and highlight one name on each card, e.g. on •Divide the class into pairs.
card 1 highlight either Jane or Mary.
•Give each pair a set o f w ord cards , and a sheet
o f paper.

13
•Ask them to spread the cards out on the table and Materials and preparation
look at them.
•Copy and cut up three or four sets of QUESTION slips
•The ob ject o f the ga m e is to use the cards to for each group o f 6-8 students.
m ake as m any sen ten ces as p ossib le that are
•Have a bag ready for the completed qu estion slips .
true for them.
•To do this, they will have to arrange the cards into
sentences, e.g. I ’
m not thirsty. We aren’
t in love.
They should keep a note o f their sentences on their
How to use the game
sheet o f paper. •Check that your students are familiar with the grammar
in the G ra m m a r poin t and O th er structures and
•Set a time limit (e.g. five minutes) for this part o f the with the vocabulary topics shown under Vocabulary.
game. Check totals at the end.
•Divide the class into groups o f 6-8. Groups should sit
•Then give each pair another sheet o f paper. around a table.
•Ask them to choose from their cards: •Give each group three or four sets o f qu estion slips .

1 a sentence beginning ‘
Гthat applies to one of the pair •Ask the students to take one slip each and put the rest
2 a sentence beginning ‘ Г that applies to the other in a pile in the middle o f the table.
3 a sentence beginning ‘
We’that is true for both of them.
•Ask them to think of a question beginning with the word
•They should indicate who wrote the sentences, e.g: on the slip. This should be a question about personal
Keiko: I ’
m not shy. information. They should write down the next word
Philippe: I ’
m not in love. in the question on the slip.
Keiko and Philippe: We aren’
t married. •When they have written the word, they pass the slip
•Collect up these second sheets of paper. on to the person on their right, who writes the next
word and passes it on.
•Read one out without saying the names, e.g. ‘ Listen.
Can you guess which pair this is? She isn’
t shy. He isn’t •The slip continues round the table until the question
in love. They aren’
t married. ’ is complete.

•Get the class to guess. •The person who writes the last word adds a question
mark, puts the slip in the bag and takes another slip.
•Then redistribute the papers you’ ve collected and ask each
pair to tell the class about the pair whose paper they hold. •D o one example with the whole class to show them how
to do it. For example, the slip has Are written on it.
•The class should guess the authors. Student 1 writes your. Student 2 writes eyes. Student 3
writes blue, adds a question mark, puts the completed
slip into the bag and takes a new slip.
•The o b ject o f the gam e is to com p lete all the slips
with questions.

11 be: yes/no questions •The students continue until all the slips are completed
and have been placed in the bag.
Type of activity •They then take turns to draw a question out of the
Small group, combining game bag, read it out and answer it, e.g. ‘
Are your eyes blue?’
Grammar point ~‘Yes, they are. / No, they aren’
t.’
A m I ... ? A re y o u ... ? Is he/shelit ... ? A re w e ... ?
A re they ... ? Variations
- word order is reversed in questions, e.g:
1 The person who completes the question passes the slip
She is an artist. Is sh e an artist?
on to the next person, who writes an answer underneath
Other structures and puts it in the bag. When students take questions
Short answers: Yes, I am. Yes, you are. Yes, she is. etc. and answers from the bag, they try to guess who
No, I ’
m not. No, you aren’t. No, it isn’
t, etc. answered the question.
Vocabulary 2 This game can also be played with a ‘general knowledge’
Personal information (vocabulary will be determined by theme instead o f a ‘
personal information’theme.
the students but may include the following areas): Questions would be, e.g. ‘Is Paris the capital of France?’
marital status (single, married, etc.), age {twenty years old, ‘
Are the Andes in Chile?’The vocabulary level required
etc.), family {brother, sister, etc.), feelings {happy, sad, etc.), would be higher.
appearance {tall, short, blue eyes, etc.), favourite colours/
3 The bag o f questions, when completed, can be used as
sports/foods, talents (good at tennis, etc.)
forfeits in another game. For example, students count
in a circle, each student saying a number. Any numbers

14
containing 3 or a multiple o f 3 must be replaced by •At the end, the group should consider whether any of
‘buzz’and any numbers containing 5 or a multiple of the ‘
beginnings’and ‘ endings’can be re-combined to
5 must be replaced by ‘fizz ’(so for ‘
12’the student make better questions.
should say ‘buzz’and for ‘ 15’they say ‘fizzbuzz’).
Part 2
Students who make a mistake have to dip into the
•When the players have used all their cards, give each
bag, take a question and answer it.
group a set o f portra its .

•Each student takes a portrait and, using the questions


on the table as a guide, writes six questions about the
character on a sheet of paper (beginning What, What
colour. Where, How, Why and Who). Write these words
on the board for the students to refer to.
12 be: wh- questions •When they have finished the questions they should
type of activity pass their sheet of questions and the portrait to the
Small group, matching game student on their right.
Grammar point •That student invents answers to the questions, as if
- word order is reversed in questions, e.g: they were the person in the portrait , and writes them
It is white. •> What colour is it? on the same sheet.
- question words come at the beginning o f a question
•When they have finished, they should swap question-
Other structures and-answer sheets with another group. They should lay
None the portraits on the table so that they can all see them.
Vocabulary •They each take out one o f the new question-and-
Personal information about age, family, domicile, answer sheets and read out the questions and answers.
preferences, favourite colours/sports, etc.
•The object o f this part o f the gam e is to guess which
(The words for these vocabulary topics are provided on
p o r t r a it the qu estion s and answers refer to.
the cards.)

Materials and preparation


•Copy and cut up one set of half sentences and one
set of portraits for each group o f 3-4 students. Each
student needs a sheet o f paper and a pen or pencil.
13 this, that, these, those
type of activity
Whole class, collecting game

How to use the game Grammar point


this, that, th ese and th ose
Part 1 I RULES SHEET |
- this and that are singular, these and those are plural:
•Check that your students are familiar with the grammar
this shoe, these shoes
in the G ram m ar point and with the vocabulary topics
- this and these are used for nearby objects
shown under Vocabulary, above.
- that and those are used for objects that are further away
•Divide the class into groups of 3-4.
Other structures
•Give each group a set o f half sentences in two Have you got ... ?
separate packs - ‘
beginnings’and ‘ endings’. It’
s th is on e here. It’
s that on e over there.
Are they th ese ones? Are they th ose on es over there?
•One student in each group deals out the ‘ endings’to
all players, which they hold in their hand, and places Vocabulary
the ‘beginnings’face down in a pile in the middle. Clothes and personal possessions: shoes, boots, gloves, tie,
umbrella, bracelet, coat, rucksack, briefcase, suitcase, purse,
•Player 1 begins by turning up a ‘ beginning’and
scarf, hat, wallet, glasses, cardigan, handbag, jumper,
placing it on the table so everyone can see it.
jacket, watch
•The object o f this part o f the gam e is to com p lete
each question using one o f the ‘ en din g’cards.
•The first person to do this, by producing the appropriate
Materials and preparation
‘ending’card and placing it next to the ‘ beginning’to •Play this game with a minimum of 8 students, as follows:
form a question, asks all the other players the question - For a class o f 8-14 students, copy and cut up one set
in turn. of the four LOST PROPERTY OFFICE CARDS for four of
•They must answer. the students (one card per student). For the remaining
students, copy and cut up one set of the LOST articles
•Completed questions should be left on the table.
cards . Keep one row of these cards for each student.

15
- For 15-24 students, copy and cut up two sets o f the
l o st property office cards (one each for eight
14 have got: affirmative
students). Copy and cut up a row of the lost articles
cards for each o f the remaining students.
and negative
- For 25-36 students, copy and cut up three sets o f the
Type o f activity
G am e 1: Small group, finding game
l o st property o ffice cards (one each for 12
G a m e 2: Pairwork, information gap game
students). Copy and cut up a row of the l o st
articles cards for each o f the remaining students. Grammar point
have, have got, haven’ t got', has, h as got, h asn ’t got
- If you have a larger class than this, it would be best
- after 1, you, we, they we use: have, have got or ’ ve got
to play in two separate groups.
- after he, she, it we use: has, has got or ’ s got
- in the negative, we say: Ilyoulwelthey have not
(haven’ t) got and helshelit has not (hasn’ t) got
How to use the game - to talk about possession, the short forms o f have (’ s, ’
ve,
•Check that your students are familiar with the grammar haven’ t and hasn’ t) are not normally used without got.
in the G ra m m a r p oin t and O th er structures and H e’s got a cat. (Not H e’ s a cat.)
with the words listed under V ocabulary for this game. Other structures
•Give out the l o st property office CARDS first. None

•Ask students with these cards to sit behind desks in Vocabulary


different areas o f the room. These are the ‘
Lost Physical appearance:
Property offices’ . G am e 1: long, short, curly, straight, brown, red, blonde,
black, green, white, blue, yellow, hair, eyes, skirt, dress,
•They should keep the card so that they can see it but jumper, trousers, shoes
it is not visible to the other students.
G am e 2: wings, webbedfeet, arms, heads, horns, eyes on stalks
•Give out the l o st articles cards to the rest o f the
students. Each student receives the four cards
in a row. Materials and preparation
•The object o f the ga m e is fo r the students to find •For G am e 1, copy and cut up two sets o f w ord cards
the things o n their l o s t a r tic l e s c a r d s . for each group o f 3-4 students. You will also need
a paper bag per group.
•To do this they will have to visit each ‘ Lost Property
office’in turn, asking ‘Have you got my shoes?’or ♦For G am e 2, copy and cut out one set of alien families
pictures for each pair o f students in your class.
‘Have you got my jumper?’ , etc., until they find one
with their article (s).
•When they have found the office with their article(s),
the Lost Property officer may show them the picture How to use the games
o f the lost articles and ask them which article is theirs, Note: G am e 1 practises the affirmative; G am e 2 practises
e.g. ‘This one here?’or ‘ These ones here?’(for things that both the affirmative and negative.
are at the front o f the office) or ‘
That one over there?’
or ‘ Those ones over there?’(for things that are at the GAME 1 1 RULES SHEET ~|
back of the office). •Check that your students are familiar with the grammar
in the G ram m ar p oin t and with the words listed
•Each Lost Property office has more than one of each under V ocabulary for Game 1, above.
article so they will have to identify the article (s) they have
lost by telling the Lost Property officer ‘ It’s this one.’ •Divide the class into groups o f 3-4 students.
or ‘Those ones over there, look. ’ •Give each group two sets o f w ord ca r d s .

•The Lost Property officer can then mime giving them •Ask them to deal out seven cards to each person in
the article and they may tick it off on their card. the group.
•The Lost Property officer should cross out the item on •They should put the rest in a bag.
his drawing.
•Player 1 should look at her cards. If she can make a
•Ask students to sit down when they have found all the sentence that is at least four words long and true for
articles they have lost. someone or some people in her group, she can lay
down the words to make the sentence, e.g. ‘ He has got
brown hair.’or ‘ We have blue jumpers.' (The student
may make a word plural.)
•If she cannot make a sentence she may exchange as
many w ord cards as she likes with cards from the
bag. She can then use them on her next turn.
•Then the turn passes to the next person. •Divide the class into pairs.
•The o b ject o f the ga m e is to m ake as m any true •For each pair give one student families card A and
sen ten ces as possible. the other families card B. They should not show the
picture to their partner.
•The player with the most sentences on the table at the
end is the winner. •Tell them that the left picture on their card is their family
and the right picture is their partner’ s family.
GAME 2
•Give each pair a set o f pet ca r d s .
•Divide the students into pairs. Check that they are
familiar with the words and phrases listed under •Ask them to spread these on the table so that they can
Vocabulary for Game 2. both see them.
•Give each pair a set o f alien families pictures and •T h e o b ject o f the gam e is to gu ess which p et each
ask them to take one each (Family A or Family B). m e m b e r o f you r partn er’s fam ily owns.
They should not show their picture to their partner.
•To do this they will have to ask questions, e.g. ‘
Has your
•The ob ject o f the ga m e is to find as m any aunt got a parrot?’or ‘Have your grandparents got a cat?’
differen ces as p ossib le betw een the pictures.
•Their partner may only give yes/no answers, e.g. ‘
Yes
•To do this they have to imagine that they are the ‘ me’ (she has).’or ‘
No (they haven’t).’
in their picture and describe their pictures to each other,
•As they match each pet with its owner, they may take
e.g. ‘
We’ ve all got four arms and two heads. ’or ‘
My mother
the pet CARD from the table.
has wings but my sister hasn’ t got wings.’etc.
•The game is finished when each player has matched all
•There are six differences between the pictures.
the pets with their owners.

15 have got: yes/no 16 have got: wh-


questions questions
Type of activity
Type o f activity
Pairwork, matching game
Small group, arranging game
Grammar point
Grammar point
have got: yes/no questions and answers
have g o t in wh- questions
- questions: H aveyoulw ellgot ... ? H as helshelitgot... ?
- we use have got in wh- questions like this:
- short answers: Yes, Ilyoulwelthey have. Yes, helshelit has.
What colour eyes have youlwell got?
- negative short answers: No, Ilyoulwelthey haven ’ t.
What colour eyes h as helshelit got?
No, he!she h asn ’
t.
- note that word order is reversed in questions
Other structures
Other structures
None
wh- question phrases: What colour ... ? What kind o f ... ?
Vocabulary How many ... ?
Family members: parents, grandparents, aunt, uncle,
Vocabulary
brother, sister
Physical appearance: hair, eyes
Pets: (shaggy) dog, poodle, cat, hamster, rabbit, mouse, rat,
Possessions: house, books, rooms, car, camera, television,
horse, tortoise, goldfish, parrot, canary, guinea pig, spider
bicycle, radio, pets
Family members: parents, grandparents, mother, father,
aunt, uncle, brother, sister, children
Materials and preparation (These words are provided on the cards.)
•Copy and cut up one set o f families cards (A and B)
and one set o f pet cards for each pair o f students in
your class. Materials and preparation
•Copy and cut up a set o f sentences cards for each
group o f 3-4 students.
How to use the game
•Check that your students are familiar with the grammar
in the G ram m ar point and with the words listed
under Vocabulary, above.

17
How to use the game Materials and preparation
•Check that your students are familiar with the grammar •Copy a r oom picture and a set of half sentence
in the G ra m m a r p oin t and O th er structures and cards for each pair of students in your class. Cut up
with the words listed under Vocabulary for this game. the half sen ten ce ca r d s .
•Divide the class into groups of 3-4 students.
•Give each group a set o f sentences ca r d s .
How to use the game
•Ask them to spread them all out face up on the table •Check that your students are familiar with the grammar
so that they can all see them. in the G ram m ar poin t and O th er structures and
•Get them to appoint one person in each group as ‘
scribe’
. with the words listed under Vocabulary for this game.

•The object o f the gam e is to make as many questions •Divide the class into pairs.
as p ossib le fro m the w ords on the table. •Give each pair a set o f half sen ten ce cards and a
•They can use each word more than once. ROOM pictu re .

•Give them a time limit, say five minutes. •Ask them to spread the cards out face down on the
table and to put the room pictu re where they can
•The ‘scribe’writes down the questions as the group both see it.
think of them.
•They should take it in turns to turn up two half
•The group with the most questions at the end is sen ten ce ca r d s .
the winner.
•The ob ject o f the gam e is to find m atch in g h alf
•Then, the students take turns asking a question to a sen ten ces that m ake a sen ten ce that correctly
student in another group, e.g:
d escrib es the room .
Group 1: What colour eyes has your mother got, Maria? •If the player turning up the cards finds two that make
Maria: Black. a true sentence about the room, she may put the halves
Group 2: What kind of car has your father got, Pedro? together and lay them under the picture, half sentence
etc. cards may be left face up when they are turned over.
Then a new half sentence can be combined with any
that are visible.
•The player who can make the most sentences is the winner.

Variation
17 There is and There are: •For a harder version o f this game, the cards can be

affirmative and turned face down again if they don’ t match. Players will
then have to remember where the half sentences are.
negative
Type of activity
Pairwork, matching game
Grammar point
There is/isn’ t ... There are/aren’
- we use the singular, is/isn’
t ...
t, to talk about single
18 is there .. ? and
countable objects and uncountable objects:
There isn’
t a sofa. There isn’t any sugar.
Are there 7

- we use the plural, are/aren’ t, for plural objects: Type of activity


There aren’t any toys. Small group, information gap game

Other structures Grammar point


lots of ...: There are lots o f cups. Is there ... ? A re there ... ?
any in negative sentences: There aren’t any matches. - we use the singular, is, to ask about single countable
(= There are n o matches.) objects and uncountable objects:
Is there a chair? Is there any su gar?
Vocabulary - we use the plural, are, for plural objects:
Furniture and household objects: sofa, cot, armchair, A re there any toys?
knitting, coffee table, vases, bookcase, cups, piano, photos, - note that the word order is changed in questions
window, toys, fireplace, cigarettes, music stand, matches,
ashtray, paints, violin, dog biscuits, newspaper, suitcases Other structures
(These words are provided on the cards.) any in questions: Are there any biscuits?
a lot o f A r e there a lot o f biscuits?

