Professional Documents
Culture Documents
3d6 Settings
3d6 Settings
Fantasy
- Ancient
- Medieval
- Early Modern
- Steam/clock/magitech-punk
Backgrounds
- Fantasy Races
Magic Options
- Brains and Wits as defining attributes for Invoking
- Magic Tattoos (4 1st level, 2 2nd level, 1 3rd level spells total) and Alchemy (potions and mutagens)
Tech as ‘Magic’
- See Body Modification (in Sci-Fi section below)
- See Tech Equipment (in Sci-Fi section below)
- See Modern Equipment (in Modern section below)
- useable as magi-tech and steam/clock-punk invention etc. Also potential for uses as tattoo’s and
alchemy
Fantastic Equipment
Magic Items
- generally exquisite quality (if not higher)
- magic items don’t break (but do still take damage (ware))
- repairing magic items
- making magic items
Wonders of Olympus
Message stones
- sending stones
Picture stones
- holo-stones
Mana-Horse
- construct horse
Mana-Chariot
- bike/trike
Ray Caster
- mana rifle
Arcane Pistol
- mana pistol
Arcane Shield
- force shield
Light Orb
- magic torch
Firethrower
- magical flame thrower
Heartstone
- benefits in social interactions
Modern
- urban fantasy and magical realism (fables, vampires etc.)
- Military
- Modern mystery (crime and espionage???)
- superheroes??? (see magic options above)
- post apocalyptic
Backgrounds
- The seemingly mundane
Modern Equipment
What do I use?
- Modern is a very flexible sort of setting
- Can potentially use anything from Fantasy or Sci-Fi, just consider how they’d fit in to your game
world. (Urban Fantasy and Superheroes)
- Secret cabals of suppressed magic users etc.
- Hi-Tech government (or corporate) agencies etc.
Sci-fi
- cyber
- gritty future
- Far future
- post apocalyptic
Backgrounds
Tech Equipment
Body Modifications
‘Magic’ as Tech
- Magic items as far future technology (X-Tech/Post-tech)
- Sci-Fantasy / Far Future settings can happily use any/all of both sci-fi and fantasy stuff in
combinations that suits them.
4X
---- see the Worlds, Settlements and Strongholds section in The GM’s Bit.
quantum leap
---- Well that’s what a generic TTRPG system with settings guidance is made for.
---- Base the game in a Modern setting so that you can ‘leap’ each way (to more fantasy or sci-fi
settings.)
Horror
Historical
---- will probably use Fantasy or Modern settings as the base
---- will probably avoid any magic
---- Historical doesn’t necessarily mean historically accurate
---- may use some elements of steam/clock/tech-punk.