18
Vocabulary Other structures
Furniture and household objects: ashtray, cigarettes, matches, be in yes/no questions: Are you ... ?
easel, paints, collar, dog lead, dog bowl, (packet of) dog biscuits, be in short answers: Yes, I am. No, I ’
m not.
music stand, violin, books, suitcases, knitting, cot, children’ s There is/are ...
toys, babies’toys
Vocabulary
Furniture and household objects: fridge, table, chair,
cupboard, cup, saucer, jug, teapot, milk bottle, sink, cooker,
Materials and preparation pan, cardboard box, toaster, kettle, floor
•Copy and cut up a set of bedsitland pictures and a set
of lodgers for each group of 3-4 students in your class.
Materials and preparation
•Make one copy o f the ca t and m ouse board , the CAT
How to use the game to k en and the two m ou se to k en s , and two copies of

•Check that your students are familiar with the grammar the ca t AND m ou se pictu re , for each pair o f students
in the G ra m m a r p oin t and O th er structures and in your class. Cut apart the t o k en s . You will also
with the words listed under Vocabulary, above. need a dice for each pair.

•Divide the class into groups o f 3-4 students.


•Give each group a set o f bedsitland pictures and ask How to use the game 1 rules sh e e t |
them to take one each.
•Check that your students are familiar with the grammar
•In groups of 3, one person will have to take two in the G ra m m a r p oin t and O th er structures and
BEDSITLAND pictures. with the words listed under Vocabulary, above.
•They should not show their pictures to each other. •Divide the class into pairs.
•Give each group a set o f l o d g er s . Tell them these •Give each pair a cat and m ouse board , a dice, a cat
eight lodgers live in the eight rooms in the house. tok en and on e m ou se to k e n .

•Ask them to spread the lodgers out on the table •Ask them to decide which o f them will be the cat and
where they can all see them. which the mouse.
•The object o f the gam e is to decide w hich lod ger •They should place their tokens on START.
lives in which room .
•Now give all the students a cat and m ou se picture ,
•They first look at their own bedsitland picture and and give the ‘
mice’another MOUSE to k e n .
decide which lodger lives in which room, using the
•The ‘mice’should place their second MOUSE TOKEN
objects in the room as clues.
anywhere they like on their picture (keeping it carefully
•Then they try to work out where the others live. To do hidden from the ‘cats’!).
this they will have to ask each other questions using
•The ob ject o f the gam e is for the ‘cat’to try to
‘Is there ...’or ‘
Are there such as ‘Is there an ashtray
catch the ‘ m ou se’ , and the ‘
m o u se ’to try to
in Room 1?’‘ Are there a lot of books in Room 2?’
escap e fro m the ‘ ca t’.
•The game is finished when they have worked out who
•The ‘mouse’begins. He should shake the dice and
lives where.
move, the appropriate number of squares round the
board, missing out the POU N CE squares.
•If he lands on a SCURRY square, he may, if he wants,
move the mouse to another place on his picture.
•Then it is the ‘
cat’
s’turn. She should roll the dice and
19 Place prepositions: move the appropriate number o f squares, missing out
the SCURRY squares.
in, at, under, etc. •If she lands on a POU N CE square, she can ask the
Type of activity ‘mouse’a question about his whereabouts, e.g. ‘ Are you
Pairwork, board game in the box near the sink?’or ‘
Are you on the chair on the
right of the table?’etc.
Grammar point
Place prepositions and phrases •The game ends when the ‘ cat’catches the ‘
mouse’by
in, at, on, under, below, next to, near, above, opposite, finding his hiding place, or when the ‘mouse’gets to
behind, in front of, beside, on the rightHeft of the mousehole.

19
20 Imperatives They may want to change rules to benefit their pair
or just to have fun.
Type o f activity The object o f the game, as in a norm al board game,
Small group, board game is to reach the en d first.
Grammar point •The pair that does so wins the game.
Imperatives and negative imperatives
- we use the infinitive form o f the verb for the imperative
in commands and instructions:
S it down. C om e here. Touch your toes.
- we use do not or don’ t in negative imperatives:
D on ’ t laugh. 21 Present simple:
Other structures
None
affirmative and
Vocabulary negative
Parts o f the body, e.g. hands, toes, stomach, ears, nose, eyes, type of activity
knees, elbow, feet, tongue, head, mouth G am e 1: Small group, card game
Game actions and expressions: say (the alphabet backwards), G am e 2: Whole class, information gap game
miss (a go), pat (your head), rub (your stomach), go (back
Grammar point
three squares), close (your eyes), move, change (the rulesI
Present simple
one instruction), land (on a square), and other actions as
- we use this tense to talk about things that are generally
invented by students; at the same time, it’ s your go, counter
true:
Birds lay eggs. Tigers have stripes.
- we also use it for habits, routines and things that often,
Materials and preparation sometimes or always happen:
•Copy a LAURA’ S GAME BOARD and set of INSTRUCTIONS I g o swimming on Sundays.
for each group o f 6-8 students in your class. You will - the present simple is like the infinitive form of the verb
also need a dice for each group, and 3-4 differently (like, want, etc.) except for the third person singular
coloured counters for each group. which has an -s (he likes, she wants, etc.)
- we use don’ t or doesn’ t in the negative:
I/you/we/they d on ’t like it. Helshelit d o esn ’
t like it.
How to use the game 1 rules sh e e t )
Other structures
•Check that your students are familiar with the grammar G am e 2: Where do you come from? W hat’
s that like?
in the G ra m m a r p oin t and with the words listed
Vocabulary
under Vocabulary, above. You can write the
G am e 1: general knowledge about countries, animals,
vocabulary up on the board for their reference.
the body, science, etc.
•Divide the students into groups o f 6-8 players. The following words are accompanied by pictures:
penguins, polar bears, kangaroos, tigers, zebras, leopards,
•Ask players in each group to group themselves in pairs.
pandas, cats, fish, frogs, flies, spiders, birds, insects,
•Tell them they are playing together in these pairs South/North Pole, Australia, China, India, South America,
against the other pairs in the group. stripes, spots, bamboo, rice, tea, coffee, legs, eggs, moon,
•Give each group a laura’ s gam e board , a set of
earth, sun, light, sound, water, degrees (°), plant, sunlight
in stru ction s and a dice. Give each pair in the group
Students will need to know these verbs: live, freeze, have,
a differently coloured counter. eat, grow, go, travel, boil, need

•Ask all pairs to put their counters on START. G am e 2: planet, mountains, grass, trees, water, insects,
insect life, birds, bird life, sun, moon; telephones, signs, food,
•Tell them to begin playing by shaking the dice and milk, radios, guide, beetles, lights, flying chairs, woolly hats;
moving the counters round the board. have, go round, write, use tools, speak, eat, need,
•When they land on a shape (triangle, circle, square communicate, drink, walk, travel, wear
or diamond) they should obey the instruction for
that shape. Then it is the next pair’
s turn.
Materials and preparation
•When a pair lands on “ !’, they may choose one o f the
•For G am e 1, copy and cut up a set o f freaky facts
instructions to change, for example, changing the
cards and a set o f verb cards for each group of 3-4
parts o f the body when landing on a circle.
students in your class.
•The only condition is that they may not make an
•For G am e 2, copy a solar system map for every
instruction that allows a pair to move more than four
student in the class. Copy one planet card and
squares forward, or straight to FINISH.
one inhabitants card for every student and cut
up these cards.

20
j - '

How to use the games Part 1


•Give each student a solar system map and a
Note: G am e 1 practises the affirmative;
PLANET CARD.
G am e 2 practises the affirmative and negative.
•Ask them to read the planet card and work out which
GAME 1 1 RULES SHEET | planet on the solar SYSTEM map they come from.
•Check that your students are familiar with the grammar They should mark it with its name on the map.
in the G ra m m a r p oin t and with the words listed
•Ask them to take their solar system map (but not the
under V ocabulary for Gam e 1.
planet card ) and to stand up.
•Divide the class into groups o f 3-4.
•The ob ject o f this part o f the gam e is to nam e all
•Give each group a set o f freaky facts cards and a set the planets on the map.
Of VERB CARDS.
•Students can do this by talking to each other and
•Ask them to deal out eight freaky facts cards to each describing their planet using affirmative and negative
player and to spread the rest face down on the table. statements such as:
•They should place the verb cards face down in a pile S 1: Where do you come from?
on the table. S2: Tharg.
SI: W hat’ s that like?
•The ob ject o f the gam e is to m ake sentences using
a verb fro m a v e r b c a r d to com b in e two o f the S2: Well, it doesn’ t have any mountains and it doesn’
t
FREAKY FACTS CARDS.
have any grass. But it has trees and water.
SI: Is it planet number 2?
•Each player should take it in turn to pick up a verb S2: No, Tharg doesn’ t go round the sun.
card from the pile. etc.
•She should take two freaky facts cards from her •The students must not show their solar system maps
hand and make a sentence with them using the verb to each other, nor say the number o f their planet.
card to connect them (and adding any other words
•When they have written in the names o f all the planets
Tigers have stripes’‘
she likes), e.g. ‘ The earth goes round
the sun. ’‘
Polar bears live near the North Pole. ’‘
Pandas on their map, ask them to sit down.
live in China’ P art 2
•When everyone is sitting down, give each student an
•To make som e sentences she will need an extra ‘
s’or
inhabitants ca rd . This card should not correspond
‘es’card.
to the planet card they already have.
•She will find that sometim es she holds the right
combination o f cards to make a fact easily, e.g. Cats
•Tell them that they are each on a mission in outer space
eat fish, but sometim es she will not have the right and they have each found an alien (the one on their
inhabitants card ) from another planet who is lost
combination o f cards to make an obvious fact.
In this case she should ‘ invent’a fact, e.g. Tigers eat
in space. He/she doesn’ t speak their language so they
fish, and try to persuade the others that it is true. don’ t know where he/she comes from.
(She will obviously have m ore chance with a •T h e o b ject o f this p art o f the gam e is to find out
‘believable’fact like the above than with obviously w hich planet the alien is fro m and return
false statements like Birds have 8 legs\) him/her to it.
•If the group accept the ‘
fact’as true or possibly true, •To do this they will have to stand up and move around
she may discard the cards and take another two freaky the class ‘
radioing’each o f the other planets till they
FACTS CARDS from those on the table. find out which planet the alien is from. They could say:
•If the group reject the sentence, she must keep the SI: Spaceship Delta to Gamma 3 - Areyou receiving me?
cards but may change as many freaky facts cards S2: Yes. Go ahead.
as she likes from her hand with those spread out on SI: We have an alien here. He has two heads and four arms.
the table. T he cards that she puts back on the table But he doesn’ t have any feet. H e’
s in a flying chair.
must be face down. S2: Yes! H e’
s from Plarg. Can you bring him back?
•T hen the turn passes to the next player.
Variation
•T he winner is the player who gets rid o f all her •You can play this game in a more static version by
cards first. seating students in groups o f 8 or fewer around tables.
For 8 students, make eight copies o f the solar system
GAME 2 map , and a copy o f each of the eight planet cards
Note: This is a whole-class activity. and inhabitants ca r d s . For groups o f fewer than 8,
•Check that your students are familiar with the grammar make one copy o f the solar system map and white out
under O th er structures and with the words listed any unwanted planets. Use this as your master to make
under Vocabulary for Gam e 2. the required number of copies. Select planet CARDS
and inhabitants cards to correspond with the map.

21
>-

22 Present simple: •Pair В should quiz Player 1 about Player 2’



s answers, e.g.
Does he like ice cream?’They may use the cards as cues.

yes/no questions •Player 1 must try to remember.

type of activity •When she has answered. Player 2 may say whether she
Pairwork, matching and memory game was right or not.

Grammar point •They can then ask Player 2 about Player 1, and Player 1
Present simple questions can confirm or disagree with the answer.
- we use do and does to form questions in the present
•Pair Вshould keep a score of the number of right answers
simple: D o Ilyoulwe/they like ... ? D oes he/shelit like ... ?
that Pair A give about each other.
- note that we put the subject (I, you, etc.) after do and does
•Then it is Pair A’
s turn to question pair B.
Other structures
Short answers: Yes, I do. No, I don’
t. •The pair who got the most right answers at the end are
the winners.
Vocabulary
Places, things, activities: ice cream, football, cat, dog, glasses,
club, theatre, bicycle, tea, tennis, chess, stamps, guitar, piano,
languages, office, chocolate, car, jogging
Activity verbs: play, watch, go {clubbing!to the theatre),
get up, ride {a bicycle), collect, speak, work, drive
Other verbs: like, enjoy, have, wear 23 Present simple:
wh- questions
Materials and preparation Type o f activity
•Copy and cut up one set of cu e cards for each pair Small group, matching game
of students in your class. Each pair will need a sheet
of paper and a pen or pencil. Grammar point
Present simple wh- questions
- we form these questions with do and does:
Where d o llyoulwelthey live?
How to use the game Where d o es helshelit live?
•Check that your students are familiar with the grammar - we put the subject (I, he, etc.) after do and does
in the G ram m ar poin t and O ther structures and - question words {who, where, why, what, how, when)
with the words listed under Vocabulary, above. go at the beginning of the question
You can write the verbs, from the list, on the board
Other structures
for students to refer to.
With things that are generally true, we use a or the
•Divide the class into pairs. plural: A hedgehog rolls into a ball. T igers live in India.
•Give each pair a set o f CUE ca rds . Vocabulary
Animals (the names of these animals are given on the cards):
•Ask them to put them in a pile face down on the table.
elephants, tigers, horse, owls, giraffes, camel, frogs, hedgehog,
•Player 1 should take the top card and look at the picture, turtles, bees, hamsters, birds, geese, polar bears, penguin
then ask Player 2 a question based on the picture, These words are also given on the cards: India, Africa,
e.g. (picking up the picture of an ice cream) ‘Do you like hay, grass, leafHeaves, trees, water, hole, beach, honey, food,
ice cream?’ spring, autumn, snow, reach, store, catch (flies), roll {into a
•Player 2 should answer and ask Player 1 the same ball)', dark
question, e.g. ‘
Yes, I do. Do you?’ Students will need to know these words to make the
questions for the game (they can be written up on the
•The object o f the ga m e is to ask and answer as board): live, eat, lay {eggs), fly, keep, fur, long necks, hump,
m any qu estions as possible. cheeks, big eyes, long tongues
•Players should take it in turns to pick up cards from
the pile.
•Give a time limit, say three minutes. Materials and preparation
•Copy and cut up one set o f animal pictures and one
set o f animal answers for each group o f 3-4 students
•At the end of this time, join pairs together with in the class.
another pair.
•Pair A should put their chairs so they are back to back
and cannot see each other.

22
How to use the game I « u^s sheet | Materials and preparation
•Check that your students are familiar with the grammar •Copy and cut up one set o f packin g p ictu res, one
in the G ra m m a r p oin t and O th er structu res and s u itc a s e and one c h e c k l is t for each group o f 3^1
with the words listed under Vocabulary for this game. students in your class. Put a ll the pa ck in g p ic t u r e s
that you have copied together and mix them up.
•Divide the students into groups o f 3-4.
•Give each group a set o f animal pictures and
ANIMAL ANSWERS.
How to use the gam e I rules sheet ]
•They should spread the animal answers out face up •Check that your students are familiar with the grammar
on the table and put the animal pictures face down in the G r a m m a r p o in t and O th e r stru ctu res and
in a pile. with the words listed under V oca b u la ry for this game.
•Players should take it in turns to turn up a card from •D ivide your class into groups o f 3-4.
the animal pictures pile and lay it on the table.
•Give each group a suitcase and a c h ec k l ist .
•The o b je ct o f the ga m e is to find a qu estion for
the p ic t u r e that m atches on e o f the an sw ers on •Tell them they are goin g on holiday and this is their
the table. Q u estion s m u st b egin with a voh- w ord packing list.
and use d o o r does. •Ask two players in each group to take the suitcase and
•The player who can do this correctly first, for example the other two to take the c h ec k l ist . (In a group o f 3,
by asking (matching a picture of a tiger with the answer one player can take either the suitcase or the checklist .)
India) ‘
Where do tigers live?’
, may keep both cards. •Give out the mixed-up packing pictures to the players
•The player with most cards at the end is the winner. with the suitcases only - 12 pictures to each pair.
Because the packing pictures have been mixed up,
each group will be m issing som e items and have m ore
than one o f other items.

•T he pair should spread the packing pictures out where


they can both see them, but conceal them from the
24 some and any other pair in their group.

■T h e o b je c t o f th e g a m e is to ‘
p a c k ’th e su it c a se
Type of activity w ith all th e ite m s o n th e c h e c k l is t .
Small group, exchanging and collecting game
•T h e pair with the ch ec k list should ask the other pair
Grammar point We need some suncream.
if they have items on the fist, e.g. ‘
som e and any Have we got any {suncream)?’
- we use some and any with plural nouns {some pills,
any batteries) and uncountable nouns (some money, •T h e players with the suitcase and packing pictures
any shampoo) should answer, e.g. ‘ Yes, we’
ve got some.’or ‘
No, we
- we use some in affirmative statements (7 have so m e haven’
t got any. ’
money), in offers {Wouldyou like so m e money?) and •If they have an item, they can put it in the suitcase
requests {Can you give me so m e money?) and the players with the ch ec k list can tick it off.
- we use any in negative statements (7 haven’ t got any
money) and in questions, except for offers and requests •If they haven’
t got an item, the players with the
{Have you got any money?) CHECKLIST should underline or circle the item.
- some and any may be used on their own without a noun •If they have m ore than one o f any item, they should put
when the norm has been previously mentioned: one in the suitcase , but keep the other on the table.
7 haven’t got any shampoo. Have you got any?
•When they have finished going through the ch eck list ,
Other structures they should decide what items they need to get,
need’
. We n eed some stamps. e.g. ‘
We haven’t got any batteries. We need to get some.’
have got in questions and short answers ~‘
Yes, and we need some plasters too.’
Vocabulary •G roups may then send out two players to g o to other
Holiday necessities: film, suncream, insect repellent, money, groups to try to obtain those items.
plasters, batteries, shampoo, toothpaste, soap, travel pitts,
aspirin, tissues (These words are provided in the game.) •They should visit other groups and ask for items,
e.g. ‘
We need some shampoo. Have you got any?’
•G roups can give away any o f the items not in their
SUITCASE. (Items do not need to be exchanged - they
can be given away.)

The group to finish packing first are the winners.

23
25 How much ...? and 26 Quantifiers: much,
How many ...7 many, a lot of.
Type of activity
Pairwork, information gap game
a few , etc.
Type o f activity
Grammar point Small group, board game
H ow m u ch ... ? and H ow m an y ... ?
- we use how much with uncountable nouns: Grammar point
How much flour ... ? m uch, m any, n ot m uch, n ot m any, a little, a lot
- we use how many with plural nouns: (of), n ot a lot (of), a fe w
How many apples ... ? - we use much with uncountable nouns: m u ch time
- we use many with plural nouns: m an y books
Other structures - we use a lot of with uncountable and plural nouns:
have got a lot o f time a lot o f books
There is!are ... - much and many tend to be used in questions and
Vocabulary negatives. In affirmative statements we tend to use
Shop goods: apples, flour, coffee, jam, soup, oranges, tea, a lot of instead o f much or many.
tomatoes, sugar, bread - a few (meaning ‘ not many’ ) is used with plural nouns:
Amounts: gram, loaf/loaves a fe w books
Containers: bag, packet, jar, tin - a little (meaning ‘ not much’ ) is used with uncountable
nouns: a little time
Other structures
Materials and preparation have got: affirmative, negative, questions
•Copy and cut up a set of cupboard pictures (A and B) There is/are: affirmative, negative, questions
for each pair of students in your class. Present simple: affirmative, negative, questions
Vocabulary
These words are provided on the board: brothers, money,
How to use the game books, letters, coffee, tea, languages, hobbies, rooms, rain, pets,
•Check that your students are familiar with the grammar kilometres, time, exercise, problems, good friends, aunts,
in the G ram m ar p oin t and O th er structures and free time, holidays, television programmes, sisters
with the words listed under Vocabulary, above.
•Divide the class into pairs.
•Give cupboard picture A to one student in each pair
Materials and preparation
and cupboard pictu re В to the other student. They •Copy a qu estion s board and a set o f m u ch o r many
should not show their pictures to each other. cards for each group o f 3— 4 students in your class.
Cut up the m u ch o r many ca rds . For each group you
•The ob ject o f the gam e is to find as m any will need a dice and 3-4 differently coloured counters.
differences as p ossib le betw een the two pictures.
•To do this they will have to ask questions about each
other’s pictures, e.g. ‘
How many apples are there in your How to use the game I sh eet |
cupboard?’‘ How much flour is there in your cupboard?’ ,
•Check that your students are familiar with the grammar
and answer, e.g. ‘ There are five apples in my cupboard.’
in the G ram m ar poin t and O th er structures and
or ‘
I’ve got 500 grams of flour. ’
with the words listed under Vocabulary, above.
•There are eight differences.
•Divide the class into groups o f 3-4.
•Give each group a questions board, a dice and a shuffled
set o f m u ch o r many ca r d s . Give each student a
differently coloured counter.
•Ask them to place their counters on START and to
deal out five m u ch OR m any ca rds to each student.
•The rest of the cards should be placed in a pile face down.
•Player 1 throws the dice and moves forward that
number o f squares.
•The object o f the gam e is to m atch picture squares
and m u c h o r many c a r d s to m ake questions.

24
•When a player lands on a picture square he should look Materials and preparation
at the m u ch OR many cards in his hand to see if he
•For G am e 1, copy and cut up one set o f people
can make a question to ask one o f the other players.
cards and one set o f frequency cards for each pair o f
•For example, if he lands on ‘ books’and he has a ‘ How students in your class. Each pair will need a sheet o f
many’card he can make a question such as ‘ How many paper and a pen or pencil.
books have you got? or ‘ How many books do you read every
•For G am e 2, copy one sheet o f calendars and one
month?' He can ask any o f the other players, who must
set o f people pictures for each pair o f students in
reply, e.g. ‘
I don’ t have many books.’or ‘ Not manyГor
the class. Cut up the people pictu res .
‘(I read) two books (every month).’or ‘ {I read) a lot (of
books).’The player can then put his card down on the
table in front o f him. But, if he only has ‘How much’
cards in his hand, he cannot make the question and How to use the games
must take a card from the pile and miss a go. •Check that your students are familiar with the grammar
•Then it is the next player’
s turn. in the G ra m m a r p oin t and with the words listed
under V ocabulary for this game.
•The player who uses all the cards in his hand first is
the winner. GAME 1 I RULES SHEET |
•Divide the class into pairs.
•Give each pair a set of people cards and a set of
frequency ca r d s . Ask them to put them in two
separate piles face down on the table.

27 Frequency adverbs: •Player 1 should take the top card from each pile and
put them face up on the table for both players to see.

always, sometimes, etc. •The o b je ct o f the ga m e is to m ake a true o r false


sen ten ce co m b in in g the two phrases.
type o f activity
Pairwork and small groups, connecting game •Players should take it in turns to take the top card
Pairwork/whole class, information gap game from each pile and make a sentence using the words
on the cards, e.g. ‘
A lot of my friends go skating on
Grammar point
Friday nights. ’or ‘
M y boss often shouts. ’
Present simple + frequency adverbs and adverbial phrases
- frequency adverbs (always, often, frequently, usually, •They should keep a list o f their sentences as they say them.
sometimes, occasionally, rarely, never, etc.) precede the
•Then get each pair to work with another pair.
verb (I n ever eat fish), and the main verb in questions
(Do you som etim es g o skating?) •Each pair in the group should take it in turns to read
- adverbial phrases (every day, once a week, twice a week, their sentences out.
on Sundays, on Monday nights, etc.) go at the end of •Each pair should guess whether the other pair’
s sentences
the sentence: I go swimming on Tuesdays. are true or false.
Other structures •If they are right they get a point. If they are wrong,
None the other pair get a point.
Vocabulary •The pair with most points at the end is the winner.
G am e 1: Family and friends: brother, sister, aunt, uncle,
parents, cousin, friend, neighbours Variation
Other people: boss, teacher, children, politicians, babies, •You can adapt this game to practise only the frequency
people, group, British adverbs (always, often, frequently, usually, sometimes,
Animals: dogs, sheep, cat occasionally, rarely, never) if you prefer. Simply discard
G am e 2: theatre, ballet, orchestra, church, Italian lessons, the adverbial phrases (on Saturday nights, etc.) from
violin, skating, birdwatching, parachuting, hiking, canoeing, the frequency cards and copy more of the adverbs.
yoga, football, boxing, art, cookery, philosophy, astronomy,
clinic, sewing, finance, climbing GAME 2
•Divide the students into pairs.
G am es 1 and 2: Activity expressions: go walking /
birdwatching / swimming / hiking /parachuting, go to a class •Give one student in each pair (Student A) a sheet of
/ to church / to the clinic / to the hairdresser / to orchestra calendars . He should not let his partner see it.

practice / to the ballet / to the theatre, do astronomy /yoga, •Give the other student (Student B) a set o f people
play football / tennis pictu r es . She should spread these out on the table
in a way that she, but not her partner, can see them.

25
•T h e o b je c t o f th e g a m e is to m a tch th e PICTURES Other structures
to th e CALENDARS. None
•Student A begins. He should describe the activities in Vocabulary
the first calendar in his sheet o f CALENDARS, e.g. ‘ He Actions and feelings (all these words are provided in the
sometimes goes to the theatre. He goes to ballet lessons once game): arriving, feeling {happyIwell!sad), trying {to learn
a week / every Tuesday. ’ Spanish), practising {her Spanish in the market), having
{a siesta), spending {all her money), learning {to windsurf /
•Student В should look at her people pictures to see if
to ride bikes), enjoying {Spanish food / the tour), playing
she has a picture that corresponds to this description.
{volleyball), burying
•She should give this to Student A, who should put it
on the correct calendar.
•Halfway through, the students can exchange roles Materials and preparation
(Student Вhas the set of calendars and Student A •Copy one set of caption cards and one photo album
the pictures ).
(left and right pages) for each group of 3-4 students
in your class. Cut up the ca ption ca rds , keeping the
Variation people cards and verb cards separate.
•If you prefer a whole-class activity for this game, copy
and cut out as many calendars from the calendars
sheet as you have students in the class, and copy the
corresponding people pictures . Give each student an How to use the game 1 rules sh e e t |

individual calendar and one o f the people pictures •Check that your students are familiar with the grammar
(not the picture that corresponds with their calendar). in the G ram m ar p oin t and with the words listed
They should then go round the class trying to find the under Vocabulary, above.
person who has ‘ lost’the calendar that they have, by
•Divide the class into groups o f 3-4.
asking and answering questions, e.g:
•Give each group a PHOTO ALBUM and a set o f caption
S 1: Do you sometimes go skating?
ca rds , separated into PEOPLE CARDS and verb ca r d s .
S2: Yes!
S 1: And do you go birdwatching at weekends? •Ask each group to put both pages o f the ph o to album
S2: Yes! I love birdwatching. face up on the table where they can all see them.
SI: A this your calendar?
•Ask them to take the people cards and to spread
them out face up on the table.
•Ask them to take the verb cards and to spread them
out face down on the table.
•Players then take it in turns to turn up the verb cards ,
28 Present continuous: one at a time. They should leave the cards face up.

affirmative and •T h e o b ject o f the ga m e is to m ake a caption for


each photo, using the c a ptio n c a r d s . Each caption
negative is m a d e up o f three cards.
•The players should look at the cards on the table and
Type of activity
try to spot a combination o f ca ption cards that
Small group, ordering game
makes a sentence that describes one of the photos,
Grammar point e.g. for photo 1: We are arriving in Spain.
Present continuous
•When one of them ‘ spots’a caption, she should say
- we can use this tense to talk about ongoing actions
the words and point to the photo.
and feelings:
I’m reading. •The first player to do this can put the appropriate
She’ s w atch in g TV ca ption cards under the photo and claim a point.
H e’s fe e lin g sad.
•The player with the most points at the end is the winner.
- we form the present continuous with the present tense
forms o f be + [verb]-w£: I ’ m I you ’re I he’
s I she’
s/
Variation
we’re / they’ re + [verb]-zw,g
•This can be played as a team game, where the first
- we can form the negative like this: I ’ m not /you ’re not
group to match all the photos and captions correcdy
(or you aren’ t) / he’
s not (or he isn ’
t) / she’
s not (or she
wins the game.
isn’
t) / we’ re not (or we aren’t) / they’
re not (or they aren’t)
+ [verb]-m£

26
29 Present continuous: 30 Present continuous:
yes/no questions wh- questions
type of activity Type of activity
Small group, lotto game Small group, ordering and matching game

Grammar point Grammar point


Present continuous questions Present continuous wh- questions
- the word order is changed in questions: - the word order is changed in questions:
Are you!weIthey + [verb]-ing? A m I + [verb]-^? What are you Iwe/they + [verb] -ing?
Is helshelit + [vesb]-ing? Where am I + [verb]-ing?
When is hetshe + [verb] -ing?
Other structures
- question words (what, who, when, why, where, how, which)
Present continuous negatives: He isn ’
t dancing.
come at the beginning o f the question
Vocabulary
Other structures
Activities: dancing, running, jumping, kicking (a ball),
None
drinking, typing, singing, climbing (a tree), ironing, cooking,
washing up, riding {a bike), driving, eating, writing, playing Vocabulary
(the guitar), painting, sleeping, shopping, watching (TV), Actions: crying, smiling, looking (at), talking (to),
reading, fighting, skating, repairing (a car) running, thinking, buying, writing (to), cooking, standing
(on), screaming (at), going (These verbs are provided
on the cards.)
Materials and preparation Also: watch, see, catch, dreaming, trying (to reach)-, sad,
•Copy and cut up one set of four l o t t o boards and film, hot-air balloon, bus, flowers, fried eggs, cupboard, ghost
one set o f 24 lo tto pictures for each group o f 3-4
students in your class. For groups o f 3, discard one
board and its set o f six picture cards. Materials and preparation
•Copy and cut up one set o f picture qu estion s , one
set o f pictu re answers and one set o f w ord cards
How to use the game I rules sh e e t |
for each group o f 3-4 students in your class.
•Check that your students are familiar with the grammar
in the G ram m ar poin t and O th er structures and
with the words listed under Vocabulary, above. You
can write the words on the class board for the students How to use the game
to refer to. Part 1 I RULES SHEET |
•Check that your students are familiar with the grammar
•Divide the students into groups of 3-4.
in the G ra m m a r p oin t and with the words listed
•Give each group a set of l o t t o boards and a set o f under Vocabulary, above.
LOTTO PICTURES.
•Divide the class into groups o f 3-4 students.
•They should put the lo tto pictures face down in a
•Give each group a set o f p ic t u r e q u e s t io n s and a set
pile on the table and take one lo tto board each.
o f shuffled WORD CARDS.
•The object o f the gam e is to m atch the pictu res
•Ask them to spread out the word cards face up on
in the pile with the pictu res on the boards.
the table where they can all see them.
•Player 1 begins. He takes a picture from the pile and,
•Ask them to put the picture question s face down in
without showing it to the others, tells them three
a pile on the table.
things that aren’t happening in the picture, e.g. ‘
He isn ’
t
dancing. H e’s not eating. He isn ’
t laughing.’ •T he ob ject o f this part o f the gam e is to m ake an
appropriate question using fou r w o r d c a r d s for
•The other players then ask questions to find if the card
each picture.
corresponds to one on their boards, e.g. ‘Is he cooking?’
‘Is he writing?’‘
Is he driving?’ •Player 1 should turn up the first picture question
and put it face up on the table where everyone in the
•The player who gets the answer ‘
Yes’may take the picture
group can see it.
and place it on her board on the matching square.
•The first player to see the four w ord cards that make
•Then it is the next player’
s turn to pick up a picture and
an appropriate question for the picture should say the
say what is not happening in his picture.
question. If the others agree it is correct, he can then
•If any player picks up a picture that matches one on her take the four w ord cards and the picture qu estion ,
own board, she should replace it at the bottom o f the placing the picture in front o f him with the four word
pile and take another. cards underneath.

•The player who completes his board first is the winner.

27
•Then it is the next player’
s turn to turn up a picture Materials and preparation
QUESTION.
•Copy and cut up one set of job cards and one set of
•The player with most w ord cards at the end is a c t io n pictures for each group of 3-4 students in
the winner. your class.

Part 2 I RULES SHEET |


•When they have made all the questions correctly, ask
them to put away the w ord cards and give each group How to use the game I RULls SHE£T I
a set o f picture answers . •Check that your students are familiar with the grammar
•Ask them to put the pictu re qu estion s face down in in the G ra m m a r p oin t and with the expressions
a pile on the table and to deal out all the picture listed under V ocabulary for this game.
answers to the players. •Divide the class into groups of 3-4.
•The o b je ct o f this p a rt o f the ga m e is to m atch •Give each group a set o f job cards and a set of
qu estion and answer. a c tio n pictu r es .

•Player 1 takes the first picture qu estion from the pile •Ask them to place the JOB CARDS in a pile face down in
and asks the question, without showing the others the card. the centre o f the table and to deal out all the action
•The player who thinks she has the right picture answer pictures to the players.

can reply, e.g. ‘


H e’
s crying because he’
s watching a sad •The o b je ct o f the gam e is to m atch jo b c a r d s and
film. ’The other players can check that the question a c t io n p ic t u r e s .
and answer cards match; if they do, she can keep the
pair of cards. •Player 1 should take a job card from the pile and look
at it, without showing the others. He should give the
•Then it is the next player’
s turn to turn up a picture others three clues about what the person on his job
qu estion and ask the question. card does for a living and any likes, hobbies or habits
he can see, e.g. ‘ He wears a uniform. He drives a bus.
He likes chocolate. ’Then he asks ‘What is he doing now?’
•The player holding the matching a c tio n pictu re can
answer, e.g. ‘
H e’
s doing some gardening.’
, and produce
the card.
31 Present simple or •If she is correct, she can keep both matching cards

present continuous (job card and a c tio n picture ). If she is wrong, she
must give her a c tio n picture to Player 1.
type of activity
•Then it is the next player’
s turn to draw a job card
Small group, matching game
from the pile.
Grammar point
•The player with most cards at the end is the winner.
Present continuous or present simple
- we use the present simple to talk about actions repeated
every day, often, or sometimes (I g e t u p at 7.30 every
morning) and about feelings (He lik es chocolate)
- we use the present continuous for ongoing actions
taking place at the time o f speaking:
She can’t come to the phone now; she’s h av in g a bath.
32 can and can't
Type of activity
Other structures
Whole class/small group, collecting game
None
Grammar point
Vocabulary
can and ca n ’ t
Work activities: drive (a bus), deliver (letters), repair (cars),
- can has no -s in the third person:
teach (maths), work (in a restaurant / in an office / on a
I/youlhe/she/it/we/they can ...
building site / in a shop), paint (pictures), direct (films), fly
- the negative o f can is cannot or can’ t
(planes), clean (windows), wear (a uniform)
- the word order is changed in questions:
Likes: like (chocolate/dogs/music/coffeelbikes/baUetifilms!cats/
C an I/you/helshe/itlwe/they ...?
chewing gum/books)
- can!cannot/can’ t are followed by an infinitive (without to)'.
Com m on actions: do (some gardening), eat (lunch), drink
I can sw im lru n lju m p.
(coffee), drive (a car), read (a book), watch (ballet/afUm/TV),
- can is used without an infinitive in short answers:
talk (on the phone), play (tennis!football/golf), ride (a bike)
Can you swim? ~ Yes, I can.
- we use can/cannot/can’ t to talk about abilities
(I can swim/cook/sew), and to ask and give or refuse
permission (Can I join your team? ~ Yes, you can. /
No, you can’ t.)

28

Jr-

Other structures •The other teams must guess what the team does,
None e.g. ‘
You’
re a circus team.’
Vocabulary
Variation
Activities: juggle, ride (a horse), somersault / turn
•If you prefer to play this game in a more static version,
somersaults, walk (the tightrope), eat (fire), lift (weights), run,
divide the class into groups of 3-4 and give each group
do (the long jump / the high jump / gymnastics), swim, throw
a set of team cards and a set of talent pictures . They
(the javelin), play (the violin / the piano / the guitar),
should take one team c a r d each and put the talent
conduct (an orchestra), sing, dance, cook, sew, make
p ic t u r e s face down in a pile in the centre o f the table.
(furniture), sail (a boat), spin, weave, give (first aid)
Also: desert island, castaway •T h e o b je c t o f th e g a m e is to c o lle c t a se t o f talent
p ic t u r e s that c o r r e s p o n d w ith th e te a m m e m b e r s
ОПth e TEAM CARD.

Materials and preparation •Player 1 takes one TALENT picture from the pile, without
•Whole class: first mentally divide your class into four showing it to the others. He should check if the picture
teams. For each team, copy and cut up enough team matches one o f the six talents on his team ca r d . If it
cards and their corresponding talent pictures for
does, he should replace the card at the bottom o f the
each student to have one of each, e.g. each student who pile and take another.
will be in the circus team should have the ‘ circus •When he has a picture that does not match the talents
tea m ’card and a different ‘ c ir cu s ’talent pictu r e . on his team card , the others may ask questions,
(If there are fewer than 6 in a team, you will have to e.g. ‘Can you juggle?’‘
Can you cook?’based on the
make a choice of talent pictures and white out the list on their team ca r d .
corresponding items from the team ca r d . If there are
more than 6, simply copy some talent pictures twice.) •The player who asks the question that gets the answer
‘Yes’may keep the picture and add it to her ‘
team ’.
•Small groups: if you prefer to play the game in small
groups, copy and cut up one set of TEAM cards •Then it is the next player’
s turn to turn up a talent
pictu r e .
and one set o f talent pictures for each group of
3-4 students. For groups of 3 students remove one •The winner is the player who gets her ‘
team’together first.
team card and its corresponding talent pictu r es .
•At the end, players can go through their talent
pictures ‘introducing’their teams to each other,
e.g. ‘
He can juggle. ’etc., but not say what their team is.
How to use the game •The other players must guess what each team does.
•Check that your students are familiar with the grammar
in the G ram m ar poin t and with the expressions
listed under Vocabulary, above.
•For a whole-class activity, give each student in the
class a t a l e n t p ic t u r e and a tea m ca r d .
•Each student’ s t a l e n t p ic t u r e should correspond to 33 must, mustn't and
one of the people described on their team ca r d .
•The object o f the gam e is for the class to grou p
needn't
them selves into fou r team s, by finding the other Type of activity
peop le d escrib ed on their tea m c a r d . Pairwork, matching game
•To do this, they should get up and walk around the Grammar point
room, asking other people ‘ Canyou...?’questions, m ust, m u stn ’ t and n eed n ’t
e.g. ‘
Can you juggle?’‘Can you cook?’ - must has no -s in the third person:
llyoulhelshelitlwelthey m u st ...
•Players can answer ‘ Yes, I can.’or ‘ No I can’t.’or offer
- the negative of must is must not or mustn’ t
information, e.g. ‘I can’tjuggle but I can walk the tightrope!
- an alternative form to doIdoes not need to is needn’ r.
Can I join your circus?’
You d o n ot n eed to run. You n eedn ’ t run.
•When they find someone who has one of the abilities - must/mustn’ t/needn’t are followed by an infinitive
described on the card, they should join together and (without to):
go in search of more people to join their team. I must buy some food today.
You mustn’ t be late.
•When everyone has joined a team, ask the four teams
You needn’ t d o any shopping.
to go to different corners of the room.
- we use must to tell people to do things
•Ask each team member to describe the abilities of the - mustn’ t is used to tell people not to do things
person or people standing next to them, e.g. ‘
He can juggle.’ - needn’ t is used to say there is no obligation/necessity
‘She can ride a horse.’‘They can both walk the tightrope.’ to do something

29
Other structures
Comparatives: eat m ore, do m ore exercise
34 was and were
Vocabulary Type o f activity
(These words and expressions are provided on the cards.) G am e 1: Whole class/small group, ordering game
Activities: do my homework, clean the house, cut the grass, G am e 2: Small group, guessing game
go on a diet, do the shopping, see my bank manager, go to the Grammar point
dentist, have a holiday, have a good night’ s sleep, do more w a s and w ere: simple past o f be
exercise, eat more, wash my hair, get up early today, rush, - we use was and were to talk about situations that existed
take warm clothes, go to the bank at a definite time in the past
Transgressions: be late again, forget to phone the travel agent, - in the affirmative the form is:
lose my temper, fa ll asleep in the meeting, spend a lot of money Ilhe/shelit w a s you!we/they w ere ...
on holiday, spend a lot of time watching TV, lose the keys, - in the negative the form is:
burn the dinner, park on that yellow line again Ilhe/shelit w asn ’
t ..., you/we/they w eren ’
t ...
- in questions the word order is changed:
W as Ilhelshe/it... ? Wereyou/welthey ...?
Materials and preparation Other structures
•Copy and cut up one set o f necessity CARDS and one set None
o f a c tio n cards for each pair o f students in the class.
Vocabulary
G am e 1: Romance: in love, meeting place, under the clock,
happy, late, angry, rude, sorry
How to use the game (These words are provided on the cards.)
•Check that your students are familiar with the grammar G am e 2: Places: in the bath, in the street, in a boat (on the
in the G ra m m a r p oin t and O th er structures and sea), on the roof, in the sea, up a skyscraper, on a mountain,
with the words and expressions listed under in a tree/аgardenia police car, in hospital, on a horse
Vocabulary, above. Also: a.m., p.m.
•Divide the class into pairs.
•Give each pair a set o f necessity cards and a set of
a ction ca rds . Materials and preparation
•G am e 1: Copy and cut up one set of soap opera cards
•Ask them to spread the two sets out, face down, in
(words and pictures ) for each group o f 3-4 students
different areas on the table.
in the class.
•They should take it in turns to turn up two cards, one
•G am e 2: Copy and cut up two sets o f strange but
from each set.
true cards (pictures with times) for each group of
•The object o f the gam e is to m atch ca rds to m ake 3—4 students in the class. Cut the times off the bottom
m eaningful sentences. o f one set o f cards for each group.
•If the two ‘ half sentences’can reasonably be combined,
e.g. ‘I needn’ f and ‘ get up early today’ , or ‘You mustn’ t1
and ‘ be late again’ , the player can put them together to How to use the games
make a sentence, adding a phrase to ‘ justify5his sentence, Note: G am e 1 practises affirmative and negative forms;
e.g. ‘I needn’t get up early today because I don’ t start work G am e 2 practises questions and negatives.
until eleven.’or ‘ You mustn’ t be late again or your boss
will be angry. ’ GAME 1
•The player can then collect the two cards. •Check that your students are familiar with the grammar
in the G ra m m a r poin t and with the words and
•If the two ‘half sentences’can’ t be combined, or the expressions listed under V ocabulary for Game 1.
player can’ t think of a situation in which they would
make sense - e.g. ‘ I mustn’t’and ‘ do my homework’ •Divide the class into groups o f 3-4.
would be hard to combine (though ingenious students •Give each group a set o f soap opera cards (w ords
may be able to find a reason!) - the two cards should and pictures ).
be left face up on the table.
•You can play this as a competitive team game or as a
•The next player can then turn up two cards and try to small-group card game.
make a sentence.
Team gam e
•Any new ‘ half sentence’can be combined with one that
•Get each group to spread the pictures and the w ords
has previously been turned up and left on the table.
out on the table.
•The winner is the player with most cards at the end
•Tell them the pictures and w ords tell a story and that
o f the game.
there is one sentence for each picture. Each sentence is
made up o f three w ords cards.

30
•T h e o b je c t o f th e g a m e is to a rra n ge th e p ic t u r e s •Give each group a set of strange but true cards
in s e q u e n ce to tell the sto r y a n d th en to s e le c t a n d without the times.
o r d e r w o r d s fr o m th e w o r d s ca r d s to m a k e a
♦ •Ask them to deal them out equally to all players.
se n te n ce fo r ea ch pictu re.
•Now give each group the strange but true cards with
•The group can re-order the pictures to match with
the times on. Ask them to put these in a pile face down
the sentences if they need to.
in the middle o f the table.
•The group that does this first is the winner.
•The ob ject o f the gam e is to m atch the two sets o f
C ard g a m e | r u le s sh e e t \
str a n g e b u t tr u e cards.

•Get the groups to spread the soap opera pictures out •Player 1 begins. He takes a card from the pile.
face up in the centre o f the table, in any order.
•If it matches one in his hand, he should replace it at
•They should deal out seven w ords cards each and put the bottom o f the pile and take another.
the rest face down to one side of the pictu res .
•If it does not match one in his hand, he should look at
•The players may look at the w ords in their hands but the card but not show it to the others, and he should
not show them to the others. ask the rest of the group: ‘ Guess where I was a t ...
•T h e o b ject o f the ga m e is to find three w ords card s a. m. !p.m. yesterday. I wasn’
t ........... and I wasn’ t
to m a k e a sen ten ce that tells w hat is h a p p en in g ............’(saying the time on the card and naming
in o n e o f th e PICTURES. two places not pictured on the card).

•Player 1 goes first. If he has the right words in his hand •The rest o f the group have to guess where he was,
to make a sentence about any o f the pictu res , he can basing their guesses on the pictures they hold,
lay them down underneath the picture and say the e.g. ‘
Were you in the bath?’
sentence. •The player with the matching picture, who guesses
•The others can comment - accept or reject the sentence. correctly, can take both cards and discard them.

•If they agree with it, he can take, from the WORDS cards •The player who gets rid o f her cards first is the winner.
on the table, three new WORDS cards.

•If he cannot find the right w ords in his hand, he can


exchange as many WORDS cards as he likes from the
cards on the table.

•Then it is the next player’


s turn.
•When every picture has its sentence, then the players
35 Past simple: affirmative
can arrange them to make the story. and negative
The story is: type of activity
They were in love, (picture 1) G am e 1: Pairwork and small group, matching game
The meeting place was under the clock, (picture 2) G am e 2: Small group, information gap game
He was there at 7 o’ clock, (pictu re 3)
Grammar point
She wasn’ t there, (picture 4)
Past simple: affirmative and negative
Where was she? (picture 5)
- in the affirmative this tense is formed by adding -ed:
He wasn’ t happy, (picture 6)
walk —* w alk ed, look —► loo k ed
She was late, (picture 7)
- in the negative this tense is formed with did not/didn ’
t:
He was angry, (picture 8)
I d id n ’
t walk. She d id n ’
t look.
She was angry. (PICTURE 9)
- there are many common verbs which have irregular
He was rude. (PICTURE 10)
past simple forms: go —► w ent, see —► saw
She was rude. (PICTURE 11)
She wasn’ t happy. (PICTURE 12) Other structures
He was sorry. (PICTURE 13) None
She still wasn’ t happy. (PICTURE 14)
Vocabulary
He was very sorry. (PICTURE 15)
Com m on actions: begin/began, break/broke, bring/brought,
They were in love again. (PICTURE 16)
build/built, buy/bought, catch/caught, come/came, drink/drank,
(But variations are possible!) eat/ate, fall/fell, find/found, fly/flew, forget/forgot, get!got,
give/gave, go/went, have/had, hear/heard, leave/left, losellost,
GAME 2 I RULES SHEET
make/made, meet/met, pay/paid, put/put, read/read, ring/rang,
•Check that your students are familiar with the words say/said, see/saw, sell/sold, sit/sat, sleep/slept, speak/spoke,
and expressions listed under Vocabulary for Game 2. spill/spilt, standlstood, sticklstuck, take/took, tell/told,
•Divide the class into groups o f 3-4 students. think/thought, win/won, write/wrote

31
Also: •Ask them to put these face down in a pile in the centre
G am e 1: job, cup, chocolates, wall, hat, ball, room, tea, o f the table.
spaghetti, vase, floor, key, Paris, name, book, flowers, yesterday,
•Ask them to take the verb m atch cards and separate
have (a bath), owl, house, cake, pay {by cheque), food, fridge,
them so that only the past forms are left.
marry, film, car, clown, tent, chat, glass, water, class, stand up,
paper, slice of cake, child, think about, cup/trophy, letter •Check that students have all the past cards. Ask them
G am e 2: hole, wall, mistake, door, plant pot, accident, to deal out the past cards equally to all players.
hammer, piano keys, glue, curtains, blowtorch, window, glass,
•Players may look at their cards.
carpet, paint pot, table, saw, shelves, fountain, plans,
living room, garden, wallpaper', •The ob ject o f the gam e is to m atch pictu res and
need, admit, drop, glue, burn, get {in the way of), smash, verbs, and to m ake a sentence, using the past
lean, walk, saw {in half), put up, notice', sim ple, d escrib in g the picture.
thin, backwards, silly, sorry, not straight, back to front •Player 1 begins. H e takes a card from the pile o f
a c tio n pictures and lays it face up on the table so
that the other players can see it.
Materials and preparation •All the players must try to match the correct verb to the
•G am e 1: Copy and cut up one set o f VERB m atch picture and to make a sentence in the past, e.g. for the
cards (present and past) for each pair o f students in picture o f a girl dropping a cup and breaking it, a student
the class. Copy and cut up one set o f ACTION pictures must produce the card broke and say ‘ She broke the cup. ’
(1 and 2) for each group of 4 students; for weaker The first to do this may collect the ACTION p ic tu r e
classes keep the verbs on the cards as support - for card and put her v erb m a tch (past) card on the
stronger classes cut the verbs off. discard pile.
•G am e 2: Make one copy o f the dave t h e builder •T he player with m ost ACTION pictu re cards at the
picture and one copy o f the culprit cards for each end is the winner.
group o f 4-10 students in the class. Cut up the
culprit ca rds . Variation
•When the students are familiar with the past forms,
this game can be played without the verb m atch
(past) cards: students turn up an a c t io n picture
How to use the games from the pile and the first one to describe it correcdy
Note: G am e 1 is a simple game to help students memorise gets the card.
irregular pasts; G am e 2 practises negative past forms.
GAME 2
GAME 1 •Check that your students are familiar with the words
Part 1 listed under Vocabulary for Game 2.
•Check that your students are familiar with the grammar
•Divide students into groups o f 4-10.
in the G ra m m a r p oin t for this game.
•Give each group a dave t h e builder pictu re and a
•Divide the class into pairs.
set o f culprit ca r d s . Each student should have one
•Give each pair a set o f verb m atch cards, present culprit c a r d . If the group is smaller than 10, some
and past . students will need to take two (or more) cards.
•Ask them to shuffle them and then spread them out •The o b ject o f the ga m e is fo r each g ro u p to work
face down on the table. ou t w ho d id what.
•They should take it in turns to turn up two cards at •There is one snag - they are only allowed to deny
a time. actions; they cannot make positive statements nor ask
•The ob ject o f this p art o f the ga m e is to find any questions. Ted, for example, can say ‘ I didn’t
m atch in g p a irs o f pa st and p r e se n t verbs. smash the window. ’or ‘ I didn’t burn the curtains. ’but
not ‘I broke the plant pot. ’(They must tell the truth
•If a player turns up two cards which have the past and though - Ted can’ t say ‘I didn’t break the plant pot.’
)
present form o f the same verb on them, e.g. begin and
began, she can pair the cards and collect them. •It is up to each group to work out how to solve the puzzle.

•The player with the most cards at the end is the winner. •The group that solves the puzzle first are the winners.
•When the puzzle is solved and everyone knows who is
Part 2 I RULES SHEET |
guilty, they can all make their excuses, e.g. ‘ I put the
•Check that your students are familiar with the words
fountain in the m iddle o f the room. I had the plans back
listed under Vocabulary for Game 1.
to frontf
•When the pairs have finished the first part o f the game,
join them up with another pair to make a group of 4
and give them a set o f a c tio n pictures (1 and 2).

32
36 Past simple: 37 Past simple:
yes/no questions wh- questions
type of activity Type o f activity
Small group, matching game Small group, lotto game
Grammar point Grammar point
Past simple: yes/no questions Past simple: wh- questions
- we use did to form questions in the past simple - question words (what, why, when, where, who, how or
(DidIlyoulhelshelitlzuelthey ...): which [thing]) come at the beginning of a question
D id you g o to the cinema? - we can make wh- questions with was or were followed
- note that we put the subject (I, you, etc.) after did by the subject:
When w ere you in London?
Other structures
- we can also make wh- questions with did followed by
None
the subject and an infinitive (without to):
Vocabulary Where d id you stay? Who d id you m eet?
cinema, film, cafe, coffee, pizza, restaurant, queue (for a taxi),
party, get!offer (a lift), pub, folk concert, ballet, catch (a bus),
Other structures
What kind of: What k in d o f shoes did you buy?
nightclub
What colour: What colou r was it? What co lo u r tie did he
wear?

Materials and preparation Vocabulary


toast, coffee, pocket, cup, Italy, year, bike, scared, plane, funny,
•Copy and cut up the crossed paths cards for each red, white, blue, theatre, party, pizza, restaurant, mother,
group of 4-6 students in the class. If using the game night, best friend, week, foot, train, vanilla, orange, black,
with groups o f 4 or 5, simply discard one or two stripes, nice (These words are provided on the cards.)
crossed paths cards.
Students should be familiar with a range of common verbs,
e.g. go, do, eat, get to, like, prefer, buy, find, keep, meet, go,
see, catch, choose
How to use the game
•Check that your students are familiar with the grammar
in the G ram m ar poin t and with the words and Materials and preparation
expressions listed under Vocabulary, above. •Make one copy of the lotto boards for every 4 students
•Divide the class into groups of 4-6 students. in the class (cut each copy o f the sheet to create 4
identical boards). Copy and cut up one set o f ANSWER
•Give each group a set o f cr ossed paths cards and ask cards for each group o f 3-4 students. You will also
them to take one each.
need a paper bag for each group.
•They should not show it to the other players.
•The card shows what each of them did yesterday evening.
•At some point in the evening they met each o f the other
How to use the game I rules sheet
members of the group. •Check that your students are familiar with the grammar
in the G ra m m a r poin t and O th er structures and
•The object o f the ga m e is fo r each player to work
with the words listed under Vocabulary, above.
out where he saw the other players.
•Divide the class into groups o f 3-4 students.
•To do this they should use the information on their
card and ask each other ‘ Did y o u ......... yesterday •Give each student a lo tto board and give each group
evening?’
, e.g. ‘
Did you go to Luigi’ s restaurant yesterday one set o f answer cards and a paper bag.
evening?’
, until they find a place that they both have
•Ask them to put the answer cards in the paper bag.
in common. They must answer only ‘ Yes’or ‘ No’ .
•T h e o b ject o f the gam e is to m ake qu estion s that
•When they find a place they have in common, they can m atch the answers on the ANSWER CARDS.
write the other person’
s name against that place on
their card. •Player 1 begins. He takes a card from the paper bag
and reads it out.
•The group who are the first to work out where everyone
saw everyone else wins the game.

33
i'-

•The other players must try to make a past simple Materials and preparation
question using a question word or phrase from their
•Copy a tim e board and a set o f preposition cards
LOTTO board to which the words read out from the
for each group of 3-4 students in your class. Cut up
card could be the answer. The first player to do this
the preposition ca r d s . You will also need a dice for
correctly takes the card and places it on her LOTTO
each group and a different coloured counter for each
BOARD. For example, if Pizza is read out, a player
student in the group.
could use WHAT from the l o t t o board and make
the question ‘ What did you eat for dinner?’
•In the event of two players asking a question at the same
time, the other players can decide which question is the
How to use the game I *ULESsheet |
best in terms of grammatical correctness or inventiveness. •Check that your students are familiar with the grammar
in the G ram m ar poin t and O th er structures and
•Then it is the next player’
s turn to dip in the bag and with the expressions listed under Vocabulary for
read out an answer . this game.
•Once players have covered a space on their lo tto •Divide the class into groups of 3-4.
board , they cannot use that question word or phrase
any more. •Give each group a TIME board , a dice and a set o f
preposition ca rds , and a different coloured counter
•The winner is the player who fills in her LOTTO for each student in the group.
BOARD first.
•The students should put the TIME BOARD in the middle
Note: If you are concerned to restrict the questions to of the table and place their counters on START.
object questions only and to avoid students making
•They should deal out four preposition cards to each
subject questions (e.g. you want them to ask ‘ Who did
player and put the rest face down in a pile on the comer
you visit yesterday?’but not ‘Who visited you yesterday?’
),
o f the board.
make the rule that questions must begin: ‘ What/Where/Wky
(etc.) d id ...?’Or write in ‘
D ID ’after each question •Players take it in turns to throw the dice and move their
word or phrase on your master copy of the lo tto boards . counters round the board.
•If a player lands on a time square, she should look at
the cards in her hand and find one that matches the
time in the square (e.g. A T Christmas or ON Monday).

•T h e o b ject o f the gam e is to m atch tim es and


38 Time prepositions: p rep osition s correctly in o rd er to ask a question.
•If she has a suitable preposition card she can ask a
in, at, on question to any other player, involving that time phrase,
e.g. ‘What do you eat at Christmas, Franfois?’When
type of activity
Francois replies, she discards her preposition card ,
Small group, board game
replacing it at the bottom of the pile, and takes another
Grammar point from the top. Then she can have another go.
in, at and on
•If a player does not have the correct preposition card
- we use in with months {in January), years (in 1999),
in her hand she must miss her go, but can pick up a
seasons (in the spring), and parts of the day (in the
card from the pile.
morning/afternoon/evening)
- we use at with times (at 9.30), festivals (at Christmas), •The player who gets to FINISH first is the winner.
and in expressions like at night and at the weekend
- we use on with days and dates: on Monday, on Tuesday
morning, on 17th April
Other structures
Present simple: affirmative, negative and questions
Past simple: affirmative, negative and questions
Vocabulary
Times (e.g. at six o ’
clock), days (e.g. on Monday),
months (e.g. in June), years (e.g. in 1999), festivals
(e.g. at New Year)

34
39 Present continuous •You can practise the third person forms {Sam’
Am y’
s going /
s going ..., etc.) in addition to I and you by giving

with future meaning a (deliberately short) time limit, and then seating students
in pairs or threes to pool their information and complete
type of activity their maps.
Whole class/large group, information gap game
Grammar point
Present continuous for future plans
- the present continuous is used with a future meaning
when we are talking about plans and intentions:
I’m g o in g to the theatre tonight. 40 going to
Other structures
type of activity
wh- questions: What are you doing tonight?
Whole class and small group, information gap game
Vocabulary
Grammar point
Leisure activities and places: meal, restaurant, piano recital,
g o in g to
concert {hall), theatre, nightclub, skating {rink), meeting,
- we use amlislare going to followed by an infinitive to
cafe, film, cinema, pub, badminton, sports hall, swimming
talk about future intentions:
{baths), football pitch /match
I’m g o in g to fin ish this book tonight.
We’ re g o in g to buy a small hotel near the sea.
- in negatives we use I ’ m n ot..., he/she isn’t ..., and
Materials and preparation youlwelthey aren’ t ...:
•Copy and cut out one map and one role card for each I’m n ot going to cook tonight.
student in the class. For classes and groups smaller - in questions we put the subject after amlislare-.
than 12, just use the appropriate number of role What are y ou going to do tonight?
cards but make sure the cards for ‘ Sam’and ‘ Amy’ - we usually avoid saying going to go:
are included. I’m g o in g to bed (rather than I ’ m g o in g to g o to bed)
Other structures
Present simple of be: affirmative, questions and short answers
How to use the game Tim e expressions: first, after, then, next, etc.
Students may use can, and imperatives: e.g. Tell!Ask
•Check that your students are familiar with the grammar
{someone to do something)
in the G ram m ar poin t and O th er structures and
with the words listed under Vocabulary, above. Vocabulary
have a party/dinner party, paint, dining room, play {drums),
•Give each student a role ca r d .
do {homework), watch {TVIa video!a football match),
•Make sure ‘ Sam’goes to a man and ‘ Amy’to a woman, go to bed early, go to a restaurant/the cinema, go swimming
if possible, because these are the only two people who
are going out together tonight.
•Tell them that what is written on the card is what each Materials and preparation
of them has arranged to do tonight. •Copy and cut out one o f the role cards for each
•Give everyone a copy o f the map . student in the class. For classes or groups o f fewer
than 12, cut the fourth person off three role CARDS
•The object o f the gam e is to find out w hich two in a family and discard the fourth card (e.g. cut ‘Alice’
p eople are goin g out togeth er tonight. off three cards and discard the ‘ A lice’card), or
•To do this they will have to get up and walk round the discard a whole family. Each student needs a card
class, asking each other wh- questions and answering. with a name in bold.
For example, they ask ‘ What are you doing tonight?’or
'Where are you going tonight?’, and answer 'I’
m having ...’
or ‘I’m going ...’
. They fill in on the map who is going How to use the game
to be where.
•Check that your students are familiar with the grammar
Variations in the G ram m ar point and O th er structures and
•You can adapt the game to practise yes/no questions with the expressions listed under Vocabulary, above.
and short answers by adapting the rules: specify that Part 1
students should guess by asking e.g. ‘ Are you going •Give each student a role ca r d .
to the theatre tonight?’
, and should reply ‘
Yes I am. /
No I ’m not.’ •Tell them to imagine they are the character in b o ld on
their card. The thought bubble shows what they have
decided to do this evening.

35

£
■-

•The ob ject o f the gam e is to find the rest o f your


fam ily and discover what they are h op in g to do.
•To do this, students will have to walk around the class
until they find the rest o f their family, by asking, for
example, ‘ Are you in the Brown family?’and answering
‘Yes, I am. I ’
m Mrs Brown.’or ‘ No, I ’
m not.’
•When they have grouped into their families, they should
then find out what the others in their family are planning
to do, by asking ‘What are you going to do this evening?’
and answering, for example, ‘ I’m going to play my drums. ’
•Warn them there will be a conflict! Give them a few
minutes to argue, e.g. ‘ No, you’ re not going to play your
drums because I ’ m going to have a dinner party!’‘ Oh no
you’re not going to have a dinner party because I ’m going
to paint the dining room this evening!’

Part 2
•Regroup them into groups o f 3 like this: ask all the
‘Browns’to put up their hands and give them a number
each, counting from 1. D o the same with the ‘ Blacks’
and the ‘Greens’ .
•Then ask ‘ all the Is’to sit at a certain table, all the 2s
at another and so on, until the whole class is sitting in
groups o f 3. In each group o f 3 there should be one
person from each family. If the number of students is
not divisible by three, add the extra students to other
groups, e.g. if you have 14 students you will have 2
students ‘left over’. Add one to each o f two other groups
so you have two groups of 3 and two groups of 4. In the
groups of 4 there will be 2 people from the same family.
Try to ensure these are different family members!

•Ask them to tell the others about their family


argument. For example, ‘ My mum thinks she’ s going to
watch EastEnders, but she’
s wrong because I ’
m going to
watch a video!’
•Then see if they can offer the other families in their
group some advice. Can they solve the problem so that
everyone gets what they want? For example, ‘ Tell your
M um’ s friends they can come to dinner, but you’
re all
going to paint the dining room first!’
•Regroup students in their original ‘
families’and get
them to try to find a solution.
•Ask ‘
families’to report back on any solutions. For
example, ‘Well, I ’
m going to watch the video after M um’ s
TV programme and Susie isn ’ t going to have a party.
She’
s going to invite her friends to watch the video too.
And Dad is still going to bed early!’

36
Games material
The following pages contain games material to be
photocopied and cut up for your class. The Teacher’ s
notes explain how to use this material for each game.
All sheets are for single-sided photocopying.

On several pages (pages 53, 78, 79, 90 and 106), the


numbers that identify different cards are printed outside
the cards. It is important that you cut along the
cutting-lines______________ and discard the numbers so
that students do not see them on their cards. The numbers
are printed to show you the correct answers for the games.

On pages 123-8 you will find Rules sheets for some of


the games. These can be photocopied too, and given to
students to help them remember how to play the game.
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

П a or an
ARTICLE CARDS

an an an

an an an

------------------------------------------

an an a

......... ............................ ................. -----------------------------------------------

a a a

a a a

L_________________________________ ___________

a a a

39
Elementary Grammar Games
Pearson Education Limited © J HadfMd 2001

a or an
FOOD CARDS
I---------------

onion

artichoke oyster

yoghurt

pear

sausage

40
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

П a or an
FRIDGE PICTURE
i---------------------------------------------------------------------------------------------------------------------------------------- 1

41
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

0 a la n or th e (1)
ARTICLE CARDS

a a a a a

a a an an an
________________ ______ _______________________j
1

an th e th e th e th e

th e th e th e th e th e

PICTURE CARDS

42
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

3 alan or the (2)


ANIMAL CARDS

43
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Countable and uncountable nouns


FOOD CARDS
i---------------

salt flour

o ------
milk coffee tea

bread butter

cheese

carrots

tomatoes biscuits

44
Elementary Grammar Games
Pearson Education Limited © J Hadfieid 2001

0Personal pronouns: subject and object (1)


TRUE ROM ANCE (WORDS)

he sees her she

sees him he smiles at

------------------
______________________________ !

her she smiles at him

----------------- n
______________________________

he waves at her she

r„ _____________________________
---- ------1

writes a
waves at him he
m e ss a g e t o
— ..........
L_____________________________
...........—
______________________________ i

writes
her she him
back t o

the
everyon e reads they
m e ssag es

m e et after w ork everyon e w atches

them they all ch eer

46
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

5 Personal pronouns: subject and object (1)


TRUE ROMANCE (PICTURES)
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

В Personal pronouns: subject and object (2)


ME AND YOU CARD S

I you me we us

like hate love make makes

don't doesn't believe in ice cream dancin g

music books sad films fo otba ll letters

1 gh osts sunshine holidays spiders frighten ed

L___________ __

I sad happy excited tired cry

48
Pearson Education Limited © i Hadfield 2001

D Possessive adjectives: m y, y o u r , his, etc.


SENTENCE FRAGMENTS

my your his her our

their m oth er fa ther brother sister

.............. .

aunt uncle group is tall is small

_ ___ ___________ j

has g o t
has a wears likes likes
brown
beard glasses reading footba ll
hair
...._____ __ ____________

has a has g o t has a has a w orks


bike a car dog cat hard

__________
............

is is is a is g o o d likes
intelligent attractive g o o d c o o k at dancin g ice cream

49
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Possessive's
FAMILY TREES
I----------------
A

Felix m. Agatha

Feter m. Annie Martha m. William m.

Kate Susanna m. Tim Amanda m. Tom m.

Toby Alex Fhil Sam Jan

m. = married
............... ................................... .......................................... ............................. .............. .................. .............
В

m.

m. Martha m. William George m. Agnes

Susanna m. Tim Amanda m. Tom Mary m. John

Alex Fhil Sam Jan Sen Seth

m. = married
I________________________________________________________________________________________________________________________________________________________________________________________________________I

50
8 Possessive 's -i

51
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

9 Possessive pronouns: mine, yours, hisf etc.


COUPLE CARDS
Cut into four cards only! <hr.

52
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

9 Possessive pronouns: mine, yours, his, etc.


POSSESSIONS CARDS
1 2 3 4

53
Elementary Grammar Games
Pearson Education Limited © J Hadfieid 2001

Possessive pronouns: mine, yours, his, etc.


VICTORIAN PHOTO

OBJECTS CARDS

54
Elementary Grammar Games
Pearson Education Limited © J Hadfieid 2001

10 be: affirmative and negative


STREET MAP
---------------------------------------------------------------------------------------------------- ,
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

EElbe: affirmative and negative


NEIGHBOURS CARDS ( tw o s ets)

At Number 1 At Number 2 At Number 3 At Number 4


Jane (21), Mary (22) Peter (50), Sue (46) Alice (39), Tamsin (3) Bob (42), Tina (43)
>- Single > Married >- Alice is single > Married
>- Students >- Peter: doctor >- Alice: secretary >- Bob: postman
Sue: doctor Tamsin: at nursery Tina: housewife

At Number 5 At Number 6 At Number 7 At Number 8


Sam (59) James (24), Tony (29) Mandy (32), Terry (33) Tessa (41), Max (42),
> Widower > Single >- Married Toby (15)
> Dentist > Nurses >- Mandy: teacher >- Married; son
Terry: not working > Tessa: accountant
Max: lawyer
Toby: at school

At Number 1 At Number 2 At Number 3 At Number 4


Jane (21), Mary (22) Peter (50), Sue (46) Alice (39), Tamsin (3) Bob (42), Tina (43)
> Single > Married >- Alice is single >- Married
► Students > Peter: doctor > Alice: secretary > Bob: postman
Sue: doctor Tamsin: at nursery Tina: housewife

At Number 5 At Number 6 At Number 7 At Number 8


Sam (59) James (24), Tony (29) Mandy (32), Terry (33) Tessa (41), Max (42),
>-Widower > Single > Married Toby (15)
> Dentist > Nurses > Mandy: teacher >- Married; son
Terry: not working >• Tessa: accountant
Max: lawyer |
i
Toby: at school !

56
E le m e n t a r y G r a m m a r G a m e s
Pearson Education Limited © J Hadfield 2001

IE! b e : a ffirm a tiv e a n d n e g a tiv e


WORD CARDS

I I I I I

— ----------------- 1

I you you you you you

you you we we we we

we we we am n ot am n ot am n ot

am n ot am n ot am n ot am n ot aren 't a ren 't

и........ ..........

a r e n 't a r e n 't a ren 't a ren 't a ren 't a ren 't

a r e n 't a r e n 't a ren 't aren 't aren 't aren 't

----------------- 1

ta ll s m a ll rich E n g lish b u sy fr ie n d ly

shy m a r r ie d s in g le fa m o u s b ored an gry

h un gry th ir s ty sad happy in l o v e t ir e d

57
Elementary Grammar Games j
Pearson Education Limited © J Hadfield 2001

be: yes/no questions


QUESTION SUPS

Are.

Are.

Are

Are.

Are

Is

Is

Is

Is

Is

Am

Am

58
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Ш be: w h- questions
HALF SENTENCES

BEGINNINGS ENDINGS

| W h a t is j y o u r fa v o u r ite c o lo u r ?

! W h a t is I y o u r fa v o u r ite n a m e ?

| W h a t a re i y o u r fa v o u r ite th in g s t o e a t?

| W h a t a re j your g o o d p o in ts ?

| W h a t c o l o u r is 1 y ou r fron t d o o r ?

j W h a t c o lo u r a re ; y o u r liv in g - r o o m w a lls ?

1 W h a t c o l o u r is j y o u r f a v o u r it e fr u it?

I W h a t c o lo u r a re 1 y o u r m oth er's e y e s?

______ !____________________________________________________________ _
,— ------- ------------------- ------------- ----- —

| H o w o ld a re ; y ou r p aren ts?

| H o w o l d is j y ou r h ou se?

j W h e r e is i your h om e?

1W h ere a re ; y o u r fr ie n d s n o w ?

j W h o is | y o u r b e s t fr ie n d ?

1W h o a re i y o u r f a v o u r ite s in g e r s?

1 __ _ __ _ __ .... _______ ___ ___________ j .---------- --------- ---------------------------------------------------------------------

! W h y a re ; y ou h ere tod a y ?

59
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

12 be: wh- questions


PORTRAITS

60
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

13 th/s, that, these, those

C LOST PROPERTY

.J

I___ 61
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

13 this, that , these, those


LOST ARTICLES CARDS Cut along these lines only: ___

62
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

m have go t: affirmative and negative


W OR D CARDS

T hey He She I Y ou

W e have have have have

has has got got got

got got got lo n g sh ort

c u r ly s tr a ig h t brow n red b lo n d e


_______________________ —
________________________ 1

b la c k green w h ite b lu e y e llo w

a a a a a

a h a ir h a ir eyes eyes

s k ir t s k ir t d ress d ress ju m p e r

ju m p e r trou sers trou sers sh oes sh oes

63
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

14 have got: affirmative and negative


ALIEN FAMILIES PICTURES

64
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

15 have got: yes/no questions


FAMILIES CARDS

L
J

65
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

15 have got: yes/no questions


PET CARDS
т

guinea pig spider

66
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

m h a v e g o t : w h- questions
SENTENCES CARDS

W h a t c o lo u r W h a t k in d o f H ow m any

h a ir eyes h ou se

books room s car

cam era t e le v is io n b ic y c le

r a d io p ets has

_______________ _____________ __ J
have you your

p a ren ts gra n d p a ren ts m oth er

----------------------- n
fa th er aunt u n c le

b ro th er b ro th ers s ist e r

s iste r s c h ild r e n got

67
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

17 There is and There are: affirmative and negative


ROOM PICTURE

68
I
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001 1
Ш T h e re is and T h ere a re: affirmative and negative
HALF SENTENCE CARDS

T h e r e is a so fa . T h ere a re lo t s o f to y s.

T h e r e is n ' t a cot. T h e r e is a fir e p la c e .

T h e r e is a n a rm c h a ir. T h e re a ren 't a n y c ig a r e tte s .

T h e r e is n ' t a n y k n ittin g . T h e r e is n ' t a m u sic sta n d .

T h e r e is a c o f f e e ta b le . T h e re a ren 't a n y m a tch es.

T h ere a re t w o vases. T h e r e is n ' t a n a sh tra y .

T h e r e is a b ook ca se . T h e r e a ren 't a n y p a in ts.

______________________________

T h ere a re t h r e e cu p s. T h e r e is n ' t a v io lin .

T h e r e is a p ia n o . T h e re a ren 't a n y d o g b is c u it s .

1_____________________________
— _____________________________
— I

T h ere a re fiv e p h o to s . T h e r e isn 't a n ew sp ap er.

T h e r e is a w in d o w . T h e re a ren 't a n y s u itc a s e s .

69
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

18 Is there ...? and Are there ...?


BEDSITLAND

70
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

18 Is there ...? and Are there ...?


LODGERS

71
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001
1

19 Place prepositions: in, at, under, etc.


CAT AND MOUSE BOARD

72
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Place prepositions: in, at, under, etc.


CAT AND MOUSE PICTURE

___ I
73
1

Elementary Grammar Games


Pearson Education Limited © i Hadfield 2001

20 Imperatives
LAURA'S GAME BOARD

INSTRUCTIONS
Say the alphabet backwards. (If you can’
t, then miss a go.)

Pat your head and rub your stomach at the same time. (If you can’
t, go back three squares.)

Close your eyes. D on’


t open them until it’
s your go. (If you open them, go back two squares.)

D on’
t move for one minute. (If you move within the minute, put your counter back on START.)

You may choose one instruction to change if you land on this square.

74
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Present simple: affirmative and negative


FREAKY FACTS CARDS
PENGUINS SOUTH POLE NORTH POLE POLAR BEARS

KANGAROOS AUSTRALIA TIGERS STRIPES

ZEBRAS STRIPES LEOPARDS,

PANDAS BAMBOO CATS FISH

FROGS FLIES RICE CHINA,

INDIA SOUTH AMERICA

SPIDERS 8 LEGS BIRDS EGGS

6 LEGS THE M OO N THE EARTH

THE EARTH THE SUN LIGHT SOUND

75
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

ED Present simple: affirmative and negative


FREAKY FACTS CARD S ( con tin u e d )

VERB CARDS

LIV E LIV E LIV E HAVE HAVE

HAVE HAVE HAVE EAT EAT

EAT GROW GROW GROW GO

GO TRAVEL FR EEZE B O IL NEED

LAY s S S S

S s s ES ES

76
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

21 Present simple: affirmative and negative

77
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Present simple: affirmative and negative


PLANET CARDS

You live on Planet Zarg. Your planet has You live on Planet Karg. Your planet has trees,
mountains and grass but it doesn't have w ater and mountains but it doesn't have
trees or water. It has insect life but it grass. It has bird life and insect life. It doesn't
doesn't have birds. It goes round the sun have a moon and it doesn't go round the sun.
and has tw o moons.
The Kargians have 2 heads, 4 arms and 2 legs.
The Zargians have 2 heads and 2 legs. They They d o n 't have any eyes, so they need 'guide
d o n 't have any arms, so they d o n 't w rite or beetles'! They d o n 't need lights on Karg!
use tools.

You live on Planet Tharg. Your planet has trees You live on Planet Plarg. Your planet has
and w ater but it doesn't have mountains or mountains and grass but it doesn't have
grass. It has birds and insects. It doesn't go trees or water. It has bird life but doesn't
round the sun. It has one moon. have any insects. It goes round the sun and
has tw o moons.
The Thargians have 2 heads, 4 arms and 2 legs.
They d o n 't have any mouths, so they d on 't The Plargians have 2 heads, 4 arms and 2 legs.
speak or eat. They certainly d o n 't need They d o n 't have any feet, so they d on 't walk
telephones on Tharg! They communicate anywhere. They travel in flyin g chairs!
w ith signs.

4 h- 4
You live on Planet Barg. Your planet has water, You live on Planet Sparg. Your planet has trees
mountains and grass b ut doesn't have trees. and w a ter b ut doesn't have mountains or
It goes round the sun b ut it doesn't have grass. It has insect life b ut doesn't have any
a moon. It has birds b ut it doesn't have birds. It goes round the sun and has a moon.
insect life.
The Spargians have 2 heads, 4 arms and 2 legs.
The Bargians have 2 heads, 4 arms and 2 legs. They d o n 't have any hair, so they wear w oolly
They d o n 't have any teeth, so they d o n 't eat hats. It's cold on Sparg.
food. They drink milk, though!

8
You live on Planet Warg. Your planet has trees You live on Planet Drarg. Your planet has trees,
and grass b ut it doesn't have w ater or w ater and grass b ut doesn't have mountains.
mountains. It has insects but doesn't have any It has bird life b ut doesn't have insects. It goes
birds. It goes round the sun and has a moon. round the sun but doesn't have a moon.

The Wargians have 2 heads, 4 arms and 2 legs. The Drargians d on 't have a brain, so they don't
They d o n 't have any ears, so they d o n 't speak move, eat, talk or drink. They stay in one place.
- th e y communicate w ith sign language. They need sunlight in order to grow.
They certainly d o n 't need radios or telephones
on Warg.

78
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

21 Present simple: affirmative and negative


INHABITANTS CARDS

79
Elementary Grammar Games
Pearson Education Limited © j Hadfield 2001

Present simple: yes/no questions


CUE CARDS
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

23 Present simple: wh- questions


ANIMAL PICTURES

ANIMAL ANSWERS

In India and Africa India Hay and grass

To reach leaves high up


To see in the dark To store water
in the trees

To catch flies It rolls into a ball In a hole on the beach

Honey To store food In the spring

So that they can't be seen


In the autumn Between its feet
against the snow

81
Elementary Grammar Games
Pearson Education Limited © J Hadfieid 2001

24 some and any


PACKING PICTURES CHECKLIST
i----------------------------------------------
I---------------------

Checklist
film

suncream

film money shampoo insect repellent

money

plasters

batteries

shampoo
suncream plasters toothpaste aspirin
toothpaste

soap

travel pills

aspirin
'«'ичио

insect repellent batteries soap tissues tissues

SUITCASE
--------------------------------------------------------------------------------------------------------------- 1
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

25 How much ...? and How m any ... ?


CUPBOARD PICTURES

83
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Ш Quantifiers: m u c h , m a n y , a l o t o f, a f e w , etc.
QUESTIONS BOARD
l
Pearson Education Limited © J Hadfield 2001

Ш Quantifiers: m u c h , m a n y , a l o t of, a fe w , etc.


MUCH OR M ANY CARDS

H ow many H ow many H ow m any H ow many j

.....................

H ow many H ow many H ow many H ow m any j

H ow many H ow many H ow many H ow many

___________

H ow many H ow many H ow many H ow m any

H ow many H ow many H o w much H o w m uch

H o w m uch H o w m uch H o w much H o w m uch

H o w m uch H o w m uch H o w m uch H o w m uch

85
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

EB Frequency adverbs: a lw a y s , sometimes, etc.


PEOPLE CARDS

I You My bro th er

My sister My au n t My uncle

My parents My cousin My friend

My friend and 1 A lot of my friends My neighbours

__ ___ _________
------------------------------ ------------ _____________________________
— ------------------------------------- 1

My boss My teach er Small children

____________________________

Politicians Babies The people in this group

A lot of people in my
All of us in this group Some of us in this group
country

The British Dogs Sheep

My cat

86
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

E3 Frequency adverbs: a lw a y s , s o m e t im e s , etc.


FREQUENCY CARDS

a lw a y s o ften fr e q u e n tly

u s u a lly so m e tim e s o c c a s io n a l l y

r a r e ly n ever o n S a tu rd a y n ig h ts

................. .............

o n F r id a y n i g h t s at w eek en ds o n M o n d a y m o r n in g s

in t h e e v e n i n g s in t h e m o r n i n g s a fte r w o rk

ev ery d ay on ce a w eek w h e n it's s u n n y

in t h e w i n t e r in t h e s u m m e r w h e n it's r a i n i n g

a t C h r is tm a s tw ic e a w e e k o n c e a year

! a t N e w Y ear

87
eiA.»nntarv Grammar
Elementary Games
u*<H\eW 1001
Pearson Education Umitad © J

adverbs: а/ways. sometimes, etc.


Ш Frequency
CALENDARS

88
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

E3 Frequency adverbs: always, sometimes, etc.


CALENDARS (continued)
7 Elizabeth's calendar
t,...— ■----- - ----

SUM MOW T oe WED THUR. Fft.1 SAT

% Щ
\
4j_5
ч »
j

SUM Mon rue W£6 thdR FRi SAT

/ Ip T o

Ч4
°o
X
у / %
«*
%§ ■

tA
-o
*

9 John's calendar

11 Philip's calendar

TUNE
S un MOM TUE w e6 THOft FRl SAT
о
о
tT>

aSr
s> £
%
Ф
<r>
6 un m on TUE V\IEb TMUR PRI SAT
о
о
£
*
г
О CS>

\h

89
Elementary Grammar Gam
Pearson Education Limited © J Hadfield 20

3Frequency adverbs: always, sometimes, etc.


LOPIEPICTURES
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Ш Present continuous: affirmative and negative


CAPTION CARDS

PEOPLE CARD S VERB CARDS

We are arriving in Spain.

1 am n o t feeling very well!

Sharon is trying to learn Spanish.

Sharon is practising her Spanish in th e market.

Tom isn ’t feeling very happy t h is m or n in g


Г _________________________________________ j
1
Tom is having a siesta .
1
г l
1 ____________
г -------- ----------- --------------
Anne is spending all her money.
""1 —
Mike is learning to windsurf.

Mike is enjoying Spanish food!

Anne and Mike are playing volleyball.

Anne and Mike are burying Tom.

Anne and Mike aren’t enjoying th e tour.

Sharon and Tom are learning to ride bikes.

All o f us are feeling sa d to leave.


1
___ i____ ______ _

91
Elementary Grammar Games
Pearson Education Limited © 1Hadfield 2001

28 Present continuous: affirmative and negative


PHOTO ALBUM (left page)

92
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

28 Present continuous: affirmative and negative


PHOTO ALBUM (right page)

93
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

29 Present continuous: yes/no questions


LOTTO BOARDS Cut in to four boards only! <ihr____

94
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

29 Present continuous: yes/no questions


LOTTO PICTURES
Elementary Grammar Games 4
Pearson Education Limited © 1Hadfield 2001 i

30 Present continuous: i/i/Ai- questions


PICTURE QUESTIONS

96
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

30 Present continuous: wh- questions


PICTURE ANSWERS

97
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Ш Present continuous: w h - questions


W ORD CARDS

W hy is he c r y in g ?
»

W hy is sh e s m ilin g ?

W hat are th ey lo o k in g a t?

W ho is he t a lk in g t o ?

______________________________
---------------------------- -j

W hy is he r u n n in g ?

W hat is sh e th in k in g ?

W hat is he b u y in g ?

W ho is sh e w r itin g t o ?

_____________________________ _______________________________|
......................

W hat is he c o o k in g ?

W hy is sh e s t a n d in g o n a c h a ir ?

W hat a re th ey s c r e a m in g a t?

W h ere a re th ey g o in g ?
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

31 Present simple or present continuous


JOB CARDS

99
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Present simple or present continuous


ACTION PICTURES
Action Action

Action Action

Action Action

Action Action

t
Q
4 v' * * * '• ъл H i

Action Action

Action Action
oo
о С « АСЛ

100
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

32 can and can't


TEAM CARDS

CIRCUS T E A M SPORTS TE A M

You want to form a circus. You want to form a sports team.


Find people who can: Find people who can:
•juggle •run fast
•ride a horse •do the long jump
•turn somersaults •do the high jump
•walk the tightrope •swim
•eat fire •throw the javelin
•lift weights •do gymnastics

1_____________________________________ __________
.......................________ __ _I
........ — ..........

CONCERT TE AM CASTAWAYS TE AM

You want to put on a concert. You want to form a group to live


Find people who can: for a year on a desert island.
•play the violin Find people who can:
•play the piano •cook
•play the guitar •sew
•conduct •make furniture
•sing •sail a boat
•dance •spin and weave
•give first aid

101
32 can and can't
TALENT PICTURES
CIRCUS SPORTS
Ш
m u st, m u stn 't
1m u st 1m u st 1m u st 1m u st Y ou m u st

Y ou m u st Y ou m u st Y ou m u st 1m u stn 't 1 m u stn 't

and
__________________________________

n eed n 't
1m u stn 't 1m u stn 't 1m u stn 't Y ou m u stn 't Y ou m u stn 't

__________________________________j
.........................................

Y ou m u stn 't Y ou m u stn 't 1n eed n 't 1n eedn 't 1n eed n 't

______ __________________________ J

1n eedn 't Y ou n e ed n 't Y ou n e ed n 't Y ou n eed n 't Y ou n eedn 't


103
Ul
Ul

do my homework clean the house cut the grass go on a diet do the shopping
3
c

have a good night's


see my bank manager go to the dentist have a holiday do more exercise
sleep
Ш
3
a
з
ф
ф
eat more wash my hair get up early today rush take warm clothes

...... ................... ■
........................

forget to phone the fall asleep in the


go to the bank be late again lose my temper

Pearson Education Limited © J Hadfield 2001


travel agent meeting

Elementary G ram m ar G am es
spend a lot of money spend a lot park on that yellow
lose the keys burn the dinner
on holiday of time watching TV line again
SOAP OPERA CARDS (WORDS)
T hey w ere in lo v e . T h e m e e t in g p la c e w as u n d e r t h e c lo c k .

He w as t h e r e a t 7 o ' c lo c k . She w a sn 't th ere.

W h ere w as sh e? He w asn 't happy.

She w as late. He w as an gry .

_____
— ...... ......
____ — — — --------------------------------- - n

She w as a n g ry . He w as ru d e .

She w as ru d e . She w a sn 't happy.

He w as sorry. S h e still w a sn 't happy.

He w as v e r y sorry. T hey w ere in l o v e a g a in .


105
1
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

HI was and were


SOAP OPERA CARDS (PICTURES)
1 2

BBE 3 ■:'/3 QBE


ва © вав ГЛ

h
”*
‘ m

106
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

34 was and were


STRANGE BUT TRUE

107
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Ш Past simple: affirmative and negative


VERB MATCH (PRESENT)

b e g in break b r in g b u ild

buy ca tch com e d r in k

eat fa ll fin d fly

fo rg e t get g iv e go

have h ear le a v e lo se

__________
................ — ..........
___________
........ ..............
m ake m eet pay put

read r in g sa y see

s e ll sit sle e p speak

s p ill sta n d s tic k ta k e

t e ll th in k w in w r ite

108
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Ш P a st s im p le : a ffir m a tiv e a n d n e g a t iv e

VERB MATCH (PAST)

began brok e brou gh t b u ilt

bough t cau gh t cam e d ra n k

a te fe ll fo u n d fle w

fo r g o t got gave w ent

had h ea rd le ft lo s t

m ade m et p a id put

read rang s a id saw

s o ld sa t sle p t sp ok e

s p ilt sto o d stu ck took

to ld th ou gh t w on w rote

109
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

35 Past simple: affirmative and negative


ACTION PICTURES (1)

110
E le m e n t a r y G r a m m a r G a m e s
Pearson Education Limited © J Hadfietd 2001

ES Past sim ple: affirm ative and n e g a tiv e


A C T IO N P IC T U R E S (2 )

111
Elementary Grammar Games
Pearson Education Limited © J Hadfieid 2001

Ш Past simple: affirmative and negative


DAVE THE BUILDER PICTURE

112
Elementary Grammar Games
Pearson Education Limited © i Hadfield 2001

35 Past simple affirmative and negative


CULPRIT CARDS

DAVE BERT
You made the hole in the wall. You spilt the paint on the carpet.
It was a mistake. You thought they You walked backwards into the paint pot.
needed another door. Yes, it was a silly thing to do and
But don't admit anything. you're sorry.
Only tell them what you DIDN'T do! But don't admit anything.
Only tell them what you DIDN'T do!

TED BOB
You broke the plant pot. You sawed the table in half.
It was an accident! You dropped your It was an accident! The saw went through
hammer on it. it by mistake.
But don't admit anything. But don't admit anything.
Only tell them what you DIDN'T do! Only tell them what you DIDN'T do!

NED NICK
You glued the piano keys together. You put the shelves up.
It was an accident! You spilt the glue on OK, so they aren't quite straight.
the piano. They look nice though, don't they?
But don't admit anything. But don't admit anything.
Only tell them what you DIDN'T do! Only tell them what you DIDN'T do!

|________________________________ _____ _____ ____________________________ ____ |


PETE JIM
You burned the curtains. You put the fountain in the middle of
It was an accident! They got in the way the room.
of your blowtorch. You had the plans back to front.
But don't admit anything. You thought they wanted the fountain
Only tell them what you DIDN'T do! in the living room, not the garden.
But don't admit anything.
Only tell them what you DIDN'T do!

BILL RAY
You smashed the window by leaning You stuck wallpaper over the door.
against it. It was a mistake. You didn't notice
It was an accident! And the glass was the door.
very thin. But don't admit anything.
But don't admit anything. Only tell them what you DIDN'T do!
Only tell them what you DIDN'T do!

113
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

36 Past simple: yes/no questions


CROSSED PATHS

SAM TAM M Y
Yesterday evening: Yesterday evening:
• you walked down Main Street to • you walked down Main
the Odeon Cinema Street
• you saw Star Wars 5 • you went to the ballet
• you went to eat at Chompers after (Swan Lake)
the film • you walked down Market
• you walked down South Street to Street
Marco's cafe • you went to your friend Martha's
• you had a coffee in Marco's party
• you caught a No 17 bus home

BRAD AN N IE
Yesterday evening: Yesterday evening:
• you had a pizza at Luigi's • you went to the pub (The
restaurant Wild Goose)
• you went to the cinema to see • you went to the ballet
Star Wars 5 (Swan Lake)
• you queued for a taxi in Fore • you went to Chompers
Street restaurant
• you went to Martha's party • you walked down Fore
• you got a lift home with a man Street
called Tim • and went to the Atlantis
nightclub
L___ _________________________________________________ ____________ _________ ___________________________________________________________________________ J

PAUL M EG AN
Yesterday evening: Yesterday evening:
• you walked down Market • you went for a pizza at Luigi's
Street restaurant
• you went to the pub (The • you went to a folk concert
Wild Goose) (by Bootlace and Ash)
• you went to a folk concert • you had a coffee at Marco's
(by Bootlace and Ash) cafe
• you walked down South Street • you got a No 17 bus
until ... • you went to the Atlantis
• a friend of yours called Tim stopped nightclub
and offered you a lift home

114
Elementary Grammar Games
Pearson Education Limited © J Hadfieid 2001

Ш Past simple: w h- questions


LOTTO BOARDS ( fou r c o p ie s ) Cut into four boards only! __

115
Ш
116

Toast and coffee In my pocket A cup Italy

Past simple:
Tarzan When 1was seven Anna Last year

By bike Because 1was scared By plane Because it was funny

w h - questions
1bought the red one Red 1caught the 8.15 Red, white and blue

-------------------------_
______________________________

2 100
.................................................... ____________________ _________j

1went to the theatre At a party Pizza In a restaurant

My mother Last night My best friend Last week

On foot Because 1wanted to see you By train Because 1love you

1chose vanilla Orange with black stripes The nice one Black and white

1000 10
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

ЕШTime prepositions: in, at, o n


TIME BOARD

117
E le m e n t a r y G r a m m a r G a m e s
Pearson Education Limited © J Hadfield 2001

E3 Tim e p re p o s itio n s : in, a t, on


PREPOSITION CARDS
г -------- ----------- ---- -------- ------- - ---- n

IN IN IN

IN IN IN

IN IN IN
___________________________________________ i

IN IN IN

IN IN IN

AT AT AT

AT AT AT

ON ON ON

ON ON ON

ON ON ON

118
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

39 Present continuous with future meaning

ROLE CARDS
SAM SANJAY
You are going for an Italian meal tonight. You are having a meeting in the Blue
Boar cafe tonight.

AMY FRAN
You are going for an Italian meal tonight. You are going to the cinema tonight.

SELWYN TIM
You are going to a piano recital tonight. You are going to the pub tonight.
L______ _______________________________________________________________ ________________________________________________
PETE LUCY
You are going to the theatre to see You are playing badminton tonight.
Macbeth tonight.

SUE JO
You are going to Plonkers nightclub You are going swimming tonight.
tonight.

YASMIN FRED
You are going skating tonight. You are playing in a football match
tonight.

119
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

going to
ROLE CARDS
r - — — ----------- ---------------

to 1П
Z Z
I
о О
О
С ос
CD 00
Ш Ш
X X
h-

Mrs Brown Mr Brown Tim Alice Mrs Brown Mr Brown Tim Alice

in O')

О о
о
с О
С
OQ OQ

Mrs Brown Mr Brown Tim Alice Mrs Brown Mr Brown Tim Alice

in m
sc SC
и и
< <
—I
OQ OQ

M rs B lack Mr Black Susie Pete Mrs Black M r B lack Susie Pete

in in
sc SC
u u
< <
_l _J
OQ OQ

Mrs Black Mr Black Susie Pete Mrs Black Mr Black Susie Pete
120
Elementary Grammar Games
Pearson Education Limited © J Hadfieid 2001

EQ going to
ROLE CARDS (continued)

i/i t/i
z
LLI
Ш
DC DC
(J О
Ш LU
X X

Toby Anna Mr Green Mrs Green Toby Anna Mr Green Mrs Green

i/i 1/1
z
DC
DC
о
LU
X tlU4<

Toby Anna Mr Green Mrs Green Toby Anna Mr Green Mrs Green

121
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Rules sheets

2 a/an or the (1) 12 be: wh- questions


R ules R ules fo r P art 1 !
1 T h e re are tw o sets o f cards: picture cards an d 1 T h e re are tw o sets o f cards: b eg in n in g s and i
ARTICLE CARDS. e n d in g s . i
2 P u t th e pictu re cards face dow n in a pile in th e 2 O n e player deals o u t th e e n d in g s cards to all ]
ce n tre o f th e table. players. !
3 D eal o u t th e article cards to all players. 3 P u t th e b e g in n in g s cards face d ow n in a pile in !
4 You can look at y our article CARDS. th e cen tre o f th e table. i
5 Player 1 begins. T ake the to p card from th e pile. 4 You can look at y o u r cards. i
6 I f it goes w ith one in your h a n d , p u t th e m b o th 5 Player 1 beg in s. T ake th e to p card fro m th e J
o n th e table an d say the w ords, e.g. ‘ The moon.’ b e g in n in g s pile an d place it face u p o n th e table ]

An apple.' so everyone can see it. |
7 I f not, put the PICTURE card down on the table, 6 L o o k at y o u r e n d in g s cards to see if any go w ith !
face up. th e b e g in n in g s card to m ake a qu estio n . i
8 T h e first player to m atch it w ith one in his h a n d 7 To m ake a q u estio n , p u t dow n an e n d in g s card [
an d say the w ords can lay b o th cards dow n. b esid e th e b e g in n in g s card. T h e first p e rso n to ]
9 T h e player w ho gets rid o f h e r article cards m ake a q u e stio n can ask each o f th e o th e r players J
first is th e w inner. th e q u e stio n , in tu rn . |
8 T h e y m u st answer! i
------------------------------------------------------ --------------
9 A t th e end, look at all the questions you have m ade. i
5 Personal pronouns: subject C a n you m ove th e cards to m ake any m o re j
and object (1) qu estio n s, o r b e tte r questions? |
----------------------------------------------------------------------------------- j
R u les fo r th e c a r d g a m e
1 T h e re are two sets o f cards: picture cards and
w ords cards.
14 have got: affirmative and
2 S p read th e twelve p ic t u r e cards face up on negative
th e table. R ules fo r G am e 1 j
3 D eal o u t seven WORDS cards to each player. 1 D eal o u t seven w o r d c a r d s to each player. !
4 P u t th e rest in a pile, face dow n on the table. 2 P u t th e rest in a p a p e r bag. i
5 L ook at your cards. 3 L o o k at y o u r w ords. i
6 Player 1 begins. C a n you m ake a sentence ab o u t
4 P layer 1 begins. T ry to m ake a sen ten ce th a t is tru e j
one o f the pictu res, using the w o r d s in your hand? a b o u t p eo p le in y o u r g ro u p , e.g. ‘
He has got brown j
E ach p ic t u r e needs th ree w o r d s cards.
hair.' ‘
We have blue jumpers.’ J
7 If you can m ake a sentence, p u t the th ree w ords 5 P u t th e sen ten ce d o w n o n th e table. !
cards dow n, next to the pictu re . Say the sentence. 6 I f you c a n ’t m ak e a sen ten ce, you can p u t any o f i
8 T h e others can agree or disagree. If they agree, y o u r w o r d c a r d s b ack in th e b ag a n d take th e i
you take a n o th er three w ords cards from th e pile. sam e n u m b e r o f n ew ones. J
9 I f you c a n ’t m ake a sentence, you can exchange 7 T h e n it is th e n e x t p lay er’s tu rn . |
any cards in your h a n d w ith ones in th e pile. 8 T h e w in n er is th e player w ho m akes th e m o st |
10 T h e n it is the next player’ s turn. sentences. i
11 W h en each p ictu re has its sentence, arran g e th e m
to m ake a story.

123
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Rules sheets

19 Place prepositions: in, at, 21 Present simple: affirmative


under, etc. and negative
Rules Rules for G am e 1
1 You will have a b o a rd , a dice, a cat to k e n an d a 1 You will have a set o f freaky f a c t s ca r d s and
m o u se token. a set o f verb c a r d s .
2 D ecid e w ho is th e cat an d w ho is the m ouse. 2 D eal ou t eight freaky f a ct s ca r d s to each player
3 Place y our tokens on START. a n d sp read th e rest face dow n on th e table.
4 Your teach er will give th e ‘cats’ a ca t p ic t u r e and 3 Place the verb c a r d s face dow n in a pile on
the ‘m ice’ a m ouse picture and another m ouse token. th e table.
5 T h e ‘m ice’ should place th e ir second token 4 T h e o b je c t o f th e g a m e is to m a k e sen te n ce s
anyw here they like on th eir p ictu re (keeping it u s in g a v e rb f r o m a v e r b c a r d to jo in tw o o f
carefully h id d e n from the cat)! th e fr e a k y f a c t s c a r d s . You ca n a d d oth er
6 The ob ject o f the gam e is for the ‘ ca t’to try w o r d s to m a k e th e se n te n ce i f n ecessary.
to catch the ‘ m o u se ’and the ‘m o u se ’to try 5 P layer 1 begins. P ick u p a verb c a r d from th e pile.
to escape fro m the ‘ ca t’
. 6 Take tw o freaky f a ct s ca r d s from y o u r h a n d
7 T h e m ouse begins. Shake th e dice an d m ove th a t an d m ake a sen ten ce w ith th e m an d th e verb,
n u m b e r o f squares ro u n d th e b o ard , m issing o u t e.g. ‘ Tigers have stripes.’
the P O U N C E squares. (M ice d o n ’t pounce!) 7 W a rn in g : T o m ake som e sentences you will n eed
8 If you la n d o n a S C U R R Y square, you can, if you an extra s o r es card.
w ant, m ove the second m ouse to k en to a n o th er 8 S om etim es you will have th e rig h t cards to m ake
place on your picture. (Keep it hidden from the ‘cat’.) a fact easily, e.g. ‘ Cats eat fish.’B u t som etim es
9 T h e n it is th e ‘c a t’s’ tu rn . Roll the dice an d m ove you will n o t have th e rig h t cards to m ake a fact
th a t n u m b e r o f squares, m issing o u t th e S C U R R Y th a t y o u know. T h e n you can ‘in v en t’ (o r guess)
squares. (C ats d o n ’t scurry!) a fact, e.g. ‘ Tigers eat fish.’
10 I f you lan d on a P O U N C E square, you can ask th e 9 I f th e o th ers disagree w ith y o u r fact, try to
‘m o u se ’ a question, e.g. ‘ Are you in the box near the p e rsu a d e th e m th a t it is tru e.
sink?’‘ Are you on the chair on the right of the table?’etc. 10 I f th e g ro u p agree, you can th ro w away y o u r cards
11 T h e gam e ends w hen the ‘c a t’ catches th e ‘m o u se ’ a n d take a n o th e r tw o freaky f a c t s c a r d s from
by finding its h id in g place o r w h e n th e m o u se gets th o se o n th e table.
to th e m ousehole. 11 I f th e g ro u p still disagree w ith y o u r fact, you m u st
keep th e card s, b u t you m ay change any freaky
f a c t s c a r d s in y o u r h a n d w ith cards o n th e table.

20 Imperatives T h e cards th a t you are p u ttin g d ow n o n th e table


m u st b e face dow n.
Rules 12 T h e n it is th e n ex t player’s tu rn .
1 Play this gam e in a g ro u p o f 6 -8 players. 13 T h e w in n er is th e player w ho gets rid o f all h e r
2 W ith in each g roup, organise yourselves in to pairs. cards first.
3 Each pair is playing against the other pairs in the group.
4 You will have a b o a rd a n d a set o f in stru ctio n s,
a c o u n te r for each p air, an d a dice.
5 P u t y our c o u n ters o n START.
6 B egin playing norm ally, by shaking th e dice an d
m oving th e c o u n ters ro u n d th e board.
7 W h e n y ou la n d o n a shape (triangle, circle, sq u are
o r d ia m o n d ), you m u st obey th e in stru c tio n for
th a t square.
8 E ach tim e your p a ir lands o n a square m ark ed T ,
you can change one o f th e fo u r o th e r in stru ctio n s
in any way y ou w ant. B u t you c a n n o t m ake a ru le
th a t allows a p a ir to m ove m o re th a n fo u r squares
forw ard, o r straight to F IN IS H .
9 You can change rules to help y our team w in, o r
ju st to have fun!
10 T h e w inners are th e p a ir w ho get th e ir c o u n te r to
th e en d o f the b o a rd first.

124
Elementary Grammar Games
Pearson Education Limited © I Hadfieid 2001

Rules sheets

23 Present simple: wh- questions 26 Quantifiers: much, many,


R ules a lot of, a few, etc.
1 T h e re are tw o sets o f cards: an im al p ic t u r e s R ules
a n d ANIMAL ANSWERS. 1 Your g ro u p will have a q u e s t io n s b o a r d , a dice,
2 S pread the animal answers o u t face u p on the table. a set o f m u c h o r m any c a r d s an d a co u n te r for
3 P u t th e a n im a l p ic t u r e s face do w n in a pile. each player.
4 T ake it in tu rn s to tu rn u p a PICTURE from th e 2 P lace y o u r c o u n te rs o n S T A R T a n d deal o u t five
pile a n d lay it o n th e table. card s each.
5 The object o f the gam e is to find a question for 3 P u t th e re st in a pile face dow n.
the p i c t u r e that m atches one o f the a n s w e r s on 4 Player 1 throw s th e dice a n d m oves forw ard th a t
the table. Questions m ust begin with аг оh- w ord n u m b e r o f squares.
(e.g. What o r Where) and use d o o r does. 5 W h e n you la n d o n a sq u are, look at th e cards
6 T h e first player w ho can do this correctly, e.g. by in y o u r h a n d to see if y o u can m ak e a qu estio n .
m atch in g a p ictu re o f a tiger w ith th e answ er India 6 F o r exam ple, if you lan d o n ‘b o o k s’ a n d you have
and asking ‘ Where do tigers live?’ m ay keep b o th cards. a ‘H o w m an y ’ card you can m ak e a q u estio n such
7 T h e player w ith m ost cards at the en d is th e w inner. as ‘ How many books have you got?’o r ‘ How many
books do you read every month?’
7 I f you can m ake a q u estio n , ask any o f th e o th er
24 some and any players.
Rules 8 T h e player m u st reply, e.g. ‘ Idon ’ t have many books.’
1 Im agine that your group is a family, going on holiday. or ‘ Not many!’o r ‘ I read two books every month. ’or
2 Your teacher will give you a su it c a se and a ‘ Two books. ’
c h e c k l is t and twelve pa ck in g p ic t u r e s . 9 I f Player 1 only h a s ‘H ow m u c h ’ card s in his h a n d ,
3 Tw o players in each group take the s u it c a s e . h e c a n n o t m ak e a q u e stio n w ith ‘b o o k s’. H e sh o u ld
T h e o th e r tw o take the c h e c k l is t . take a card fro m th e pile a n d m iss a go.
4 T h e players w ith th e su it c a se take th e twelve 10 T h e n it is th e n e x t player’s tu rn .
pa ck in g p ic t u r e s . S pread th e m o u t w here you 11 T h e player w h o uses all th e cards in his h a n d first
can b o th see th em , b u t hide th e m from th e o th er is th e w inner.
two players.
5 T h e players with the CHECKLIST should ask the other
players if they have the things on the list, e.g. ‘
We 27 Frequency adverbs: always,
need some suncream. Have we got any (suncream)?’ sometimes, etc.
6 T h e o th er players sh o u ld look at th e p a ck in g
p ic t u r e s a n d answ er, e.g. ‘ Yes, we’ ve got some.’ R ules for G am e 1
or ‘ No, we haven’ t got any. ’ 1 T h e re are tw o sets o f cards: peo pl e c a r d s an d
7 I f they have the thing, they can put the PACKING FREQUENCY CARDS.
pictu re in the suitcase and the players with the 2 P u t them in two separate piles, face dow n on the table.
ch ec k l ist can tick it off. 3 P layer 1 begins. T ake th e to p card from each pile
8 I f th ey h aven’t got th e th in g , th e players w ith the a n d p u t th e tw o cards face u p o n th e table.
c h e c k l is t sh o u ld u n d erlin e o r circle it. 4 T h e o b ject o f the gam e is to m ake a true o r
9 I f th ey have m o re th a n one o f a thing, they sho u ld false sen ten ce with the two cards. You can add
p u t o n e in th e su it c a se , b u t keep th e o th e r on any other w ords you need.
th e table. 5 T ry to m ak e a sen ten ce su ch as: ‘
A lot of my friends
10 W h en you have finished going th ro u g h the go skating on Friday nights. ’‘ My boss often shouts. ’
c h e c k l is t , y ou sho u ld decide w hat you n e e d to Say th e sentence.
get, e.g. ‘ We haven’ t got any batteries. We need to 6 T h e n it is th e o th e r player’s tu rn .
get some.’~ ‘ Yes, and we need some plasters too.’ 7 K eep a list o f all th e sentences.
11 Your g ro u p can th e n send o u t tw o players 8 T h e n w ork w ith a n o th e r pair. T ake it in tu rn s to
to visit o th e r g roups an d ask fo r things: ‘ We need re a d y o u r sen ten ces o u t.
some shampoo. Have you got any?’ 9 E ach p a ir sh o u ld guess w h eth er th e o th e r p a ir’s
12 You can give away any o f th e things n o t in your sentences are tru e o r false.
s u it c a s e . 10 I f th ey are rig h t th ey get a po in t.
13 T h e g ro u p to finish packing first are th e w inners. 11 I f th ey are w ro n g , th e o th e r p air get a po in t.
12 T h e p air w ith m o st points at the end wins the game.

125
Elementary Grammar Games
Pearson Education Limited © J Hadfield 2001

Rules sheets

28 Present continuous: 30 Present continuous:


affirmative and negative wh- questions
Rules R ules for Part 1
1 You will have a PHOTO ALBUM (two pages), a set 1 You will have a set o f p ic t u r e q u e s t io n s and a set
o f peo ple c a r d s a n d a set o f verb c a r d s . Of WORD CARDS.
2 P u t th e p h o t o a lbu m face u p o n th e table w here 2 S p read th e w o r d c a r d s face u p o n th e table w here
y o u can all see it. y o u can all see th em .
3 Take th e p eo pl e c a r d s a n d sp read th e m o u t face 3 P u t th e p ic t u r e q u e s t io n s face dow n in a pile on
u p o n th e table. th e table.
4 T ake th e verb c a r d s a n d sp read th e m o u t face 4 The o b ject o f this part o f the gam e is to m ake
d o w n o n th e table. a qu estion u sin g fou r w o r d c a r d s for each
5 T ake it in tu rn s to tu r n u p th e verb c a r d s , PICTU RE.
o ne a t a tim e. 5 P layer 1 begins. T u rn u p th e first p ic t u r e
6 The o b ject o f the ga m e is to m ake a caption q u e s t io n an d p u t it face u p on th e table w here
f o r each photo, u sin g the p e o p l e c a r d s and everyone can see it.
VERB ca rds. 6 T h e first player to find th e fo u r w o r d c a r d s th a t
7 L o ok at the cards o n th e table. T ry to find w ords m ake a q u estio n for th e p ictu re sh o u ld say th e
th a t go to g eth er to describe o n e o f th e p h o to s, q u estio n .
e.g. for P h o to 1: We are arriving in Spain. 7 I f th e o th ers agree it is co rrect, th e player can take
8 If you find a caption, say the w ords an d p o in t to th e fo u r w o r d c a r d s a n d th e p ic t u r e q u e s t io n .
th e p h o to it describes. H e p u ts th e p ictu re in fro n t o f h im w ith th e fo u r
9 T h e n you can p u t the cap tio n u n d e r th e p h o to w o r d c a r d s u n d e rn e a th .
an d claim a point. 8 T h e n it is th e n ex t player’s tu rn to tu rn u p a
10 T h e player w ith the m o st points at th e en d is p ic t u r e q u e s t io n .
th e w inner. 9 T h e player w ith m o st cards at th e en d is th e w inner.

29 Present continuous: 30 Present continuous:


yes/no questions wh- questions
Rules Rules for P art 2
1 You will have a set o f l o t t o b oa r ds an d a set o f 1 W h en you have m a d e all th e q u estio n s correctly,
l o t t o p ic t u r e s . p u t away th e w o r d c a r d s an d take a set o f
2 Take on e BOARD each. p ic t u r e a n sw e r s .
3 P u t the p ic t u r e s face dow n in a pile. 2 P u t th e p ic t u r e q u e s t io n s face d ow n in a pile
4 Player 1 begins. T ake a p ic t u r e from the pile and, on th e table an d deal o u t all th e p ic t u r e an sw ers
w ith o u t show ing it to the o thers, tell th e m three to th e players.
things th a t a re n ’t h ap p en in g in the pictu re, e.g. 3 The ob ject o f this part o f the gam e is to m atch

He isn ’
t dancing. H e’
s not eating. He isn ’
t laughing.’ qu estion and answer.
5 T h e o th er players ask questions to find if th e card 4 Player 1 takes th e first p ic t u r e q u e s t io n from the
is the sam e as one on th e ir b o a r d s , e.g. ‘
Is he pile a n d asks th e q u estio n , w ith o u t show ing th e
cooking?’‘
Is he writing?’‘
Is he driving?’ o th ers th e card.
6 T h e player w ho gets the answ er ‘ Yes’m ay take 5 T h e player w ho thinks she has th e rig h t PICTURE
th e p ic t u r e an d place it on h e r b o a r d , o n th e an sw er can reply, e.g. ‘ H e’s crying because he’ s
m atching square. watching a sad film. ’ T h e o th e r players can check
7 T h e n it is th e next player’s tu r n to pick u p a th a t th e q u estio n an d answ er cards m atch ; if they
p ic t u r e . do, she can keep th e p air o f cards.
8 If any player picks up a p ic t u r e that m atches on e 6 T h e n it is th e n ex t player’s tu rn to tu rn u p a
on her ow n b o a r d , she sh ou ld pu t it b ack at the p ic t u r e q u e s t io n from th e pile an d ask
b o tto m o f the pile and take another. th e qu estio n .
9 T h e player w ho finishes his b oa r d first is th e 7 T h e player w ith m o st cards at th e en d is th e winner.
w inner.

126
Elementary Grammar Games
Pearsctn Education Limited © J Hadfield 2001

Rules sheets

31 Present simple or present 34 was and were


continuous R ules for G am e 2
1 Y our teach er will give you a set o f STRANGE BUT
Rules
t r u e cards.
1 T h e re are tw o sets o f cards: a set o f job ca r d s
2 D eal th e m o u t equally to all players.
an d a set o f a c t io n p ic t u r e s .
3 N o w you will get a n o th er set o f st r a n g e b u t tr u e
2 Place th e jobs ca r d s face dow n in a pile in the
card s, w ith tim es on.
cen tre.
4 P u t this set in a pile face d ow n in th e m iddle o f
3 D eal out the a c t io n p ic t u r e s to each player.
th e table.
4 The ob ject o f the g a m e is to m a tc h jo b
5 The ob ject o f the gam e is to m atch the two
c a r d s and a c t io n p ic tu r e s.
sets o f cards.
5 Player 1 begins. Take a card from th e pile and
6 Player 1 begins. Take a card from th e pile.
look at it, w ith o u t show ing the others.
7 L o o k at th e card, b u t d o n ’t show it to th e others.
6 G ive th e others th ree clues ab o u t the p e rso n ’s
8 I f it m atch es one in y o u r h a n d , replace it at th e
job an d any likes, hobbies o r habits you can see,
b o tto m o f th e pile an d take another.
e.g. ‘ He wears a uniform. He drives a bus. He likes
9 I f it d o e sn ’t m atch one in y o u r h a n d , ask th e rest
chocolate. ’T h e n ask ‘ What is he doing now?’
o f th e group: ‘ Guess where I was a t... a.m./p.m.
7 T h e player w ith th e m atch in g a c t io n p ic t u r e
yesterday. I wasn’ t .................... and I wasn’
t in
can tell you, e.g. ‘H e’ s doing some gardening.’an d
................... ’ (Say th e tim e o n th e card a n d nam e
show th e card.
tw o places n o t p ictu red o n th e card.)
8 I f she is correct, she can keep bo th m atching cards
10 T h e rest o f th e group have to guess w here you w ere,
(job ca r d a n d a c t io n p ic t u r e ). I f she is w rong,
using the pictures they hold, e.g. ‘ Wereyou in the bathF
she m u st give h e r ACTION p ic t u r e to Player 1.
11 T h e player w ith th e m atch in g p ictu re, w ho guesses
9 T h e n it is the n ex t player’s tu rn to draw a job
correctly, can take b o th cards and p u t th em dow n on
ca r d from the pile.
th e table.
10 T h e player with m ost cards at the end is the winner.
12 T h e n it is th e n ex t player’s tu rn .
"j 13 T h e player w ho gets rid o f her cards first is the winner.

34 was and were


Rules for the card gam e 35 Past simple: affirmative
1 T h e re are tw o sets o f soap opera c a r d s : w o r d s and negative
cards an d p ic t u r e cards.
2 S p read the p ic t u r e s o u t face u p in th e centre R ules for G am e 1 Part 2
o f th e table, in any order. 1 You will have tw o sets o f cards: verb m a t c h cards
3 D eal out seven w o r d s cards each a n d p u t the (past ) an d a c t io n p ic t u r e cards.
rest face dow n in a pile. 2 P u t th e ACTION p ic t u r e cards face d o w n in a pile
4 You can look at the w o r d s in your h an d s b u t n o t in th e centre.
show them to the others. 3 D eal o u t th e past cards equally to all players.
5 The ob ject o f the gam e is to find three 4 You can look at y o u r cards.
w o r d s cards to m ake a sentence that tells
5 The ob ject o f the gam e is to m atch pictu res
what is happening in one o f the p i c t u r e s . and verbs, and to m ake a sentence d escribin g
6 Player 1 goes first. L ook at your cards. H ave you the picture.
got the rig h t w ords in your h a n d to m ake a 6 Player 1 begins. Take a card from th e pile a n d lay
sen tence ab o u t any o f the pictures? E ach picture it face u p on th e table so th a t everyone can see it.
needs th ree WORDS cards. Lay th e m dow n 7 All players m u st try to m a tc h th e co rrect verb to
u n d e rn e a th the p ic t u r e an d say the sentence. th e p ictu re an d say, e.g. ‘She broke the cup.’
7 T h e others can agree or disagree with your sentence. 8 T h e first player to do this collects th e p ic t u r e
8 I f they agree, Player 1 can take three new w o r d s card an d p u ts h e r past card dow n on th e table.
cards from th e pile on th e table. 9 T h e player w ith m o st p ic t u r e cards at the en d is
9 I f Player 1 can n o t find the right w o r d s , or if his th e winner.
sentence is wrong, he can exchange as m any w ords W h en y ou think y ou know all the past form s on the
cards as he likes from the cards o n th e table. cards, this ga m e can b e played w ithout the past cards.
10 T h e n it is the n ex t player’s tu rn . 1 P u t the p ic t u r e s in a pile face dow n.
11 W h en every p ic t u r e has its sentence, pu t them in 2 T u rn u p a p ic t u r e from the pile.
o rd e r to m ake a story. 3 T h e first o ne to describe it correctly gets th e card.
J _____________________________________________________________ i

127
Elementary Grammar Games
Pearson Education Limited © J Hadfieid 2001

Rules sheets

37 Past simple: wh- questions


R ules i
1 You will have a set o f l o t t o b o a r d s , a set o f i
a n sw er c a r d s , an d a p a p e r bag. j
2 P u t th e a n sw er c a r d s in th e p a p e r bag. j
3 Take a l o t t o b o a r d each. |
4 The ob ject o f the gam e is to m ake qu estions !
that m atch the answers on the a n sw er c a r d s . i
5 Player 1 begins. Take an a n sw er c a r d from th e i
p a p e r bag an d re a d it o u t, e.g. ‘Pizza. ’ j
6 Players try to m ake a qu estio n for th a t answ er, j
using the p a st sim ple w ith one o f th e w ords o r |
phrases o n th e ir l o t t o b o a r d . F o r exam ple, i
a player could use WHAT o n the b o a rd , an d say i
‘ What did you eat for dinner?’ ’ j
7 T h e first player to do this correctly takes the J
a n s w e r c a r d a n d p u ts it on the rig h t space o n his ]
LOTTO BOARD. !
8 I f tw o o r m o re players ask a qu estio n at the i
sam e tim e, th e o th er players can decide w hich ■
is th e best. j
9 T h e n it is th e n e x t player’s tu rn to dip in the bag ]
an d read o u t an a n sw er c a r d . [
10 O nce you have covered a space on your l o t t o i

b o a r d , you c a n n o t use th a t q u e stio n w ord or i


p h rase any m ore. ]
11 T h e w in n er is th e player w ho fills in h e r l o t t o |
b o a r d first. j
-------------------------------------------------_— j

38 Time prepositions: in,at, on j


Rules |
1 Your group will have a t im e b o a r d , a dice, a set |
o f p r e p o s it io n ca r d s an d one c o u n ter for !
each player. i
2 Place y our c o u n ters on START. ■
3 D eal o u t four p r e p o s it io n ca r d s to each player. j
4 P u t th e rest o f the cards in a pile on the b o a rd , J
face dow n. j
5 Player 1 throw s th e dice an d moves forw ard th a t !
n u m b e r o f squares. i
6 If you land on a ‘tim e ’ square, look at th e cards in [
y o u r h a n d to see if you have a p reposition th a t J
m atches the tim e, e.g. A T Christmas or ON Monday, j
7 U se the phrase to m ake a question to ask one o f |
th e o th er players, e.g. ‘ What do you eat at i
Christmas, Frangois?’ ■
8 W h en the o th er player replies, p u t your j
p r e p o s it io n c a r d at the b o tto m o f the pile an d j
take a n o th er from th e top. J
9 I f you can ’t m ake a question, you m u st take a i
card from th e pile an d m iss a go. i
10 T h e n it is the n ex t player’s tu rn . ]
11 T h e player w ho gets to F IN IS H first is the w inner. ]

128
Elementary GRAMMAR G am es is'acollection of grammar
practice games for elementary students of English. Itoffers:

> Notes to the teacheronhowto prepare and playeachgame


> Photocopiable material for all the games
> Pairwork, small groupandwhole class activities
> Photocopiable rulesheets to guide students inavarietyof
the games

Also by Jill Hadfield

Communication
B egin n ers' C O M M U N IC A T IO N G a m e s 0-582-31891-2
E lem en tary C O M M U N IC A T IO N G a m e s 0-17-555695-4
In term ed ia te C O M M U N IC A T IO N G a m e s 0-17-555872-8
A d v a n c ed C O M M U N IC A T IO N G a m e s 0-17-555693-8

Vocabulary \
E lem en tary VOCABU LARY G a m e s 0-582-31270-1
In term ed ia te VOCABU LARY G a m e s 0-582-33930-8

By Charles and Jill Hadfield

Skills
W RITIN G G a m e s 0-17-555898-1
READING G a m e s 0-17-556891-X

/
/

Pearson
Education

You might also like